Spaghettini Scurridini
Italy
14 Order Dice 1099 pts
Platoon #1
Rifle Platoon
Required
Platoon Commander (1st or 2nd Lieutenant) Regular (50pts)
Composition: 1 Officer + 2 Soldiers
Weapon Range (") Shots Pen Special Rules
3 x Submachine gun (SMG) 12 2 - Assault
Options: Additional men x 2, Submachine gun (SMG) x 3
Special Rules: Assault
Paracadutisti (Paratroopers) Infantry Squad Veteran (148pts)
Composition: 1 NCO + 6 Soldiers
Weapon Range (") Shots Pen Special Rules
2 x Rifle 24 1 - -
5 x Submachine gun (SMG) 12 2 - Assault
2 x Panzerfaust 12 1 6 One Shot, Shaped Charge
Options: Additional men x 2, Panzerfaust x 2, NCO: Submachine gun (SMG), Squad: Submachine gun (SMG) x 4
Special Rules: Assault, One Shot, Shaped Charge, Stubborn
Paracadutisti (Paratroopers) Infantry Squad Veteran (148pts)
Composition: 1 NCO + 6 Soldiers
Weapon Range (") Shots Pen Special Rules
2 x Rifle 24 1 - -
5 x Submachine gun (SMG) 12 2 - Assault
2 x Panzerfaust 12 1 6 One Shot, Shaped Charge
Options: Squad: Submachine gun (SMG) x 4, NCO: Submachine gun (SMG), Additional men x 2, Panzerfaust x 2
Special Rules: Assault, One Shot, Shaped Charge, Stubborn
Optional
Infantry Section Regular (65pts)
Composition: 1 NCO + 4 Soldiers
Weapon Range (") Shots Pen Special Rules
4 x Rifle 24 1 - -
1 x Light machine gun (LMG) 36 4 - Team Weapon
Options: Light machine gun (LMG)
Special Rules: Team Weapon
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Anti-Tank Team Regular (25pts)
Composition: 2 Soldiers
Weapon Range (") Shots Pen Special Rules
1 x Anti-tank rifle 48 1 2 Team Weapon
Special Rules: Team Weapon
Light Mortar Team Regular (30pts)
Composition: 2 Soldiers
Weapon Range (") Shots Pen Special Rules
1 x Light mortar 12-36 1 - Team Weapon, Indirect Fire,
HE 1"
Special Rules: HE 1", Indirect Fire, Team Weapon
Light Mortar Team Regular (30pts)
Composition: 2 Soldiers
Weapon Range (") Shots Pen Special Rules
1 x Light mortar 12-36 1 - Team Weapon, Indirect Fire,
HE 1"
Special Rules: HE 1", Indirect Fire, Team Weapon
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Platoon #2
Recce Infantry Platoon
Required
Platoon Commander (1st or 2nd Lieutenant) Regular (50pts)
Composition: 1 Officer + 2 Soldiers
Weapon Range (") Shots Pen Special Rules
3 x Submachine gun (SMG) 12 2 - Assault
Options: Submachine gun (SMG) x 3, Additional men x 2
Special Rules: Assault
Infantry Section Regular (65pts)
Composition: 1 NCO + 4 Soldiers
Weapon Range (") Shots Pen Special Rules
4 x Rifle 24 1 - -
1 x Light machine gun (LMG) 36 4 - Team Weapon
Options: Light machine gun (LMG)
Special Rules: Team Weapon
Optional
Anti-Tank Team Regular (25pts)
Composition: 2 Soldiers
Weapon Range (") Shots Pen Special Rules
1 x Anti-tank rifle 48 1 2 Team Weapon
Special Rules: Team Weapon
Fiat 665NM Protetto Regular (85pts)
Damage Value: Armoured car/carrier (7+) Transport: 20
Tow: Medium AT gun, Light AT gun, Light howitzer, Light anti-aircraft gun
Weapon Range (") Shots Pen Special Rules
1 x Hull-mounted, forward-facing medium 36 3 - -
machine gun (MMG)
Options: Fiat 665NM Protetto
Special Rules: Recce
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Autoprotetto S37 Regular (68pts)
Damage Value: Armoured car/carrier (7+) Transport: 8
Tow: Medium AT gun, Light AT gun, Light howitzer, Light anti-aircraft gun
Weapon Range (") Shots Pen Special Rules
1 x Pintle-mounted, forward-facing 36 3 - Flak
medium machine gun (MMG)
Options: Pintle-mounted, forward-facing medium machine gun (MMG)
Special Rules: Flak, Open-Topped, Recce
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Platoon #3
Armoured Platoon
Required
M11/39 Medium Tank Regular (160pts)
Damage Value: Light tank (8+)
Weapon Range (") Shots Pen Special Rules
1 x Turret-mounted light AT gun 48 1 4 HE 1"
2 x Coaxial medium machine gun (MMG) 36 3 - -
2 x Hull-mounted medium machine gun 36 3 - -
(MMG)
Options: Command Vehicle, M15/42 Medium Tank
Special Rules: Command Vehicle, HE 1"
M11/39 Medium Tank Regular (150pts)
Damage Value: Light tank (8+)
Weapon Range (") Shots Pen Special Rules
1 x Turret-mounted light AT gun 48 1 4 HE 1"
2 x Coaxial medium machine gun (MMG) 36 3 - -
2 x Hull-mounted medium machine gun 36 3 - -
(MMG)
Options: M15/42 Medium Tank
Special Rules: HE 1"
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Name Page Description
Assault p96 This weapon suffers no penalty ‘to hit’ when moving and shooting. In addition, infantry
models armed with an assault weapon count as Tough Fighters.
Command p149 Command Vehicles direct squadrons of vehicles into battle.
Vehicle
Flak p117 Units with Flak automatically fire at attacking aircraft if it lies within their range and firing
arc.
HE n" p97 This weapon fires an explosive shot n" in diameter.
Indirect Fire p101 The 'Indirect Fire' special rule refers to weapons that shoot HE shells 'indirectly', lobbing a
shot high in the air to land on top of a target.
One Shot p102 Weapons with the 'One Shot' special rule are disposable and can be fired only once per
game.
Open- p149 Open-topped armoured vehicles are pinned by hits from small arms in the same way as
Topped soft-skins and infantry. If assaulted by infantry, open-topped armoured vehicles are
destroyed automatically if the vehicle is damaged. Hits againts the top armour add an
additional +1 to damage result rolls.
Recce p150 Vehicles with the 'Recce' special rule are super-alert to the enemy presence and prepared
to avoid trouble.
Shaped p103 Weaons with the 'Shaped Charges' special rule never suffer the -1 penetration modifier for
Charge firing at long range, nor the +1 Pen for point-blank range.
Stubborn p122 If forced to take a morale check, they ignore negative morale modifiers from pin markers.
Remember that order tests are not morale checks, and are therefore modified as normal.
Team p103 The 'Team Weapon' special rule indicates that this weapon requires two or more men to
Weapon shoot at full effect.
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