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King of Nile KVK

The 'Kings of the Nile' KvK introduces a new gameplay format combining elements from previous KvK scenarios with additional mechanics like 'Heroic Anthem' and 'Seasonal Strategies'. Teams are formed from categorized servers, leading to a structured matchmaking process, followed by a classic pre-KvK phase. Players will have limited 'Strategy Points' to enhance their troops, emphasizing careful planning and strategy selection before the event begins on November 16, 2023.

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0% found this document useful (0 votes)
116 views10 pages

King of Nile KVK

The 'Kings of the Nile' KvK introduces a new gameplay format combining elements from previous KvK scenarios with additional mechanics like 'Heroic Anthem' and 'Seasonal Strategies'. Teams are formed from categorized servers, leading to a structured matchmaking process, followed by a classic pre-KvK phase. Players will have limited 'Strategy Points' to enhance their troops, emphasizing careful planning and strategy selection before the event begins on November 16, 2023.

Uploaded by

dorofey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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King of Nile KvK

About Nile KvK:


1. The format of the KVK "Kings of the Nile" is a new scenario that no one has played out yet.
2. This format looks like the format of the third kvk "Light and Darkness" with the addi on of the "Heroic Anthem" mechanics (kvk crystal
tech + ba les at the 6th gate (as at the 5th gate of the Sanctum zone at kvk "Heroic Anthem" (unlike the third kvk "Light and Darkness",
where the war on the territory could only be seen in the King Land)).
3. Selec on of opponents on this kvk:
a. All servers par cipa ng in the KVK "Kings of the Nile" are divided into 4 categories of servers A,B,C,D (as in the third kvk "Light
and Darkness").
b. A er the distribu on of servers into categories, the team selec on phase is underway.
c. A er the distribu on of categories, all servers are divided into two types of teams:
d. AABB (two servers of category A and two servers of category B),
e. and
f. СССDDD (three servers of category C and three servers of category D).
4. A er the distribu on of servers into teams, there is a selec on of opponents for all teams (Matchmaking).
5. At the end, there is a classic Pre-kvk for 6 days (2 days of marauder, 2 days of Pre-kvk training, 2 days of marauder forts).
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7. Road map of the kvk "Kings of the Nile":
a. Level 4 Gates: No war. Exit to the area where the gates of the 5th level (Ruins) and the gates of the 6th level (zone of Hierons),
(future ght zone) are located.
b. Level 5 Gate: Ruins 1x1 (Ruins. A1 Server vs BB2 Servers. BB3 server vs A4 server. A5 server vs A6 server).
c. Level 6 Gate: 1x1 War (against the same server/servers as on the ruins, (A1 Server against BB2 Servers. BB3 server vs A4 server.
A5 server vs A6 server).
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d. Level 7 Gate: No war. Exit to a zone with a level 8 gate (Altar), a level 9 gate (exit to a similar zone from the enemy side), a level
10 gate (Royal Zone). Also, this zone is a zone of "Circles"(object with bu s).
e. Level 8 gate: 1x1 Altar.(Server A1 vs Server A6, Server BB2 vs servers BB3, Server A4 vs Server A5).
f. Level 9 Gate: 1x1 war (against the same server/servers as on the Altar, (Server A1 against server A6, Server BB2 against servers
BB3, server A4 against server A5).
g. Level 10 Gate: Kings land (KL).
8. This KVK scenario o ers players new mechanics to power up your troops. In addi on to the classic KVK Crystal Academy, a new
"Seasonal Strategies" mechanic will be implemented in this scenario.
9. This is a "unique talent branch" consis ng of three types of talents "Leadership" (Field and Rally/Def update), "Warfare" and "Support".
10. To upgrade this mechanic, players will receive a limited number of "Strategy Points" (a non-renewable resource for this mechanic) a er
the servers on this kvk receive chapters at twilling.
11. Since the number of points will be limited and most likely it will be impossible to get them for level up, we recommend that you study
this mechanic more carefully before using it. This is a very important mechanic, and we will de nitely return to this topic at the kvk
itself, since the server will need to choose the right talent pumping to strengthen our Rally/Def dealers and to play in the eld.
12. Timings, that we know.
a. Registra on on kvk 31.10-01.11
b. Selec on phases:
i. Team selec on phase (informa on con rmed) 02.11-03.11
ii. The phase of selec on of opponents (informa on con rmed) 04.11-08.11
c. Phase of prepara on for kvk (nothing happens) 09.11
d. ___
e. Marauder of kvk (informa on con rmed) 10.11-11.11
f. Pre-kvk training (informa on con rmed) 12.11-13.11
g. Forts of marauders pre-kvk (informa on con rmed) 14.11-15.11
h. ACCESS TO THE KVK MAP (KVK START) 16.11
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What you need to know about "Seasonal Strategies":
1. For the kvk before the opening of the 6th gate, we will get 13 strategy points. 12 for the twilight chapters and 1 point at the beginning
of the kvk.
2. You can learn this mechanic ONLY ONCE СHANCE. RESET TO CHANGE THE STRATEGIES IS NOT POSSIBLE!!!!
3. Carefully study the a ached screenshots.
4. Choose between Garrison, Rally and Open eld:
5. For the Open eld: 90+% of the server needs this opinion.
6. For Rally Leaders: This op on can be taken by those who max Crystal Tech + have a full gold equipment with crit.
7. For the Garrison Leaders: This op on can be taken by those who max Crystal Tech + have a full gold equipment with crit.
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11. The twilight chapter "Hall of Unity" ends, a er which 5 more points of Seasonal Strategies will be available for pumping.
12. ITS ONLY TO OPEN FIELD PLAYERS ! It is recommended now to deal season strategies like this:
13. P.S :
14. Why "Medical skills" and not "Triumphant March"?
a. "Medical skills" help to maintain accelera on, and "Triumphant March" looks too weak.
b. Example: for every 1,000,000 units in the Hall of Heroes, you will return from the "Triumphant March" only 30,000 units with no
choice (that is, you will receive a propor onal return of all deceased units (not only t5)).
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15. Why "Howl of Rage" and not "Divine Blessing?"
a. The heal factor 500 mes in 5 seconds (mechanics limita on) is too weak compared to the constant (In murderball) bu +5
a acks for a huge number of murderball par cipants.

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