Poison Claw
Poison Claw
                                                    #NAME?                                                                                     #
  #NAME?                                                                                    #NAME?       HP
### ###
               ###
                          〇###Dexterity
                          〇###Constitution                        CURRENT HIT POINTS                                                IDEALS
   16          ###        ◉###Intelligence                 Condition
 ###           ###        ◉###Wisdom
  CON          ###        〇###Charisma
   16                     〇###
                             Acrobatics
                                      (Dex)                                        SUC.     〇 〇 〇
                                                                  5d8
 ###     ###              〇###
                             Animal Handlin
                                         (Wis)                                     FAIL.    〇 〇 〇
   INT                    〇###
                             Arcana(Int)                      HIT DICE              DEATH SAVES                                     FLAWS
###                       〇###
                             Athletics(Str)
                          〇###
                             Deception
                                     (Cha)           #NAME?
                                                                          ######                              ###
                                                                                                              #NAME?
                                                                                                                         ALIGNMENT:
   11                     〇###
                             History(Int)           ###
 ###                      〇###
                             Insight
                                   (Wis)                   NAME                            ATK BONUS     DAMAGE/TYPE
                                                                                                         1d6+3[slashing]|***Martial Melee Weapon A
                                                                                                         Finesse, Light
  WIS                     〇###
                             Intimidatio(Cha)              Scimitar             ###           +6 ###
                                                                                                         1d8+3[magical bludgeoning]|***Melee Spel
###                       〇###
                             Investigati
                          ◉###
                             Medicine
                                    (Wis)
                                            (Int)          Shillelagh           ###
                                                                                ###
                                                                                              +6 ###
                                                                                               -   ###              -
   16                     〇###
                             Nature(Int)                                        ###            -   ###              -
 ###2                     〇###
                             Perception
                                      (Wis)                                     ###            -   ###              -
  CHA                     〇###
                             Performanc(Cha)
###                       〇###
                             Persuasion
                          〇###
                                     (Cha)
                             Religion(Int)
   11                     ◉###
                             Sleight of Hand
                                          (Dex)
######                    ◉###
                             Stealth(Dex)
  #NAME?                  ◉###
                             Survival
                                    (Wis)
                    ###
                                 #NAME?                                      ATTACKS & NOTES
                    ###
                                                               Common                              Leather
       13          PASSIVE WISDOM (PERCEPTION)
                                                              Undercommon                          Shield
###         ###                             ###                  Druidic
###                                   #NAME?###
       Armor Proficiencies: Light, Medium, Shield
      Weapon Proficiencies: Club, Dagger, Dart, Jav
      Vehicle Proficiencies:                                                  ###
       3 Tool Proficiencies: Disguise Kit, Thieves'
        Other Proficiencies:
             Other Speeds: -
                   PROFICIENCIES
                     #NAME?                                    LANGUAGES                       EQUIPPED ITEMS
###
                                                      ###
                                           ###           FEATURES & TRAITS
                                          Right click and 'Insert note' to add details on any box.
                                                       ###
                                                                                                                            #
                                                #NAME?             SPELLCASTING                      SPELL
                       Druid                                       Wisdom                        14
                                                                      ABILITY                    SAVE DC
                                                             ###                  ###   ###                   ###
                                                #NAME?                                                                      #
  #NAME?
                                      ◉ Shillelagh                 ### ◉ Shape Water                         ### ◉
                                      ◉ Poison Spray                      ◉                                         ◉
                CANTRIPS
                                      ◉ Chill Touch                       ◉                                         ◉
####NAME?                      ###
  ◉ Healing Word                ###   〇                            ###     〇                                        SLOTS
  ◉ Entangle
  ◉ Ice Knife
                                      〇
                                      〇
                                                                           〇
                                                                           〇
                                                                                                              ###    2
###
                                      〇                                    〇
                                      〇                                    〇
            3           2             ◉ Gentle Repose
                                      ◉ Healing Spirit
                                                                           〇
                                                                           〇
                                                                                                                    〇
                                                                                                                    〇
###
                ###            ###    ◉ Earthbind                          〇                                        〇
                                      ◉ Flaming Sphere                     〇                                        〇
   〇                             ### 〇                               ### 〇
   〇                                  〇                                    〇
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      〇                                      〇                  〇
#NAME?
                                                   ###
                                          #NAME?                       ###
                                                                                                       #
      25       34 ft.      31 lb.
      AGE      HEIGHT      WEIGHT     SIZE                                    ###
#NAME?
                      [251x335+]
                                                                    ALLIES & ORGANIZATIONS
                         [251x335+]
                 CHARACTER APPEARANCE
                         #NAME?
  ###                                                   ###
v2.1 sheet by I F Evans based on v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizar
                                   #NAME?
    Beware                            LEVEL                    Scavenger Ratfolk
PLAYER NAME
                  14,000
                                        5###
                                           ###                 d8
                  NEXT LEVEL
                                ###
                                  #NAME?
                                    #NAME?
            BACKGROUND: Urchin
                PERSONALITY TRAITS
                                                               Sleight of Hand, Stealth
###
###
                                                               ###
                       IDEALS
                       BONDS
                                                               Leather
Shield
###
                        FLAWS
              ALIGNMENT: Chaotic Evil              ###
#NAME?
                                                   ###
AGE/TYPE
 [slashing]|***Martial Melee Weapon Attack.***
 e, Light
                                                               Scimitar
     -
NOTES                      ###
Leather Leather
Shield Shield
        EQUIPPED ITEMS
                           ###
        Subclass Feats:
        Halo of Spores
        Symbiotic Entity
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
###
Common
Dwarvish
Elvish
Halfling
Draconic
Gnomish
Orc
Infernal
Celestial
Giant
Auran
Aquan
Primordial
Goblin
                           Abyssal
                                   Undercommon
Gith
Aarakocra
Quori
Sylvan
#NAME? Loxodon
                                   Minotaur
           SPELL
+6 ### Druid
###
        ATTACK BONUS
 ###             ###               ###
#NAME? ###
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SLOTS          MAX
 2      ###     4      ###
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                      #NAME?
                                      ###
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###
[188x188+] ###
Name
Dragon
Undead
Magic
Airship
#NAME? Artificer
Barbarian
Bard
RGANIZATIONS Cleric
Druid
                                      Fighter
                                                  Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Verbose
Iconic
Blank
###
###
CKSTORY ###
###
        #NAME?
                                            ◉                    ◉                           ◉
      ###                                   ◉             ### ◉                    ### ◉
         #NAME?      CANTRIPS        ###
                                            ◉                    ◉                           ◉
         〇                                  〇                    〇
         〇                                  〇                    〇
                                                                                       ### 1ST LEVEL
         〇                            ###   〇             ###    〇
      ###
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         ###      2ND LEVEL          ###
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      ###
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                                 ###                                  ###                             ### 5TH LEVEL
###
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      ###     6TH LEVEL       ###                                     ###                             ###
###                                    〇                                      〇                             〇
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###                                                                                                   ### 7TH LEVEL
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###
  ###         8TH LEVEL       ###
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###                                                                                                   ### 9TH LEVEL
      〇                                〇                                      〇
#NAME?
                 -             ###
                 -
ADDITIONAL ATTACKS
###
###
                              ###
                          ###
###
###
bludgeoning
piercing
VULNERABILITIES slashing
### acid
### cold
### fire
### force
### lightning
### poison
### psychic
### radiant
### thunder
### ###
                                ###
                     ###
                      # ITEM                             COST   WEIGHT   # ITEM
                          1 Common                       5 sp    3 lb.
                          1 Clan Insignia
                          1 Pet Rat
                          1 Wooden Shield               10 gp    6 lb.
                          1 Scimitar                    25 gp    3 lb.
                          1 Wooden Staff                 5 gp    4 lb.
                          1 Leather Armor               10 gp   10 lb.
                    ###
                          1 Explorer's Pack             10 gp   59 lb.
                          1 Staff of Flowers
                          1 Shiftweave
          10
                          1 Ancient's Tentacle                   0 lb.
                          1 Ancient's Eyeball                    0 lb.
                          1 Intellect Devourer Corpse            0 lb.
                                                                 0 lb.
                                                                 0 lb.
                                                                 0 lb.
  Coin 10.00 gp                                                  0 lb.
                                                                 0 lb.
      60.50 gp
                                                                 0 lb.
        WEALTH                                                   0 lb.
                                                                 0 lb.
      Max 150 lb.                                                0 lb.
                                                                 0 lb.
      85.20 lb.
                                                                 0 lb.
        WEIGHT                                                   0 lb.
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      INVENTORY & TREASURE
COST   WEIGHT   Cost WeigCost Weight
    ###
###
      Make a Copy
      To use the sheet at all, you need to first go to File > Make a copy... to make your own copy to edit.
      Don't move any of the cells around and never insert extra rows or columns.
      Formulas
      Most boxes automatically calculate, including modifiers, skill totals, PHB weapons and the equipment section. Check
      to see if there is a formula before filling out a field. If you have a bonus from another source that isn't accounted for,
      just add an extra +# in there along with other +'s at the end. Some things are now accountable for using the Info ta
      Notes
      Read ALL the notes I've added! And you can add your own. Right click and "Insert note" to add details for features, tr
      Spells
      Radio buttons are used to represent prepared spells You can hide spell level blocks by selecting/hiding their rows, co
      characters. Multiclassing isn't well supported in the spells section if you have different spellcasting abilities for each c
      by level will add up to the correct amount.
      Customization
      You can use the dropbown boxes to select alternate headers or color schemes. If you don't select a header, the head
      the header for the class you chose at 1st level. You can copy the blank headers and make your own as well. You can
      character's appearance and symbol, just paste the image's URL in Customization where noted. Appearance images
      symbol images should be 188x188+ pixels. Entering a faction name ("Harpers", "Order of the Gauntlet", etc) will ma
      Blank Space
       A lot of the blank space around the sheet is now used. To the right of the HP/AC/INIT section is a column for entering
       level. To the RIGHT of the skills and saves is where you can override the automatically calculated adv/dis. And more.
       Have Fun
       Send questions/comments/suggestions about the original sheet to dallanlester@gmail.com. (Don't bother him about
       isn't much for you to email him about at this point. Send any questions/comments/suggestions about the 2.x stuff to
       or find me on the Avrae Dev Server, @Derixyleth#0636. While you're here, if you want to check out other stuff I've m
       to it all at my websithttps://thecoppersanctum.github.io/thecoppersanctum/
       Companion/Mounts
       Below is a section that can no longer be copy/pasted over anything since PROFICIENCIES is used in the formulas.
       Coming Eventually
       The big plan is to create a Builder page to have things even more automated and also include better support for hom
       And time is money. If you want to see more updates to the gsheet sooner rather than later, considerhttps://ko-fi.com
to edit.
                          ###
OTES for a companion. NOTES has been changed to
he formulas used to determine attack bonuses.
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                                   #NAME?
a weapon/attack doesn't have a certain
               quality,
 put only a minus sign (-) in that cell.
                                     Apply
           Weapon Properties         Ability
                                     Mod?
                    -                  ◉
                    -                  ◉
                    -                  ◉
                    -                  ◉
                  Light                ◉
                  Light                〇
     Finesse, Light, Thrown (range
                 20/60)                ◉
     Finesse, Light, Thrown (range
                 20/60)                〇
              Two-Handed               ◉
      Light, Thrown (range 20/60)      ◉
      Light, Thrown (range 20/60)      〇
         Thrown (range 30/120)         ◉
      Light, Thrown (range 20/60)      ◉
      Light, Thrown (range 20/60)      〇
                    -                  ◉
                    -                  〇
             Versatile (1d8)           ◉
             Versatile (1d8)           ◉
             Versatile (1d8)           ◉
                  Light                ◉
                 Light                 〇
        Thrown (range 20/60),
            Versatile (1d8)            ◉
        Thrown (range 20/60),
            Versatile (1d8)            ◉
        Thrown (range 20/60),
            Versatile (1d8)            ◉
      Ammunition (range 80/320),
         Loading, Two-Handed           ◉
        Finesse, Thrown (range
                20/60)                 ◉
      Ammunition (range 80/320),
             Two-Handed                ◉
      Ammunition (range 30/120)        ◉
            Versatile (1d10)           ◉
            Versatile (1d10)           ◉
            Versatile (1d10)           〇
                    -                  ◉
                    -                  〇
       Heavy, Reach, Two-Handed        ◉
       Heavy, Reach, Two-Handed        ◉
         Heavy, Two-Handed                                  ◉
         Heavy, Two-Handed                                  ◉
 Heavy,
  Reach,Reach,
           SpecialTwo-Handed
                   - You have                               ◉
 disadvantage
 Heavy, Reach,when     you use
                  Two-Handed                                ◉
   a lance to attack a target
  within 5 feet of you. Also, a                             ◉
 lance requires two hands to
        Versatile
     wield        (1d10)
           when you   aren't                                ◉
            mounted.
        Versatile (1d10)                                    ◉
             Versatile (1d10)                               〇
         Heavy, Two-Handed                                  ◉
                           -                                ◉
                           -                                〇
  Heavy, Reach, Two-Handed                                  ◉
  Heavy, Reach, Two-Handed                                  ◉
                     Finesse                                ◉
                     Finesse                                〇
               Finesse, Light                               ◉
               Finesse, Light                               〇
               Finesse, Light                               ◉
          Finesse, Light                                    〇
      Thrown (range 20/60),
         Versatile (1d8)                                    ◉
      Thrown (range 20/60),
         Versatile (1d8)                                    ◉
                -                                           ◉
                           -                                〇
             Versatile (1d10)                               ◉
             Versatile (1d10)                               ◉
             Versatile (1d10)                               〇
               Finesse, Reach                               ◉
 Ammunition (range 25/100),
                      Loading                               ◉
 Ammunition (range 30/120),
        Giant's Light,Bane        (Requires
                            Loading                         ◉
           Ammunition
    Attunement).               You  (range
                                         must be
    100/400),
   Make wearing         Heavy,
                         a belt
               a Two-Handed
                   ranged             ofLoading,
                                  spell    giant
                                             attack
                                                            ◉
 ThrownAmmunition
    strength     (range
                      (any      (150/600),
                               5/15),
                                variety) OnSpecial
                                                aand
  against         the
              Versatile
          Heavy,
                          target.
                       Finesse   (1d10)
                         Two-Handed
                                                   hit,     ◉
 -the
    A Large
    gauntlets
           target
               **Luckorof smaller
                            ogre
                        takes       1d10
                              Blade**     creature
                                        power   forceto
hitattune   **Flame
       by again  net    is
                  todamage.
                       this  Tongue**
                             restrained
                               weapon.             until
                                                  The       〇
  You  You    Versatile
            can     use  a  +1      bonus
                                 (1d10)
                           a`!item
                                bonus             to
                                              action
itattunement
     isattack
   The   freed.
            spelland  See ends
                      creates
                            damage    if2you net`
                                           beams. take
                                              rolls   for
  tooff     **Flame
        speak        this    Tongue**
                             magic         sword's          〇
  You      can
         made    more
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                     withof details.
                              those
                                the
                               this        items.
                                        beams
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  You       canLight,
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                           aThrown
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  to     theyou
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                     While
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                                         sword to
                                                at this
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      flames
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                   and   erupt
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                                       Make it, the
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on     your
      command
Finesse,
     blade.      person,
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                                        causing(range
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  Strength
aseparate
     +1
      flamesbonus    score
                     attack
                    to   to
                         erupt   increases
                                   roll
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                                             throws. by     〇
     tobright
4 blade.  a maximum
                        20/60)
                    light
                        beam. in   afrom
                                   of   40-foot
                                         30.shed
                                                the
                                                When
                      **Luck**
                  These        flames
you radius
        Ifroll
                 and 20 dim
            thea sword     oninisanlight     for an
                                        attack       roll   ◉
       bright
  additional        light
                       40    feet. aon      yourthe
                                        40-foot
                                        While
     Onmade a hit, withthe   this
                               target weapon takes
    person,
    radius
   sword
     against
                 andyou
                is ablaze,
                     a
                            can
                          dim
                        giant,
                                     call
                                   light
                                    itthe     on
                                             for
                                         deals
                                             giant
                                                   its
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                                                    an      ◉
   luck   2d10
  additional(no      fire
                    action
                       40   damage.
                             feet.required)
                                        While   A theto
extra        2d6     fire    damage            to17 any
     must
  flammable
  reroll
   swordone     succeed
                ishits. object
                       attack
                     ablaze,      on    a
                                       hit
                                     roll,
                                    it      DC
                                             by
                                         deals     this
                                              ability
                                                    an      〇
 target
  Constitution
   spell2d6    it
              ignites       The
                           saving
                            ifdamage flames
                                it isn't  throw
                                              being last
                                                      or
   check,
extra            oruse saving
                     fire            throw     toyouany
  until     you
      dislike.worn  You  or acarried.
                          die.
                            must
                                 bonus
                                         use
                                              action
                                                 the        ◉
 target
 to Thespeak   it hits.     The flamesword
                    the command                     last
     second     hammer
                    roll.   This also      has
                                       property    5
  until
     again
  charges.
            you     use
                 orWhile
                      until a    bonus
                                you
                                attuned  drop action
                                                 toorit,    ◉
 can't
 to    speak be used
       Ammunition
           sheathe            again
                    the command
                            the (150/600),
                                    sword.until     the
                                                 word
     you
     again   can or   expend
                   next
                      until     you1 drop
                             dawn.        charge   or       ◉
  and makeHeavy,         Two-Handed
                       a ranged            weapon
           sheathe   **Wish**
                            the sword.
      attack
         The sword with the    hashammer,
                                        1d4-1
       hurlingWhile
charges.             it as if      it had it,
                               holding          theyou
  canthrownuse anpropertyaction towith      expend a
  normal
   1 charge      rangeand of   cast20the  feetwish and
a spell
     long fromrangeit.ofThis    60 feet.property If the
 can't attackbe usedhits, the again  hammer
                                          until the
  nextunleashes
             dawn. The     a thunderclap
                                   sword loses
Finesse   ◉
   -      ◉
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                                                                       #NAME?
                    #NAME?
                                                   ###   ARMOR & WEARABLES
   If you are adding items, be sure to follow                                                       If an item doesn't have a cert
        the format of the existing items.                              #NAME?                           put only a minus sign (-) in
                                                                                              ###
                                                                                                 Proficienc
                        Armor Maximum
  Armor/Wearable                                              Strength     Stealth   Enchantment      y       Skills
                        Class Dexterity          Category
      Name                                                    Required Dis/advantage    Bonus      Bonus     Bonus
                        Bonus Modifier
                                                                                                   Bonus
      Padded              1        -            Light Armor       -    Disadvantage       -           -         -
      Leather             1        -            Light Armor      -            -             -            -        -
  Studded Leather         2        -            Light Armor      -            -             -            -        -
        Hide              2        2       Medium Armor          -            -             -            -        -
     Chain Shirt          3        2       Medium Armor          -            -             -            -        -
     Scale Mail           4        2       Medium Armor          -      Disadvantage        -            -        -
    Breastplate           4        2       Medium Armor          -            -             -            -        -
     Half Plate           5        2       Medium Armor          -      Disadvantage        -            -        -
      Ring Mail           4        0        Heavy Armor          -      Disadvantage        -            -        -
     Chain Mail           6        0        Heavy Armor          13     Disadvantage        -            -        -
       Splint             7        0        Heavy Armor          15     Disadvantage        -            -        -
        Plate             8        0        Heavy Armor          15     Disadvantage        -            -        -
       Shield             2        -              Shield         -            -             -            -        -
  Common Clothes          0        -              Clothes        -            -             -            -        -
      Costume             0        -              Clothes        -            -             -            -        -
    Fine Clothes          0        -              Clothes        -            -             -            -        -
 Traveler's Clothes       0        -              Clothes        -            -             -            -        -
       Robes              0        -              Clothes        -            -             -            -        -
     Vestments            0        -              Clothes        -            -             -            -        -
      Plate +1            8        0        Heavy Armor          15     Disadvantage        1            -        -
     Shield +2            2        -              Shield         -            -             2            -        -
 Cloak of Protection      1        -       Wondrous Item         -            -             -            -        -
 Stone of Good Luck       -        -       Wondrous Item         -            -             -            -       1
 Brooch of Shielding      -        -       Wondrous Item         -            -             -            -        -
 Bracers of Defense       2        -       Wondrous Item         -            -             -            -        -
 Bracers of Archery       -        -       Wondrous Item         -            -             -            -        -
 Ioun Stone, Mastery      -        -       Wondrous Item         -            -             -           1         -
    Plate Armor of
     Vulnerability        8        0        Heavy Armor          15     Disadvantage        -            -        -
  Black(Piercing)
         Dragon Scale
                          4        2       Medium Armor          -      Disadvantage        1            -        -
          Mail
   Wand of the War
                          -        -              Wand           -            -             -            -        -
       Mage +1
    Rod of the Pact
                          -        -               Rod           -            -             -            -        -
      Keeper +1
   Rod of Alertness       -        -               Rod           -            -             -            -        -
   Gauntlets of Ogre
                          -        -       Wondrous Item         -            -             -            -        -
         Power
  Belt of Cloud Giant
                          -        -       Wondrous Item         -            -             -            -        -
        Strength
Robe of the Archmagi      5        -       Wondrous Item         -            -             -            -        -
Red Sneakers   -   -   Wondrous Item   -   -   -   -   -
                                                     #NAME?
               Saves                Additional
               Bonus                Properties
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                            -
                 -                             -
                              An Ioun stone is
                 -       named after           - Ioun, a
                       god of knowledge and
                 -      prophecy revered       -                   on
                          some worlds. Many
                 -        types of Ioun stone  -
                 -          exist, each        - has  type a
                                This rod                      a
                         distinct combination
                       flanged head and the
                 -        of    shape
                         Dragon scale          -
                                               and        color.
                                                        mail is
                         following             properties.
                       made  When     of youthe      use an of
                                                     scales
                 -            Alertness:       -      While
                         action
                          one kind      to tossof rod,   one of
                                                     dragon.
                         holding            the                 you
                 -      these
                         Sometimes    stones           into the
                                               - dragons
                          have advantage                         on
                          air, thetheir
                         collect            stone         orbits
                                                      cast-off
                        Wisdom              (Perception)
                 1             yourand
                           While
                         scales            head- gift
                                         wearing        at thisa
                           While
                          checks         wearing
                                           and        on them this
                                                             rolls
                         distance
                        to   armor,
                              humanoids.
                            brooch,           of
                                              you
                                               you  1d3 have   feet
                                                           Other
                                                         have
                 1                for initiative.
                                               - a benefit
                        and
                       resistance confers
                               times,
                           resistance           to
                                               hunters piercing
                                                    toholding
                                                          force
                        Spells:
                         While           While
                                       wearing             these
                 -         to
                         While   you.
                            carefully
                            damage,         Thereafter,
                                       wearing
                                      damage.    skin
                                                  and      these
                                                            and
                                                            you
                         the     rod,
                           bracers,         you you   can have  use
                             another
                          bracers,
                         Curse:
                       preserve
                            have          This
                                             thecreature
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                                         immunity       gainone
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                                                      hide       ofa
                                                                to  isa
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                       +2      bonus
                         cursed,
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                            damage  usedragon.
                                           aan to
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                                                     AC      if
                                                          that Inyou
                                                             the     to
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                                 longbow             garment
                                                      and   spells
                       are    grasp
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                          revealed
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                          magic             oronly
                                         case,
                                         missile  net
                                                    no      the
                                                            armor
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                                      made   detect  from
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                                       mail      no     shield.
                                                     spell
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                                                        highly    isit
                             and
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                          gain        good,
                                     ayou,+2       cloth
                                                  bonus         ofto
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                         cast
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                                         While    either
                                                    armor
                                                       wearing   byor
                 -      magic,
                         white,
                              damage     detect
                                        gray,        orpoison
                                                  rolls     black
                                                              on
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                       Attuning
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                                                                +1
                                                                youAC
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                          with      invisibility.
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                                     such   runes.
                                               are          The
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                                                 weapons.
                       24
                        bonus
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                         curses        tosuccessful
                                          you spelluntil  attackyou
                                                                 onDC
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                       this        robe's
                                 wand,             Aura:
                                                  color
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                       saving     24
                              rolls      Dexterity
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                          (Acrobatics)
                       remove
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                                                                    of
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                         addition,   warlock
                                   breathinwas   magic;
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                                                        ground,
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                                                         ignore
                 -      to
                         InAseize
                         removing
                         of    addition,
                               dragons,    and  the  stow
                                                     you
                                                     and  armor   the
                                                                can
                                                                you
                        whereupon
                       Your      white
                              half      cover
                                   Strength    robe the
                                                      when
                                                        scorerod's
                                                            was       is
                       fails stone,
                          regain
                           While
                           have   to forend
                                          oneending
                                         wearing
                                       resistance the
                                                    warlock    its
                                                            curse.
                                                              this
                                                                 to
                           head
                         made
                       making
                           19 while     sheds
                                          a    good,
                                              spell    bright
                                                you wear      gray
                                                          attack.
                 -     spell While
                           belt,    slot effect.
                                      your cursed
                                             as             you
                                                    an action
                       for
                       these    acid
                             light
                               neutral,  in
                                     gauntlets.a Strength
                                            damage.
                                                  60-foot
                                                  and        black
                                                               They
                       A   stone
                         have
                       while
                        score
                        Additionally,     has AC
                                     vulnerability
                                     holding
                                      changes          the
                                                      you   24,
                                                           to       10
                                                                    to
                                                                 rod.
                                                                 27.
                                                                 can
                 -       radius
                       have for no  evil.and   You
                                           effect  dim   can't
                                                          on  light
                                                                 you
                            You
                        focus  hit
                              The      points,
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                                     can't
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                                                   has
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                                                              no   as
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                            ifresistance additional
                                           to
                                your Strength    a    robe       60
                                                                  of
                 -          slashing
                         property
                         effect        on19     damage.
                                               again
                                               you            allis
                                                       to until
                       an  theaction
                            feet.
                         already       While
                                    archmagi  to  or  inif
                                                    magically your
                                                            that
                                                         higher
                       you       damage.
                                 finish        a   longIt   is
                        Strength
                         discern
                         bright
                       doesn't  without    the
                                        light,without
                                          correspond you rest.
                                                    distance
                                                   them.         the
                                                                and  to
                 -       considered
                            belt
                          and         isalignment.
                                           equal
                                    direction       to to bethe oran
                          any your  creature            that       is
                          object
                             greater      that      is    being
                        closest
                        friendly
                               You gain    to than
                                          black  youthese   the a
                                                        dragon
                                                           gain
                          worn
                            within     while
                                  belt's   30score. it orbits
                                                  miles          of
                         +1      bonus
                                benefits         to    AC and
                                                    while
                             you.   yourThis    head.
                                                   special
                           saving
                            wearing         throws
                                                the          and
                                                         robe:
                              Your        proficiency
                       - action
                          If you        can't
                                canaren't sensebe        the used
                                                       wearing
                        bonus
                          again        increases
                                        until      theany       by 1
                                                             next
                               location
                             armor,          your  of    base
                        while this        dawn. pale green
                         Armorinvisible  Class    hostile
                                                       is 15 +
                             prism orbits your
                         creature
                               your Dexterity that is also
                                          head.
                           in the         bright light.
                                      modifier.
      Your base walking
-    speed increases by
    20 feet. Gotta go fast.
                                                                           #NAME?
                      #NAME?
                                                      ###        RACE OPTIONS
   If you are adding races, be sure to follow                                                                    If a race doesn't have a certa
        the format of the existing races.                                  #NAME?                                  put only a minus sign (-) in
                                                                                                      ###
                                 Natura
                     Ability                       Bonus                                                             Bonus Weapon
                                    l                     Resistances, Immunities, and   Language     Natural
 Race Name           Score                Speed    HP per      Dwarven Resilience                                      and Armor
                                 Armor                            Vulnerabilities            s        Attack
                  Increases                        Level    You have advantage on                                     Proficiencies
                                                                                                                        Battleaxe,
                                  Class                        Dwarven   Resilience                                     Battleaxe,
                   con +2,                                   saving  throws  against     Common,                     Handaxe,   Light
  Hill Dwarf                        -      25        1      You  haveand
                                                                       advantage   on                    -           Handaxe,   Light
                    wis +1                                    poison,     you have       Dwarvish                       Hammer,
  Mountain         con +2,                                   saving throws
                                                           resistance        against
                                                                       against  poison   Common,                        Hammer,
                                                                                                                      Warhammer
                                   -       25        -                                                   -             Longsword,
    Dwarf            str +2                                   poison,damage.
                                                                      and you have       Dwarvish
                                                                                         Common,                      Warhammer,
                   dex +2,                                 resistance against   poison                                Shortsword,
                                                                                                                      Light  Armor,
   High Elf                        -       30        -                  -                 Elvish, 1      -             Longsword,
                     int +1                                         damage.                                             Shortbow,
                                                                                                                     Medium    Armor
                   dex +2,                                                                  extra
                                                                                         Common,                      Shortsword,
  Wood Elf                         -       35        -                  -                                -              Longbow
                    wis +1                                                                 Elvish                       Shortbow,
                                                                                                                         Rapier,
                   dex +2,                                                               Common,                        LongbowHand
    Drow                           -       30        -                 -                                 -          Shortsword,
                   cha +1                                       Stout Resilience           Elvish
  Lightfoot        dex +2,                                                               Common,                        Crossbow
                                   -       25        -                 -
                                                            You have advantage   on                      -                   -
   Halfling        cha   +1
                    str +1,                                                               Halfling
                   dex   +2,                                 saving throws against       Common,
Stout Halfling     dex             -       25        -                                                   -                  -
                   con +1,
                  choose +12:                                poison, and you have         Halfling
                   con   +1,
                    str +1,                                resistance against poison     Common,
   Human                           -       30        -                 -                                 -                  -
                 int
                   dex+1,  wis
                         +1,                                        damage.                1 extra
   Variant         +1,                                                                   Common,
                   con cha
                         +1,       -       30        -                 -                                 -                  -
   Human               +1                                     Damage Resistance            1 extra
    Black        intstr
                      +1,  wis
                         +2,     10+de                                                   Common,
                   +1,                     30        -    You have resistance to Acid                    -                  -
 Dragonborn        cha cha
                         +1        x                          Damage   Resistance         Draconic
     Blue           str+1+2,     10+de                              damage.              Common,
                                           30        -      You have resistance to                       -                  -
 Dragonborn        cha +1          x                          Damage                      Draconic
    Brass           str +2,      10+de                        LightningResistance
                                                                         damage.         Common,
                                           30        -    You have resistance to Fire                    -                  -
 Dragonborn        cha +1          x                          Damage   Resistance         Draconic
   Bronze           str +2,      10+de                              damage.              Common,
                                           30        -      You have resistance to                       -                  -
 Dragonborn        cha +1          x                          Damage                      Draconic
   Copper           str +2,      10+de                        LightningResistance
                                                                         damage.         Common,
                                           30        -    You have resistance to Acid                    -                  -
 Dragonborn        cha +1          x                          Damage   Resistance         Draconic
    Gold            str +2,      10+de                              damage.              Common,
                                           30        -    You have resistance to Fire                    -                  -
 Dragonborn        cha +1          x                          Damage   Resistance         Draconic
    Green           str +2,      10+de                              damage.              Common,
                                           30        -      You have resistance to                       -                  -
 Dragonborn        cha +1          x                          Damage                      Draconic
     Red            str +2,      10+de                          Poison Resistance
                                                                       damage.           Common,
                                           30        -    You have resistance to Fire                    -                  -
 Dragonborn        cha +1          x                          Damage   Resistance         Draconic
    Silver          str +2,      10+de                              damage.              Common,
                                           30        -    You have resistance to Cold                    -                  -
 Dragonborn        cha +1          x                          Damage   Resistance         Draconic
    White           str +2,      10+de                              damage.              Common,
                                           30        -    You have resistance to Cold                    -                  -
 Dragonborn        cha +1          x                                                      Draconic
                    int +2,                                         damage.              Common,
Forest Gnome       cha             -       25        -                 -                                 -                  -
                   dex +2,
                         +1                                                               Gnomish
                    int +2,2:
                  choose                                                                 Common,
Rock Gnome                         -       25        -                 -                                 -                  -
                   con   +1
                    str +1,                                                               Gnomish
                                                                                         Common,
   Half-Elf        dex +1,         -       30        -                 -                  Elvish, 1      -                  -
                   con   +1,
                    str +2,                                                                 extra
                                                                                         Common,
  Half-Orc       intcon
                      +1,+1wis     -       30        --                 -                                -                  -
                                                               Hellish Resistance            Orc
                    int+1
                        +1,                                                              Common,
   Tiefling                        -       30        -     You have resistance to Fire                   -                  -
                   cha +2                                     Celestial Resistance        Infernal
  Protector        cha +2,                                          damage.              Common,
                                   -       30        -       You have resistance to                      -                  -
  Aasimar           wis +1                                    Celestial Resistance        Celestial
  Scourge          cha +2,                                necrotic and radiant damage.   Common,
                                   -       30        -       You have resistance to                      -                  -
  Aasimar          con +1                                     Celestial Resistance        Celestial
    Fallen         cha +2,                                necrotic and radiant damage.   Common,
                                   -       30        -       You have resistance to                      -                  -
  Aasimar            str +1                                                               Celestial
                                                                                         Common,
                 wis +2, str                              necrotic and radiant damage.
   Firbolg                         -       30        -                  -                  Elvish,       -                  -
                       +1
                    str +2,                                                                 Giant
                                                                                         Common,
   Goliath                         -       30        -                 -                                 -                  -
                   con +1                                                                   Giant
                   dex +2,                                                               Common,
   Kenku                            -      30        -                 -                                  -                 -
                    wis +1                                                                 Auran
                   con +2,       13+de 30, Swim                                          Common,      Bite 1d6
  Lizardfolk                                         -                 -                                                    -
                    wis +1          x      30                                             Draconic    piercing
                   dex +2,             30, Climb                                         Common,      Claw 1d4
   Tabaxi                           -                -                  -                                                   -
                   cha +1                  20               Guardians of the Depths        1 extra    slashing
                 str +2, wis                                                             Common,      Claw 1d4
    Tortle                         17      30        -                  -
                                                          You have resistance  to cold                                      -
                    str+1+1,                                                               Aquan      slashing
                                       30, Swim           damage, and you ignore any     Common,
   Triton          con +1,          -                -                                                    -                 -
                                           30             of the drawbacks caused by     Primordial
                   cha   +1
                    str +2,                                                              Common,
  Bugbear                           -      30        -         a deep, underwater
                                                                        -                                -                  -
                   dex +1                                         environment.             Goblin
                     dex +2,                                                               Common,
    Goblin                          -      30        -                 -                                    -              -
                      con +1                                                                 Goblin
                     con +2,                                                               Common,
  Hobgoblin                         -      30        -                 -                                    -        Light Armor
                       int +1                                                                Goblin
                     dex +2,                                                               Common,
    Kobold                          -      30        -                 -                                    -              -
                        str+2,
                      str   -2                                                              Draconic
                                                                                           Common,
     Orc             con +1,        -      30        -                -
                                                              Poison Immunity                               -              -
                                                                                               Orc
                                                                                           Common,
   Yuan-Ti           chaint +2,
                            -2                           YouDwarven   Resilience
                                                             are immune    to poison
                                    -      30        -    You have  advantage    on         Abyssal,
                                                                                           Common,          -               -
                                                                                                                       Battleaxe,
  Pureblood            int +1                            damage   and  the poisoned
                     con +2,                               savingcondition.
                                                                  throws against            Draconic
                                                                                           Dwarvish,                Handaxe, Light
   Duergar                          -      25        -                                                      -
                       str +1                              poison, and you have            Undercom                     Hammer,
                     dex +2,                             resistance against  poison        Common,
                                                                                              mon                     Warhammer
    Eladrin                         -      30        -                -                                     -               -
                      cha +1                                      damage.                    Elvish
                                                                                           Common,                  Spear, Trident,
                     dex +2,            30, Swim
    Sea Elf                         -                -                -                      Aquan,         -       Light Crossbow,
                      con +1               30               Necrotic Resistance
                     dex +2,                                                                 Elvish
                                                                                           Common,                    LightNet
                                                                                                                            Armor,
 Shadar-Kai                         -      30        -    You have resistance to                            -               -
                      con +1                                                                 Elvish                 Medium Armor,
                    str +2, int                              necrotic damage.              Common,
  Githyanki                         -      30        -                -                                     -         Shortsword,
                         +1                                                                   Gith
                   wis +2, int                                                             Common,                    Longsword,
  Githzerai                         -      30        -                 -                   Common,          -               -
                                                                                                                      Greatsword
                         +1                                                                   Gith
                      int +2,                                                              Gnomish,
  Svirfneblin                       -      25        -                  -                                   -              -
                     dex +1                                    Hellish Resistance          Undercom
  Asmodeus           cha +2,                                                               Common,
                                                                                              mon
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
  Baalzebul          cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
   Dispater          cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling         dex +1                                    Hellish Resistance           Infernal
                     cha +2,                                        damage.                Common,
Fierna Tiefling                     -      30        -   You   have resistance to   Fire                    -              -
                      wis +1                                   Hellish Resistance           Infernal
    Glasya           cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling         dex +1                                    Hellish Resistance           Infernal
   Levistus          cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling          con +1                                   Hellish Resistance           Infernal
   Mammon            cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
Mephistophel         cha +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
  es Tiefling          int +1                                  Hellish Resistance           Infernal
                     cha +2,                                        damage.                Common,
Zariel Tiefling                     -      30        -   You   have resistance to   Fire                     -             -
                       str +1                                                               Infernal
                                                                                           Common,
                     dex +2,                                        damage.                             Talon 1d4
  Aarakocra                         -   25, Fly 50   -                  -                  Aarakocra,                      -
                      wis +1                                                                             slashing
                     con +2,                                                                 Auran
                                                                                           Common,
  Air Genasi                        -      30        -                 -                                     -             -
                     dex +1                                                                Primordial
                     con +2,                                                               Common,
Earth Genasi                        -      30        -                -                                     -              -
                       str +1                                 Fire Resistance              Primordial
                     con +2,                                                               Common,
 Fire Genasi                        -      30        -   You have resistance to fire                        -              -
                       int +1                                 Aciddamage.
                                                                   Resistance              Primordial
                     con +2,                                                               Common,
Water Genasi         cha            -      30        -   You have resistance to acid                        -              -
                      wis +2,
                            +1                                                             Primordial
  Ghostwise          dex +2,
                    choose     2:                                 damage.                  Common,
                     cha    +2,     -      25        -                -                                     -              -
    Halfling          wis+1,
                      str   +1                                                              Halfling
                                                                                           Common,
 High Half-Elf      choose     2:
                     dex
                     cha    +1,
                            +2,     -      30        -                 -                    Elvish, 1       -             -
                                                                                                                     Longsword,
   (Cantrip)
 High  Half-Elf       str +1,                                                              Common,
                     con
                    choose  +1,2:                                                             extra                  Shortsword,
   (Weapon           dex
                   int
                     cha +1,+1,
                              wis
                            +2,     -      30        -                 -                    Elvish, 1       -        Longsword,
Wood    Half-Elf      str  +1,                                                             Common,                    Shortbow,
   Training)         con +1
                    choose  +1,2:                                                             extra                  Shortsword,
   (Weapon           dex    +1,     -      30        -                 -                    Elvish, 1       -         Longbow
                   int
                     cha
                      str+1,  wis
                            +2,
                           +1,                                                             Common,                    Shortbow,
   Training)
Wood    Half-Elf     con +1
                    choose  +1,2:                                                             extra
                     dex    +1,     -      35        -                 -                    Elvish, 1       -         Longbow
                                                                                                                          -
(Fleet
Wood of    Foot)
        Half-Elf   int
                     cha
                      str+1,
                           +1,wis
                            +2,                                                            Common,
                     con +1
                    choose  +1,2:                                                             extra
 (Mask of the        dex
                   int
                     cha +1,+1,
                              wis
                            +2,     -      30        -                 -                    Elvish, 1       -              -
     Wild)            str
                     con   +1,
                            +1,                                                            Common,
                                                                                              extra
  Half-Drow          dex +1
                    choose  +1,2:   -      30        -                 -                    Elvish, 1       -              -
                   intstr+1,
                           +1,wis                                                          Common,
 Aquatic Half-       con +1 +1,         30, Swim                                              extra
                     dex
                   int   +1,+1,
                              wis   -                -                  -                   Elvish, 1       -              -
       Elf
    Devil's                                30                  Hellish Resistance
                     con
                     cha +1 +1,
                            +2,                                                               extra
                                                                                           Common,
    Tongue         intint+1,        -      30        -   You   have resistance to   Fire                    -              -
                           +1wis                               Hellish Resistance           Infernal
    Tiefling
    Hellfire         cha +1 +2,                                     damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
    Winged           cha +2,                                        damage.                Common,
                                    -   30, Fly 30   -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
                     dex +2,                                        damage.                Common,
 Feral Tiefling                     -      30        -   You   have resistance to   Fire                    -              -
 Feral Devil's         int +1                                  Hellish Resistance           Infernal
                     dex +2,                                        damage.                Common,
    Tongue                          -      30        -   You   have resistance to   Fire                    -              -
                       int +1                                  Hellish Resistance           Infernal
    Tiefling
 Feral Hellfire      dex +2,                                        damage.                Common,
                                    -      30        -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                  Hellish Resistance           Infernal
 Feral Winged        dex +2,                                        damage.                Common,
                                    -   30, Fly 30   -   You   have resistance to   Fire                    -              -
    Tiefling           int +1                                                               Infernal
                                                                    damage.
                  cha +2,
                 choose 1:
                   str +1,
                  dex +1,                                      Dwarven Resilience           Common,
 Changeling                       -        30        -                  -
                                                             You have advantage   on                       -       -
   Mark of        con +1,                                                                    2 extra
                  con
                int  +1,+2,
                          wis                                 saving throws against         Common,
  Warding                         -        25        -                                                     -       -
                    int +1
                  +1,   cha                                   poison, and you have          Dwarvish
    Dwarf
   Mark  of       dex +2,                                                                   Common,
                      +1+1        -        30        -      resistance against
                                                                        -      poison                      -       -
 Shadow
   Mark ofElf     cha                                               damage.                   Elvish
                   int +2,                                                                  Common,
   Scribing                       -        25        -                  -                                  -       -
   Mark  of       cha +1                                                                    Gnomish
   Gnome          dex +2,                                                                   Common,
   Healing        wis             -        25        -                   -                                 -       -
   Mark of         wis +2,
                        +1                                                                   Halfling
   Halfling       dex +2,
                 choose   1:                                                                Common,
 Hospitality                      -        25        -                   -                                 -       -
   Mark of        cha   +1
                   str +1,                                                                   Halfling
                                                                                            Common,
   Halfling
  Detection       dex +1,         -        30        -                   -                  Elvish, 1      -       -
   Half-Elf       con +2,
                        +1,                                                                 Common,
                                                                                              extra
Mark of Storm     cha
                   int +1,        -        30        -                   -                  Elvish, 1      -       -
   Half-Elf
   Mark  of       dex   +1
                  wis
                  cha +2,
                        +1                                                                    extra
                                                                                            Common,
Finding Half-     wis             -        30        -                   -                                 -       -
   Mark           con +2,
                        +1                                                                   Goblin
     Orc of       wis +2,1:
                 choose                                                                     Common,
   Finding         int +2,        -        30        -                   -                                 -       -
   Mark  of       con
                   str  +1
                        +1,                                                                  Goblin
   Human         choose   1:                                                                Common,
  Handling        dex
                  dex   +1,
                        +2,       -        30        -                   -                                 -       -
   Mark  of        str  +1,                                                                  1 extra
   Human          con +1,
                 choose   1:                                                                Common,
   Making         dex   +1,
                   int +1,        -        30        -                   -                                 -       -
   Mark  of        str  +1,                                                                  1 extra
   Human          con   +1,
                  cha +1,
                        +1                                                                  Common,
  Passage         con
                  wis +1,         -        35        -                   -                                 -       -
   Mark  of                                                                                  1 extra
   Human        int
                  con+1,
                  cha +2,
                        +1wis                                                               Common,
   Sentinel       +1,             -        30        -                 -                                   -       -
                   wis cha
                        +1                                     Mental Discipline             1 extra
                                                                                            Common,
   Human          wis+1 +2,
  Kalashtar                       -        30        -       You have resistance to          Quori, 1      -       -
                  cha +1
                   str +2,                                     psychic damage.                extra
                                                                                            Common,
Orc (Eberron)                     -        30        -                 -                                   -       -
                  con +1                                                                       Orc
 Beasthide        con +2,
                                  -        30        -                   -                  Common          -      -
   Shifter          str +1
 Longtooth         str +2,                                                                              Bite 1d6
                                  -        30        -        Constructed - Resilience      Common                 -
   Shifter        dex +1                                                                                piercing
 Swiftstride      dex +2,                                    • You have advantage on
                  con             -        35        -     saving throws- against being     Common          -      -
   Shifter        cha +2,
                        +1
  Wildhunt        wis +2,1:
                 choose                                       poisoned, and
                                  -        30        -                    - you have   Common          -           -
   Shifter        dex   +1
                   str +1,                                resistance to poison damage.
                                10+de                                                  Common,
 Warforged        dex +1,                  30        -        • You don’t need to eat,                 -           -
                                 x+1                                                     1 extra
                int +1,
                str  +2, wis
                          wis                                    drink, or breathe.    Common, Hooves 1d4
  Centaur         +1,   cha       -        40        -    • You are immune-   to disease.                          -
                      +1                                                                 Sylvan   bludgeoning
                  con +1+2,     12+co                       • You don’t need           Common,
                                                                               to sleep,
  Loxodon         con                      30        -                    -                            -           -
                   wis +2,
                        +1        n                         and magic can’t put you to  Loxodon
                   str +2,1:
                 choose                                                sleep.          Common,     Horns 1d6
  Minotaur        con   +2,       -        30        -                    -            Common,                     -
                  con   +1
                   str +1,                                                              Minotaur bludgeoning
                 choose   1:                                                             1 extra
Simic Hybrid      dex
                  con   +1,
                        +2,       -         30       -                   -             Common,         -           -
Simic Hybrid       str  +1,                                                            (Elvish or
                int  +1,
                 choose   wis
                          1:            30, Climb                                        1 extra
   (Nimble        dex   +1,       -                  -                   -             Vedalken)
                                                                                       Common,         -           -
Simic  Hybrid     +1,
                  con
                   str  cha
                        +2,
                        +1,                 30                                         (Elvish or
  Climber)      int  +1,
                      +1
                 choose   wis
                          1:            30, Swim                                         1 extra
(Underwater
Simic  Hybrid     dex   +1,       -                  -                   -             Vedalken)
                                                                                       Common,         -           -
                  +1,
                  con
                   str  cha
                        +2,
                        +1,     10+de       30                                         (Elvish or
Adaptation)
   (Nimble      int  +1,
                      +1
                 choose   wis
                          1:            30, Climb                                        1 extra
Simic  Hybrid     dex   +1,     x+1No                -                   -             Vedalken)
                                                                                       Common,         -           -
   Climber        +1,
                  con
                   str  cha
                        +2,
                        +1,     10+de       30                                         (Elvish or
(Underwater     int  +1,
                      +1
                 choose   wis
                          1:    Heavy   30, Swim                                         1 extra
 Carapace)        dex   +1,     x+1No                -                   -             Vedalken)
                                                                                       Common,         -           -
 Adaptation       +1,
                  con
                   str  cha
                        +2,
                        +1,                 30                                         (Elvish or
Simic  Hybrid   int  +1,
                      +1
                 choose   wis
                          1:    Heavy                                                    1 extra
 Carapace)        dex   +1,       -         30       -                   -             Vedalken)
                                                                                       Common,         -           -
 (Acid Spit)      +1, +1,
                        cha                                                            (Elvish or
Simic Hybrid    intstr
                     +1,
                      +1  wis   10+de
                                                                                         1 extra
                  dex   +1,     x+1No    30          -                   -             Vedalken)       -           -
 (Carapace)       +1, cha                                                              (Elvish or
                                                                                       Common,
                int  +1,
                      +1 wis
                int +2,   wis   Heavy
  Vedalken                        -      30          -                   -             Vedalken)
                                                                                       Vedalken,       -           -
                  +1, +1cha
                   str+1+2,     12+de 30, Swim                                           1 extra
                                                                                       Common,
  Locathah                                           -                   -                             -           -
                  dex +1          x      30                                              Aquan
                  cha +2,                                                              Common,
  Verdan                          -      30          -                   -                             -           -
                  con +1                                                                 Goblin
  Abyssal         cha +2,                                         Carrion  Eater       Common,
                                  -        30       0.5                  -                             -           -
  Tiefling        con +1                                     You have advantage on      Abyssal
                                                                                       Common,
 Scavenger        dex +2,
                                  -        25        -    saving throws against poison Undercom        -           -
  Ratfolk         con +1
                                                           and disease, and you have       mon
                                                          resistance to poison damage.
                                         #NAME?