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Breakout

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Stephen Ferry
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0% found this document useful (0 votes)
86 views2 pages

Breakout

Uploaded by

Stephen Ferry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MISSION

BREAK OUT
Falling back and attempting extraction, the fleeing force attempts a break out under
fire.

DETERMINE ATTACKER ■ Which of their units will start the battle


AND DEFENDER embarked within which Transport models.
■ Which of their units will start the battle in
Players roll off and the winner is the Attacker – Reserves (including Strategic Reserves).
their opponent is the Defender. If played
within a campaign, refer to the campaign
manual to determine when this mission is
played.

6
DEPLOY ARMIES
Players then alternate deploying their units,
one at a time, starting with the Defender.
the battle size they have selected, as described The Defender may not use strategic reserve, cannot
on pages 55-56 of the Core Rules, but the points be redeploy any models, and cannot but otherwise a
each player can spend to build their army is shown player’s models must be set up wholly within their
below. This mission is designed for the Incursion deployment zone. The Attacker may not deploy any
battle size. units within 12” of the Defender’s deployment zone
or 12” of the Extraction Zone. If one player has
finished setting up their army, their opponent
continues to set up the remaining units from their
Incursion 1500 points 1000 points
army.

CREATE THE BATTLEFIELD If both players have units with abilities that allow
3 them to be set up after both armies have deployed,
Players now create the battlefield as shown the defender will go first.
in the mission map below, and set up terrain
features using the guidelines on pages 49-52 of the
Core Rules. 7 DETERMINE FIRST TURN
In this mission, the Attacker takes the
The Extraction Zone is a square area, 6” by 12, first turn.
located 24” from the Defender’s deployment zone.
No terrain features can be set up within 3" of the
8 RESOLVE PRE-BATTLE RULES
Extraction Zone. Players alternate resolving any pre-battle
rules their armies may have, starting with
the Attacker.
4 PLACE OBJECTIVE MARKERS
The Defender places one objective marker in the 9 BEGIN THE BATTLE
Extraction. The Attacker places one objective The first battle round begins. Players continue
marker within their deployment zone. to resolve battle rounds until the battle ends.

DECLARE BATTLE FORMATIONS 10 END THE BATTLE


The battle ends after five battle rounds have
5 Starting with the Defender, players alternate
declaring each of the following, in the order been completed.
stated below:
■ Which of their Leader units will start the battle DETERMINE VICTOR
attached to which Bodyguard units. 11 At the end of the battle, the player with the
most VP is the winner. If every model in a
player’s army is painted to a Battle Ready standard,
that player is awarded a bonus 10VP.
1
MISSION RULES
Booby Trapped: The Defender’s places eight (8)
booby trap markers and eight (8) false trap markers EXECUTION
face down after the deploy armies step either Progressive Objective
wholly within or within 6” of their deployment
zone. When an enemy unit or model comes within The Attacker has cut down swathes of the retreating
6” of a booby trap marker, the rolls d6 wounds at foes and neutralized their threat in future..
Strength 6 with an additional die for every five
models in unit. If an enemy unit or model comes At the end of each player’s turn, the Attacker scores
with 6” of a fake booby trap marker, there is no 5VP if the Defender’s Warlord is destroyed.
effect.

Do Not Let Them Escape!: Models in the


Attacker’s army may shoot and declare a charge in
ROUTE OR REPULSION
a turn in which they have advanced. If the model End of Game Objective
already has this rule, they may add d3 to any
advance or charge roll as well if they within 12” of Whether the Extraction Zone has been compromised
an enemy model. or the pursuers have become the pursued, the battle
has shifted to a new phase and the current skirmish
is over.
MISSION OBJECTIVES
At the end of the battle, the Attacker scores 30VP if
ESCAPE they capture the objective marker in the Extraction
Zone. At the end of the Battle Defender scores 30VP
Progressive Objective
if they capture the objective marker in the Attacker’s
The Defender has exfiltrated all the units they deployment zone.
could to the extraction point.

At the end of each player’s turn, the Defender


scores 5VP for every unit they place wholly
within the Extraction Zone. After a unit has
been scored in this way, it is removed from
the board and cannot be used to score any
more victory points.

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