Fighter 1 A Life On The Streets
Halfborn CLASS & LEVEL
Half-Elf
BACKGROUND
True neutral
PLAYER NAME
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
15 +3
STRENGTH
30 ft.
19 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+4 PERSONALITY TRAITS
Hit Point Maximum 10
● +6 Strength
DEXTERITY ● +5 Dexterity
17 ● +2
+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 -1 Wisdom
Currently dose not have any bonds as their
● +3 Charisma
life on the streets has made them not trust
CONSTITUTION SAVING THROWS people easily .
11
TEMPORARY HIT POINTS BONDS
1d10
+3 Acrobatics (Dex) Total SUCCESSES
+0 ● +1 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)
14 +1
+2
Deception (Cha)
History (Int)
NAME
Battleaxe
ATK BONUS DAMAGE/TYPE
+6 1d10 + 4 Fighting Style: Dueling. When you are
+2 -1 Insight (Wis) wielding a melee weapon in one hand and
+1 Intimidation (Cha)
Dagger +6 1d4 + 4 no other weapons, you gain a +2 bonus to
damage rolls with that weapon.
WISDOM +2 Investigation (Int)
9 Medicine (Wis)
-1
Second Wind. You have a limited well of
+2 Nature (Int) stamina that you can draw on to protect
-1 Perception (Wis) yourself from harm. On your turn, you can
-1 use a bonus action to regain hit points equal
+1 Performance (Cha)
to 1d10 + your fighter level.
+1 Persuasion (Cha)
CHARISMA
Religion (Int)
13
+2
+5 Sleight of Hand (Dex) Once you use this feature, you must
+3 Stealth (Dex) finish a short or long rest before you can use
+1 it again.
● +1 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
9 PASSIVE WISDOM (PERCEPTION)
CP
Battleaxe, Dagger, 16 Gold
(gp), Studded Leather Armor
Explorer’s Pack. Backpack,
SP Bedroll, Mess kit, Tinderbox, 10
Armor.
Weapons.
Tools. None
Languages.
All Simple
armor,
You can
weapons,
shields
speak, read,
martial
and
weapons
write
Torch, 10 Rations (1 day),
Common, Elvish, and one extra language of
Waterskin, Hempen rope (50
your choice. EP feet)
GP
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES
Halfborn AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Darkvision. Thanks to your elf blood, you
have superior vision in dark and dim
conditions. You can see in dim light within
60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can’t
discern color in darkness, only shades of
gray.
Fey Ancestry. You have advantage on saving
throws against being charmed, and magic
can’t put you to sleep.
Skill Versatility. You gain proficiency in two
skills of your choice.
CHARACTER BACKSTORY TRAITS TREASURE
Fighter
Intelligence 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN