magus(bonded warmage/stygian striker/ocultist spells)(gladiator)(wyrwood)(Spirit
Medium) NG agecwtrh??? weightcwtrh42
hpcwtrh 106/106
accwtrh 27(+4shield ally)
dexmax6+4armour+1size+3enhancement+1deflection+1natarmor+1insight
ref(evasion)cwtrh16 dex+7save+2res+1competence+1luck(+4shield ally)
forcwtrh11 con+3save+3res+1competence+1luck(+4shield ally)
wilcwtrh10 wis+7save+2res+1competence+1luck(+4shield ally)
crtcwtrhon 18-20/prayer
atkcwtrh20/15(-2 spellcombat)(+2 attacked) dex+1focus+1size+8bab+3enhancement
dmgcwtrh1d4+9(1d6preciseVSflank)(+2 attacked)(+3 hit by energy) dex+3enhancement
cmbcwtrh6 str-1size+8bab
cmdcwtrh22 str+dex+10-1size+8bab
initiativecwtrh7 dex+1competence
sizecwtrhsmall
speedcwtrh30
languagescwtrhcommon,elf,dwarf,halfling,gnome
darkvisioncwtrh60
resistancecwtrh
fire 9
strcwtrh8
dexcwtrh20+2ench=22
concwtrh14
intcwtrh20
wiscwtrh9
chacwtrh7
!+11Acrobatics 23 Dex+3feat
Appraise 5 Int
Bluff -2 Cha
Climb -1 Str
Craft 5 Int
Diplomacy -2 Cha
Disable Device 9 Dex+3feat
Disguise -2 Cha
!+11Escape Artist 20 Dex
Fly 8 Dex+2size
Handle Animal -2 Cha
Heal -1 Wis
Intimidate 2 Cha+4item
!+11Knowledge (arcana) 22 Int+3feat
Knowledge (dungeoneering) 5 Int
Knowledge (engineering) 5 Int
Knowledge (geography) 5 Int
Knowledge (history) 7 Int+3feat
Knowledge (local) 5 Int
Knowledge (nature) 5 Int
Knowledge (nobility) 5 Int
!+11Knowledge (planes) 19 Int
Knowledge (religion) 5 Int
Linguistics 5 Int
Perception -1 Wis
Perform -2 Cha
Profession -1 Wis
Ride 5 Dex
Sense Motive -1 Wis
Sleight of Hand 6 Dex
!+11Spell Craft 19 Int
!+11Stealth 21 Dex+4size(-3teeth)
Survival -1 Wis
Swim -1 Str
!+11Use Magic Devices 12 cha
featscwtrh
-Xambria’s Consciousness
-Unfinished Business
!toughtness(more hp)
-weapon focus rapier
-weapon fenease
-Precise Strike
-Fencing Grace
-Summoner's Call
-Spell Penetration
racecwtrh
-Living Machine
-Emotional
-construct
!fav class(magus arcana at 12)
classscwtrh
Hide in Plain Sight
!implement(more at 14)
Arcane Shadows
!sinergy pool(uses at 12 points at 13)
!war eidolon(evolve the eidolon)
!makers call(more usses at 14)
spell combat
spell strike
magus arcana-Flattening Strike
magus arcana-Lingering Pain
magus arcana-Athame Surge
magus arcana-Augment Physical Prowess
improved Shield Ally
evasion
Battle Synergy-Blood for the Empire
spell recal
implementscwtrhevocation x2/abjuration/transmutation/necromancy
0cwtrh
-xambria's mage hand(concentrate)(25+5/2lvl)move action-move 15 a non magical utem
max 2.5kg
-mending(10range)(0.5kg/lvl/a hit of max 1.5dmg/lvl)repair 1d4 hp
-touch of fatigue(1round/lvl)fort save or be fatigued
-dancing lights(1 min)(100+10/lvl)4 lights with 100 move max distance betuin themm
is 20
-Spark(25+5/2lvl)set object on fire
1st[][][][][][]cwtrh
-Expeditious Retreat(1 min/lvl)(personal)+30 enhancement to speed
-shield(1min/lvl)+4 sheald to ac,protects vs incorporeal touch,imune to magic
missile
-Shocking Grasp(touch)5d6 lightning dmg,+3 to atk if the oponet has armour
-Burning Hands(15 cone)5d4 fire dmg ref half
-Grasping Corpse(25+5/2lvl)(one corpse then one creature within 30)the corpse
atemps a trip or grab manuver with cmb=cl+int/the corpse had 12hp and 5dr slashing
2nd[][][][]cwtrh
-soud burst(25+5/2lvl)(10 spred)1d8 sonic dmg and fort save or be stunned for 1
round
-Resist Energy(10 min/lvl)resist 10(20 at 7)(30 at 11) to one energy
-Make Whole(25+5/2lvl)(10cu/lvl object)heal the object 5d6
-Flaming Sphere(100+10/lvl)(1 round/lvl)on touch deals 3d6 fire dmg, ref nagates
(move)moves 30 per round
-False Life(1hour/lvl)gain 1d10+10 temp hp
3rd[][][][]cwtrh
-fireball(400+40/lvl)(20 radius)10d6 ref half
-haste(25+5/2lvl)(15 radius)(1 creature/lvl)(1 round/lvl)+1 atk, +1 to
atk/doge/ref, +30 enhancement to speed, dispells slow
-dispel(100+10/lvl)(no sr)make a d20+lvl vs dc=11+lvl to dispell(auto succes if my
spell)(hits the higher lvl first)(items become inert for 1d4 rounds)
-depper darkness(touch)(10min/lvl)(60 radius)reduce light by 2 up to supernatural
darkness(20mis in dim/50mis in dark)(can dispell light up to 3rd lvl)
-Bestow Curse(touch)will save or give a cures, exaplescwtrh-6 ability score,-4 atk
save ability skill,50% to lose the turn
4th[][]cwtrh
-Break Enchantment(25+5/2lvl)(o creature/lvl within 30)make a d20+lvlmax15 vs
dc=11+lvl to dispell enchantment transmutation and curses
-Masochistic Shadow(25+5/2lvl)(1round/lvl)when cast will save or teak 1d4 str
damage then start of round ref save 1 str damage fail=1d4 str damage
-Rapid Repair(touch)(1round/lvl)give a construct fast healing 5
-Pyrotechnic Eruption(100+10/lvl)(until it deals no dmg)target teaks 1d6/lvlmax15
fire dmg ref half,next rounds it teaks half of d6,creatures touching the target
teak the damage
-Etheric Shards(100+10/lvl)(1hour/lvl)(10cube/lvl)invisible shards,dificult
teraint,creature teaks 1d8+ref save or 1 bleed stacs per sqare/(action teaken
including defending reflex save negates the dmg),force movement=dc+4,see
invisible=dc-4 and no damage on save,they are considerd trap percepcion dc 25+spell
lvl=29
abilityscwtrh
pasivecwtrh
+1d6 precision dmg vs flanked(teamwork)
-cast defensively rollcwtrh+int+lvl+2=18 (teak-to atk to add to this max int)
dccwtrh15+2xspell lvl
-diminised spell casting
-dual wild with spell
-infuse sword with touch atk
-no need to eat/breathe
-imunity tocwtrhbleed, disease, death effects, necromancy effects, paralysis,
poison, sleep effects,stunning,nonleathal dmg
-give eidolon blood for the empier,+2 cast defensively,+4 shild ac and +4
circumstance to save when ajesant to the idolon
-on ref save teak no dmg
-cant regen/imune to pozitive energy
+2atk and dmg vs atked oponents/if allye dies within 30 gain 1round haste(can be
shared with eidolon if he is within 30)
-can hide in dim light
+2 vs sr
activecwtrh
[][][][][][][][][][]synergy poolcwtrh
-(swift)(1 min)add to weapon or eidolon(one nat atk) +3 enchantment or
givecwtrh flaming, frost, keen, shock, burst, speed
-(swift)if the atk hits target dose a fort save(dc10+lvl/2+int=20)or be
pused 5*lvl/2 and knocked prone
-(swift)become invisible for 1 round/lvl
-(swift)gain +2 inherent to con/str/dex for 1round/lvl
-(imediate)dmg is continus for blocking spells(roll d20+lvl+stat
dc10+dmg/2+spel lvl
-(swift)get back a spellslot for points=spell lvl
(free)(a spell)(1min/lvl)add spell lvl/2 as enchantment to weapon, can be synergy
pool enchantments
[][][][][][][][](full round)(5min)(25+5/2lvl)summon eidolon
[][](standard)(400+40/lvl)teleport eidolon to me
[]speak with dead(max 1 day after death in the area where he died)
(1/combat)(standard)a gost of resently decest apear within 25 and dose a standard
action(weapons are goust touch)
[](free)xambria manifests and can use a move action to manipulate something
[](standard)(15area)atemp a trip manuver
itemscwtrh
Eschatologist’s rapier+3 1d6 18-20 x2
+1d8/(d12 undead)cold dmg on crit/no nonleathal/3+ench*2
fire res
(free)trun phys dmg to cold
(1per combat)(imidiate)fort dc(10+lvl/2+int=19) traget hit
teaks 10(15 if ench=5) ongowing ice dmg(and other critures within 15)
(1per combat)(swift)extingish fire within 25 and ally can
save vs being on fire
mithril Calamitous Mail+3 +4 +6 12750
cape res(for)+2 6000
ring of protection+1 2000
belt of dex+2 4000
amulet of nat armour+1 2000
iun stone of init+w 1000
3runses of power[][][] 6000
Pale Green Prism save+w 4500
Dusty Rose Prism+w 5500
Crown of Conquest 24600
+4intimidate
-lvl 5 prayer on crit
Spellguard Bracers 5000
-(free)[][][]reroll concentration
+2 concentration
Tyrant’s Teeth
-3 stelath(your steps meak the graund trembel)
+3 energy dmg of type taken last turn
[](swift)activate before atk/if you hit this turn deal 1d12 spectral
dmg(spectral trex bites the taget)
communication rings-can use comunication spells true bleak gate