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Kuzhuk Khal

Kuzhuk Khal is a Level 2 Human Fighter with a Lawful Good alignment and a military background. He has a strong focus on defense, utilizing plate armor and a shield, and possesses various combat abilities including Action Surge and Second Wind. His backstory involves a traumatic experience in battle that drives his quest for redemption against a tyrannical leader.

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0% found this document useful (0 votes)
8 views4 pages

Kuzhuk Khal

Kuzhuk Khal is a Level 2 Human Fighter with a Lawful Good alignment and a military background. He has a strong focus on defense, utilizing plate armor and a shield, and possesses various combat abilities including Action Surge and Second Wind. His backstory involves a traumatic experience in battle that drives his quest for redemption against a tyrannical leader.

Uploaded by

olibobbananas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Level 2 Human Fighter 300

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Kuzhuk Khal
Soldier Lawful Good LUKAS
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Shield Master. If you take the Attack action on your


STRENGTH Plate 21 turn, you can use a bonus action to try to shove a
creature within 5 feet of you with your shield.If you
PROFICIENCY BONUS +2
18
SHIELD
AC aren’t incapacitated, you can add your shield’s AC
Shield bonus to any Dexterity saving throw you make
N
CIE C
Defense (Fighting Style) (1) against a spell or other harmful effect that targets
+6 Strength only you.If you are subjected to an effect that
Y
PROFI


+4 allows you to make a Dexterity saving throw to take
+1 Dexterity
only half damage, you can use your reaction to take
✘ +5 Constitution ARMOR CLASS no damage if you succeed on the saving throw,
DEXTERITY
+3 Intelligence
interposing your shield between yourself and the
MAXIMUM HIT DICE TEMPORARY source of the effect.
12 +2 Wisdom

+2 Charisma
25 2d10
Fighting Style.
CONDITIONAL
Defense. While you are wearing armor, you gain a
+1 bonus to AC.
+1
Second Wind (Bonus Action—1/Short Rest). You
CURRENT HIT POINTS regain 1d10+2 hp.
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS
Action Surge (1/Short Rest). On your turn, you can
17 N
CIE C

+1 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
take one additional action on top of your regular
action.
Y
PROFI

RT

EXPE

+2 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+3 +3 Arcana (Int)
✘ +6 Athletics (Str)
INTELLIGENCE +2 Deception (Cha)

16 ✘
+3 History (Int)

+4 Insight (Wis)
✘ +4 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+3 ✘ +5 Investigation (Int)

+2 Medicine (Wis)
WISDOM +3 Nature (Int)

15 ✘ +4 Perception (Wis)

+2 Performance (Cha)
+2 Persuasion (Cha)
+2 +3 Religion (Int)

+1 Sleight of Hand (Dex)


CHARISMA +1 Stealth (Dex)

15 +2 Survival (Wis)
SKILLS

+2 14 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longsword 5 ft +6 vs AC 1d8+4 slashing
Versatile
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Vehicles land, Playing card set

Languages. Common, Infernal

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 29 5'9" 70kg
GENDER AGE HEIGHT WEIGHT
Kuzhuk Khal Brown Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

The general of my warband in Lath ordered the destruction of my hometown in order to make space for a new shrine to
the "Glorious Leader". I failed to raise my concerns with the General in time and I watched in horror as my wife and
daughter were slaughtered by my own company. I decided to flee Lath, deserting the military and hoping to redeem
I can stare down a hell hound without flinching. myself one day by bringing down the "glorious Leader" who I blame for the deaths of my family.
I face problems head-on. A simple, direct solution is
the best path to success.

PERSONALITY TRAITS

Independence. When people follow orders blindly,


they embrace a kind of tyranny. (Chaotic)

IDEAL

Those who fight beside me are those worth dying


for.

BOND

I made a terrible mistake in battle cost many lives—


and I would do anything to keep that mistake secret.

FLAW BACKGROUND STORY

Military Rank
You have a military rank from your career as a
soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.

BACKGROUND FEATURE

A shard of obsidian that always feels warm to the


touch

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Plate] 1 65
[Shield] 1 6
[Longsword] 1 3
Dungeoneer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

84 lb / 270 lb 540 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Plate Shield Longsword
Armor Armor Weapons

Plate consists of shaped, interlocking metal plates to cover A shield is made from wood or metal and is carried in one
the entire body. A suit of plate includes gauntlets, heavy hand. Wielding a shield increases your Armor Class by 2.
leather boots, a visored helmet, and thick layers of padding You can benefit from only one shield at a time.
underneath the armor. Buckles and straps distribute the
weight over the body.

65 lb. Player’s Handbook 6 lb. Player’s Handbook 3 lb. Player’s Handbook

Dungeoneer’s Pack
Equipment Packs

Includes a backpack, a crowbar, a hammer, 10 pitons, 10


torches, a tinderbox, 10 days of rations, and a waterskin.
The pack also has 50 feet of hempen rope strapped to the
side of it.

10 lbs. Player’s Handbook

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