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Poison Claw

The document is a character sheet for a Druid named Ratnash Poisonclaw, a Scavenger Ratfolk with a chaotic evil alignment. It includes various attributes such as hit points, abilities, spells, and equipment, along with details about proficiencies and background traits. The character is level 5 and has a total experience of 6,666.

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applezboy
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
29 views62 pages

Poison Claw

The document is a character sheet for a Druid named Ratnash Poisonclaw, a Scavenger Ratfolk with a chaotic evil alignment. It includes various attributes such as hit points, abilities, spells, and equipment, along with details about proficiencies and background traits. The character is level 5 and has a total experience of 6,666.

Uploaded by

applezboy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 62

#

#NAME? Spore Druid 5 Beware


CLASS(ES) & LEVEL(S) PLAYER NAME
Ratnash Poisonclaw Scavenger Ratfolk 6,666
RACE EXPERIENCE

#NAME? #
#NAME? #NAME? HP

### ### BACKGROUND:


INSPIRATION
STR ###

### 16 ### ###


PROFICIENC AC INIT SPEED
+3 Y BONUS
10 ### ###### ###### PERSONALITY TRAI
FALSE

### Hit Point Max 43


DEX 〇###Strength
35
###

### ###

###
〇###Dexterity
〇###Constitution CURRENT HIT POINTS IDEALS
16 ### ◉###Intelligence Condition
### ### ◉###Wisdom
CON ### 〇###Charisma

### ### SAVING THROWS TEMPORARY HIT POINTS BONDS

16 〇###
Acrobatics
(Dex) SUC. 〇 〇 〇
5d8
### ### 〇###
Animal Handlin
(Wis) FAIL. 〇 〇 〇
INT 〇###
Arcana(Int) HIT DICE DEATH SAVES FLAWS

### 〇###
Athletics(Str)

〇###
Deception
(Cha) #NAME?
###### ###
#NAME?
ALIGNMENT:

11 〇###
History(Int) ###
### 〇###
Insight
(Wis) NAME ATK BONUS DAMAGE/TYPE
1d6+3[slashing]|***Martial Melee Weapon A
Finesse, Light
WIS 〇###
Intimidatio(Cha) Scimitar ### +6 ###
1d8+3[magical bludgeoning]|***Melee Spel

### 〇###
Investigati

◉###
Medicine
(Wis)
(Int) Shillelagh ###
###
+6 ###
- ### -

16 〇###
Nature(Int) ### - ### -

###2 〇###
Perception
(Wis) ### - ### -

CHA 〇###
Performanc(Cha)

### 〇###
Persuasion

〇###
(Cha)
Religion(Int)

11 ◉###
Sleight of Hand
(Dex)

###### ◉###
Stealth(Dex)

#NAME? ◉###
Survival
(Wis)

###
#NAME? ATTACKS & NOTES
###
Common Leather
13 PASSIVE WISDOM (PERCEPTION)
Undercommon Shield
### ### ### Druidic
### #NAME?###
Armor Proficiencies: Light, Medium, Shield
Weapon Proficiencies: Club, Dagger, Dart, Jav
Vehicle Proficiencies: ###
3 Tool Proficiencies: Disguise Kit, Thieves'
Other Proficiencies:
Other Speeds: -

PROFICIENCIES
#NAME? LANGUAGES EQUIPPED ITEMS

Race/Background Feats & Features: Class Feats: Subclass Feats:


City Secrets Wild Shape Halo of Spores
Craven Wild Companion Symbiotic Entity
Darkvision
Scurry Around
Carrion Eater

###

###
### FEATURES & TRAITS
Right click and 'Insert note' to add details on any box.

###
#
#NAME? SPELLCASTING SPELL

Druid Wisdom 14
ABILITY SAVE DC
### ### ### ###
#NAME? #
#NAME?
◉ Shillelagh ### ◉ Shape Water ### ◉
◉ Poison Spray ◉ ◉
CANTRIPS
◉ Chill Touch ◉ ◉
####NAME? ###
◉ Healing Word ### 〇 ### 〇 SLOTS

◉ Entangle
◉ Ice Knife




### 2
###
〇 〇
〇 〇

### MAX SLOTS ◉ Blindness/Deafness ### 〇 ### 〇

3 2 ◉ Gentle Repose
◉ Healing Spirit




###
### ### ◉ Earthbind 〇 〇
◉ Flaming Sphere 〇 〇

◉ Animate Dead ### 〇 ### 〇


◉ Gaseous Form 〇 〇
###
◉ Aura of Vitality 〇 〇
###
◉ Dispel Magic 〇 〇
〇 〇 〇

### 〇 ### 〇 ### 〇


〇 〇 〇
### 〇 〇 〇
### ### 〇 〇 〇

〇 ### 〇 ### 〇
〇 〇 〇
###
###
### ###

###
###
〇 〇 〇
〇 〇 〇

### 〇 ### 〇 ### 〇


〇 〇 〇
### 〇 〇 〇
### ### 〇 〇 〇

〇 ### 〇 ### 〇
〇 〇 〇
### ###
〇 〇 〇

### 〇 ### 〇 ### 〇


〇 〇 〇
###
〇 〇 〇
### ###
〇 ### 〇 ### 〇
〇 〇 〇
### ###
〇 〇 〇

#NAME?
###
#NAME? ###
#
25 34 ft. 31 lb.
AGE HEIGHT WEIGHT SIZE ###

GENDER EYES HAIR SKIN

#NAME?

### #NAME?### [188x188+]

[251x335+]
ALLIES & ORGANIZATIONS
[251x335+]

CHARACTER APPEARANCE
#NAME?
### ###

HEADER COLOR SCHEME

APPEARANCE URL SYMBOL URL

CUSTOMIZATION CHARACTER BACKSTORY

v2.1 sheet by I F Evans based on v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizar
#NAME?
Beware LEVEL Scavenger Ratfolk

PLAYER NAME

14,000
5###
### d8

NEXT LEVEL
###
#NAME?
#NAME?
BACKGROUND: Urchin

PERSONALITY TRAITS
Sleight of Hand, Stealth

###

###

###
IDEALS

BONDS
Leather

Shield

###

FLAWS
ALIGNMENT: Chaotic Evil ###
#NAME?
###
AGE/TYPE
[slashing]|***Martial Melee Weapon Attack.***
e, Light
Scimitar

[magical bludgeoning]|***Melee Spell Attack.***


Shillelagh

-
NOTES ###

Leather Leather

Shield Shield

EQUIPPED ITEMS
###

Subclass Feats:
Halo of Spores
Symbiotic Entity

Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

Light Armor, Medium Armor, Shields

###

Common

Dwarvish

Elvish

Halfling

Draconic

Gnomish

Orc

Infernal

Celestial

Giant

Auran

Aquan

Primordial

Goblin

Abyssal
Undercommon

Gith

Aarakocra

Quori

Sylvan

#NAME? Loxodon

Minotaur
SPELL

+6 ### Druid

###

ATTACK BONUS
### ### ###

#NAME? ###

###

###

### ###
###

###

###
SLOTS MAX

2 ### 4 ###
###
###
###

###

###

###

###
###
###

###

###

###

### 2 ###
###
###
###

###

###

###

###
###

###

###

### ###
###
### ###
###
###

###

###

###

### ###
###

###

###

###
### ### ###
###

###

###

###
###
###

###

###

###
### ### ###
###

###

###

### ###

###
#NAME?
###

### ###

###

###

###

###

[188x188+] ###

Name

Dragon

Undead

Magic

Airship

#NAME? Artificer

Barbarian

Bard

RGANIZATIONS Cleric

Druid

Fighter
Monk

Paladin

Ranger

Rogue

Sorcerer

Warlock

Wizard

Verbose

Iconic

Blank

###

###

CKSTORY ###

###

s.com/DnD. (TM & © 2014 Wizards of the Coast LLC.) ###


NAME ATK BONUS DAMAGE/TYPE NAME ATK BONUS

### - ### - ### - ###


### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### ### - ### - ### ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
### - ### - ### - ###
ADDITIONAL ATTACKS MORE ADDITIONAL ATTACKS

#NAME?
◉ ◉ ◉
### ◉ ### ◉ ### ◉
#NAME? CANTRIPS ###
◉ ◉ ◉

〇 〇 〇
〇 〇 〇
### 1ST LEVEL
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 2ND LEVEL ###
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
###3RD LEVEL
〇 ### 〇 ### 〇
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 4TH LEVEL ### ### ###
### 〇 〇 〇
### ### ### ###
###
〇 〇 〇

〇 〇 〇
〇 〇 〇
### ### ### 5TH LEVEL
###
〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 〇 〇
### 6TH LEVEL ### ### ###
### 〇 〇 〇
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
### ### 7TH LEVEL
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
###
### 8TH LEVEL ###
〇 〇 〇

〇 〇 〇
〇 ### 〇 ### 〇
### ### 9TH LEVEL
〇 〇 〇

#NAME?

CLASS LEVEL RESISTANCES IMMUNITIES

Druid ### 5 Poison ###


### ###
### ###
### ###
### ###
### ### ###### ###
### ###
### ###
### ###
### ###
Total Level### 5 ###
DAMAGE/TYPE

- ###
-

ADDITIONAL ATTACKS

###

1ST LEVEL ###


###

###

3RD LEVEL ###


###

###
###

5TH LEVEL ###


###

###

7TH LEVEL ### ###

###

9TH LEVEL ### ###

bludgeoning

piercing

VULNERABILITIES slashing

### acid

### cold

### fire

### force

### lightning

### ### necrotic

### poison

### psychic

### radiant

### thunder

### ###

###
###
# ITEM COST WEIGHT # ITEM
1 Common 5 sp 3 lb.
1 Clan Insignia
1 Pet Rat
1 Wooden Shield 10 gp 6 lb.
1 Scimitar 25 gp 3 lb.
1 Wooden Staff 5 gp 4 lb.
1 Leather Armor 10 gp 10 lb.
###
1 Explorer's Pack 10 gp 59 lb.
1 Staff of Flowers
1 Shiftweave
10
1 Ancient's Tentacle 0 lb.
1 Ancient's Eyeball 0 lb.
1 Intellect Devourer Corpse 0 lb.
0 lb.
0 lb.
0 lb.
Coin 10.00 gp 0 lb.
0 lb.
60.50 gp
0 lb.
WEALTH 0 lb.
0 lb.
Max 150 lb. 0 lb.
0 lb.
85.20 lb.
0 lb.
WEIGHT 0 lb.
### 0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
###
0 lb.
0 lb.
###

0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb. ###
INVENTORY & TREASURE
COST WEIGHT Cost WeigCost Weight

0 lb. 0.5 3 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 10 6 lb. 0 0 lb.

0 lb. 25 3 lb. 0 0 lb.

0 lb. 5 4 lb. 0 0 lb.

0 lb. 10 ### 0 0 lb.

0 lb. 10 ### 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.


0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

0 lb. 0 0 lb. 0 0 lb.

###
###
Make a Copy
To use the sheet at all, you need to first go to File > Make a copy... to make your own copy to edit.
Don't move any of the cells around and never insert extra rows or columns.

Formulas
Most boxes automatically calculate, including modifiers, skill totals, PHB weapons and the equipment section. Check
to see if there is a formula before filling out a field. If you have a bonus from another source that isn't accounted for,
just add an extra +# in there along with other +'s at the end. Some things are now accountable for using the Info ta

Radio Buttons / Blank Diamonds


The sheet includes some faux radio buttons. To "fill in" the buttons, enter any character you wish ('x', '1', etc) excep
Entering '0' into a radio button will clear it. The skill buttons additionally support 'e' for expertise, and double proficie
Half proficiency is accounted for automatically if you are a bard of appropriate level.

Notes
Read ALL the notes I've added! And you can add your own. Right click and "Insert note" to add details for features, tr

Equipment & Treasure


The sheet auto-calculates total weight and wealth (coin wealth separately) along with comparing total weight to your
When filling in value, you're free to use denomination symbols, like "cp" and "gp" after the value. Otherwise the she
(Ex: "2 cp", "1 sp", "500 pp", "100,000 gp") In contrast, weight is always lb. so just use plain numbers. (0.5 will be c
Never drag entries around, this ruins the formatting, only copy/paste and delete the previous. This goe

Spells
Radio buttons are used to represent prepared spells You can hide spell level blocks by selecting/hiding their rows, co
characters. Multiclassing isn't well supported in the spells section if you have different spellcasting abilities for each c
by level will add up to the correct amount.

Weapons, Equipable Items, Races, & Classes


The sheet automatically recognizes all PHB weapons and armor, along with most races and classes. To add your own
appropriate Info sheet (e.g. Gear Info for Armor) and fill in the details for your weapon/armor/item/race/class. It will t
appropriate dropdown menus in each section (classes aren't dropdown, just fill the Class and Levels cell in and spell

Customization
You can use the dropbown boxes to select alternate headers or color schemes. If you don't select a header, the head
the header for the class you chose at 1st level. You can copy the blank headers and make your own as well. You can
character's appearance and symbol, just paste the image's URL in Customization where noted. Appearance images
symbol images should be 188x188+ pixels. Entering a faction name ("Harpers", "Order of the Gauntlet", etc) will ma

Blank Space
A lot of the blank space around the sheet is now used. To the right of the HP/AC/INIT section is a column for entering
level. To the RIGHT of the skills and saves is where you can override the automatically calculated adv/dis. And more.

Have Fun
Send questions/comments/suggestions about the original sheet to dallanlester@gmail.com. (Don't bother him about
isn't much for you to email him about at this point. Send any questions/comments/suggestions about the 2.x stuff to
or find me on the Avrae Dev Server, @Derixyleth#0636. While you're here, if you want to check out other stuff I've m
to it all at my websithttps://thecoppersanctum.github.io/thecoppersanctum/

Companion/Mounts
Below is a section that can no longer be copy/pasted over anything since PROFICIENCIES is used in the formulas.

Coming Eventually
The big plan is to create a Builder page to have things even more automated and also include better support for hom
And time is money. If you want to see more updates to the gsheet sooner rather than later, considerhttps://ko-fi.com

FEATURES & INTSTRUCTIONS


###
### #NAME?### DON'T copy and paste this box over NOTES for a companion
NAME PROFICIENCIES, and is referenced by the formulas used to d
AC HP / Speed

STR DEX CON INT WIS CHA


( ) ( ) ( ) ( ) ( ) ( ) NOTE: Classes with spaces in their names will not work due
I might eventually figure out a workaround for this, but don'
I get space-name classes working, Blood Hunter will probabl
because there are several things the class does that are unl
COMPANION all that into the system simply isn't worth my time.
#NAME?
###

to edit.

equipment section. Check the formul


e that isn't accounted for, DON'T
table for using the Info tabs.

u wish ('x', '1', etc) except '0'.


ertise, and double proficiency bonus

add details for features, traits, and s

paring total weight to your carry capa


value. Otherwise the sheet will as
n numbers. (0.5 will be converted t
the previous. This goes for most

cting/hiding their rows, convenient f


casting abilities for each class, but

classes. To add your own homebrew


or/item/race/class. It will then be sel
nd Levels cell in and spell everything

select a header, the header will aut


your own as well. You can insert you
ted. Appearance images should be
the Gauntlet", etc) will make a bann
n is a column for entering your rolled
ulated adv/dis. And more. See the no

(Don't bother him about formulas th


ons about the 2.x stuff to ianfranc
heck out other stuff I've made for D&

used in the formulas.

de better support for homebrew. Th


https://ko-fi.com/derixyleth

###
OTES for a companion. NOTES has been changed to
he formulas used to determine attack bonuses.

mes will not work due to limitations of the system.


und for this, but don't hold your breath. Even once
d Hunter will probably still not fully be supported
ass does that are unlike anything else and working
rth my time.
#NAME?
#NAME?
If you are adding weapons/attacks, be sure to
### WEAPONS & ATTACKS If a weapon/attack doesn't hav
follow quality,
the format of the existing weapons. #NAME? ### put only a minus sign (-) in
Bonus Bonus Attack
Damage Damage Proficiency Range Monk Enchantment
Attack/Weapon Name Damage Damage Ability Weapon Properti
Die Type Category Classification Weapon Bonus
Die Type Override
Unarmed Strike 1 bludgeoning Unarmed Melee ◉ - - - - -
Two-Handed
Unarmed Strike
1 bludgeoning Unarmed Melee ◉ - - - - -
Natural Attack 0 - Natural Melee ◉ - - - - -
Improvised Improvise Melee or
Weapon
1d4 bludgeoning
d Ranged 〇 - - - - -
Club 1d4 bludgeoning Simple Melee ◉ - - - - Light
Offhand Club 1d4 bludgeoning Simple Melee ◉ - - - - Light
Melee or Finesse, Light, Thrown
Dagger 1d4 piercing Simple
Ranged ◉ - - - -
20/60)
Melee or Finesse, Light, Thrown
Offhand Dagger 1d4 piercing Simple
Ranged ◉ - - - -
20/60)
Greatclub 1d8 bludgeoning Simple Melee 〇 - - - - Two-Handed
Melee or
Handaxe 1d6 slashing Simple
Ranged ◉ - - - - Light, Thrown (range
Melee or
Offhand Handaxe 1d6 slashing Simple
Ranged ◉ - - - - Light, Thrown (range
Melee or
Javelin 1d6 piercing Simple
Ranged ◉ - - - - Thrown (range 30/1
Melee or
Light Hammer 1d4 bludgeoning Simple
Ranged ◉ - - - - Light, Thrown (range
Offhand Light Melee or
Hammer
1d4 bludgeoning Simple
Ranged ◉ - - - - Light, Thrown (range
Mace 1d6 bludgeoning Simple Melee ◉ - - - - -
Offhand Mace 1d6 bludgeoning Simple Melee ◉ - - - - -
Quarterstaff 1d6 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Two-Handed
Quarterstaff
1d8 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Quarterstaff
(Opposite End)
1d4 bludgeoning Simple Melee ◉ - - - - Versatile (1d8)
Sickle 1d4 slashing Simple Melee ◉ - - - cha Light
Offhand Sickle 1d4 slashing Simple Melee ◉ - - - - Light
Melee or Thrown (range 20/
Spear 1d6 piercing Simple
Ranged ◉ - - - -
Versatile (1d8)
Spear (Opposite Thrown (range 20/
End)
1d4 bludgeoning Simple Melee ◉ - - - -
Versatile (1d8)
Two-Handed Thrown (range 20/
Spear
1d8 piercing Simple Melee ◉ - - - -
Versatile (1d8)
Ammunition (range 80
Light Crossbow 1d8 piercing Simple Ranged 〇 - - - -
Loading, Two-Hand
Finesse, Thrown (ra
Dart 1d4 piercing Simple Ranged 〇 - - - -
20/60)
Ammunition (range 80
Shortbow 1d6 piercing Simple Ranged 〇 - - - -
Two-Handed
Sling 1d4 bludgeoning Simple Ranged 〇 - - - - Ammunition (range 3
Battleaxe 1d8 slashing Martial Melee 〇 - - - - Versatile (1d10
Two-Handed
Battleaxe
1d10 slashing Martial Melee 〇 - - - - Versatile (1d10
Offhand Battleaxe 1d8 slashing Martial Melee 〇 - - - - Versatile (1d10
Flail 1d8 bludgeoning Martial Melee 〇 - - - - -
Offhand Flail 1d8 bludgeoning Martial Melee 〇 - - - - -
Glaive 1d10 slashing Martial Melee 〇 - - - - Heavy, Reach, Two-H
Glaive (Opposite
End)
1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach, Two-H
Greataxe 1d12 slashing Martial Melee 〇 - - - - Heavy, Two-Hand
Greatsword 2d6 slashing Martial Melee 〇 - - - - Heavy, Two-Hand
Halberd 1d10 slashing Martial Melee 〇 - - - - Heavy,
Reach,Reach,
SpecialTwo-H
- You
Halberd (Opposite disadvantage
1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach,whenTwo-Hy
End) a lance to attack a t
Lance 1d12 piercing Martial Melee 〇 - - - - within 5 feet of you. A
lance requires two ha
Longsword 1d8 slashing Martial Melee 〇 - - - - Versatile
wield (1d10
when you ar
Two-Handed mounted.
Longsword
1d10 slashing Martial Melee 〇 - - - - Versatile (1d10
Offhand
Longsword
1d8 slashing Martial Melee 〇 - - - - Versatile (1d10
Maul 2d6 bludgeoning Martial Melee 〇 - - - - Heavy, Two-Hand
Morningstar 1d8 piercing Martial Melee 〇 - - - - -
Offhand
Morningstar
1d8 piercing Martial Melee 〇 - - - - -
Pike 1d10 piercing Martial Melee 〇 - - - - Heavy, Reach, Two-H
Pike (Opposite
End)
1d4 bludgeoning Martial Melee 〇 - - - - Heavy, Reach, Two-H
Rapier 1d8 piercing Martial Melee 〇 - - - - Finesse
Offhand Rapier 1d8 piercing Martial Melee 〇 - - - - Finesse
Scimitar 1d6 slashing Martial Melee 〇 - - - - Finesse, Light
Offhand Scimitar 1d6 slashing Martial Melee 〇 - - - - Finesse, Light
Shortsword 1d6 piercing Martial Melee ◉ - - - - Finesse, Light
Offhand
Shortsword
1d6 piercing Martial Melee ◉ - - - - Finesse, Light
Melee or Thrown (range 20/
Trident 1d6 piercing Martial
Ranged 〇 - - - -
Versatile (1d8)
Two-Handed Thrown (range 20/
Trident
1d8 piercing Martial Melee 〇 - - - -
Versatile (1d8)
War Pick 1d8 piercing Martial Melee 〇 - - - - -
Offhand War Pick 1d8 piercing Martial Melee 〇 - - - - -
Warhammer 1d8 bludgeoning Martial Melee 〇 - - - - Versatile (1d10
Two-Handed
Warhammer
1d10 bludgeoning Martial Melee 〇 - - - - Versatile (1d10
Offhand
Warhammer
1d8 bludgeoning Martial Melee 〇 - - - - Versatile (1d10
Whip 1d4 slashing Martial Melee 〇 - - - - Finesse, Reach
Ammunition (range 25
Blowgun 1 piercing Martial Ranged 〇 - - - -
Loading
Ammunition (range 30
Hand Crossbow 1d6 piercing Martial Ranged 〇 - - - - Giant's Light,Bane (Requ
Loading
Ammunition
Attunement). You (ran mu
Heavy Crossbow 1d10 piercing Martial Ranged 〇 - - - - 100/400),
Make wearing Heavy,
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spell g
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strength (range
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itthede
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magical
Shillelagh 1d8
bludgeoning
Spell Melee 〇 - - - wis -






















































































































#NAME?
a weapon/attack doesn't have a certain
quality,
put only a minus sign (-) in that cell.
Apply
Weapon Properties Ability
Mod?
- ◉
- ◉
- ◉
- ◉
Light ◉
Light 〇
Finesse, Light, Thrown (range
20/60) ◉
Finesse, Light, Thrown (range
20/60) 〇
Two-Handed ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
Thrown (range 30/120) ◉
Light, Thrown (range 20/60) ◉
Light, Thrown (range 20/60) 〇
- ◉
- 〇
Versatile (1d8) ◉
Versatile (1d8) ◉
Versatile (1d8) ◉
Light ◉
Light 〇
Thrown (range 20/60),
Versatile (1d8) ◉
Thrown (range 20/60),
Versatile (1d8) ◉
Thrown (range 20/60),
Versatile (1d8) ◉
Ammunition (range 80/320),
Loading, Two-Handed ◉
Finesse, Thrown (range
20/60) ◉
Ammunition (range 80/320),
Two-Handed ◉
Ammunition (range 30/120) ◉
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy, Two-Handed ◉
Heavy,
Reach,Reach,
SpecialTwo-Handed
- You have ◉
disadvantage
Heavy, Reach,when you use
Two-Handed ◉
a lance to attack a target
within 5 feet of you. Also, a ◉
lance requires two hands to
Versatile
wield (1d10)
when you aren't ◉
mounted.
Versatile (1d10) ◉
Versatile (1d10) 〇
Heavy, Two-Handed ◉
- ◉
- 〇
Heavy, Reach, Two-Handed ◉
Heavy, Reach, Two-Handed ◉
Finesse ◉
Finesse 〇
Finesse, Light ◉
Finesse, Light 〇
Finesse, Light ◉
Finesse, Light 〇
Thrown (range 20/60),
Versatile (1d8) ◉
Thrown (range 20/60),
Versatile (1d8) ◉
- ◉
- 〇
Versatile (1d10) ◉
Versatile (1d10) ◉
Versatile (1d10) 〇
Finesse, Reach ◉
Ammunition (range 25/100),
Loading ◉
Ammunition (range 30/120),
Giant's Light,Bane (Requires
Loading ◉
Ammunition
Attunement). You (range
must be
100/400),
Make wearing Heavy,
a belt
a Two-Handed
ranged ofLoading,
spell giant
attack

ThrownAmmunition
strength (range
(any (150/600),
5/15),
variety) OnSpecial
aand
against the
Versatile
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hit, ◉
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While
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Onmade a hit, withthe this
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andyou
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itthe on
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second hammer
roll. This also has
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until
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orWhile
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toorit, ◉
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sheathe again
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the (150/600),
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word
you
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the sword.
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nextunleashes
dawn. The a thunderclap
sword loses
Finesse ◉
- ◉





















































































































#NAME?
#NAME?
### ARMOR & WEARABLES
If you are adding items, be sure to follow If an item doesn't have a cert
the format of the existing items. #NAME? put only a minus sign (-) in
###
Proficienc
Armor Maximum
Armor/Wearable Strength Stealth Enchantment y Skills
Class Dexterity Category
Name Required Dis/advantage Bonus Bonus Bonus
Bonus Modifier
Bonus
Padded 1 - Light Armor - Disadvantage - - -
Leather 1 - Light Armor - - - - -
Studded Leather 2 - Light Armor - - - - -
Hide 2 2 Medium Armor - - - - -
Chain Shirt 3 2 Medium Armor - - - - -
Scale Mail 4 2 Medium Armor - Disadvantage - - -
Breastplate 4 2 Medium Armor - - - - -
Half Plate 5 2 Medium Armor - Disadvantage - - -
Ring Mail 4 0 Heavy Armor - Disadvantage - - -
Chain Mail 6 0 Heavy Armor 13 Disadvantage - - -
Splint 7 0 Heavy Armor 15 Disadvantage - - -
Plate 8 0 Heavy Armor 15 Disadvantage - - -
Shield 2 - Shield - - - - -
Common Clothes 0 - Clothes - - - - -
Costume 0 - Clothes - - - - -
Fine Clothes 0 - Clothes - - - - -
Traveler's Clothes 0 - Clothes - - - - -
Robes 0 - Clothes - - - - -
Vestments 0 - Clothes - - - - -
Plate +1 8 0 Heavy Armor 15 Disadvantage 1 - -
Shield +2 2 - Shield - - 2 - -
Cloak of Protection 1 - Wondrous Item - - - - -
Stone of Good Luck - - Wondrous Item - - - - 1
Brooch of Shielding - - Wondrous Item - - - - -
Bracers of Defense 2 - Wondrous Item - - - - -
Bracers of Archery - - Wondrous Item - - - - -
Ioun Stone, Mastery - - Wondrous Item - - - 1 -
Plate Armor of
Vulnerability 8 0 Heavy Armor 15 Disadvantage - - -
Black(Piercing)
Dragon Scale
4 2 Medium Armor - Disadvantage 1 - -
Mail
Wand of the War
- - Wand - - - - -
Mage +1
Rod of the Pact
- - Rod - - - - -
Keeper +1
Rod of Alertness - - Rod - - - - -
Gauntlets of Ogre
- - Wondrous Item - - - - -
Power
Belt of Cloud Giant
- - Wondrous Item - - - - -
Strength
Robe of the Archmagi 5 - Wondrous Item - - - - -
Red Sneakers - - Wondrous Item - - - - -
#NAME?

f an item doesn't have a certain quality,


put only a minus sign (-) in that cell.

Saves Additional
Bonus Properties

- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
An Ioun stone is
- named after - Ioun, a
god of knowledge and
- prophecy revered - on
some worlds. Many
- types of Ioun stone -
- exist, each - has type a
This rod a
distinct combination
flanged head and the
- of shape
Dragon scale -
and color.
mail is
following properties.
made When of youthe use an of
scales
- Alertness: - While
action
one kind to tossof rod, one of
dragon.
holding the you
- these
Sometimes stones into the
- dragons
have advantage on
air, thetheir
collect stone orbits
cast-off
Wisdom (Perception)
1 yourand
While
scales head- gift
wearing at thisa
While
checks wearing
and on them this
rolls
distance
to armor,
humanoids.
brooch, of
you
you 1d3 have feet
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have
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- a benefit
and
resistance confers
times,
resistance to
hunters piercing
toholding
force
Spells:
While While
wearing these
- to
While you.
carefully
damage, Thereafter,
wearing
damage. skin
and these
and
you
the rod,
bracers, you you can have use
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bracers,
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preserve
have This
thecreature
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armor
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cursed,
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damage usedragon.
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spell
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and
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addition, warlock
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ignore
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when
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attack.
- spell While
belt, slot effect.
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as you
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and black
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have
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Additionally, has AC
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of
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magically your
that
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finish a longIt is
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distance
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and to
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and isalignment.
equal
direction to to bethe oran
any your creature that is
object
greater that is being
closest
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You gain to than
black youthese the a
dragon
gain
worn
within while
belt's 30score. it orbits
miles of
+1 bonus
benefits to AC and
while
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special
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the and
robe:
Your proficiency
- action
If you can't
canaren't sensebe the used
wearing
bonus
again increases
until theany by 1
next
location
armor, your of base
while this dawn. pale green
Armorinvisible Class hostile
is 15 +
prism orbits your
creature
your Dexterity that is also
head.
in the bright light.
modifier.
Your base walking
- speed increases by
20 feet. Gotta go fast.
#NAME?
#NAME?
### RACE OPTIONS
If you are adding races, be sure to follow If a race doesn't have a certa
the format of the existing races. #NAME? put only a minus sign (-) in
###
Natura
Ability Bonus Bonus Weapon
l Resistances, Immunities, and Language Natural
Race Name Score Speed HP per Dwarven Resilience and Armor
Armor Vulnerabilities s Attack
Increases Level You have advantage on Proficiencies
Battleaxe,
Class Dwarven Resilience Battleaxe,
con +2, saving throws against Common, Handaxe, Light
Hill Dwarf - 25 1 You haveand
advantage on - Handaxe, Light
wis +1 poison, you have Dwarvish Hammer,
Mountain con +2, saving throws
resistance against
against poison Common, Hammer,
Warhammer
- 25 - - Longsword,
Dwarf str +2 poison,damage.
and you have Dwarvish
Common, Warhammer,
dex +2, resistance against poison Shortsword,
Light Armor,
High Elf - 30 - - Elvish, 1 - Longsword,
int +1 damage. Shortbow,
Medium Armor
dex +2, extra
Common, Shortsword,
Wood Elf - 35 - - - Longbow
wis +1 Elvish Shortbow,
Rapier,
dex +2, Common, LongbowHand
Drow - 30 - - - Shortsword,
cha +1 Stout Resilience Elvish
Lightfoot dex +2, Common, Crossbow
- 25 - -
You have advantage on - -
Halfling cha +1
str +1, Halfling
dex +2, saving throws against Common,
Stout Halfling dex - 25 - - -
con +1,
choose +12: poison, and you have Halfling
con +1,
str +1, resistance against poison Common,
Human - 30 - - - -
int
dex+1, wis
+1, damage. 1 extra
Variant +1, Common,
con cha
+1, - 30 - - - -
Human +1 Damage Resistance 1 extra
Black intstr
+1, wis
+2, 10+de Common,
+1, 30 - You have resistance to Acid - -
Dragonborn cha cha
+1 x Damage Resistance Draconic
Blue str+1+2, 10+de damage. Common,
30 - You have resistance to - -
Dragonborn cha +1 x Damage Draconic
Brass str +2, 10+de LightningResistance
damage. Common,
30 - You have resistance to Fire - -
Dragonborn cha +1 x Damage Resistance Draconic
Bronze str +2, 10+de damage. Common,
30 - You have resistance to - -
Dragonborn cha +1 x Damage Draconic
Copper str +2, 10+de LightningResistance
damage. Common,
30 - You have resistance to Acid - -
Dragonborn cha +1 x Damage Resistance Draconic
Gold str +2, 10+de damage. Common,
30 - You have resistance to Fire - -
Dragonborn cha +1 x Damage Resistance Draconic
Green str +2, 10+de damage. Common,
30 - You have resistance to - -
Dragonborn cha +1 x Damage Draconic
Red str +2, 10+de Poison Resistance
damage. Common,
30 - You have resistance to Fire - -
Dragonborn cha +1 x Damage Resistance Draconic
Silver str +2, 10+de damage. Common,
30 - You have resistance to Cold - -
Dragonborn cha +1 x Damage Resistance Draconic
White str +2, 10+de damage. Common,
30 - You have resistance to Cold - -
Dragonborn cha +1 x Draconic
int +2, damage. Common,
Forest Gnome cha - 25 - - - -
dex +2,
+1 Gnomish
int +2,2:
choose Common,
Rock Gnome - 25 - - - -
con +1
str +1, Gnomish
Common,
Half-Elf dex +1, - 30 - - Elvish, 1 - -
con +1,
str +2, extra
Common,
Half-Orc intcon
+1,+1wis - 30 -- - - -
Hellish Resistance Orc
int+1
+1, Common,
Tiefling - 30 - You have resistance to Fire - -
cha +2 Celestial Resistance Infernal
Protector cha +2, damage. Common,
- 30 - You have resistance to - -
Aasimar wis +1 Celestial Resistance Celestial
Scourge cha +2, necrotic and radiant damage. Common,
- 30 - You have resistance to - -
Aasimar con +1 Celestial Resistance Celestial
Fallen cha +2, necrotic and radiant damage. Common,
- 30 - You have resistance to - -
Aasimar str +1 Celestial
Common,
wis +2, str necrotic and radiant damage.
Firbolg - 30 - - Elvish, - -
+1
str +2, Giant
Common,
Goliath - 30 - - - -
con +1 Giant
dex +2, Common,
Kenku - 30 - - - -
wis +1 Auran
con +2, 13+de 30, Swim Common, Bite 1d6
Lizardfolk - - -
wis +1 x 30 Draconic piercing
dex +2, 30, Climb Common, Claw 1d4
Tabaxi - - - -
cha +1 20 Guardians of the Depths 1 extra slashing
str +2, wis Common, Claw 1d4
Tortle 17 30 - -
You have resistance to cold -
str+1+1, Aquan slashing
30, Swim damage, and you ignore any Common,
Triton con +1, - - - -
30 of the drawbacks caused by Primordial
cha +1
str +2, Common,
Bugbear - 30 - a deep, underwater
- - -
dex +1 environment. Goblin
dex +2, Common,
Goblin - 30 - - - -
con +1 Goblin
con +2, Common,
Hobgoblin - 30 - - - Light Armor
int +1 Goblin
dex +2, Common,
Kobold - 30 - - - -
str+2,
str -2 Draconic
Common,
Orc con +1, - 30 - -
Poison Immunity - -
Orc
Common,
Yuan-Ti chaint +2,
-2 YouDwarven Resilience
are immune to poison
- 30 - You have advantage on Abyssal,
Common, - -
Battleaxe,
Pureblood int +1 damage and the poisoned
con +2, savingcondition.
throws against Draconic
Dwarvish, Handaxe, Light
Duergar - 25 - -
str +1 poison, and you have Undercom Hammer,
dex +2, resistance against poison Common,
mon Warhammer
Eladrin - 30 - - - -
cha +1 damage. Elvish
Common, Spear, Trident,
dex +2, 30, Swim
Sea Elf - - - Aquan, - Light Crossbow,
con +1 30 Necrotic Resistance
dex +2, Elvish
Common, LightNet
Armor,
Shadar-Kai - 30 - You have resistance to - -
con +1 Elvish Medium Armor,
str +2, int necrotic damage. Common,
Githyanki - 30 - - - Shortsword,
+1 Gith
wis +2, int Common, Longsword,
Githzerai - 30 - - Common, - -
Greatsword
+1 Gith
int +2, Gnomish,
Svirfneblin - 25 - - - -
dex +1 Hellish Resistance Undercom
Asmodeus cha +2, Common,
mon
- 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
Baalzebul cha +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
Dispater cha +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling dex +1 Hellish Resistance Infernal
cha +2, damage. Common,
Fierna Tiefling - 30 - You have resistance to Fire - -
wis +1 Hellish Resistance Infernal
Glasya cha +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling dex +1 Hellish Resistance Infernal
Levistus cha +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling con +1 Hellish Resistance Infernal
Mammon cha +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
Mephistophel cha +2, damage. Common,
- 30 - You have resistance to Fire - -
es Tiefling int +1 Hellish Resistance Infernal
cha +2, damage. Common,
Zariel Tiefling - 30 - You have resistance to Fire - -
str +1 Infernal
Common,
dex +2, damage. Talon 1d4
Aarakocra - 25, Fly 50 - - Aarakocra, -
wis +1 slashing
con +2, Auran
Common,
Air Genasi - 30 - - - -
dex +1 Primordial
con +2, Common,
Earth Genasi - 30 - - - -
str +1 Fire Resistance Primordial
con +2, Common,
Fire Genasi - 30 - You have resistance to fire - -
int +1 Aciddamage.
Resistance Primordial
con +2, Common,
Water Genasi cha - 30 - You have resistance to acid - -
wis +2,
+1 Primordial
Ghostwise dex +2,
choose 2: damage. Common,
cha +2, - 25 - - - -
Halfling wis+1,
str +1 Halfling
Common,
High Half-Elf choose 2:
dex
cha +1,
+2, - 30 - - Elvish, 1 - -
Longsword,
(Cantrip)
High Half-Elf str +1, Common,
con
choose +1,2: extra Shortsword,
(Weapon dex
int
cha +1,+1,
wis
+2, - 30 - - Elvish, 1 - Longsword,
Wood Half-Elf str +1, Common, Shortbow,
Training) con +1
choose +1,2: extra Shortsword,
(Weapon dex +1, - 30 - - Elvish, 1 - Longbow
int
cha
str+1, wis
+2,
+1, Common, Shortbow,
Training)
Wood Half-Elf con +1
choose +1,2: extra
dex +1, - 35 - - Elvish, 1 - Longbow
-
(Fleet
Wood of Foot)
Half-Elf int
cha
str+1,
+1,wis
+2, Common,
con +1
choose +1,2: extra
(Mask of the dex
int
cha +1,+1,
wis
+2, - 30 - - Elvish, 1 - -
Wild) str
con +1,
+1, Common,
extra
Half-Drow dex +1
choose +1,2: - 30 - - Elvish, 1 - -
intstr+1,
+1,wis Common,
Aquatic Half- con +1 +1, 30, Swim extra
dex
int +1,+1,
wis - - - Elvish, 1 - -
Elf
Devil's 30 Hellish Resistance
con
cha +1 +1,
+2, extra
Common,
Tongue intint+1, - 30 - You have resistance to Fire - -
+1wis Hellish Resistance Infernal
Tiefling
Hellfire cha +1 +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
Winged cha +2, damage. Common,
- 30, Fly 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
dex +2, damage. Common,
Feral Tiefling - 30 - You have resistance to Fire - -
Feral Devil's int +1 Hellish Resistance Infernal
dex +2, damage. Common,
Tongue - 30 - You have resistance to Fire - -
int +1 Hellish Resistance Infernal
Tiefling
Feral Hellfire dex +2, damage. Common,
- 30 - You have resistance to Fire - -
Tiefling int +1 Hellish Resistance Infernal
Feral Winged dex +2, damage. Common,
- 30, Fly 30 - You have resistance to Fire - -
Tiefling int +1 Infernal
damage.
cha +2,
choose 1:
str +1,
dex +1, Dwarven Resilience Common,
Changeling - 30 - -
You have advantage on - -
Mark of con +1, 2 extra
con
int +1,+2,
wis saving throws against Common,
Warding - 25 - - -
int +1
+1, cha poison, and you have Dwarvish
Dwarf
Mark of dex +2, Common,
+1+1 - 30 - resistance against
- poison - -
Shadow
Mark ofElf cha damage. Elvish
int +2, Common,
Scribing - 25 - - - -
Mark of cha +1 Gnomish
Gnome dex +2, Common,
Healing wis - 25 - - - -
Mark of wis +2,
+1 Halfling
Halfling dex +2,
choose 1: Common,
Hospitality - 25 - - - -
Mark of cha +1
str +1, Halfling
Common,
Halfling
Detection dex +1, - 30 - - Elvish, 1 - -
Half-Elf con +2,
+1, Common,
extra
Mark of Storm cha
int +1, - 30 - - Elvish, 1 - -
Half-Elf
Mark of dex +1
wis
cha +2,
+1 extra
Common,
Finding Half- wis - 30 - - - -
Mark con +2,
+1 Goblin
Orc of wis +2,1:
choose Common,
Finding int +2, - 30 - - - -
Mark of con
str +1
+1, Goblin
Human choose 1: Common,
Handling dex
dex +1,
+2, - 30 - - - -
Mark of str +1, 1 extra
Human con +1,
choose 1: Common,
Making dex +1,
int +1, - 30 - - - -
Mark of str +1, 1 extra
Human con +1,
cha +1,
+1 Common,
Passage con
wis +1, - 35 - - - -
Mark of 1 extra
Human int
con+1,
cha +2,
+1wis Common,
Sentinel +1, - 30 - - - -
wis cha
+1 Mental Discipline 1 extra
Common,
Human wis+1 +2,
Kalashtar - 30 - You have resistance to Quori, 1 - -
cha +1
str +2, psychic damage. extra
Common,
Orc (Eberron) - 30 - - - -
con +1 Orc
Beasthide con +2,
- 30 - - Common - -
Shifter str +1
Longtooth str +2, Bite 1d6
- 30 - Constructed - Resilience Common -
Shifter dex +1 piercing
Swiftstride dex +2, • You have advantage on
con - 35 - saving throws- against being Common - -
Shifter cha +2,
+1
Wildhunt wis +2,1:
choose poisoned, and
- 30 - - you have Common - -
Shifter dex +1
str +1, resistance to poison damage.
10+de Common,
Warforged dex +1, 30 - • You don’t need to eat, - -
x+1 1 extra
int +1,
str +2, wis
wis drink, or breathe. Common, Hooves 1d4
Centaur +1, cha - 40 - • You are immune- to disease. -
+1 Sylvan bludgeoning
con +1+2, 12+co • You don’t need Common,
to sleep,
Loxodon con 30 - - - -
wis +2,
+1 n and magic can’t put you to Loxodon
str +2,1:
choose sleep. Common, Horns 1d6
Minotaur con +2, - 30 - - Common, -
con +1
str +1, Minotaur bludgeoning
choose 1: 1 extra
Simic Hybrid dex
con +1,
+2, - 30 - - Common, - -
Simic Hybrid str +1, (Elvish or
int +1,
choose wis
1: 30, Climb 1 extra
(Nimble dex +1, - - - Vedalken)
Common, - -
Simic Hybrid +1,
con
str cha
+2,
+1, 30 (Elvish or
Climber) int +1,
+1
choose wis
1: 30, Swim 1 extra
(Underwater
Simic Hybrid dex +1, - - - Vedalken)
Common, - -
+1,
con
str cha
+2,
+1, 10+de 30 (Elvish or
Adaptation)
(Nimble int +1,
+1
choose wis
1: 30, Climb 1 extra
Simic Hybrid dex +1, x+1No - - Vedalken)
Common, - -
Climber +1,
con
str cha
+2,
+1, 10+de 30 (Elvish or
(Underwater int +1,
+1
choose wis
1: Heavy 30, Swim 1 extra
Carapace) dex +1, x+1No - - Vedalken)
Common, - -
Adaptation +1,
con
str cha
+2,
+1, 30 (Elvish or
Simic Hybrid int +1,
+1
choose wis
1: Heavy 1 extra
Carapace) dex +1, - 30 - - Vedalken)
Common, - -
(Acid Spit) +1, +1,
cha (Elvish or
Simic Hybrid intstr
+1,
+1 wis 10+de
1 extra
dex +1, x+1No 30 - - Vedalken) - -
(Carapace) +1, cha (Elvish or
Common,
int +1,
+1 wis
int +2, wis Heavy
Vedalken - 30 - - Vedalken)
Vedalken, - -
+1, +1cha
str+1+2, 12+de 30, Swim 1 extra
Common,
Locathah - - - -
dex +1 x 30 Aquan
cha +2, Common,
Verdan - 30 - - - -
con +1 Goblin
Abyssal cha +2, Carrion Eater Common,
- 30 0.5 - - -
Tiefling con +1 You have advantage on Abyssal
Common,
Scavenger dex +2,
- 25 - saving throws against poison Undercom - -
Ratfolk con +1
and disease, and you have mon
resistance to poison damage.
#NAME?

If a race doesn't have a certain quality,


put only a minus sign (-) in that cell.

Bonus Weapon Other


and Armor Features &
Proficiencies
Battleaxe, Proficiencies
Battleaxe,
Handaxe, Light 1 Tool (Artisan's
Handaxe,
Hammer, Light Tools)
Hammer,
Warhammer 1 Tool (Artisan's
Longsword,
Warhammer, Tools)
Keen Senses
Shortsword,
Light Armor,
Longsword, You gain proficiency
Shortbow,
Medium Armor Keen Senses skill.
Shortsword, in the Perception
Longbow You gain proficiency
Shortbow,
Rapier, Keen Senses skill.
in the Perception
LongbowHand
Shortsword, You gain proficiency
Crossbow in the Perception skill.
- -
- -
- -
Skills
You gain proficiency
-
in one skill of your
- choice.
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- 1 Tool
Skill(Tinker's Tools)
Versatility
You gain proficiency
- Menacing
in two skills of your
You gain proficiency
choice.
-
in the Intimidation
- skill.
-
- -
- -
- -
- -
Kenku Training
Natural Athlete
- You gain proficiency
Hunter's Lore
You gain proficiency
You with
in the two
gain of the
proficiency
Athletics skill.
- following
with twoskills
of of
theyour
choice: Acrobatics,
following skills of your
- Cat's Talents
Deception, Stealth,
choice: Animal
You
and gain proficiency
Sleight
Handling, of Hand.
Nature,
-
inPerception,
the Perception
Survival Instinct and
Stealth,
- YouStealth skills.
gainSurvival.
and proficiency
in the Survival skill.
- -
Sneaky
- You gain proficiency
in the Stealth skill.
- -
Light Armor -
- -
Aggressive
You gain proficiency
-
in the Intimidation
-
Battleaxe, skill.
-
Handaxe, Light 1 Tool (Artisan's
Hammer, KeenTools)
Senses
Warhammer
- You gain proficiency
Spear, Trident, in theKeen Senses skill.
Perception
Light Crossbow, You gain proficiency
Decadent Mastery
Keen Senses
LightNet
Armor,
-
in the
YouYou
Perception
gainlearn oneskill.
proficiency
Medium Armor, in the
language of
Perception your
skill.
Shortsword, choice, and gain
Longsword, proficiency with one
-
Greatsword - of your
skill or tool
- choice.
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-
Longsword, -
Shortsword,
Longsword, -
Shortbow,
Shortsword,
Longbow -
Shortbow,
Longbow
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Changeling Instincts
You gain proficiency
with two of the
- following skills of your
choice: Deception,
- -
Insight, Intimidation,
- and Persuasion.
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Primal Intuition
- You gain Dualproficiency
-Mind
Youwith have two of the
advantage
- following skills of your
on all Wisdom saving
choice:
throws.Animal
-
Handling, Insight,
Natural Athlete
- You Intimidation,
gain proficiency
Fierce
inMedicine,
You the
gain Nature,
Athletics skill.
proficiency
-
inPerception,
theGraceful and
Intimidation
Survival.
- You gainskill. proficiency
Natural
in the Acrobatics Tracker skill.
- You gain
Specialized proficiency
Survivor Design
in the
You
You gain
gainSurvival skill.
proficiency
proficiency
-
withwith oneone skillofand
theone
- tool of your
following skillschoice.
of your
Imposing
choice: Presence
Animal
- You -Medicine,
gain proficiency
Handling,
with one
Nature, of the
or Survival.
-
following skills of your
- choice: Intimidation
-
Vedalken Dispassion
or Persuasion.
- You have advantage
-
on all Intelligence,
- Wisdom, - and
Charisma saving
- -
throws.
- Tireless -Precision
You gain proficiency
- with one - of the
following skills of your
- choice: -Arcana,
History, Investigation,
Observant and
-
Medicine,
Athletic
- You Performance,
gain or
proficiency
Persuasive
Sleight
in the
You gainof proficiency
Hand. and
Athletics You
- also gainPersuasion
Perception proficiency
skills.
in the
with 1Craven
tool
skill.of your
- -
choice.
You have
- Whenever
disadvantage you makeon
an ability
saving check
throws with
against
the chosen
being skill or
frightened
tool, roll a d4 and add
the number rolled to
the check’s total.
#NAME?
#NAME? CLASSES &
If you are adding classes or subclasses, follow
the format of the existing classes and ADD
SUBCLASSES If a class doesn't have a cert
or a subclass doesn't alter so
THEM TO THE END, after the existing entries. ### #NAME?
Constitution, Intelligence, ### put only a minus sign (-) in
Alt Bonus Choose
Saving 2,Throw
Arcana, 1st Level Additional/
Class Hit Die Init History, Investigation, Spellcasti
Subclass Armor HP per Proficiencies & Exclusive Multiclassing
Name Size Bonus Medicine, Nature, Light Armor, ng Type
Class Level Class Skills Proficiencies
Simple Proficiencies
Perception, Sleight of Medium Armor,
Weapons, 1 Artificer
Artificer - - d8 - - Hand Shields, 2 Tools
Tool (Artisan's 1 Tool Casting
(Thieves' Tools,
Artificer Alchemist - - - - - Tools)
- (Alchemist's -
Tinker's
1 Tool Tools)
Strength, Constitution, Supplies)
Artificer Artillerist - - - - - Animal - (Woodcarver's -
Choose 2, Tools)
Handling,- Athletics, 1 Tool (Smith's
Artificer Battle Smith - - - - - -
Light Armor, Tools)
Shields, Simple
10+de Intimidation, Nature,
Barbarian - d12 - - Perception, Survival Medium Weapons, Martial -
x+con
Ancestral Armor Weapons
Barbarian - - - - Dexterity, -Charisma, - - -
Guardian
Barbarian Battlerager - - - - Choose 2, Acrobatics, - - -
-
Animal Handling, Arcana,
Barbarian Berserker - - - - Athletics, Deception,
- - - -
History, Insight,
Barbarian Storm Herald - - - - -
Intimidation, - - -
Investigation, Medicine, Simple
Barbarian Totem Warrior - - - - - -
Weapons, - -
Nature, Perception,
Barbarian Zealot - - - - Performance,- Persuasion, Hand
- - -
Light Armor, 1
Religion, Sleight of Hand, Crossbow,
Skill, 1 Tool
Bard - - d8 - - Stealth, Survival Longsword, Full Caster
(Musical
Rapier,
Bard Glamour - - - - - - Instrument)
- -
Shortsword, 2
Bard Lore - - - - Tools (Musical
- - -
- Instruments)
Medium Armor,
Bard Swords - - - - - - -
Scimitar
Medium Armor,
Bard Valor - - - - - - Shields, Martial -
Wisdom, Charisma, Weapons
Bard Whispers - - - - Choose 2,- History, - - -
Insight, Medicine, Light Armor,
Simple
Cleric - - d8 - - Persuasion, Religion Medium Armor, Full Caster
Weapons
Shields
Cleric Arcana - - - - - - - -
Cleric Death - - - - - - Martial Weapons -
Cleric Forge - - - - - - Heavy Armor -
Cleric Grave - - - - - 2 extra
- -
-
languages,
Cleric Knowledge - - - - - - Choose 2, Arcana, -
History, Nature,
Cleric Life - - - - - - Heavy Armor
Religion -
Cleric Light - - - - - - - -
Cleric Nature - - - - - - Heavy Armor -
Cleric Order - - - - - - Heavy Armor -
Martial Weapons,
Cleric Tempest - - - - - Wisdom,
Intelligence, - -
Heavy Armor
Cleric Trickery - - - - Choose 2, Arcana, Animal - - -
Handling,- Insight, Club, Dagger,
Dart, Javelin, Martial
Light Weapons,
Armor,
Cleric War - - - - Medicine,- Nature, - -
Perception, Religion, Mace, Heavy Armor
Medium Armor,
Druid - - d8 - - Survival Quarterstaff, Shields, NoMetal, Full Caster
Scimitar, Druidic, 1 Tool
Druid Dreams - - - - - Sickle,- Sling, -
(Herbalism Kit) -
Druid Spores - - - - Spear
- - -
-
Druid Land - - - - - - - -
Druid Moon - - - - - - - -
Strength, Constitution,
Choose 2, Acrobatics,
Animal Handling,
Druid Shepherd - - - - Athletics, History, Insight, - Light Armor,
- -
-
Intimidation, Perception, Medium Armor,
Fighter - - d10 - - Survival Heavy Armor Shields, Simple -
Weapons, Martial
Fighter Arcane Archer - - - - - - -
Weapons -
1 Tool (Artisan's
Fighter Battle Master - - - - - - -
Tools)
Fighter Cavalier - - - - - - - -
Fighter Champion - - - - - - - -
Eldritch Third
Fighter - - - - - - -
Knight Caster
Purple Dragon
Fighter - - - - - - - -
Knight
Fighter Banneret - - - - - - -
Strength, -Dexterity,
Fighter Samurai - - - - Choose 2, -Acrobatics, 1 Tool
- - -
Athletics, History, Insight, (Artisan's
10+de Simple Weapons,
Monk - d8 - - Religion, Stealth Tools or -
x+wis Shortsword
Musical
Monk Shadow - - - - - -
Instrument) - -
Drunken 1 Tool (Brewer's
Monk - - - - - - -
Master Supplies)
Monk Four Elements - - - - - 1 Tool
- -
-
(Calligrapher's
Monk Kensei - - - - - - Supplies or -
Painter's
Monk Long Death - - - - - - -
Supplies) -
Monk Open Hand - - - - Wisdom, Charisma, - - -
Choose 2,- Athletics,
Monk Sun Soul - - - - Insight, Intimidation, - Light Armor,
- -
-
Medicine, Persuasion, Medium Armor,
Half
Paladin - - d10 - - Religion Heavy Armor Shields, Simple
Caster
Weapons, Martial
Paladin Conquest - - - - - - -
Weapons -
Paladin Devotion - - - - - - - -
Paladin Redemption - - - - - - - -
Paladin Ancients - - - - - - - -
Paladin Crown - - - - Strength, -Dexterity, - - -
Paladin Vengeance - - - - Choose 2, Animal - - -
Handling,- Athletics,
Paladin Oathbreaker - - - - Insight, Investigation, - Light Armor,
- -
-
Nature, Perception, Medium Armor,
Half
Ranger - - d10 - - Stealth, Survival - Shields, Simple
Caster
Weapons, Martial
Ranger Beast Master - - - - - - Weapons,- 1 Skill -
Ranger Gloom Stalker - - +3 - - - - -
Horizon Dexterity, Intelligence,
Ranger - - - - Choose 3, -Acrobatics, - - -
Walker
Ranger Hunter - - - Athletics, Deception, - - -
-
Insight, Intimidation, Simple
Monster Weapons,
Ranger - - - Investigation,- Perception, - - -
Slayer Performance, Persuasion, Hand Light Armor, 1
Rogue - - d8 - - Sleight of Hand, Stealth Crossbow, Skill, Thieves' -
Arcane Longsword, Cant Third
Rogue - - - - - -
Rapier, -
Trickster Caster
Rogue Assassin - - - - Shortsword
- - -
-
Rogue Inquisitive - - - - - - -
3 Tools (Disguise -
Kit, Forgery Kit,
Rogue Mastermind - - - - - - -
Gaming Set), 2
Rogue Scout - - - - - - extra languages
- -
Rogue Swashbuckler - - +0 - Constitution, Charisma, - - -
Choose 2,- Arcana,
Deception, Dagger,
- Dart,
Rogue Thief - - - - - Insight, - -
Intimidation, Persuasion, Sling,
Sorcerer - - d6 - - Religion Quarterstaff, - Full Caster
Light
Crossbow
Sorcerer Divine Soul - - - - - - - -
Draconic 13+de
Sorcerer - - 1 - - - -
Bloodline x
Sorcerer Shadow Magic - - - - -
Wisdom, Charisma, - - -
Sorcerer Storm Sorcery - - - - Choose 2, Arcana, - - -
- History,
Deception,
Sorcerer Wild Magic - - - - Intimidation,
- - - -
Investigation, Nature, Light Armor,
Warlock - - d8 - - Religion - Pact Magic
Simple Weapons
Warlock Archfey - - - - - - - -
Warlock Celestial - - - - - - - -
Warlock Fiend - - - - - - - -
Warlock Great Old One - - - - - - - -
Medium Armor,
Warlock Hexblade - - - - Intelligence, Wisdom, - Shields, Martial -
Choose 2, - Arcana,
Dagger, Weapons
Warlock Undying - - - - History,- Insight, - Dart, - -
Investigation, Medicine, Sling,
Wizard - - d6 - - Religion Quarterstaff, - Full Caster
Light
Wizard Bladesinger - - - - - -
Crossbow Light Armor -
Wizard Abjuration - - - - - - - -
Wizard Conjuration - - - - - - - -
Wizard Diviniation - - - - - - - -
Wizard Enchantment - - - - - - - -
Wizard Evocation - - - - - - - -
Wizard Illusion - - - - - - - -
Wizard Necromancy - - - - - - - -
Transmutatio
Wizard - - - - - - - -
n
Wizard War Magic - - +0 - - - - -
#NAME?
If a class doesn't have a certain quality
or a subclass doesn't alter something,
put only a minus sign (-) in that cell.
Spellcasti
Spellcasti Speed
ng
ng Type Increase
Ability
Artificer Intelligenc
- 0
Casting e
- - -
- - -
- - -
- - - 0
- - -
- - -
- - -
- - -
- - -
- - -
Full Caster Charisma - 0
- - -
- - -
- -
- - -
- - -
Full Caster Wisdom - 0
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Full Caster Wisdom - 5
- - -
- - -
- - -
- - -
- - -
- - - 0
- - -
- - -
- - -
- - -
Third Intelligenc
-
Caster e
- - -
- - -
- - -
- - - 0
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Half
Charisma - 0
Caster
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Half
Wisdom - 0
Caster
- - -
- - -
- - -
- - -
- - -
- - - 0
Third Intelligenc
-
Caster e
- - -
- - -
- - -
- - -
- - -
- - -
Full Caster Charisma - 0
- - -
- - -
- - -
- - -
- - -
Pact Magic Charisma - 0
- - -
- - -
- - -
- - -
- - -
- - -
Intelligenc
Full Caster - 0
e
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -

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