1920S ERA INVESTIGATOR
Name                                                       Birthplace                                   Pronoun
       Occupation                                                 Residence                                    Age
                            !"#   $%&'     ()'*+                    !"#     $%&'     ()'*+                               ,%-)./.             0/11"2*
              STR                                        SIZ                                     Hit Points
CHARACTERISTICS
                            !"#   $%&'     ()'*+                    !"#     $%&'     ()'*+                                      ,%-)./.           0/11"2*
              CON                                        POW                                     Magic Points
                            !"#   $%&'     ()'*+                    !"#     $%&'     ()'*+                    3*%1*)2#                       0/11"2*
              DEX                                        APP                                     Luck
                            !"#   $%&'     ()'*+                    !"#     $%&'     ()'*+                 3*%1*)2#            0/11"2*                 425%2"
                  INT                                    EDU                                     Sanity
                  IDEA                                   KNOW
             Max Sanity                   Temporary Insanity                   Indefinite Insanity                    Major Wound                               Unconscious          Dying
                                                   !"#     $%&'    ()'*+                                         !"#          $%&'        ()'*+                                         !"#           $%&'   ()'*+
                   Accounting (05%)                                           Firearms                                                                      Persuade (10%)
                                                                              (Rifle/Shotgun) (25%)
                   Anthropology (01%)                                                                                                                                        (01%)
                                                                              Firearms                                                                      Pilot
SKILLS
                   Appraise (05%)                                             First Aid (30%)                                                               Psychoanalysis (01%)
                   Archaeology (01%)                                          History (05%)                                                                 Psychology (10%)
                                         (05%)                                Intimidate (15%)                                                              Ride (05%)
                   Art / Craft
                                                                              Jump (20%)                                                                                     (01%)
                                                                                                                                                            Science
                   Charm (15%)                                                                     (01%)
                                                                              Language (Other)
                   Climb (20%)
                   Credit Rating (00%)                                                                                                                      Sleight of Hand (10%)
                   Cthulhu Mythos (00%)                                                            (EDU)                                                    Spot Hidden (25%)
                                                                              Language (Own)
                   Disguise (05%)                                             Law (05%)                                                                     Stealth (20%)
                   Dodge (half DEX)                                           Library Use (20%)                                                                              (10%)
                                                                                                                                                                                                                     © 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
                                                                                                                                                            Survival
                   Drive Auto (20%)                                           Listen (20%)                                                                  Swim (20%)
                   Elec. Repair (10%)                                         Locksmith (01%)                                                               Throw (20%)
                   Fast Talk (05%)                                            Mech. Repair (10%)                                                            Track (10%)
                   Fighting (Brawl) (25%)                                     Medicine (01%)
                                                                              Natural World (10%)
                   Fighting
                                                                              Navigate (10%)
                    Firearms                                                  Occult (05%)
                    (Handgun) (20%)
                         Weapon             Skill                 Damage           # of Attacks      Range                  Ammo                       Malf.           Move
COMBAT
                         Brawl                                    1D3 + DB                   1            -                          -                   -             Build  !"#    $%&'     ()'*+
                                                                                                                                                                       Dodge
                                                                                                                                                                       Damage Bonus
                                        MY STORY
                                        BACKSTORY
Personal Description                              Traits
Ideology & Beliefs                                Injuries & Scars
Significant People                                Phobias & Manias
Meaningful Locations                              Arcane Tomes & Spells
Treasured Possessions                             Encounters with Strange Entities
         GEAR & POSSESSIONS                                           WEALTH
                                                                                                                                     © 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
                                                  Spending Level
                                                  Cash
                                                  Assets
                           FELLOW                                    QUICK REFERENCE RULES
                        INVESTIGATORS
                                                                            /0-,,'('12+3+45*3-&5-4'6",,&
Char.
Player                                   Char.                        Level of Fumble Fail
                                                                      Success: 100/96+ > skill
                                                                                                 Regular
                                                                                                  ≤ skill
                                                                                                              Hard Etreme Critical
                                                                                                            1/2 skill 1/5 skill 01
                                         Player                                  Pushing Rolls: must justify reroll;
                                                                                cannot push combat or Sanity rolls
Char.                                                                              !"#$%&'(')*+,-$.
Player                                   Char.                            First Aid heals 1 HP Medicine heals 1D3 HP
                                         Player                         Major Wounds = loss of ≥ ½ max HP in one attack
                                                                        Reach 0 HP without Major Wound = Unconscious
Char.                                                                         Reach 0 HP with Major Wound = Dying
Player                                   Char.                       Dying: First Aid = temp. stabilized; then require Medicine
                                         Player                      Natural Heal rate (non Major Wound): recover 1 HP per day
                                                                      Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.