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Hexscape Harvest

The document outlines a strategy for a game involving three players, detailing their roles, tower placements, and specific actions to take during various waves. Key points include the necessity of placing a Harvester for mission progress, skipping certain waves for optimal timing, and using specific towers effectively. It also addresses common issues players may encounter during gameplay and provides solutions to improve performance.

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lepsyrz
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0% found this document useful (0 votes)
437 views8 pages

Hexscape Harvest

The document outlines a strategy for a game involving three players, detailing their roles, tower placements, and specific actions to take during various waves. Key points include the necessity of placing a Harvester for mission progress, skipping certain waves for optimal timing, and using specific towers effectively. It also addresses common issues players may encounter during gameplay and provides solutions to improve performance.

Uploaded by

lepsyrz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

CREATOR

ITS.ZAY_ (Doc owner/Strat owner)


Drakken (Strat Helper)
Thej6178 (Strat Helper)

Special thanks to
LittleBudahh :)
(I forgot what some steps of what my team did so ty to
little buddha for reminding me)
Everyone that is using this strat :) (the feedback was
amazing)

TESTERS
………..

Notes
● ALL players will progress the mission as long as there is 1 Harvester
placed before triumphing.
● Must be in Paradoxum Group for an extra 100$.
● Skip Wave 9 to have perfect timing on the hiddens & Skip Wave 19 &/
or Wave 20
● Use Airstrike on Big bosses
● P2 First Ace pilot Should be set to strongest at wave 12 & Can Stay at
strongest in the later wave if needed
● 1 by 1 means to place/delete/upgrade towers one at a time.

Players Towers

Player 1 Farm Electro DJ Booth Ranger Turret

Player 2 Farm Ace Pilot Freezer Ranger Harvester

Player 3 Farm Military Base Trapper Commander Turret

DPS That can Replace Turret can be: Brawler > Engineer > Gatling > G mini
> Accel > Turret

Strategy

Player 1 -
Waves Strategy Placement Map

● Switch DJ to Red Track on major Bosses (optional)


Notes
● Set Some Rangers to Strongest at Wave 50

● Place 8 lvl 2 Farms


○ Place 1 lvl 4 Electro
0 - 23
● Upgrade all farms → lvl 3
○ Place 3 lvl 4 Electros

● Place lvl 3 DJ, Set to Green Track


○ Get 4 Electroshocker→ lvl 3

● Place 7 lvl 2 Rangers


● Max DJ → Electro → Rangers → Turrets
24 - 50 ○ On Wave 50, Set DJ to Red Track
Player 2 -

Waves Strategy Placement Map

● Set Ace Pilot on Strongest for wave 11 - 12 only


○ Set Front Ace Pilots and Rangers to Strongest
Notes
○ Use the reverse ability to reduce enemies from leaking
● Can Upgrade 4 lvl 3 farms → Max lvl During The Grave Digger Wave before Upgrading Freezer (Optional)
● Place 1 lvl 2 Ace Pilot
○ Place 7 lvl 2 Farms (one by one)

0 - 23 ● Place 2 lvl 1 Freezers


○ Upgrade Ace Pilot → lvl 4
○ Get a Total of 8 lvl 3 Farms

● Place 7 lvl 4 or Max Ace Pilot, Set on Figure 8


Path
○ Get 4 Max Freezers, Set to Random

● Place 5 lvl 2 Rangers


24 - 50
● Place 2 lvl 2 Harvesters
● Max Rangers

Oops don't mind the turret placements

Player 3 -

Waves Strategy Placement Map

Notes ● Switch to Mines or Bear traps for Trapper Spam


● Set Front Trappers to strongest

● Place 4 lvl 1 Farms → Upgrade 1 Farm to lvl 2


○ Place 3 lvl 1 Back Trappers

0 - 23 ● Get a Total of 8 lvl 3 Farms


○ Place 2 lvl 2 Front Trappers (set to Landmine)
○ Place 2 lvl 3 Military Base

● Upgrade 2 lvl 3 Military Bases → Lvl 4

● Place 3 lvl 2 Commanders, and Chain

● Place 5 lvl 4 Military Base


24 - 50 ○ Upgrade all Commanders → Max lvl

● Place and Max all Turrets


○ Max Military Base
○ Spam Max Trapper

PROOF!
DM ITS.ZAY_ If you have a Faster Time
Common Issues ~
Waves Reasons

● P1 wasn’t able to get Electro to lvl 4 in


time
Wave 19 - 20 (Slow boss) ● Bad humvee timing
● Ace Pilot wasn’t able to hit the slow boss
as much as possible

Wave 25 (3 Shadow ● P2 wasn’t able to get ace to lvl 4 to give


bosses) electro and freezer hidden detection

Wave 25+ ● Die to super buff circuits

● Die to Bad Rng and supper buff circuits


Wave 25 - 50 ● You shouldn’t have any problem here
● Besides if the void doesn't get to half
health during the circle.

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