local Rayfield = loadstring(game:HttpGet('https://sirius.
menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "TooColdHub",
LoadingTitle = "Full Verison",
LoadingSubtitle = "by marcusbored",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "TooColdHub Key",
Subtitle = "Key System",
Note = "https://pastebin.com/raw/YYtR5GLv",
FileName = "Key", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site
you would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/YYtR5GLv"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Welcome to toocoldhub",
Content = "welcome",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Preset MS",
Callback = function()
local plr = game.Players.LocalPlayer
local rs = game:GetService("RunService")
function magBall(ball)
if ball and plr.Character then
firetouchinterest(plr.Character["Left Arm"], ball, 0)
task.wait()
firetouchinterest(plr.Character["Left Arm"], ball, 1)
end
end
rs.Stepped:Connect(function()
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "Football" and v:IsA("BasePart") then
local mag = (plr.Character.Torso.Position -
v.Position).Magnitude
magBall(v)
end
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Ball Tracers",
Callback = function()
-- Highlight the football in red
local football =
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Football")
if football then
football.Material =
game:GetService("MaterialService"):CreateMaterial("SmoothPlastic", {DiffuseColor =
Color3.new(1, 0, 0)})
end
end,
})
--2 main
local MainTab = Window:CreateTab("Player", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower",
Range = {0, 300},
Increment = 1,
Suffix = "JP",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump Toggle",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="TooColdHub";
Text="Infinite Jump Activated!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid =
game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Hip Height",
Range = {0, 50},
Increment = 10,
Suffix = "2",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = (Value)
end,
})
local MainTab = Window:CreateTab("Break Script", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local Button = MainTab:CreateButton({
Name = "Break Script",
Callback = function()
Rayfield:Destroy()
end,
})