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Stormtrooper Template

The document is a character sheet for a role-playing game featuring a human character named TK-0000 'Monicker', who is an Imperial Academy Cadet. It includes detailed statistics such as skills, weapons, armor, and character motivations, indicating a strong allegiance to the Empire. The character has various talents and abilities, along with personal finances and equipment listings.

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jesseboy2.0
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0% found this document useful (0 votes)
109 views4 pages

Stormtrooper Template

The document is a character sheet for a role-playing game featuring a human character named TK-0000 'Monicker', who is an Imperial Academy Cadet. It includes detailed statistics such as skills, weapons, armor, and character motivations, indicating a strong allegiance to the Empire. The character has various talents and abilities, along with personal finances and equipment listings.

Uploaded by

jesseboy2.0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHARACTER NAME: TK-0000 "Monicker" PLAYER:

SPECIES: Human (Can Change) GENDER:


HEIGHT: HAIR:
EYES: AGE:
BUILD:
NOTABLE FEATURES:
Gain +1 Rank to any 2 Non Career skills. (Human)
CAREER: SPECIALIZATIONS:
WOUNDS STRAIN
Imperial Academy Cadet

0 0 CRITICALS
CONFLICT MORALITY TOTAL DUTY

THRESHOLD CURRENT THRESHOLD CURRENT 0


STATUS EFFECTS
SOAK VALUE DEFENSE FORCE POOL ENCUMBRANCE
STAGGERED

0 0 0
CONTRIBUTION

0 0 0 11 IMMOBILIZED

DISORIENTED
TOTAL OBLIGATION

RANGED MELEE COMMITTED AVAILABLE THRESHOLD CURRENT 10


CHARACTERISTICS

2 2 2 2 2 2 0
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK

SKILLS COMBAT SKILLS CAREER? RANK


GENERAL SKILLS CAREER? RANK

Astrogation (Int) ¿¿ Brawl (Br) ¿¿


Athletics (Br) ¿¿ Gunnery (Ag) ● Â ¿ ■
Charm (Pr) ¿¿ Lightsaber (Br)
Brawn

Coercion (Will) ¿¿ Melee (Br) ● Â ¿ ■


Computers (Int) ¿¿ Ranged - Light (Ag) ● Â ¿ ■
Cool (Pr) ¿¿ Ranged - Heavy (Ag) ● Â ¿ ■
Coordination (Ag) ¿¿ KNOWLEDGE SKILLS CAREER? RANK

Deception (Cun) ¿¿ Core Worlds (Int) ¿¿


Discipline (Will) ¿¿ Education (Int) ¿¿
Leadership (Pr) ● Â ¿ ■ Lore (Int) ¿¿
Mechanics (Int) ¿¿ Outer Rim (Int) ¿¿
Medicine (Int) ¿¿
Underworld (Int) ¿¿
Negotiation (Pr) ¿¿
Perception (Cun) ¿¿
Warfare (Int) ● Â ¿ ■
Xenology (Int) ¿¿
Piloting–Planetary (Ag) ● Â ¿ ■ ¿¿¿¿¿

Brawn
Piloting–Space (Ag) ● Â ¿
Brawn
Resilience (Br) ¿¿
Skulduggery (Cun) ¿¿ CUSTOM SKILLS CAREER? RANK

Stealth (Ag) ¿¿ Brawn


Streetwise (Cun) ¿¿ Brawn
Survival (Cun) ¿¿ Brawn
Vigilance (Will) ¿¿ Brawn

WEAPON SKILL DAMAGE RANGE CRIT SPECIAL

BlasTech E-11 Blaster Rifle Ranged Heavy 9 Medium 3 Disorient 2, Stun Setting, Quick Draw (Total w/ Attachments & Mods = 2,100Cr)

(110)+200 CHARACTER SHEET (110)+65


TOTAL XP AVAILABLE XP
TALENTS
NAME RANKS PAGE DESCRIPTION
Formation Tactics 1 Make a Hard (***) Leadership check as an Action. On success, may select allies within Short range equal to Successes. Upgrade difficulty of attacks targeting them by one until the end of your next turn.

Known Schematic 1 Once per Session, may make the Known Schematic maneuver. Make a Hard (***) Knowledge Education check to gain familiarity with a Ship or Building's design.

By The Book 2 Once per encounter before making a Combat Check, may spend 2 Strain to add Advantage results equal to ranks to your next Combat Check.
Know The Enemy 1 The character may use Knowledge (Warfare) to determine Initiative.
Knowledge Specialization (Warfare) 1 When acquired, choose one Knowledge Skill. Triumphs may be spent to gain additional Success equal to ranks in Knowledge Specialization.
Tactical & Vehicle Combat Training 1 Ranged H, Melee, Gunnery and Piloting Planetary become Career Skills.
Grit 1 Gain +1 to Strain Threshold per rank.
Toughened 0 Gain +2 to Wound Threshold per rank.
Dedication 0 Gain +1 to any Characteristic up to rank 6.

FORCE POWERS

FORCE POWER: FORCE POWER:

FORCE POWER: FORCE POWER:

GAME MECHANICS

CHARACTER MOTIVATIONS
MOTIVATION TYPE: MOTIVATION TYPE: Support the Empire
The character actually supports the goals and methods of the Empire and does their best to
advance its cause. They'll defend the Empire in conversation and may actively take up arms in its
defense.

MORALITY

30 70
EMOTIONAL WEAKNESS: EMOTIONAL STRENGTH:
CONFLICT

TOTAL DUTY TOTAL OBLIGATION

DUTY TYPE: OBLIGATION TYPE: Responsability - Empire


0 10 The character has a Responsibility to serve the Empire, for better or 10
for worse. VALUE

DUTY TYPE: OBLIGATION TYPE: OBLIGATION TYPE:


0 0
VALUE VALUE
CONTRIBUTION

ABILITIES AND TRAITS SHEET


ARMOR

CONDITION
ARMOR TYPE: Laminate Armor
MINOR

2 0 0 4 3 MAKE/MODEL:
SPECIAL:
IDoMR Stormtrooper Armor (Standard Ver.)
Sealed, Inbuilt Comlink (Planetary Medium)
MODERATE

SOAK MELEE DEF RANGED DEF ENCUM HP MAJOR


ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS


Vacuum Seal 1 Ignore effects of vacuum and toxic environments for up to 10 minutes.

WEAPONS
CONDITION
WEAPON TYPE: E-11 Blaster Rifle (900Cr) RANGE: Medium
MINOR

9 3 5 4 MAKE/MODEL: BlasTech E-11 Blaster Rifle SKILL:


SPECIAL: Disorient 2, Stun Setting, Quick Draw (Total w/ Attachments & Mods = 2,100Cr)
Ranged Heavy
MODERATE

DAMAGE CRIT ENCUM HP MAJOR


ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS


Weapon Sling (Total 200Cr) 1 Cumbersome -1 1x "Innate Quick Draw Talent"
Integrated Illuminator (Total 800Cr) 1 Remove 2 setback dice due to darkness when using the weapon at short range. Encumbrance +1. 1x "Increase range of effect to Medium.", 2x "Disorient +1"
Combat Tested (Total 200Cr) 0 Add 1 boost dice to Discipline checks. 1x "Add 1 boost dice to resist Fear."

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CYBERNETICS

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

ARMOR / WEAPONS / CYBERNETICS SHEET


PERSONAL FINANCES

AMOUNT CYCLE SOURCE AMOUNT TO WHOM REASON

1250
AVAILABLE CREDITS CREDITS OWED

WORN / GENERALLY CARRIED


GEAR NOTES
ENCUMBERANCE ITEM QUANTITY ENCUMB.
(1) Medicine counts as 1 Rank if 0.

0 11 CURRENT
+2 Boost Dice to Discipline vs Fear Stimpak
Nullicane (1a)
4
2
0
0
THRESHOLD
Spray Plastocast (2a) 1 2
ITEM QUANTITY ENCUMB. Binders (3a) 2 0
Imperial Army Ration 2 0 Blaster Reload 2 1
Imperial Auto Filtration Canteen 1 1
Athakam Medtech Military Medpac (1) 1 2

Rim Excursion Inc. Military Belt Pouch (1b) 4 0


Imperial Army Backpack + Utility Belt 1 +7 Datapad 1 1

OTHER PROPERTY

ITEM QUANTITY ENCUMB. LOCATION ITEM QUANTITY ENCUMB. LOCATION

1a): Easy (*) Medicine Check = 3 Strain Ignore Crit up to Hard (***) 1b): Storage Unit - 2 Items 0 Enc Gain Quickdraw
2a): Easy (*) Medicine Check = 1 Week Heal Crippled Limb
3a): Restrain Individual = Daunting (****) Athletics / Coord. to Break Free

PERSONAL ACQUISITIONS SHEET

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