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Log

The document contains a log of the initialization process for a Ren'Py game, indicating various loading times and errors encountered. A critical error is reported regarding the inability to find a matching GL pixel format, which prevents the game from starting properly. The log details multiple instances of this error occurring during the execution of the game's startup code.
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0% found this document useful (0 votes)
30 views3 pages

Log

The document contains a log of the initialization process for a Ren'Py game, indicating various loading times and errors encountered. A critical error is reported regarding the inability to find a matching GL pixel format, which prevents the game from starting properly. The log details multiple instances of this error occurring during the execution of the game's startup code.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Thu Feb 20 02:04:56 2025

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.19s


Early init took 0.04s
Loader init took 0.72s
Loading error handling took 0.49s
Loading script took 2.41s
Loading save slot metadata. took 0.13s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 8.59s
Loading analysis data took 0.04s
Analyze and compile ATL took 0.01s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.02s
DPI scale factor: 1.000000
Creating interface object took 1.19s
Cleaning stores took 0.00s
Init translation took 0.06s
Build styles took 0.02s
Load screen analysis took 0.07s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.13s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.04s
Performance test:
Interface start took 0.04s

primary display bounds: (0, 0, 1280, 720)


swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('No matching GL pixel format available',)

primary display bounds: (0, 0, 1280, 720)


swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('No matching GL pixel format available',)

Full traceback:
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\ast.py", line 914, in
execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\python.py", line 2028,
in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\ui.py", line 297, in
interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
2665, in interact
self.start()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
1805, in start
self.set_mode()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\swdraw.py", line
769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag,
32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in
pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

While running game code:


File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
error: No matching GL pixel format available

Full traceback:
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\bootstrap.py", line 316,
in bootstrap
renpy.main.main()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\main.py", line 578, in
main
run(restart)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\main.py", line 143, in
run
renpy.execution.run_context(True)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\execution.py", line 908,
in run_context
context.run()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\ast.py", line 914, in
execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\python.py", line 2028,
in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\ui.py", line 297, in
interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
2665, in interact
self.start()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
1805, in start
self.set_mode()
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\core.py", line
2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "D:\teste\Friendly_Blonding\Friendly Blonding\renpy\display\swdraw.py", line
769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag,
32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in
pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

While running game code:


File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
error: No matching GL pixel format available

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