German Heer Grenadiers
15 Order Dice                                                                                1249 pts
Platoon #1
Rifle Platoon
                                            Required
Platoon Commander (Leutnant, Oberleutnant) (Officer)                                Regular (50pts)
Composition: 1 Officer + 2 Soldiers
Weapon                                 Range (") Shots        Pen        Special Rules
3 x Submachine gun (SMG)                  12           2            -    Assault
Options: Additional men x 2, Submachine gun (SMG) x 3
Special Rules: Assault
Heer Grenadier Squad                                                               Regular (158pts)
Composition: 1 NCO + 7 Soldiers
Weapon                                 Range (") Shots        Pen        Special Rules
8 x Assault rifle                         18           2            -    Assault
2 x Panzerfaust                           12           1            6    One Shot, Shaped
                                                                         Charge
Options: Additional men x 3, NCO: Assault rifle, Squad: Assault rifle x 7, Panzerfaust x 2
Special Rules: Assault, One Shot, Shaped Charge
Heer Grenadier Squad                                                                Regular (99pts)
Composition: 1 NCO + 5 Soldiers
Weapon                                 Range (") Shots        Pen        Special Rules
1 x Rifle                                 24           1            -    -
4 x Assault rifle                         18           2            -    Assault
1 x German light machine gun              36           5            -    Team Weapon, Hitler's
(LMG)                                                                    Buzz Saw
Options: Additional men, NCO: Assault rifle, Squad: Assault rifle x 3, German light machine gun
         (LMG)
Special Rules: Assault, Team Weapon, Hitler's Buzz Saw
                                            Optional
Heer Grenadier Squad                                                             Veteran (95pts)
Composition: 1 NCO + 4 Soldiers
Weapon                               Range (") Shots       Pen        Special Rules
3 x Rifle                                24           1          -    -
2 x German light machine gun             36           5          -    Team Weapon, Hitler's
(LMG)                                                                 Buzz Saw
Options: German light machine gun (LMG) x 2
Special Rules: Team Weapon, Hitler's Buzz Saw
Heer Grenadier Squad                                                            Veteran (102pts)
Composition: 1 NCO + 5 Soldiers
Weapon                               Range (") Shots       Pen        Special Rules
6 x Submachine gun (SMG)                 12           2          -    Assault
Options: Additional men, NCO: Submachine gun (SMG), Squad: Submachine gun (SMG) x 5
Special Rules: Assault
Anti-Tank Team                                                                   Regular (80pts)
Composition: 2 Soldiers
Weapon                               Range (") Shots       Pen        Special Rules
1 x Panzerschreck                        24           1          6    Team Weapon, Shaped
                                                                      Charge
Options: Panzerschreck
Special Rules: Team Weapon, Shaped Charge
Sdkfz 251/1 Hanomag                                                              Regular (62pts)
Damage Value: Armoured car/carrier (7+)                                           Transport: 12
Tow: Heavy AT gun, Medium AT gun, Light AT gun, Light howitzer, Medium howitzer, Light anti-
     aircraft gun, Heavy anti-aircraft gun
Weapon                               Range (") Shots       Pen        Special Rules
1 x Pintle-mounted german                36           4          -    Hitler's Buzz Saw, Flak
medium machine gun (MMG)
covering the front arc
Special Rules: Open-Topped, Hitler's Buzz Saw, Flak
Sdkfz 251/10 (Sdkfz 251/1 Hanomag)                                              Regular (103pts)
Damage Value: Armoured car/carrier (7+)                                            Transport: 8
Tow: Heavy AT gun, Medium AT gun, Light AT gun, Light howitzer, Medium howitzer, Light anti-
     aircraft gun, Heavy anti-aircraft gun
Weapon                               Range (") Shots       Pen        Special Rules
1 x Forward-facing light AT gun          48           1          4    HE 1"
Options: Sdkfz 251/10
Special Rules: Open-Topped, Command Vehicle, HE 1"
Platoon #2
Heavy Weapons Platoon
                                           Required
Platoon Commander (Leutnant, Oberleutnant) (Officer)                             Regular (30pts)
Composition: 1 Officer
Weapon                                Range (") Shots        Pen       Special Rules
1 x Submachine gun (SMG)                  12         2             -   Assault
Options: Submachine gun (SMG)
Special Rules: Assault
Medium Machine Gun Team (Machine Gun Team)                                       Regular (50pts)
Composition: 3 Soldiers
Weapon                                Range (") Shots        Pen       Special Rules
1 x German medium machine gun             36         7             -   Team Weapon, Hitler's
(MMG)                                                                  Buzz Saw, Fixed
Special Rules: Team Weapon, Fixed, Hitler's Buzz Saw
Medium Machine Gun Team (Machine Gun Team)                                       Regular (50pts)
Composition: 3 Soldiers
Weapon                                Range (") Shots        Pen       Special Rules
1 x German medium machine gun             36         7             -   Team Weapon, Hitler's
(MMG)                                                                  Buzz Saw, Fixed
Special Rules: Team Weapon, Fixed, Hitler's Buzz Saw
                                           Optional
Medium Mortar (Mortar Team)                                                      Regular (55pts)
Composition: 3 Soldiers + 1 Spotter
Weapon                                Range (") Shots        Pen       Special Rules
1 x Medium mortar                       12-60        1             -   Team Weapon, Fixed,
                                                                       Indirect Fire, HE 2"
Options: Medium mortar, Add Spotter
Special Rules: Spotter, Team Weapon, Fixed, Indirect Fire, HE 2"
Medium Mortar (Mortar Team)                                                      Regular (45pts)
Composition: 3 Soldiers
Weapon                                Range (") Shots        Pen           Special Rules
1 x Medium mortar                       12-60         1            -       Team Weapon, Fixed,
                                                                           Indirect Fire, HE 2"
Options: Medium mortar
Special Rules: Team Weapon, Fixed, Indirect Fire, HE 2"
Platoon #3
Armoured Platoon
                                           Required
Marder I (Marder)                                                                   Regular (115pts)
Damage Value: Armoured car/carrier (7+)
Weapon                                Range (") Shots        Pen           Special Rules
1 x Forward-facing medium AT gun          60          1            5       HE 1"
Options: Command Vehicle
Special Rules: Open-Topped, Command Vehicle, HE 1"
Sdkfz 234/2 Puma (Heavy Armoured Cars)                                              Regular (155pts)
Damage Value: Armoured car/carrier (7+)
Weapon                                Range (") Shots        Pen           Special Rules
1 x Coaxial german medium                 36          4            -       Hitler's Buzz Saw
machine gun (MMG)
1 x Turret-mounted medium AT gun          60          1            5       HE 1"
Options: Sdkfz 234/2 Puma
Special Rules: Recce (Dual Direction Steering), Hitler's Buzz Saw, HE 1"