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Lamberoan

The document outlines a character named Halfborn, a half-elf fighter with a true neutral alignment and various skills and abilities. It details the character's attributes, hit points, attacks, and equipment, as well as their background and traits. Additionally, it includes information on the character's proficiency in languages and special features like darkvision and fey ancestry.

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enbyghost888
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0% found this document useful (0 votes)
22 views3 pages

Lamberoan

The document outlines a character named Halfborn, a half-elf fighter with a true neutral alignment and various skills and abilities. It details the character's attributes, hit points, attacks, and equipment, as well as their background and traits. Additionally, it includes information on the character's proficiency in languages and special features like darkvision and fey ancestry.

Uploaded by

enbyghost888
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 1 A Life On The Streets

Halfborn CLASS & LEVEL

Half-Elf
BACKGROUND

True neutral
PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

15 +3
STRENGTH
30 ft.
19 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 10


● +6 Strength
DEXTERITY ● +5 Dexterity

17 ● +2

+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 -1 Wisdom
Currently dose not have any bonds as their
● +3 Charisma
life on the streets has made them not trust
CONSTITUTION SAVING THROWS people easily .

11
TEMPORARY HIT POINTS BONDS

1d10
+3 Acrobatics (Dex) Total SUCCESSES
+0 ● +1 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)

14 +1

+2
Deception (Cha)
History (Int)
NAME

Battleaxe
ATK BONUS DAMAGE/TYPE

+6 1d10 + 4 Fighting Style: Dueling. When you are


+2 -1 Insight (Wis) wielding a melee weapon in one hand and
+1 Intimidation (Cha)
Dagger +6 1d4 + 4 no other weapons, you gain a +2 bonus to
damage rolls with that weapon.
WISDOM +2 Investigation (Int)

9 Medicine (Wis)
-1
Second Wind. You have a limited well of
+2 Nature (Int) stamina that you can draw on to protect
-1 Perception (Wis) yourself from harm. On your turn, you can
-1 use a bonus action to regain hit points equal
+1 Performance (Cha)
to 1d10 + your fighter level.
+1 Persuasion (Cha)
CHARISMA
Religion (Int)

13
+2

+5 Sleight of Hand (Dex) Once you use this feature, you must
+3 Stealth (Dex) finish a short or long rest before you can use
+1 it again.
● +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

9 PASSIVE WISDOM (PERCEPTION)


CP
Battleaxe, Dagger, 16 Gold
(gp), Studded Leather Armor
Explorer’s Pack. Backpack,
SP Bedroll, Mess kit, Tinderbox, 10
Armor.
Weapons.
Tools. None
Languages.
All Simple
armor,
You can
weapons,
shields
speak, read,
martial
and
weapons
write
Torch, 10 Rations (1 day),
Common, Elvish, and one extra language of
Waterskin, Hempen rope (50
your choice. EP feet)

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES


Halfborn AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision. Thanks to your elf blood, you


have superior vision in dark and dim
conditions. You can see in dim light within
60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can’t
discern color in darkness, only shades of
gray.

Fey Ancestry. You have advantage on saving


throws against being charmed, and magic
can’t put you to sleep.

Skill Versatility. You gain proficiency in two


skills of your choice.

CHARACTER BACKSTORY TRAITS TREASURE


Fighter
Intelligence 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

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