ATTRIBUTES & STATUS EFFECTS
NAME         Kard Clover                                                                                            PRONOUNS
                                                                                                                                                                                                                                                     BASE                     CURRENT
                                                                                                                                                                                                                  DEXTERITYO d6                                                         K SLOW
             IDENTITY      Mago Lunatico                                                                                                                                                                                                                                                             K ENRAGED
TRAITS
                                                                                                                                                                                                                   INSIGHT O d10                                                        K DAZED
             THEME      Megalomania                                               ORIGIN      Zeltennia
                                                                                                                                                                                                                     MIGHT O d6                                                         K WEAK
                                            K Admiration K Loyalty K Affection                                            K Admiration K Loyalty K Affection                                                                                                                                         K POISONED
         1
             Vildred                        K Inferiority K Mistrust K Hatred            4                                K Inferiority K Mistrust K Hatred                                                     WILLPOWER O d10                                                         K SHAKEN
                                            K Admiration K Loyalty K Affection                                            K Admiration K Loyalty K Affection
BONDS
         2
             Steny                          K Inferiority K Mistrust K Hatred            5                                K Inferiority K Mistrust K Hatred                                                                           HIT POINTS, MIND POINTS, INVENTORY POINTS
                                            K Admiration K Loyalty K Affection                                            K Admiration K Loyalty K Affection
                                                                                                                                                                                                                                                MAX                                           CURRENT
         3                                  K Inferiority K Mistrust K Hatred            6                                K Inferiority K Mistrust K Hatred
                                                                                                                                                                                                               HP          47
                                                                                                                                                                                                                         (MIG x 5) + LEVEL + OTHER
                                                                                                                                                                                                                                                            22       CRISIS
                                                                                                                                                                                                                                                                                  45
                   FABULA POINTS
                     l +1 Fabula Point if you have none at the start of a session.               l +1 Fabula Point when you fumble a Check.
                                                                                                                                                                                                               MP                          62
                                                                                                                                                                                                                                         (WLP x 5) + LEVEL + OTHER
                                                                                                                                                                                                                                                                                  55
         0           l +1 Fabula Point when a Villain makes an entrance.                         l +2 Fabula Points if you surrender at zero HP.
                                                                                                                                                                                                                IP                         6
                                                                                                                                                                                                                                                6 + OTHER
                                                                                                                                                                                                                                                                                  6
                l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
                l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
                l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it.                                                                                                                                             CHARACTER LEVEL
                                                                                                                                                                                                                                                                                                            7
                        EXPERIENCE POINTS                                                                                                                           CLASS / LEVEL   Arcanist 1                                     FREE BENEFITS            +5 mp
         6            At the end of each session, you automatically gain 5 XP. Then:                                              INITIATIVE MODIFIER:     0         SKILL INFORMATION
                    l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】.                                                             BIND AND SUMMON
                    l Gain XP equal to【Ultima Points spent by Villains】.                                                          DEFENSE:                 9 (12)   You may bind Arcana to your soul and summon them later. The Game Master will
                      Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
                                                                                                                                  MAGIC DEFENSE:           11       tell you the details of each binding process when you first encounter the Arcanum in
                                                                                                                                                                    question.
                     EQUIPMENT                      May equip:      K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons              You may use an action and spend 40 Mind Points to summon an Arcanum you have
                       EQUIPPED ITEM                                                                    DESCRIPTION                                                 bound: the details of this process are explained on the next page.
                                                                                                                                                                    If you take this Skill at character creation, you begin play with one Arcanum of your
                                                                                                                                                                    choice
                                                                                                                                                                    CLASS    already
                                                                                                                                                                          / LEVEL    bound to you,
                                                                                                                                                                                  Florarist       4 chosen from the list on the FREE
                                                                                                                                                                                                                                nextBENEFITS
                                                                                                                                                                                                                                      pages. Other
                                                                                                                                                                                                                                             +5 hp than that,
    ACCESSORY
                                                                                                                                                                    you may only obtain new Arcana through exploration and story progression.
                                                                DEX size +1                                                                                          SKILL INFORMATION
     Combat Tunic                                               INS size +1                                                                                         CHLOROMANCY (4)
    ARMOR
                                                                                                                                                                    Each time you acquire this Skill, you discover a new type of magiseed.
                                                               DEX + INS +1
     Steel dagger                                                                                                                                                   During a conflict, you may use an action and spend 5 Mind Points to plant a magiseed
                                                               HR + 4 physical
    MAIN HAND                                                                                                                                                       you have discovered in your garden. The rules for the garden and for discovering and
                                                               +2                                                                                                   cultivating magiseeds can be found in the following pages.
     Bronze Shield
    OFF-HAND
                 BACKPACK & NOTES                                                                                                                                   CLASS / LEVEL   Pilot 1                                        FREE BENEFITS            +5 hp / martial melee and ranged
                                                                                                                                                                     SKILL INFORMATION
     Pestilencia (Veiculo) (3/3 slots)
     - Uma Foice enorme feita de um metal negro resistente e laminas esmeralda, feitas atraves de                                                                   PERSONAL VEHICLE
     uma tecnica de preparar o metal em veneno por varias decadas                                                                                                   When you acquire this Skill, you gain a personal vehicle with a frame of your choice
     ||Scythe Module||DEX + INSHR + 16 physical                                                                                                                     and two different modules of your choice (see next page).
                                                                                                                                                   ZENIT            Whenever you acquire this Skill again, you acquire two modules of your choice.
     ||Aerial Module|| (counts as two active modules)                                                                                                               Your vehicle can only have a maximum of SL + 2total active modules at the same
                                                                                                                                          240                       time. You may freely reassign your vehicle's active and inactive modules during rests.
     This vehicle can fly, and its "distance" becomes ×3.
     While you are driving this vehicle, your melee attacks can target flying creatures; additionally, all
CHARACTER NAME
       OTHER CLASSES       Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes.        ARCANA & SPELLS                 Keep track of any spells you have learned, as well as any Arcana you have bound, here.
CLASS / LEVEL                                      FREE BENEFITS                                                                         NAME                                                            MP                         TARGETS                                 DURATION
 SKILL INFORMATION                                                                                                                      CRIMSON STRYCHNOS                                           5
                                                                                                                                        Growth: when a creature performs the Hinder or Skill action.
                                                                                                                                        Blossom: as long as this magiseed is in your garden, all damage you deal becomes poison; additionally, when you deal poison
                                                                                                                                        damage, you deal 5 extra damage
                                                                                                                                        NUMBING RAFFLESIA                                           5                                                                 6/6
CLASS / LEVEL                                      FREE BENEFITS                                                                        Growth: when a creature performs the Attack or Hinder action.
                                                                                                                                        Blossom: at the start of your turn, if this magiseed is in your garden, choose a creature you can see. That creature suffers weak. If
 SKILL INFORMATION
                                                                                                                                        that creature was already suffering from weak, instead you deal 15 poison damage to them. This effect deals 5 extra damage if you
                                                                                                                                        are level 20 or higher, or 10 extra damage if you are level 40 or higher.
                                                                                                                                        GUARDIAN WILLOW                                             5                                                                 2/6
                                                                                                                                        Growth: when one or more creatures suffer damage.
                                                                                                                                        Blossom: at the start of your turn, if this magiseed is in your garden, you and every ally present on the scene recover 5 Hit Points.
                                                                                                                                        This amount increases to 10 Hit Points if you are level 20 or higher, or to 15 Hit Points if you are level 40 or higher
CLASS / LEVEL                                      FREE BENEFITS
 SKILL INFORMATION                                                                                                                      ARCANUM OF THE OAK                                          40
                                                                                                                                        Domains: earth, plants, poison.
                                                                                                                                        You have Resistance to earth and poison damage and are immune to poisoned.
                                                                                                                                        Whenever you recover Hit Points, you recover 5 extra Hit Points.
                                                                                                                                        Blossom. Choose any number of creatures you can see (you may also choose
                                                                                                                                        yourself): each of them recovers from the poisoned status effect and recovers 40 Hit
                                                                                                                                        DEATH          ASPHODEL
                                                                                                                                        Points. This amount    increases to 50 Hit Points if you are 5level 20 or higher, or to 60
                                                                                                                                        Hit Points if you are level 40 or higher.
CLASS / LEVEL                                      FREE BENEFITS                                                                        Growth: when a source deals poison damage to one or more creatures, or when a creature performs the Attack action.
                                                                                                                                        Blossom: as long as this magiseed is in your garden, all sources of poison damage ignore Absorption and Immunity
 SKILL INFORMATION
           HEROIC SKILLS
                                                                                                                                                           RITUALS            Disciplines:   K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME
  ARCANA & SPELLS   Keep track of any spells you have learned, as well as any Arcana you have bound, here.
NAME                                           MP                          TARGETS                           DURATION   NAME                                     MP                     TARGETS                         DURATION
                                                                                                                               RITUALS   Disciplines:   K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism