local ArrayField = loadstring(game:HttpGet('https://raw.githubusercontent.
com/UI-
Interface/ArrayField/main/Source.lua'))()
local Window = ArrayField:CreateWindow({
Name = "ADMINUS | Emergency Hamburg",
LoadingTitle = "Adminus Interface Suite",
LoadingSubtitle = "by adminus",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Adminus"
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other
scripts using ArrayField may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site
you would like ArrayField to get the key from
Actions = {
[1] = {
Text = 'Click here to copy the key link <--',
OnPress = function()
print('Pressed')
end,
}
},
Key = {"Hello"}-- List of keys that will be accepted by the system, can be
RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
--// Random Stuff
local ESP = loadstring(game:HttpGet('https://raw.githubusercontent.com/flerci42/
ESP/main/.lua'))()
local player = game.Players.LocalPlayer
local minHealth
local choosenWeapon
local JewelryPart = Instance.new("Part")
JewelryPart.Parent = game:GetService("Workspace").Buildings.Jeweler
JewelryPart.Name = "JewelryLocator"
JewelryPart.Anchored = true
JewelryPart.CanCollide = false
JewelryPart.Transparency = 1
JewelryPart.CFrame = CFrame.new(-394.5513, 5.52547216, 3568.09302)
local bankPart = Instance.new("Part")
bankPart.Parent = game:GetService("Workspace").Buildings.Bank
bankPart.Name = "BankLocator"
bankPart.Anchored = true
bankPart.CanCollide = false
bankPart.Transparency = 1
bankPart.CFrame = CFrame.new(-1167.87585, 7.87799263, 3161.57544)
local gasStation1Part = Instance.new("Part")
gasStation1Part.Parent = game:GetService("Workspace").Buildings["GasStation-
GasNGo"]
gasStation1Part.Name = "gasStationLocator"
gasStation1Part.Anchored = true
gasStation1Part.CanCollide = false
gasStation1Part.Transparency = 1
gasStation1Part.CFrame = CFrame.new(-1531.9585, 5.74999857, 3769.5564)
local gasStation2Part = Instance.new("Part")
gasStation2Part.Parent = game:GetService("Workspace").Buildings["GasStation-Ares"]
gasStation2Part.Name = "gasStationLocator"
gasStation2Part.Anchored = true
gasStation2Part.CanCollide = false
gasStation2Part.Transparency = 1
gasStation2Part.CFrame = CFrame.new(-867.554138, 5.04301023, 1543.24878)
local toolShopPart = Instance.new("Part")
toolShopPart.Parent = game:GetService("Workspace").Buildings.ToolShop
toolShopPart.Name = "toolShopLocator"
toolShopPart.Anchored = true
toolShopPart.CanCollide = false
toolShopPart.Transparency = 1
toolShopPart.CFrame = CFrame.new(-746.765015, 5.51895142, 636.716064)
--// Tabs
local MainTab = Window:CreateTab("Main", 7510996733)
local PlayerTab = Window:CreateTab("Player", 7549504320)
local VehicleTab = Window:CreateTab("Vehicle", 7511000774)
local WeaponTab = Window:CreateTab("Weapons", 7536784790)
local VisualsTab = Window:CreateTab("Visuals", 7514709535)
local SettingsTab = Window:CreateTab("Settings", 7541906831)
Window:Prompt({
Title = 'Important Notification',
SubTitle = 'ADMINUS',
Content = 'This script is new and it may contain bugs, if you find any please
report them at our Discord server.',
Actions = {
Accept = {
Name = 'Accept',
Callback = function()
print('Agreed.')
end,
}
}
})
--// Main Tab
local PlayerSection = MainTab:CreateSection("Player Information",false)
local GameSection = MainTab:CreateSection("Game Information",false)
MainTab:CreateParagraph({Title = "Player Information",
Content = "Username: "..player.Name..
"\nDisplay Name: "..player.DisplayName..
"\nPlayer Id: "..player.UserId}, PlayerSection)
MainTab:CreateParagraph({Title = "Game Information",
Content = "Game Name: Emergency Hamburg"..
"\nGame Id: "..game.GameId}, GameSection)
--// Player Tab
local GameSection = PlayerTab:CreateSection("Player Tab",true)
local EscapeSection = PlayerTab:CreateSection("Escape Jail",false)
local Label = PlayerTab:CreateLabel("By clicking the button your character will
reset, meaning you will lose your items.", EscapeSection)
local Label = PlayerTab:CreateLabel("Make sure to click this when you are in
jail!", EscapeSection)
local Button = PlayerTab:CreateButton({
Name = "Escape",
Interact = 'Click',
SectionParent = EscapeSection,
Callback = function()
game:GetService("Players").LocalPlayer.Character.Head:Destroy()
end,
})
local AutoEatSection = PlayerTab:CreateSection("Auto Eat",false)
local Label = PlayerTab:CreateLabel("By enabling this toggle, you will
automatically eat a cookie when low on health.", AutoEatSection)
local Slider = PlayerTab:CreateSlider({
Name = "Minimum Health",
Range = {1, 100},
Increment = 1,
Suffix = "",
CurrentValue = 1,
SectionParent = AutoEatSection,
Flag = "Slider1",
Callback = function(Value)
minHealth = Value
end,
})
local Toggle = PlayerTab:CreateToggle({
Name = "Auto Eat",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = AutoEatSection,
Callback = function(Value)
getgenv().autoEat = Value
while true do
if not getgenv().autoEat then return end
local LPH =
game:GetService("Players").LocalPlayer.Character.Humanoid.Health
if LPH < minHealth then
print("Health is under "..minHealth)
local args = {
[1] = "Cookie"
}
game:GetService("ReplicatedStorage"):WaitForChild("events-
vqp"):WaitForChild("4faf9ae9-9bd7-476f-8c36-9a3965c2f9dc"):FireServer(unpack(args))
wait(0.8)
local args = {
[1] = game:GetService("Players").LocalPlayer.Character.Cookie
}
game:GetService("ReplicatedStorage"):WaitForChild("events-
vqp"):WaitForChild("c8bc12bd-7a75-40f8-8b12-988efcb4b124"):FireServer(unpack(args))
wait(3)
else
print("Health is safe.")
end
task.wait()
end
end,
})
local OtherSection = PlayerTab:CreateSection("Other",false)
local Toggle = PlayerTab:CreateToggle({
Name = "God Mode",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = OtherSection,
Callback = function(Value)
getgenv().godMode = Value
while true do
if not getgenv().godMode then return end
game.Players.LocalPlayer.Character.Humanoid.Health = 100
task.wait()
end
end,
})
-- // Vehicle Tab
local Section = VehicleTab:CreateSection("Vehicle Tab",true)
local ModificationSection = VehicleTab:CreateSection("Vehicle Modifications",false)
local Toggle = VehicleTab:CreateToggle({
Name = "Car God Mode / Inf Fuel",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = ModificationSection,
Callback = function(Value)
getgenv().carGodMode = Value
if getgenv().carGodMode == true then
workspace.Vehicles[player.Name]:SetAttribute("IsOn", Value)
else
workspace.Vehicles[player.Name]:SetAttribute("IsOn", Value)
end
end,
})
local Toggle = VehicleTab:CreateToggle({
Name = "Towable",
CurrentValue = true,
Flag = "Toggle1",
SectionParent = ModificationSection,
Callback = function(Value)
workspace.Vehicles[player.Name]:SetAttribute("Towable", Value)
end,
})
local Slider = VehicleTab:CreateSlider({
Name = "Max Speed",
Range = {1, 400},
Increment = 1,
Suffix = "",
CurrentValue = 1,
SectionParent = ModificationSection,
Flag = "Slider1",
Callback = function(Value)
workspace.Vehicles[player.Name]:SetAttribute("MaxSpeed", Value)
end,
})
local Slider = VehicleTab:CreateSlider({
Name = "Reverse Max Speed",
Range = {1, 400},
Increment = 1,
Suffix = "",
CurrentValue = 1,
SectionParent = ModificationSection,
Flag = "Slider1",
Callback = function(Value)
workspace.Vehicles[player.Name]:SetAttribute("ReverseMaxSpeed", Value)
end,
})
local Slider = VehicleTab:CreateSlider({
Name = "Accelerate Force",
Range = {1, 1000},
Increment = 1,
Suffix = "",
CurrentValue = 1,
SectionParent = ModificationSection,
Flag = "Slider1",
Callback = function(Value)
workspace.Vehicles[player.Name]:SetAttribute("MaxAccelerateForce", Value)
workspace.Vehicles[player.Name]:SetAttribute("MinAccelerateForce", Value)
end,
})
local Slider = VehicleTab:CreateSlider({
Name = "Brake Force",
Range = {1, 1000},
Increment = 1,
Suffix = "",
CurrentValue = 1,
SectionParent = ModificationSection,
Flag = "Slider1",
Callback = function(Value)
workspace.Vehicles[player.Name]:SetAttribute("MaxBrakeForce", Value)
workspace.Vehicles[player.Name]:SetAttribute("MinBrakeForce", Value)
end,
})
local ColorPicker = VehicleTab:CreateColorPicker({
Name = "Car Color",
Color = Color3.fromRGB(255,255,255),
SectionParent = ModificationSection,
Flag = "ColorPicker1",
Callback = function(Value)
game:GetService("Workspace").Vehicles[""..player.Name].Body.Body.Color =
Value
end
})
local Section = WeaponTab:CreateSection("Weapons Tab",true)
local WeaponModificationSection = WeaponTab:CreateSection("Weapon
Modification",false)
local Label = WeaponTab:CreateLabel("Make sure you are holding the gun you want to
modify!", WeaponModificationSection)
local Slider = WeaponTab:CreateSlider({
Name = "Aim Delay",
Range = {0, 1},
Increment = 0.1,
Suffix = "",
CurrentValue = 0.5,
SectionParent = WeaponModificationSection,
Flag = "Slider1",
Callback = function(Value)
for i,v in next, game.Workspace[player.Name]:GetChildren() do
if v:IsA("Tool") then
v:SetAttribute("AimDelay", Value)
else
print("ADMINUS - You aren't holding a weapon!")
end
end
end,
})
local Slider = WeaponTab:CreateSlider({
Name = "Aim FOV",
Range = {50, 120},
Increment = 1,
Suffix = "",
CurrentValue = 50,
SectionParent = WeaponModificationSection,
Flag = "Slider1",
Callback = function(Value)
for i,v in next, game.Workspace[player.Name]:GetChildren() do
if v:IsA("Tool") then
v:SetAttribute("AimFieldOfView", Value)
else
print("ADMINUS - You aren't holding a weapon!")
end
end
end,
})
local Slider = WeaponTab:CreateSlider({
Name = "Mag Size",
Range = {17, 999},
Increment = 1,
Suffix = "",
CurrentValue = 17,
SectionParent = WeaponModificationSection,
Flag = "Slider1",
Callback = function(Value)
for i,v in next, game.Workspace[player.Name]:GetChildren() do
if v:IsA("Tool") then
v:SetAttribute("MagMaxSize", Value)
v:SetAttribute("MagCurrentSize", Value)
else
print("ADMINUS - You aren't holding a weapon!")
end
end
end,
})
local Slider = WeaponTab:CreateSlider({
Name = "Reload Time",
Range = {0, 3},
Increment = 0.1,
Suffix = "",
CurrentValue = 2.3,
SectionParent = WeaponModificationSection,
Flag = "Slider1",
Callback = function(Value)
for i,v in next, game.Workspace[player.Name]:GetChildren() do
if v:IsA("Tool") then
v:SetAttribute("ReloadTime", Value)
else
print("ADMINUS - You aren't holding a weapon!")
end
end
end,
})
local Slider = WeaponTab:CreateSlider({
Name = "Shoot Delay",
Range = {0, 1},
Increment = 0.1,
Suffix = "",
CurrentValue = 0.5,
SectionParent = WeaponModificationSection,
Flag = "Slider1",
Callback = function(Value)
for i,v in next, game.Workspace[player.Name]:GetChildren() do
if v:IsA("Tool") then
v:SetAttribute("ShootDelay", Value)
else
print("ADMINUS - You aren't holding a weapon!")
end
end
end,
})
local Section = VisualsTab:CreateSection("Visuals Tab",true)
local PlayerVisualsSection = VisualsTab:CreateSection("Player Visuals",false)
local Toggle = VisualsTab:CreateToggle({
Name = "ESP",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.enabled = Value
ESP.teamSettings.friendly.enabled = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Box",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.box = Value
ESP.teamSettings.friendly.box = Value
ESP.teamSettings.enemy.boxColor = { "Team Color", 1 }
ESP.teamSettings.friendly.boxColor = { "Team Color", 1 }
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Box 3D",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.box3d = Value
ESP.teamSettings.friendly.box3d = Value
ESP.teamSettings.enemy.box3dColor = { "Team Color", 1 }
ESP.teamSettings.friendly.box3dColor = { "Team Color", 1 }
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Health Bar",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.healthBar = Value
ESP.teamSettings.friendly.healthBar = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Health Text",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.healthText = Value
ESP.teamSettings.friendly.healthText = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Name Text",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.name = Value
ESP.teamSettings.friendly.name = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Weapon Text",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.weapon = Value
ESP.teamSettings.friendly.weapon = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Distance Text",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.distance = Value
ESP.teamSettings.friendly.distance = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Tracer",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.tracer = Value
ESP.teamSettings.friendly.tracer = Value
ESP.teamSettings.enemy.tracerColor = { "Team Color", 1 }
ESP.teamSettings.friendly.tracerColor = { "Team Color", 1 }
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Chams",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = PlayerVisualsSection,
Callback = function(Value)
ESP.teamSettings.enemy.chams = Value
ESP.teamSettings.friendly.chams = Value
ESP.teamSettings.enemy.chamsFillColor = { "Team Color", 0.5 }
ESP.teamSettings.friendly.chamsFillColor = { "Team Color", 0.5 }
ESP.teamSettings.enemy.chamsOutlineColor = { "Team Color", 0 }
ESP.teamSettings.friendly.chamsOutlineColor = { "Team Color", 0 }
end,
})
local BuildingVisualsSection = VisualsTab:CreateSection("Building Visuals",false)
local Toggle = VisualsTab:CreateToggle({
Name = "Bank",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = BuildingVisualsSection,
Callback = function(Value)
local object =
ESP.AddInstance(game:GetService("Workspace").Buildings.Bank.BankLocator, {
text = "Bank",
textColor = { Color3.new(1,1,1), 1 },
textOutline = true,
textOutlineColor = Color3.new(),
textSize = 20,
textFont = 2,
limitDistance = false,
maxDistance = 150
})
object.options.enabled = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Jewelry",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = BuildingVisualsSection,
Callback = function(Value)
local object =
ESP.AddInstance(game:GetService("Workspace").Buildings.Jeweler.JewelryLocator, {
text = "Jewelry",
textColor = { Color3.new(1,1,1), 1 },
textOutline = true,
textOutlineColor = Color3.new(),
textSize = 20,
textFont = 2,
limitDistance = false,
maxDistance = 150
})
object.options.enabled = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Gas Station",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = BuildingVisualsSection,
Callback = function(Value)
local object =
ESP.AddInstance(game:GetService("Workspace").Buildings["GasStation-
Ares"].gasStationLocator, {
text = "Gas Station",
textColor = { Color3.new(1,1,1), 1 },
textOutline = true,
textOutlineColor = Color3.new(),
textSize = 20,
textFont = 2,
limitDistance = false,
maxDistance = 150
})
local object2 =
ESP.AddInstance(game:GetService("Workspace").Buildings["GasStation-
GasNGo"].gasStationLocator, {
text = "Gas Station",
textColor = { Color3.new(1,1,1), 1 },
textOutline = true,
textOutlineColor = Color3.new(),
textSize = 20,
textFont = 2,
limitDistance = false,
maxDistance = 150
})
object.options.enabled = Value
object2.options.enabled = Value
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "Tool Shop",
CurrentValue = false,
Flag = "Toggle1",
SectionParent = BuildingVisualsSection,
Callback = function(Value)
local object =
ESP.AddInstance(game:GetService("Workspace").Buildings.ToolShop.toolShopLocator, {
text = "Tool Shop",
textColor = { Color3.new(1,1,1), 1 },
textOutline = true,
textOutlineColor = Color3.new(),
textSize = 20,
textFont = 2,
limitDistance = false,
maxDistance = 150
})
object.options.enabled = Value
end,
})
ESP.Load()
-- // Settings Tab
local Section = SettingsTab:CreateSection("Settings Tab",true)
local Button = SettingsTab:CreateButton({
Name = "Close Adminus",
Interact = 'Click',
Callback = function()
ArrayField:Destroy()
end,
})