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Log

The document is a log of the initialization process for a Ren'Py application, detailing the time taken for various loading stages and errors encountered. A significant issue noted is the failure to initialize the Steam API due to a missing DLL file, along with multiple errors related to OpenGL pixel format and EGL initialization. The log indicates that the application could not create a display window due to these rendering issues.

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0% found this document useful (0 votes)
9 views4 pages

Log

The document is a log of the initialization process for a Ren'Py application, detailing the time taken for various loading stages and errors encountered. A significant issue noted is the failure to initialize the Steam API due to a missing DLL file, along with multiple errors related to OpenGL pixel format and EGL initialization. The log indicates that the application could not create a display window due to these rendering issues.

Uploaded by

revano2077
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Thu Jul 24 06:42:28 2025

Windows-10-10.0.19043
Ren'Py 8.0.3.22090809

Bootstrap to the start of init.init took 0.54s


Early init took 0.03s
Loader init took 9.28s
Loading error handling took 0.45s
Loading script took 5.10s
Loading save slot metadata. took 0.13s
Loading persistent took 0.00s
- Init at renpy/common/00updater.rpy:23 took 2.99925 s.
Faled to initialize steam: FileNotFoundError("Could not find module 'A:\\lib\\py3-
windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full
path with constructor syntax.")
Set script version to: (8, 0, 3)
- Init at A:/game/gui.rpyc:11 took 0.42980 s.
Running init code took 3.74s
Loading analysis data took 0.10s
Analyze and compile ATL took 0.03s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object took 0.07s
Cleaning stores took 0.00s
Init translation took 0.24s
Build styles took 0.03s
Load screen analysis took 0.20s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.51s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.04s
Performance test:
Interface start took 0.63s

Initializing gl2 renderer:


primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('No matching GL pixel format available')

Initializing angle2 renderer:


primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL')

Initializing gles2 renderer:


primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL')

Initializing gl renderer:
primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('No matching GL pixel format available')

Initializing angle renderer:


primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL')

Initializing gles renderer:


primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL')

Initializing sw renderer:

Full traceback:
File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "A:\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "A:\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 390, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "A:\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "A:\renpy\display\core.py", line 3341, in interact
self.start()
File "A:\renpy\display\core.py", line 2267, in start
self.set_mode()
File "A:\renpy\display\core.py", line 2575, in set_mode
if draw.init(virtual_size):
File "A:\renpy\display\swdraw.py", line 735, in init
self.screen = pygame.display.set_mode((scaled_width, scaled_height), 0, 32)
File "src/pygame_sdl2/display.pyx", line 502, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 166, in
pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

While running game code:


File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 390, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
error: No matching GL pixel format available

Full traceback:
File "A:\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "A:\renpy\main.py", line 660, in main
run(restart)
File "A:\renpy\main.py", line 146, in run
renpy.execution.run_context(True)
File "A:\renpy\execution.py", line 938, in run_context
context.run()
File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-
packages/future/utils/__init__.py", line 441, in raise_
File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "A:\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "A:\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 390, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "A:\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "A:\renpy\display\core.py", line 3341, in interact
self.start()
File "A:\renpy\display\core.py", line 2267, in start
self.set_mode()
File "A:\renpy\display\core.py", line 2575, in set_mode
if draw.init(virtual_size):
File "A:\renpy\display\swdraw.py", line 735, in init
self.screen = pygame.display.set_mode((scaled_width, scaled_height), 0, 32)
File "src/pygame_sdl2/display.pyx", line 502, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 166, in
pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

While running game code:


File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 210, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 390, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 390, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
error: No matching GL pixel format available

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