Commodore Free Issue99
Commodore Free Issue99
http://www.commodorefree.com/
Issue 99
Free to download magazine dedicated to Commodore computers
Available as PDF, ePUB, MOBI, HTML, TXT, SEQ and D64 disk image
Commodore Free
Editorial
While I set out with good intentions, I was side-tracked knowing my son and I were attending Insomnia
gaming event at the month’s end. With this in mind I decided that was the deadline, and had to focus my
efforts on getting a review of Insomnia before the hype had faded down too much.
I was recently asked bout my time as an employee for Silica (prodis, SDL) Silica was a uk mail-order com-
pany that became very successful, but as always they were slow to move with the times and other companies
caught up and over took them. Silica was great to work for and I look back with fond memories of my time
there. However when commodore went into liquidation, Silica being the importer of Commodore products
into the uk suffered and slowly died with them.
You will see in the news that Doom or variations have been released for the Commodore 64, and while there
is a great port of the game, sadly its very slow, and I do hope that this can be enhanced (sped up) as visually
it looks great, and after being told for years that a port of doom on the Commodore 64 was impossible then
to actually be able to play the game on real hardware beg the question of what next 1
Hope you enjoy reading the issue, I am still looking for helpers, to convert text, help compile the disk ver-
sion and as ever writers and even text is more than welcome .
Email is still down we suffered a massive denial of service attack yet again and it is getting difficult to fend
these of, both time wise and in resources, so although email is still down you can but PM me on lemon
Regards,
Nigel
www.commodorefree.com
Https://www.commodorefree.com Page 2
Commodore Free
CONTENTS
Submissions
Articles are always wanted for the magazine. Contact
us for details. We can’t pay you for your efforts but you
are safe in the knowledge that you have passed on details that
will interest other Commodore enthusiasts.
Notices
All materials in this magazine are the property of
Commodore Free unless otherwise stated. All copyrights,
trademarks, trade names, internet domain names or
other similar rights are acknowledged. No part of this
magazine may be reproduced without permission.
The appearance of an advert in the magazine does not
necessarily mean that the goods/services advertised
are associated with or endorsed by Commodore Free
Magazine.
Copyright
Copyright © 2024 Commodore Free Magazine
All Rights Reserved
Https://www.commodorefree.com Page 3
Commodore Free
NEWS
AMIGA NEWS
Adrian Cummings. Creator of original titles such as (Delayed by only 18 months), the free Roadshow
Cyberpunks, Tin Toy, Doodlebug, and more an- TCP/IP stack 1.15 update is now available to all cus-
nounced a high-quality game coming to the Amiga tomers, and is focused on improving installation and
AGA/CD32 called Dungeonette. maintenance tasks, as well as making the installation
Adrian Cummings Dungeonette - The New Adven- documentation more useful and accessible.
ture started it pretty much after CyberPunks 2 was
released, so it's a slow-burner project, I guess. I'm New commands have been added to automatically
about a third of the way through mapping the game, find and install network device configuration files
which is pretty big and set in the lands of Amigea. and fix errors & defects in the many configuration
files Roadshow uses.
Dungeonette will run on stock Amiga AGA and
CD32 with 2Mb ChipRAM and of course Amiga 500 By request, a "compact" Roadshow installation disk
Mini, etc. In reality it is a hybrid of many games and image (1.76 MByte high-density) is available for the
has some roots in Diablo for sure, but also many oth- first time, containing a "reduced" version of the full
ers as a hack & slash dungeon crawler. Just for the installation archive. The "compact" installation is
record... the basic game was written originally for restricted to software built for all Amigas (68000
Apple Watch (many years back) and then also a ver- CPU or better) and omits the large reference docu-
sion was released for Spectrum Next back in mentation
2017/18. This version is all new just for Amiga how-
ever and only resembles those previous titles in name
only.
https://softwareamusements.com/MutationSoftware/i https://www.amigashop.org
ndex.html
Roadshow ist available in three formats:
- As a digital download
- On CD-ROM
- On USB card (FAT32-formatted medium)
http://roadshow.apc-tcp.de
https://www.amigashop.org
http://www.apc-tcp.de
Https://www.commodorefree.com Page 4
Commodore Free
Configuration Options:
The 'CloseWB' configuration option can be used to
close the Workbench.The 'DisplayModePAL' config-
uration option can be used to set your display mode
(PAL or NTSC). When running from the Shell you
must specify a stack of at least 300,000. The AHI
device used will be the one setup in your AHI Prefs
(unit 0). You will need to place the PC game data
files DUKE3D.GRP and DUKE.RTS
in the AmiDuke folder. Any errors *should* be writ-
ten to a file called 'ERROR.TXT' in the game direc-
tory.
Performance Considerations:
1) If you have a Blizzard you should really be using
BlizKick, Apollo users should be using RemApollo.
2) Fast File System is actually really slow, use PFS3
instead.
3) Use v4.18 of AHI as the later versions are too
slow on a real Amiga.
Limitations: https://www.raspberrypi.com/news/thea500-mini-
1) No network or multi-player support. keyboard-magpimonday/
2) No joystick support.
3) No music support.
https://aminet.net/package/game/shoot/AmiDuke_AGA
Https://www.commodorefree.com Page 5
Commodore Free
COMMODORE 64 NEWS
https://youtu.be/53wHr415LPU?si=QmBuy4huLVzSoNGv
Https://www.commodorefree.com Page 6
Commodore Free
Credits:
Programming and design by Piotr Kózka.
Music, sound effects & textures by Kamil Woln-
ikowski.
TLDR
This campaign is a deep dive (1980-s up till today)
into the world of Commodore 64 game development
in Poland, spotlighting legendary game developers
and the vibrant demo scene. The coffee-table style
book (already published in Poland, Hardcover, 240+
HQ pages) aims to preserve digital history and cele-
brate the community's contributions. With visuals,
stories, and insights from insiders, it's more than a
book; it's a tribute to the 8-bit era. Support helps the
printing of the English edition, offering various tiers
with unique rewards for backers.
Backing this campaign? https://www.indiegogo.com/projects/c64-polish-
pixels-in-video-games-book#/
https://www.youtube.com/watch?v=BTPJG6IZyCs&
Https://www.commodorefree.com Page 7
Commodore Free
CORESCAPE CBM 64
TeensyROM NFC Game Loading System I suppose if it was all embedded into the c64 it could
on the C64 potentially be very useful.
PLUS 4 NEWS
https://youtu.be/nyKf0cz0BIs?si=YRQuB0DhlQSoAvbU
Https://www.commodorefree.com Page 8
Commodore Free
Gina plus 4
Notes: AKA The Great Giana Sisters. A 2D plat-
The Great Giana Sisters is a classic on C64 although former. Guide the Giana Sisters (Giana and Maria)
Nintendo though it was so much like Mario they through the levels, collecting diamonds and
banned the game. There are numerous cracks of the powerups, avoiding or killing enemies.
game online and even a PETSCII version. The C64`s
soundtrack by Chris Hülsbeck is one of the most https://plus4world.powweb.com/software/Giana_Sisters
popular video game soundtracks of all-time. Finally!
thanks to TCFS, the game is now available on the
plus 4 if you have played mario you know the score.
PET NEWS
Doomed "PETSCII" Pacman - CBM PET version
More information
Published Nov 23, 2023
Status Released
Rating Rated 5.0 out of 5 stars
Author Ko-Ko
https://ko-ko74.itch.io/cbm-pet-pacman-clone
Https://www.commodorefree.com Page 9
Commodore Free
Https://www.commodorefree.com Page 10
Commodore Free
the BOM is
-1 theC64 mini
-1 3.5 inch hdmi lcd
-usb c 5v 2a boost converter
-pam 8403 with potentiometer
-two tac switches with longer buttons
-a rii mini wireless keyboard
-3.7 v 956090 lipo battery (this is the big battery)
-a love 4 port usb hub (three ports on top one on side)
-two small oval tablet speakers
-a 3v buck converter
-a 2 inch piece of clear filament
-3mm led color of your choice
-power switch (1x1.5 cm)
-4 m2 inserts and bolts to put the case together
GENERAL NEWS
The Ghosts of Blackwood Manor 1 and MSX 2, Commodore Plus/4, SAM Coupé, TRS-80
Model III, TRS-80 Model 4, classic Macintosh and mod-
The Ghosts of Blackwood Manor is an award-winning ern PC. For playing the game on a modern machine, a .z5
interactive horror from Stefan Vogt, the acclaimed author file is provided, which allows you to run the game in a
of Hibernated and The Curse of Rabenstein. Take on the Z-machine interpreter of choice like Frotz, Lectrote or
role of novelist Thomas King and his wife Cora as they Fizmo.
move into a remote Scottish manor house, just days be-
fore Christmas 1986. Seeking inspiration for his next PHYSICAL RELEASE
book, Thomas begins to explore the history of Blackwood The physical release comes in a box that resembles the
Manor, only to uncover a dark secret that dates back cen- original Infocom packaging back from the day. You can
turies to the days of the Great Scottish Witch Hunts. order it through my publisher PolyPlay.
rtro.de/blackwood
The Ghosts of Blackwood Manor is a complex interactive
fiction piece written in Infocom's advanced Z-machine https://8bitgames.itch.io/ghosts
format XZIP. The game has three different endings, a bad,
a neutral and a good ending, depending on the player's
choices. It is very likely that the player, on a first playth-
rough, will not reach the good ending, even though it is
possible. Reaching the bad or neutral ending first is part
of the experience and helps the player understanding the
true intentions of some of the NPCs and the impact of de-
cisions made, so they may be reconsidered.
SYSTEMS
The game is available for Commodore 64, Spectrum +3,
Spectrum Next, Amstrad CPC and PCW, Commodore
Amiga, Atari 8-bit, Apple II, Atari ST, MS-DOS, BBC
Micro, Acorn Electron, Commodore 128, Mega65, MSX
Https://www.commodorefree.com Page 11
Commodore Free
Niklaus Wirth,
Visionary Software Architect, Dies at 89
https://www.nytimes.com/2024/02/22/technology/ni
klaus-wirth-dead.html
Https://www.commodorefree.com Page 12
Commodore Free
REQUIREMENTS so when you push left or right it’s a smooth transition, the
The game has been designed for and tested with PAL on animation adds to this, so it’s not just a jump left or right
various C64 and C64 emulators (e.g. TheC64) your NT- and music plays through the game seamlessly. The actual
SC mileage will vary core coding is very professional then. If you touch the
edges and flying over solid buildings you will die, it takes
Joystick in port 2 a few seconds then you loose a life, you then transported
to the same place less one life and can continue. obvious-
As mentioned in the news section this is a new (ish) re- ly hitting an enemy, bullet or flying into solid objects isn’t
lease for the Commodore 64, having paid my $2 asking recommended but you can collect coins for extra lives.
fee (suggested price, you can pay more if you like and it
is nice to support codes on our platform) I downloaded The game scrolls up the screen at a constant pace and
the game from a secure site and saved the resultant PRG moving your joystick and ship up, of course speeds up the
on an sd card ready to load into my C64. ship, but the action never ceases it’s a relentless pace.
You will have to really think fast as some of the area
The game comes with Various cheats already available needs careful thought, and isn’t at first easy to figure out
that can be activated during gameplay, but using them how to get round or though items, some calculations are
will prevent you from getting a high score: shooting items to create a path through, other times its
just careful flying, but as I said it’s a fast game and I seem
T: Trainer mode grants infinite lives. to have perfected driving into things and dyeing very
L: Gives you another life. quickly
R: Restarts the current level.
S: Skips the current level. Summary
H: Slows the game to half speed. Fast gameplay and great music and graphics, make this
another great commodore release, although the graphics
BOOTS UP are shaded and well-drawn, somehow it seems to lack a
Loading is quick and the initial title screen looks really 3d depth, it could be because the aliens and ship had no
good, so I’m hoping for a rely positive experience from ground shadow, but if this sort of game has you excited
this game having only seen the website, at this point I you certainly won’t be disappointed.
haven’t watched any video playthroughs, I originally be-
came hooked on this because it looked so much like the Commodore Free Score 8/10
uridium style of graphics, and that’s where it ends be-
cause this is a shooter plain and simple.
The main load screen has credits and a funky sid tune
with some scrolling text
Https://www.commodorefree.com Page 13
Commodore Free
Commodores 264 machine line sound. The CPU was the 8501 from MOS Technolo-
By Commodore Free gy. The TED chip allowed Tramiel to bundle multi-
ple features into one chip, cutting production costs
and lowering the overall price to as little as $50 for
the cheapest model.
Https://www.commodorefree.com Page 14
Commodore Free
produces videos for Hackaday. In 2021, Herd co-au- its predecessor. It was mainly sold in Europe, where
thored a book titled “Back into the Storm: A Design it had some success in Germany and Italy¹².
Engineer’s Story of Commodore Computers in the
1980s,” sharing inside stories about his experiences - The C116: A smaller and cheaper version of the
designing computers for Commodore. C16, with a membrane keyboard, a smaller case, and
Bill famously pointed out while playing a game on a different power supply. It was only sold in Europe,
the commodore 264 range as he got near the screen and it was not very popular¹².
sparks came out of the joystick, and he was told to
“fix it or your fired” - The Plus/4: The flagship model, with 64 KB of
RAM, a 121-color graphics mode, and four built-in
My View software applications: a word processor, a spread-
The 264 series could I feel have been a success but sheet, a database, and a graphing program. It was
for the marketing department at Commodore, even intended to compete with the Apple II and the IBM
Bil remembers that marketing wanted to sell the PC, but it lacked the features and compatibility of
plus4 for the same price as the Commodore 64, those machines. It was mainly sold in the US, where
However Jacks original goal was to market the plus 4 it flopped¹².
for only $79 usd and Bil says the machines cost only
$11 usd to make at that price point the machines - The 364: A prototype model, with 64 KB of RAM,
would have been a real success, for people without a built-in speech synthesizer, and a numeric keypad.
the purchasing power to buy the commodore 64 that It was supposed to be the top-of-the-line model, with
was retailing at $389 the Sinclair spectrum with 16k advanced features and capabilities, but it was never
of ram sold at around $170. The cost cutting was due released to the public. Only a few prototypes were
mainly to commodore owning and manufacturing the made, and they are very rare and valuable today¹³.
MOS technology chips and so weren’t held to ran-
som on price. The machines still stand up today, if Summing up
you look at some of the plus 4 demos and even re- - The 264 series was a line of low-cost computers
worked games such as we looked at last issue with with built-in software and a new chip TED, four
Commando, they easily would have and do “hold models made up the line: the C16, the C116, the
there own” the plus 4 sells on ebay for around $150 Plus/4, and the 364 (never released prototype). They
usd today and is definitely a machine you should be had different features, prices, and markets, but none
involved with. of them were successful mainly due to the high retail
price.
commercial failure
Ultimately the 264 line failed for several reasons
then. First, the machines were not compatible with
the Commodore 64, which had a large library of soft-
ware and peripherals. Second, the built-in software
was of poor quality and limited functionality, (but
that depends on who you talk to as I know many
owners prise the software) and the machines lacked a
dedicated sound chip. Third, the machines were
priced too high for the budget market, and too low
for the business market. Fourth, the machines faced
strong competition from other 8-bit computers, such
as the ZX Spectrum, the Amstrad CPC, and the Atari
8-bit family. Fifth, the machines were launched at a
time when Commodore was undergoing internal tur-
moil and leadership changes, which affected the mar-
keting and distribution of the products
Https://www.commodorefree.com Page 15
Commodore Free
SILICA SHOP
Its working like a dream its own photographic studio that could enlarge and
Looking in the local newspaper I saw an advert for a print posters of enormous size as well as scan imag
shop assistant in a shop within Debenhams Manches- es. We saw a machine that could copy tapes and in-
ter store (a concession) I had been a Silica shop cus- lays in seconds, along with another machine that
tomer for years, and having just recently purchased copied floppy disks and inlays and sleeves in literally
an amiga 4000/040 desktop model I was keen to send seconds spewing them into a hopper at the bottom of
off my Curriculum Viti. the machine.
I like all the other eager workers were summoned for Training went well and the last 3 days we were as-
an interview at Salford docks Manchester, entering signed shops, mine was Tottenham court road TCR
the building I was given a pencil and a questionnaire the main silica Shop hub, it was an amazing experi-
to fill out, the questionnaire was more like some Hu- ence, although I knew I had to up my knowledge of
man resources personality test with hundreds of consoles, PC systems and the Amiga, and to some
questions along the lines of “do you keep a diary”, extent the Atari were already under my knowledge
“do you look at a diary daily” I’m led to believe belt, having assessed the Atari falcon before my
some 1000 people attended this test, then we I think Amiga 4000 due to the then supposed DSP the falcon
we’re all lead one by one to a lift with the HR man- would have for music.
ager and up to another level into a suite serving as an
interview room. I was asked the usual questions, why Silica also ran the Amiga helpline, and in training I
did you apply etc then the HR manager asked me the managed to sit in on a few sessions with confused
question, “tell me all you know about Commodore” customers trying to get printers working or change
for over 1 hour I spouted out about the vic, the com- country settings, some had more grand experiences
modore 64, the Amiga and the Amiga 4000 /040 and and problems like genlocking and wanting to know
my history of Commodore and the main people who how to setup the NTSC video toaster for a pal broad-
made up the company. cast!
Https://www.commodorefree.com Page 16
Commodore Free
I remember we would get IBM and Hewlett Packard problems and then close the shops and mail ordering
telling us if we sell 10 machines were entered into a completely, I left about 2 years before they closed
draw to win a holiday, although I said I would rather the Manchester branch, they had directors missing a
sell people what they want and not what profited me month’s pay just to keep things going, selling off
the most. This is something currys excel in, guiding shop fittings, but it was fairly obvious even from the
you to something you don’t wat to gain commission news about Commodore administration they
or sell outdated stock. wouldn’t survive.
Sales were good, very good) we had some real char- Shopping history
acters enter, some miffed at not being picked for the
sales team, but others with genuine interest and ex-
citement about products. Each of the staff had a
strength so we had a PC and upgrade specialist, a
console expert, a programming guru who knew about
amigas an ex magazine writer and myself the Amiga
specialist, Oh and a manager who oversaw us. The
manager later left after some 250k of stock went
missing, stolen out the shop and I was then promoted
to manager, things went well and Debenhams would
come to empty the tills 3 times a day as the cash
wouldn’t fit into them we were taking so much.
Https://www.commodorefree.com Page 17
Commodore Free
Silica Shop was popular among Atari fans, as it of- I don’t remember this but.. apparently Silica Shop
fered a wide range of hardware, software, and acces- had a mascot called Silica Sid, a cartoon character
sories for the Atari 8-bit and ST computers. It also who appeared in their adverts and catalogues. He
published newsletters and catalogues, and ran a was a friendly and helpful guide who gave tips and
membership club for its customers. Some of its advice to customers Silica Shop became one of the
former employees went on to work for other compu- largest Atari retailers in Europe.
ter companies, such as Escom, Intel, AMD and Mi-
crosoft. Silica was the Uk importer for Commodore and
would repackage commodore products to better ap-
- David Timothy, the founder and managing director peal to the uk market, so you may remember the var-
-Mason John Woodhams, the secretary of The Silica ious xmas packaged gift sets with free games and a
Shop Ltd lovely designed xmas cover of the commodore com-
- Noel Daniel, a former programmer who worked in puter, this was Silica who would buy up the rights to
the Tottenham Court road branch: the games, reproduce them in house and then re-
package them with the machine to public ad though
trade channels.
Https://www.commodorefree.com Page 18
Commodore Free
Plus 4 version
With an excellent conversion of the original music
the plus 4 is never going to be a SID chip but does a
plausible rendition of the music. The game looks
very colourful and for a moment you forget this isn’t
the C64 version, its smooth glitch free and with all
Released originally on the Commodore 64 and then the game play elements remaining intact, even to the
pulled quickly for copyright reasons, “the great gina point of changing direction while jumping gives an
sisters” still remains a classic on the commodore 64 other world non gravity floating feeling just right for
with many sites offering a download to this piece of the games mechanics, because this helps when tim-
history, and while we can complain all we like it is a ing jumps. You need to get some pixel perfect jumps
very close copy of mario from Nintendo al be it with for this action, but its never frustrating and it’s a little
different main character sprites. more forgiving than some games of this ilk.
Amiga version of this classic platformer: The game is both polished and great to play, as you
the Amiga version was released in 1988. Retaining can tell its one of those frustrating, one more time
the design from the original Commodore 64 version.. games where you wanted to leave but are now late as
The scroll screen melody of The Great Giana Sisters your on your 25th one more time plays
was composed by the talented Chris Huelsbeck and The great Gina sisters is a classic game for he Com-
remains iconic in gaming history. modore range of machines, it’s a shame Nintendo
Https://www.commodorefree.com Page 19
Commodore Free
Https://www.commodorefree.com Page 20
Commodore Free
I think because the BBC version was the first version IAN bells (co creator) website
I saw and the C64 version looked quite glitch in http://www.iancgbell.clara.net/elite/
Https://www.commodorefree.com Page 21
Commodore Free
Elite: A Pioneering Odyssey in Space GamingIn open-ended gameplay, minimalist graphics, and au-
the early 1980s, when home computers were still dacious design set a precedent for future space sims.
quite a new fad, a groundbreaking game emerged Innovations:
from the minds of two British programmers. Elite
was the brainchild David Braben and Ian Bell. The Wire-frame 3D graphics with hidden-line removal:
two quickly wrote the game as they were scared Elite was one of the first home computer games to
Somone else would do it before them, and so while use this technology. The Dark Wheel: A novella by
they were both studying at the University of Cam- Robert Holdstock was included, providing insight
bridge, they worked together on a game that would into moral and legal codes for players. open-ended
revolutionize the gaming world. gameplay model and revolutionary graphics led to its
Elite was famously described as the game that widespread porting across contemporary home com-
couldn’t t have been written. puter systems.
Players had an Open Universe System, the ability to
Rhome anywhere, Players could explore eight galax- Influence and Legacy:
ies and over 2,000 planets, drawn in 3D wireframe The Elite series is one of the longest-running video
graphics and using clever calculations to remove game franchises, and has served as a model for so
lines that couldn’t be seen by the player, in doing so many other games. originally published by Acornsoft
leaving a clean and uncluttered experience. There are for the BBC Micro and Acorn Electron computers in
No High Scores as such, and basically as a Players September 1984. The game was later ported to virtu-
you could choose your own path, be that of trading ally every contemporary home computer system, in-
goods, hunt bounties, smuggle contraband, or mining cluding:
asteroids. Apple II
Amstrad
The original game is said to contain only 22 Kilo- CPC
bytes of code memory. Braben and Bell how they Commodore 64
managed to compressed the game into such a tiny ZX Spectrum
code space is incredible. MSX
Tatung
Gameplay and Legacy Einstein
In Elite, players assumed the role of Commander IBM PC compatible
Jameson, a space adventurer with a Cobra Mk III Acorn Archimedes
starting at Lave Station and armed with 100 credits. Amiga
Players were subject to Combat, Engage in dogfights
with pirates, police, or other traders. With the option
to Upgrade your ships weaponry and shields to sur-
vive these attacks, and the goal really of the game
was to upgrade your rank to become ELITE, al-
though you were free to become just a space pirate
and shoot police, and as they left the planet to track
you down they would destroy you. Most of the ships
encountered in the game were named after snakes or
reptiles.
Sales
The original game Elite sold an estimated one mil-
lion units. Of course, Sequels and Spin-offs wouldn’t
be far behind to follow on this success: Two popular
sequels followed: Frontier: Elite II and Frontier: First
Encounters. Then In 2012, Elite Dangerous rebooted
the whole franchise and interest in the game for the
21st century, pulling in a new generation of players
.
Conclusion and summary
Elite defied conventions, transcending its 22-kilobyte
origins to become a game legend in its own right. Its
Https://www.commodorefree.com Page 22
Commodore Free
Atari ST
Nintendo Entertainment System (PALonly)
Https://www.commodorefree.com Page 23
Commodore Free
Https://www.commodorefree.com Page 24
Commodore Free
Https://www.commodorefree.com Page 25