0% found this document useful (0 votes)
19 views5 pages

Metropolins' Broadcast Infiltration

Uploaded by

Troy Mepyans
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views5 pages

Metropolins' Broadcast Infiltration

Uploaded by

Troy Mepyans
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 5

Chapter 1A: The Broadcast (Metropolins)

Core Objective: The Metropolins must infiltrate a Covenant communications


hub to broadcast raw footage of a family exile, revealing the Covenant's
cruelty and stumbles upon fragments of data about the Scarecrow.

Scene 1: The Plan

 Setup: The Metropolins gather at their safehouse in Haven to finalize


their plans for the raid.

 Roleplay Opportunities:

o Players coordinate their approach: hacking the mainframe,


sabotaging security, and escaping.

o Tension brews between resistance members over the risks of


such a high-profile attack.

 Complications:

o A spy within the resistance leaks the raid details to the


Covenant, setting the stage for complications during the mission.

Scene 2: The Raid

 Setup: Players infiltrate the facility under cover of night, relying on


stealth and sabotage to bypass Covenant patrols and automated
defenses.

 Action Elements:

o Overcome security checkpoints with skill challenges (e.g.,


Operating + Insight for hacking).

o Avoid detection with stealth mechanics (e.g., Moving +


Coordination).

o Extract the raw footage and encrypted data about a creature


feeding on terror.

 Complications:

o The Covenant has increased security, forcing the PCs to adapt


their plans.

o A timed challenge to disable an alarm system adds urgency.

Scene 3: The Escape


 Setup: Covenant reinforcements arrive just as the PCs complete their
mission, leading to a high-stakes escape.

 Challenges:

o Players must avoid capture or fight their way out, with


opportunities for improvisation (e.g., setting traps, hacking
security systems).

o The encrypted data contains a chilling phrase: “Terror consumes


the heart, one beat at a time.”

 Outcome:

o The raid succeeds, but the footage is raw and disturbing. The
encrypted data hints at a monstrous biological weapon.

o The Metropolins regroup, unaware the Covenant is already


preparing their counterattack.

Chapter 1B: The Missing Scientist (Oceanicans)

Core Objective: The Oceanicans investigate the disappearance of Dr. Burke


Adele, ultimately rescuing him from Covenant captivity while unknowingly
carrying the radioisotope tracker back to Haven.

Scene 1: Arrival in Haven

 Setup: The Oceanicans arrive under diplomatic pretenses, claiming to


assist with agronomic projects. Secretly, they are tasked with finding
Dr. Burke Adele.

 Roleplay Opportunities:

o NPCs like Mayor Lira Dael and Amara Tien (Burke’s assistant)
provide clues about Burke’s disappearance and his ties to secret
research.

 Complications:

o Tensions rise as Ashen survivors confront the Oceanicans,


blaming them for indirectly aiding Burke’s dangerous
experiments.

Scene 2: The Trail


 Setup: Clues lead the PCs to a remote lab outside Haven, now
abandoned.

 Challenges:

o Survive environmental hazards in the Ashen Wastes, such as


collapsing terrain or mutated predators.

o Investigate the lab for evidence of Burke’s connection to the


Scarecrow.

o Players find fragmented data logs revealing the creature’s


awakening and Burke’s potential role in neutralizing it.

 Complications:

o Covenant operatives have rigged the lab with traps to destroy


remaining evidence.

o A group of scavengers might ambush the PCs for supplies.

Scene 3: Rescue and Betrayal

 Setup: The PCs track Burke to a Covenant-controlled safehouse.

 Action Elements:

o Infiltrate or assault the safehouse to free Burke.

o Evade Covenant patrols during the extraction.

 Outcome:

o Burke is rescued but unknowingly carries a radioisotope tracker.

o He insists on returning to Haven, believing he can help neutralize


the Scarecrow.

Chapter 2: Into the Wastes

Core Objective: The factions join forces to track and destroy the Scarecrow
in its lair within the ruins of Kalamazoo.

Scene 1: The Alliance

 Setup: The factions meet to compare findings and plan their mission.
Tensions run high, with mistrust threatening to derail cooperation.
 Roleplay Opportunities:

o Each faction presents its evidence and goals:

 The Ashen want vengeance for B’Gor.

 The Metropolins want proof of the Covenant’s involvement.

 The Oceanicans see neutralizing the creature as essential.

 Complications:

o Disagreements over tactics create friction, requiring skill checks


in Communicating + Reason to unify the group.

Scene 2: The Wastes

 Setup: The team ventures into the Ashen Wastes, navigating


treacherous terrain and mutated predators.

 Challenges:

o Environmental hazards like ash storms and unstable ruins.

o Combat encounters with scavengers or mutated creatures.

Scene 3: The Lair

 Setup: The PCs reach the Scarecrow’s lair in the subbasement tunnels
beneath Borgess Hospital.

 Action Elements:

o Navigate a labyrinth of collapsed tunnels filled with traps and


remnants of failed Covenant experiments.

o Confront the Scarecrow in a climactic battle, using both physical


and psychological tactics.

 Outcome:

o The Scarecrow is destroyed, but fragments of Covenant data in


the lair hint at a larger operation tied to mantle-tapping.

Chapter 3: The Hollow Victory


Core Objective: The PCs return to Haven only to find the resistance base
destroyed and survivors scattered, with the Covenant once again gaining the
upper hand.

Scene 1: Return to Ruin

 Setup: The PCs arrive to find Haven in chaos. The resistance base is a
smoldering ruin.

 Challenges:

o Investigate the ruins to uncover the Covenant’s role in the


attack.

o Survivors reveal that Burke’s radioisotope tracker led the


Covenant to the base.

Scene 2: Fallout

 Setup: Tensions among the survivors boil over, with blame and
mistrust threatening to tear the factions apart.

 Roleplay Opportunities:

o Mediate disputes between survivors, the Ashen, and the


resistance.

o Decide whether to rally the survivors or retreat into the Wastes.

Scene 3: What Comes Next

 Setup: The PCs piece together clues about the Covenant’s larger plans
while preparing for the next phase of their fight.

 Outcome:

o The factions are left fractured but determined to stop the


Covenant.

o The stage is set for the overarching conflict in "Return of the


Blaze."

You might also like