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!kineticist

The document details a character profile for a Kineticist, specifically an Undine Laborer with elemental abilities and various skills. It includes extensive statistics on health, abilities, skills, feats, and equipment, showcasing the character's combat capabilities and resistances. The character is well-equipped with items enhancing their elemental powers and combat effectiveness, reflecting a strong focus on cold and air elemental damage.

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michaelcaminschi
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0% found this document useful (0 votes)
10 views4 pages

!kineticist

The document details a character profile for a Kineticist, specifically an Undine Laborer with elemental abilities and various skills. It includes extensive statistics on health, abilities, skills, feats, and equipment, showcasing the character's combat capabilities and resistances. The character is well-equipped with items enhancing their elemental powers and combat effectiveness, reflecting a strong focus on cold and air elemental damage.

Uploaded by

michaelcaminschi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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kineticist(elemental bretheren/cerebral kineticist)(Laborer)(undine)(Yerasol

Veteran) NG agecwtrh77 weightcwtrh175

hpcwtrh 115/115
accwtrh 27 dexmax6+4armour+6shield+1enhancement+1deflection+1natural
refcwtrh20 dex+7save+3res+1competence+1luck
forcwtrh15 con+7save+3res+1competence+1luck
wilcwtrh8 wis+3save+4res+1competence+1luck
atkcwtrh20/15(+1 air) dex+1focus+8bab+3overflow
energy dmgcwtrh6d6+14(1d6+3 not blade) int/2+6ring+6oveflow
phisical dmgcwtrh6d6+23(1d8 not blade) int+1air+6ring+6overflow+6phis
composite dmgcwtrh12d6+35(1d8+3 not blade) int+1air+12ring+6overflow+12phis
cmbcwtrh12 int+8bab
cmdcwtrh25 str+dex+10+8bab
initiativecwtrh9 dex+1competence
speedcwtrh60 swimcwtrh30 (mobile gathering)
languagescwtrhcommon,aquan,elven,dwarven,ignian,terran
darkvisioncwtrh60
resistancecwtrh
cold 8
fortificationcwtrh15%
concilmentcwtrh20%

strcwtrh8
dexcwtrh22+2size+2ench=26
concwtrh14+2size=16
intcwtrh18
wiscwtrh9
chacwtrh5

!!+11Acrobatics 23 Dex
Appraise 4 Int
Bluff -3 Cha
Climb -1 Str
Craft 4 Int
Diplomacy -3 Cha
!+11Disable Device 22 Dex
Disguise -3 Cha
Escape Artist 8 Dex
Fly 8 Dex
Handle Animal -3 Cha
Heal -1 Wis
Intimidate -3 Cha
Knowledge (arcana) 4 Int
Knowledge (dungeoneering) 4 Int
!+11Knowledge (engineering) 18 Int
Knowledge (geography) 4 Int
!+11Knowledge (history) 18 Int
!+11Knowledge (local) 18 Int
!+11Knowledge (nature) 18 Int
Knowledge (nobility) 4 Int
Knowledge (planes) 4 Int
!+11Knowledge (religion) 18 Int
!+11Linguistics 18 Int
Perception -1 Wis
Perform -3 Cha
Profession -1 Wis
Ride 8 Dex
Sense Motive -1 Wis
Sleight of Hand 8 Dex
Spell Craft 4 Int
Stealth 8 Dex
Survival -1 Wis
Swim 7 Str+8speed
Use Magic Devices -2 cha

featscwtrh
-weapon focus
-weapone fenese
-Incremental Elemental Assault
!toughtness(more hp at 11)
-Display of Heroism
-Elemental Focus-cold
-Kinetic Acceleration
-Mobile Gathering
-Extra Wild Talent-Shimmering Mirage
racecwtrh
!Hydrated Vitality(nr of usses)
!fav class(extra cold dmg at 12)
-Amphibious
classscwtrh
-Psychological Burn
-elemental focus-water(cold)/air
-gather power
-Elemental Genius-wall
-infusion-entangling
-infusion-Kinetic Blade
-infusion-wall
-infusion-Blade Whirlwind
-infusion-chilling
-utility-kinetic cover
-utility-cold adaptation
!utility-Elemental Acceleration(more speed at 15)
-utility-cold snap
-utility-Kinetic Cover, Improved
-utility-Flash Step
-kinetic blast
!elemental defence(more ac at 14)
!Blood of the Elements(more rounds at 12)
!Elemental Fuel(reduce form 7-9 lvl infusion at 12)
!Mental Barrier(more free burn at 14)
!Cerebral Overflow(more atk at 12 and size bonus at 16)
!Infusion Specialization(more reduction at 14)
!Metakinesis(more metamagic at 13)
!Augmented Internal Buffer(bigger at 16)
-Blast Burst
-wind blade
-supercharge

abilityscwtrh
pasivecwtrh
[][][][][][][][][][].[]fast healing 2 while under natural wather
-can breathe unter water
+1 to ice dc
+1 to atk/ref/ac from haste and gather reduses burn by +1
[x][x][x][][][][][]burn(max 3 per round)/[][]buffer(can be filled with 4 usses of
energy stike)cwtrh
-1cwtrh+1 atk,+2 dmg,+2 cold res
-2cwtrh+2 atk,+4 dmg,+4 cold res
-3cwtrh+3 atk,+6 dmg,+2 size to 2 stats,+6 cold res,15%fortification
-4cwtrh+8 cold res,20%fortification
-5cwtrhdazzled,+10 cold res,25%fortification,+4size to 1stat
-6cwtrhshaken,+12 cold res,30%fortification
-7cwtrhfeeblemind,+14 cold res,35%fortification
-8cwtrhfall uncuncious for 8 hours,+16 cold res,40%fortification
[x][x][]+4 sheald/+6 armour(spend 1 burn for +1ac max+50%)
+1atk and dmg with air blast
+3ice dmg
activecwtrh
[](swift)(30 aura)-5f/lvl max -10f, at 40f(29.4->5c) creaturase have -4 dex
[x](standard)get 20% concilment
(standard)switch type of armour from defence
(move)/(full)/(bouth)reduce burn of infusin by 2/3/5 and move half speed
(swift)get 1 extra move action/for the next 4 turns using a swift action cost 1
more burn
[][][][][][][][][][].[]energy strikecwtrh
-(swift)(1round+)+1d6 cold dmg
-(free)reduce burn of infusion(max lvl 3) by 1
-(free)(2usses)reduce burn of infusion(max lvl 6) by 1
-(free)(3usses)increase the damage die by 1 step for 1 round
(standard)blastsscwtrh(-3 burn)
formcwtrh
-simple(30 range)(touch)meak 1 ranged atk bludgeoning or cold
-wall(30 range)(10/120 or 20/60 line)(3burn)(int=4 rounds)teak 1/2 dmg
on creation then full dmg when entering/provides cover
-blade(1 burn)can meak multiple mele atks, dont add dmg form overflow
or diadem
-blade whirlwind(3 burn)meak a sigle blade atk vs all agesent enemys
substancecwtrh
-entangle(2 burn)(dc13+int=17)on dmg ref save or be entangled(half
speed -2atk -4dex dc10+spel lvl concetrate) for 1 min/if entangle become
rooted/standard action for escape using escape artist/str or by dealing lvl*2 dmg
-chill(3burn)(dc16+int=20)for save or be staggerd for 1 round
metamagiccwtrh
-empower(1 burn)50% more dmg
-maximize(2burn)maximize all the dice
specialcwtrh
-composite(2 burn) phisical half pircing half cold
(standard)(30 range)(int+lvl/2 max covers)(hard 5 hp lvl*5=50)create 1 5sqare cover
that provides total cover
(1 per combat)(move)move to ally(no aoo),lift him,he is disabeld instead of
unconcious,+2circumstance to ac and saves for bouth until the end of my next turn

itemscwtrh
mithril Calamitous Mail+1 +4 +6 4750
cape res(will)+2 13500
ring of prot+1 2000
amulet of nat armour+1 2000
kinetic diadem lesser 18000
belt of dex+2 4000
iun stone of init+w 1000
Pale Green Prism save+w 4500
Ring of Elemental Strength 10000
+1dmg/dice of blast dmg
Vambraces of Overflowing Power+3 9000
-emit light
-apply 6overflow dmg to blade
shooes of relieble stile
-you and 10 allies get compliment and know haw to dance and imunity to
caltrops
-(standard)discuise self
Gremlin Gloves
-firearms shoot at disatvatage
-(standard)(per combat)use disable divaces at 25
-cursecwtrhno firearms,no eating after midnight,if wet they dont work
communication rings-can use comunication spells true bleak gate

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