World Ending Game
World Ending Game
WOR L D
ENDING
GAME
          By Everest Pipkin
Getting Started…        Introduction             7
Role of Players 8
Principles of Play 10
Playing Online 13
Alternate Rulesets 14
Summary of Play 18
Up Till Now 20
Camera Directions 22
The Endings 24
                        Acknowledgments          80
                              THE ENDINGS
   (The Lie)
   A truth held close,
                                                               70 Apocalypse
                              52 Karaoke Bar                       A GAME FOR ALL PLAYERS.
   or a lie spoken with
                                 A world with a stage.
   conviction.                                                     Sometimes it all goes up
                                                                   in flames.
38 Anime Music
                              60 I Need Answers
   Video
                                 The truth.
   Our own private fancam.
                              62 Death
42 Reverse Heist
                                  Kill your darling.
   Putting something back
   where it belongs.
                              64 Tableaux                             78 Last Shots
                                 A GAME FOR ALL PLAYERS.                   Cut to Credits
46 Wrecking Ball
                                 A series of frozen                        Montage
   Destroy something in          images, like a roll of film
   your world.                   printed long after the                    Zoom Out
                                 party is over.                            To be continued…
                                                                           Credits (Optional)
                                                                           Extras (Optional)
    This is a series of small games that you can play to end a campaign
    or story, for when it is time to say goodbye.
6
              GETTING STARTED
Introduction
    When it is a player’s turn they are the Leading Player. The Leading
    Player has agency in setting scenes and describing events, as detailed
    in the rules of each game, called Endings.
    All other players (including the GM) may enter scenes as Supporting
    Players, embodying other characters present in the scenes.
    On the Director’s turn as Leading Player, a player not in the scene may
    temporarily adopt the role of the Director, borrowing the camera and
    interjecting Camera Directions instead.
    For tables without a GM, the role of the Director for each scene is taken
    by the player to the Leading Player’s left, rotating as turns progress. The
    table decides together when it is time to finish World Ending Game,
    and which scene to end with.
8
                                                                      Getting Started
Going around the table in a circle, players pick and create scenes
according to the rules of each Ending.
The Director begins the game with any one of the Endings. Once
this scene is over, the player on the Director’s right then selects a new
Ending of their choice, becoming the Leading Player.
The current Leading Player always has narrative control in setting the
scene and choosing how their character acts inside of it, as detailed
by the rules of each Ending.
Any other players (including the Director) who enter the scene as
Supporting Players have control over their own character’s actions
inside the scene, as detailed by the rules of each Ending.
Once a scene has concluded, the circle continues to the right, the next
player in the circle becoming the Leading Player. Players may also
elect to skip their turn, waiting for the circle to come back to them.
Generally, the Leading Player remains the person who started the
scene until its conclusion, but some Endings switch scene control
mid-game, as detailed by the rules of each Ending.
Dice are used sparingly within World Ending Game, but may always be
re-rolled for a different result. This is because you are not on one last
adventure, and there are not any new stakes; you are saying goodbye,
and it deserves to be the right farewell.
A standard game will have a few scenes led by each player, but you
may choose to end the game once everyone has had at least one turn,
or keep going until it feels right. You will probably know when you are
done (and everyone should have a chance to get that last scene in), but
the Director ultimately holds the power to end the story.
     Players
     Know what you want, trust your motivations, and flow from action to
     action and line to line. Make space for others to join in.
     Director
     Introduce your directions into scenes, then retreat to watch and listen.
     Set the pace and keep the rhythm.
     Everyone
     Treat the conversation like a piece of music. Find joy in the act of
     playing it to finish, in concert with others.
10
      ADDITIONAL MECHANICS
The Camera
The Director generally controls the camera, but may give camera
control to another player when The Director is busy embodying a
character within a scene.
       The camera ZOOMS IN on the visitor's face and the sunlight breaks
       the clouds, illuminating her features.
or…
       JUMP CUT to after midnight. The moon is high in the sky and the
       lawn is littered with abandoned red cups. A few stragglers are
       making a half-hearted attempt to clean up, but the bulk of the party
       has gone off somewhere - home, cars, all-night diners. The camera
       pans from the lawn to the house and frames the kitchen window,
       yellow light spilling out. What does the camera see?
or…
       The camera CUTS AWAY to a perfect replica of the aforementioned
       letter sitting in a desk drawer, two miles away. The muffled sound of
       pleasant dinner conversation can be heard through the study wall.
     Remember, this game is modeled after the act of making a film. If you
     feel a scene needs to be struck it can be left on the cutting room floor.
     Edits are an integral part of this kind of storytelling.
     If you feel that something needs to change, you may pause a scene
     at any point or wait until it concludes. Either way, you should then
     talk with your table out of character. Discuss why you are cutting
     or editing this scene. This could range from “wait, I just had a much
     better idea” to “I felt silly!” to “this crossed a line.” Review your safety
     mechanics and revise them where needed. Make sure that everyone at
     the table has a chance to speak freely.
     Together, you may choose to play a scene again from the top, pick a
     different Ending, frame the scene as a dream or otherwise unreal, edit
     or replay just a small section of the scene, or simply strike the scene
     from the record entirely.
12
                                                                           Additional Mechanics
Playing Online
14
                                                                Additional Mechanics
Every table has a different play style (and you’ll find your groove) but
this game is written to be played fluidly, with few pauses for rules
checks, speculation, or but-what-if hesitations. If you are not sure how
a particular mechanic works, it is better to roll with it than stop to
make sure you are playing “right”. Many of the Endings are little more
than conversational prompts — it is always okay for a conversation
to move in an unexpected direction, or to integrate new rules as you
make them.
Safety Mechanics
     Endings or prompts that touch on your table's Lines and Veils or are
     otherwise triggering may always be skipped.
16
                                                                         Starting Play
Ending a story and leaving the people and places you have come to
love can be extremely hard. Be kind to one another, take breaks, respect
boundaries, reward and support feeling emotion, and strive to give
everyone a proper goodbye.
      Before gathering
     • Give everyone at the table a chance to familiarize themselves with
       this book.
      Starting play
     • Clear your table, make yourself comfortable, get ready.
     • Spend a few minutes on Up Till Now. (You may instead opt to do this
       before gathering.)
18
                                                                            Starting Play
 Play
• The Director begins with a scene of their choice, selected from the
  Endings section. The rules of each particular Ending are followed.
• The player sitting to their right follows with a scene of their choice,
  selected from the Endings. This player is now the Leading Player.
  The Director may interject at any time with Camera Directions.
• Players may also choose to pass their turn, waiting for the circle to
  come back to them.
• The game is over when it feels complete. This should have general
  group consensus, but the Director has the final say in when to end
  the game.
 Ending play
• The Director makes sure everyone feels ready for the game — and
  campaign — to end.
                               The Director
                         Answer the following questions:
               (GM-less tables, divide these questions between you)
20
                                                                               Starting Play
                                Players
                       Answer the following questions:
22
                                                                                             Starting Play
             THE OMEN
          The end is never without signal; it precedes itself in flares and
          gasps, sometimes quiet, sometimes loud.
1               2             3                 4           5           6
A light         An animal     A sound           A person    A flower    A story
1               2             3                 4           5           6
Out of place    Stuck in      Suddenly          Tethered    Fractured   Real
                time          there
1               2             3                 4           5           6
In the sky      On the sea    In the mind       On the      In the      Right in front
                                                tongue      distance    of you
1               2             3                 4           5           6
Burning         Crying        Smiling           Rotting     Monstrous   Beautiful
          Determine what it is you witness, where and how you see it, what
          you take it to mean, and what you do with this knowledge. You
          may roleplay seeing this omen, or simply describe how it appears
          in the world.
      ASB
     SAOI
   THE FL
 LORAL WHA
    LEGS S
SAYS THE
      TH
                                                                                       KL
  KLMUV
                                                                                      WXYG
                                                                                               The Endings
WXYGIJJ
          THE
IONCONFESSION
      (THEASJHD
          LIE)
                         A truth held close, or a lie
                          spoken with conviction.
B
I
    Leading Player is confessing. They may request                  Leading Player: Where
    any number of other characters join the scene as                have you asked the other
                                                                    character(s) to meet you? Who
    Supporting Players. These characters may excuse
                                                                    have you gathered here? What
    themselves from the scene if they do not wish to                is the mood in the room?
    hear the confession.
                                                                    Tell the room what you must.
    This is not a reveal, or a twist; this is a confession.
LO
    This may be something the table already knows,                  Supporting Players: Roleplay
    even if their characters do not. This may also be
    something you or the Director know about your
                                                                    or describe your immediate
                                                                    response to hearing the      FRI
 AT
                                                                    confession. Do you believe this
                                                                                                THE
    character or the world, but which is new to the
                                                                    story, or do you mistrust it?
    other characters or players.
                                                                    Describe why this is so.
S
    Regardless, nothing is being invented here.
    Instead a truth is being spoken.                                You may choose to roleplay
           Leading Player, answer: Why are you confessing           this scene out beyond The
                                                                       THE
           noble lie? A generous lie? The kind of lie that allows
           others to have a better life? Or is it a cruelty? One
           last feint?
                                                                     LORAL
HE FLO                                        World Ending Game
                                                                        LE
                                                                                                       29
                                                                                       The Endings
                       th∂ ®∂v∂◊l
Whereas The Confession tells the player characters something
the table may already know, The Reveal is for the audience.
                       This is not the place to invent new things, but rather shows us a truth
                       about the world, your character’s past or current actions, the fac-
                       tional or political motivations of your character or the world at large,
                       or any other movements that have been taking place off-screen.
                       For instance — what was happening at home when the other players
                       were busy with their biggest score? What transactions were taking
                       place in the shadows? What strings were pulled in the background?
                       What emotions were hidden behind a composed face? What story
                       did you whisper to the dark?
                       This is a good candidate for the Director’s scene, but every character
                       has their secrets.
            The
            Revision
            Take a single event from over the course of the
            campaign and tell it not as it happened, but as it is
            being retold. Frame a scene, and either narrate or
            roleplay the story that is being told inside of it.
					*				*
 *							*
   SUPPORTING PLAYER:
You are getting ready to go. How did they tell you that
they wanted to see you?
   LEADING PLAYER:
You arrive first. Describe how they feel, seeing that
you are waiting for them. Are they comforted that you are
there? Nervous? Unsure?
   SUPPORTING PLAYER:
You see them before they see you. Describe how you find
them waiting for you. What are they doing to pass the time
before you arrive?
   LEADING PLAYER:
You wave them over. How do they excuse their lateness?
   SUPPORTING PLAYER:
You move to join them. How do they play off that they got
here much too early?
   LEADING PLAYER:
You take a casual stance. What do they say about the day,
the setting, the weather, or the news?
   SUPPORTING PLAYER:
You say something pleasant enough, then pause. There is a
silence that carries on just too long. What do they do to
signal that they are about to ask you a question?
36
                                               The Endings
   LEADING PLAYER:
You ask them a question. Some possible questions include:
* Where do we go from here?
* Will you come with me?
* Will you miss me when I’m gone?
* What will you tell people about me?
* Will you forgive me for what I did?
* Are you happy in this moment?
   SUPPORTING PLAYER:
They ask you a question, and you answer.
ANIME MUSIC
   VIDEO
                                    The Endings
Art by LaumeB
   LEADING PLAYER
   Select a song. This can be one of the
   songs you picked in the setup, but does
   not have to be. Queue it up to play (or
   link to it), but do not hit play yet.
                                              DIRECTOR
                                              Be ready to interject with Camera
   You will select from the follow-
                                              Directions between phrases.
   ing phrases to start your sentences,
   finishing them by filling them out and     For instance: I float in the
   embellishing as needed.                    water… may be followed by “The
                                              camera zooms out, your shape
   For instance: I float in the
                                              losing detail as it rises and
   water, could become "I float in
                                              pans up to see the house on
   the water, drifting, my eyes
                                              the shore.”
   closed, hair around me in a
   tangle that echoes the shape               You may wish to keep the Camera
   of the reeds."                             Directions sheet handy for this game.
             Putting something
             back        where
             it        belongs
             Reverse
             h e i s t
             Reverse
             h e i s t
                      World Ending Game              43
Reverse Heist
                                                DETERMINE
     THE OBJECT. This should be something you         THE DATE. Should be within the general
     or your party already carries, or something      time of “now”. Pick or roll one of the
     you know is out of place in the world. Pick or   following descriptors that best fits the date:
     roll a descriptor for the object:                1    A holiday
     1     Heavy (it takes 2 or more                  2    The weekend
           characters to carry the object)
                                                      3    Midnight
     2     Large (it is very hard or
                                                      4    Noon
           impossible to hide the object)
                                                      5    Early hours of the morning
     3     Loud (the object emits noise,
           either constantly or periodically)         6    When the work day ends
     4     Valuable (the object is worth
           something to all that encounter it)        THE PLAYERS. Leading Player + any
                                                      involved Supporting Players. You may
     5     Beckoning (the object is desired
                                                      request accomplices, who may reject their
           by all that encounter it)
                                                      involvement.
     6     Unstable (the object must be
           treated gently whenever                    THE PLAN. How you expect this to go. Pick
           interacted with)                           or roll:
                                                      1    Shock and awe
     THE LOCATION. This is likely a place that
     is already on the map, but may be — if           2    Sneaky
     needed — somewhere new. Pick or roll a          3    Violence
     descriptor for the location:                     4    Diplomacy
     1     Guarded (people stand in between           5    Social
           you and the location)
                                                      6    Patience
     2     Secret (the location has been
           hidden from you)
     3     Distant (traveling to the location
           will be difficult)
     4     Cordoned (the location is off-limits
           to people like you)
     5     Dangerous (going here is a risk)
     6     Taboo (going here is forbidden or
           sinful)
44
                                                                                               The Endings
                                          Examples
  “This bone of the bird-king     “If the genetic code is back in “I stole my sister’s diary and I
   has served me well, but I       the database before anyone     feel really bad about it.”
   am wary of it falling into     comes looking, it’ll keep the
   the wrong hands once I put      heat off our heads as we
   down my sword for good.”        leave the city.”
W   R   E   C   K   I   N   G       B   A   L   L
X   S   F   D   L   J   O   H       C   B   M   M
Y   T   G   E   M   K   P   I       D   C   N   N
Z   U   H   F   N   L   Q   J       E   D   O   O
    V   I   G   O   M   R   K       F   E   P   P
    W   J   H   P   N   S   L       G   F   Q   Q
    X   K   I   Q   O   T   M       H   G   R   R
    Y   L   J   R   P   U   N       I   H   S   S
    Z   M   K   S   Q   V   O       J   I   T   T
        N   L   T   R   W   P       K   J   U   U
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                                                                Z
With the Director’s blessing, describe an object, place, building,
symbol, or non-player character that exists in your setting. This
target may be something important to the story in general, but
first consider your character’s personal but deep-felt grievances —
and to what end those grievances may lead.
PICK OR ROLL:    M O T I V E
                 N P U J W F
1    Personal    O Q V K X G
                 P R W Lto Yyou,
     This means something       H as a person, in
     particular Q S X M Z I
                 R T Y N        J
2    Ideological S U Z O        K
                 T V
     This says something  P
                          about L
                                your  ideals or beliefs
                 U W      Q     M
3    Political V X        R     N
                 W Yout inS a broader
     This will play             O      political sphere
                 X Z      T     P
4    Wealth      Y        U     Q
                 Z
     This would bring you V— or someone
                                R        you care about
                          W
     — wealth, or remove it fromS elsewhere
                          X     T
5    Safety               Y     U
     This would bring you Z— or someone
                                V        you care about
                                W elsewhere
     — safety, or remove it fromX
6    It was a promise           Y
                                Z
     You promised someone to get this done
PICK OR ROLL:     P L A      N
                  Q M B      O
1    Explosive    R N C      P
                  S O D      Q
2    Subterfuge   T P E      R
3    Diplomacy    U Q F      S
                  V R G      T
4    Expensive    W S H      U
                  X T I      V
5    Calling in   Y U J
                  favors     W
                  Z V K      X
6    Patience        W L     Y
                     X M     Z
                     Y N
PICK OR ROLL:     A ZD O J   E   C   T   I   V   E
                  B E P  K
                         Q   F   D   U   J   W   F
1    Burning      C F R  L   G   E   V   K   X   G
2    Buried
                  D G S  M   H   F   W   L   Y   H
                  E H T  N   I   G   X   M   Z   I
3    Crumbled     F I U  O   J   H   Y   N       J
                  G J V  P   K   I   Z   O       K
4    Sunk         H K W  Q   L   J       P       L
                  I L X  R   M   K       Q       M
5    Stolen       J M Y  S   N   L       R       N
                  K N Z  T   O   M       S       O
6    Forgotten    L O U      P   N       T       P
                  M P V      Q   O       U       Q
                  N Q W      R   P       V       R
                  O R X      S   Q       W       S
                  P S Y      T   R       X       T
48
                  Q T Z      U   S       Y       U
                  R U        V   T       Z       V
                  S V        W   U               W
                  T W        X   V               X
                                                  The Endings
Describe the plan you put into motion: why and how you
are destroying your target, how you go about it, the
steps involved, and what it is reduced to. There are
no dice to determine the outcome — by choosing this
Ending, you have destroyed this thing in the world.
—   How much time has passed? Are you walking away from
    a burning building? Are you now old and gray,
    remembering what once was?
                                           FALL
  You, the Authority, the onlookers, the room
  in which you sit.
 Karaoke Bar
  LEADING PLAYER, DECIDE WHERE YOU ARE:
  Are you actually in a karaoke bar? • Have
  you been passing an instrument around a
  campfire? • Opening the dance floor at a               DESCRIBE, to the rhythm of
  wedding? • Are you in an empty hall, hearing           this song: What does your
  your voice echo? • Alone, in the forest? • On          character do on stage? •
  the prow of a ship? • Or are you whispering            Who do they look at? • How
  a lullaby, quietly, in the dark?                       does their body move? •
                                                         What is their voice like? •
                                                         What emotion does that
  BRIEFLY DESCRIBE THE SPACE, who is in
                                                         voice hold? • Do they falter
  it, the event that is happening, and how
                                                         any of the lines? • Do they
  you found yourself on this stage. You may
                                                         sing out clear?
  request Supporting Players to join you in the
  scene; as always, they may refuse.                     Optionally, you may elect to
                                                         literally sing along instead of
  DECIDE WHAT SONG YOUR CHARACTER                        narrating this scene.
  IS SINGING, and which real-life song will
  stand in for it. This can be one of the songs
  you picked out at the top of the game, or              DIRECTOR, as always: interject
                                                         where appropriate with camera and
  another. Play the song as you narrate the
                                                         scene directions.
  scene.
                                                         SUPPORTING PLAYERS, narrate
                                                         your actions and reactions to the
  → HIT PLAY NOW
                                                         song — or what you are doing while
                                                         the spotlight is elsewhere.
                                                                                A glimpse at
                                                                                   life after.
20 YEARS LATER
                      Pick a number of years to jump ahead.
                If unsure, you may elect to roll on the following table:
         1              2           3               4                 5            6
       1 year        5 years     10 years        20 years          50 years     100 years
Art by ma-ko
                          PASSING THE
                             TORCH
YOUR CHARACTER GIVES AWAY AN OBJECT,                                             GIVE THIS THING AWAY. EXPLAIN HOW THIS
A WEAPON, A SECRET, A STORY, AN IM-                                              COMES TO PASS.
PULSE, OR A MISSION TO ANOTHER PERSON                                            †   Is this a secret, shared between friends?
IN THE WORLD.
                                                                                 †   A cruel word?
Pick a non-player character or another player                                    †   A kind one?
character. This should be someone your character
                                                                                 †   Do you sit together, work together, train
knows and that has played some role in their life.
                                                                                     together?
As always, this character may refuse this role — in
this case, you may pick another character, or                                    † Is it a legacy, or a duty, or a need that has them
change to a different Ending.                                                        start up where you have stopped?
If you are playing a game with character sheets,                                 † Do they find some hidden object, buried by you?
look at yours now. On it, find an item, trait, scar,                             † Do you beg them to pick up your sword?
ability, adjective, or stat. Cross it out. It is no longer
yours.                                                                           YOU MAY ELECT TO PLAY THIS SCENE OUT,
                                                                                 OR SIMPLY DESCRIBE ITS OUTCOME.
If you do not have a character sheet, instead pick
anything that you know to be true about yourself                                 Be sure to answer:
or what you carry. Know that you no longer have it.                              † How your character feels, bereft of their torch.
                                                                                 † How their inheritor feels, now lifting it.
    Death
                     KILL YOUR DARLING
Review your table’s safety mechanics              SIMPLY WALKING DOWN THE STREET?
before playing this scene.                                     ON AN ADVENTURE?
                                                                  IN A FIGHT?
      IS IT ILLNESS THAT TAKES YOU?
66
                                                           The Endings
                        Keep trading the book around the table until everyone has
                        gone at least once, or the flashback scene does not include
                        any other characters. When the scene contains no characters
                        except that of the current Leading Player, The Flashback ends.
      The Apocalypse
                     A Game For All Players
Who did you try to find? How did you                    How did you get out? What route
search for them? When did you know                      did you take, and who could not
that this search would come up empty?                   follow you there? Pass right.
Pass right.
                     What did you take with you? What did you wish that
                     you could have taken with you? Pass right.
Who did you hurt to escape? Did you know them?                      What are you going
Did you tell yourself they deserved it? Pass right.                 to do now?
      director:                    Once done, pass the camera right        Continue passing right and
                                    to the next player. They become     framing scenes this way until you
     describe the                          the Leading Player.               return to the Director.
      beginning
Find a starting point in your         leading player:                         director:
story. This could be when               find what                            describe the
your characters first met;              shaped you                           last moment
when they first found joy,
camaraderie or comfort in          Look at your character sheet         Find an ending point in your
one another; when they chose       and identify a trait, scar, ob-      story, such as the last time all
to stay together instead of        ject, ability, adjective, stat, or   the player characters were in
move apart. (This does not         any other discrete thing on          one place; when they realized
need to be the actual first ses-   it. (If you are playing a game       their work was over; when
sion of your game, although it     without character sheets,            they chose to move apart in-
could be.)                         this should simply be some-          stead of stay together. (This
                                   thing that you know to be            does not need to be the actual
This scene doesn’t need to be
                                   true about yourself.)                last session of your game, al-
an exact replica of the original
                                                                        though it could be.)
moment — it has likely been        Tell the story of how you first
some time since that session       acquired this thing, or when         Find a camera angle that
and your memory needn’t            its full capacity was first re-      captures this scene like we
be exact. It may not have          alized.                              haven’t seen it before, and de-
even been seen on screen, or                                            scribe this ending point.
                                   Describe how this thing has
that occurred during play.
                                   come to change you, in ways          While you do, for each char-
Instead, seek to capture the
                                   big or small.                        acter, tell in some way big or
emotional echo of the begin-
                                                                        small how they have changed
ning. Find a camera angle
                                                                        and how they are still the
that captures this scene like
                                                                        same.
we haven’t seen it before and
describe this beginning.
 THE EARTH
 SWALLOWS
   TIME
           A GAME FOR ALL PLAYERS.
     For instance, the Leading Player may choose to focus on a city in which
     their character once lived.
     When the Leading Player is done describing what has changed, pass the
     book to the right. This player becomes the new Leading Player, picking
     another prompt and continuing this way, always focusing on the same
     place in the world.
     End this scene when everyone has gone at least once, or when no one
     has anything else to add.
     Optionally, you may pick a song to play under your descriptions. End this
     scene when the song is over.
76
                                                              The Endings
A window is shattered…
A fire comes through…
The mudslide takes the hill…
Moss grows over everything …
Birds build nests in the eaves…
A wall is breached…
A comet streaks overhead…
Tree roots break up the roads…
The river redirects its banks…
Stones crumble into sand…
The sea rises…
Ash circles the globe…
Two asteroids collide…
A star goes out…
Fossils are pushed deep into the mantle…
Sand is compressed into stones…
The atmosphere thins…
The sun expands…
It is cold, then hot…
The mountains are made of marine limestone…
78
                                                                                 Last Shots
Feel free to transition into less game-         These can include pratfalls and
focused conversation: what you are              slapstick moments (just like real
going to do later, what you are going to        bloopers) but also can be quieter or
have for dinner. Fan theories. Will there       sweeter moments. These scenes do
be a sequel? What do you want to do             not have to have been “on screen”
after this? Are we going to go out for          previously during the campaign
ice cream?                                      (though they can be), but rather could
                                                have been things that “were cut” for
Whenever it feels like time, you may
                                                the sake of focusing on the action.
choose to end Credits.
                                                Go around the table until two people
When you reach the final song, that
                                                pass in a row. Then someone comes in
means you are the last people in the
                                                to sweep up the popcorn.
theater. The lights turn on and it is
time to go.
ENDING ILLUSTRATIONS
ADDITIONAL ILLUSTRATIONS
80
                                       PLAY TESTING
  TIM PLUMMER (Kabu & Gjarblyll), ANDY PRESSMAN (Isha & Cutty), MAGGIE HAUGHEY
 (Harp & Roary), JOEL EASTWOOD, JULIA WOLFE (Johnny Clams), RYAN ALAFRIZ (Balwyn
 & Duo), KEVIN LAM (Benathan), JAD KNAYZEH (Plume Citrushorn), ANTONIO REINALDO
 (Lirnia), JUSTIN BENAVIDES (Maro), SAM RICHARDSON, MAYA ZACH (Ariasolis), JENNY
     NORDINE (Maisie Higgins), GRANT NORDINE, AARON BARRY (Julae Warde), JAKE
  BELL (Julius Kiner), BOB CLARK, THOM (Frances), SPENCER JACOB MOORE (Ferguson
 Tasmerian), MIGUEL V. MARTINEZ (Chick Pedros), (Cheryl Gruber), DERICK TAYLOR (Tony
 Mori), MATTHEW GUZDIAL, GAVIN FREGEAU (Lark the Reticent), DEVIN NELSON (Aoife
                   Bloodgood), KRIS ALLISON, and BRENDAN MCLEOD.
T YPEFACES
 Cover, front matter, back matter: Portrait (Berton Hasebe/Commercial Type) and Atlas Grotesk
  (Kai Bernau/Commercial Type) ¶ The Omen: Canela (Miguel Reyes/Commercial Type) ¶ The
    Confession (The Lie): IM Fell (Igino Marini) and Freight Text (Joshua Darden) ¶ The Reveal:
   Architype Renner (Paul Renner/Foundry Types) ¶ The Revision: Styrene B (Berton Hasebe/
  Commercial Type) ¶ The Kiss: Pitch (Kris Sowersby/Klim Type) ¶ Anime Music Video: Times
  New Roman (Stanley Morrison and Victor Lardent) and Helvetica (Max Miedinger) ¶ Reverse
 Heist: Jean-Luc (Carvalho Bernau) and Univers (Adrian Frutiger) ¶ Wrecking Ball: Favorit Mono
  (Johannes Breyer and Fabian Harb/Dinamo) ¶ Take the Fall: Fakir (Bas Jacobs/Underware) ¶
Karaoke Bar: GT Cinetype (Mauro Paolozzi and Rafael Koch/Grilli Type) ¶ 20 Years Later: History
   (Peter Biľak/Typotheque) and Theinhardt (François Rappo/Optimo) ¶ Pass the Torch: Runic
Condensed (Monotype) and ITC Garamond Condensed (Tony Stan) ¶ Ride into the Sunset (Alan
Meeks) ¶ I Need Answers: Based on Pitch (Kris Sowersby/Klim Type) ¶ Death: Marian Black (Paul
  Barnes/Commercial Type) and IM Fell (Igino Marini) ¶ Tableaux: VCTR Mono (Vectro/Future
  Fonts) ¶ The Flashback: Platform (Berton Hasebe/Commercial Type) ¶ The Apocalypse: Neue
 Haas Grotesk (Max Miedinger and Christian Schwartz) ¶ Full Circle: Le Jeune (Paul Barnes and
 Christian Schwartz/Commercial Type) ¶ The Earth Swallows Time: GT America (Noël Leu with
          Seb McLauchlan/Grilli Type) and Portrait (Berton Hasebe/Commercial Type)
                                                                                                  81
     This book is dedicated to my home table, with
       whom I hope to end many more worlds.
           Andy, Maggie, Tim — thank you.
82
                    The Endings