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Arendil

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Fabiano Viegas
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0% found this document useful (0 votes)
8 views3 pages

Arendil

Uploaded by

Fabiano Viegas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 1/Wizard 3 Mage Of High Sorcery

Arendil CLASS & LEVEL

Elf, Astral
BACKGROUND PLAYER NAME

4400
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

17 +0
STRENGTH I...
idiots,...
is...
speak...
compared...
which...
slowly...
to
almost...
me
when talking...
everyone...
to
30 ft.
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 35


● +5 Strength
DEXTERITY No
possibility
Limits. Nothing
inherentshould
in all existence.
fetter the infinite
+0 Dexterity
(Chaotic)
10 ●


+4

+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+0 ● +2 Wisdom
Ihands.
secrets
have anthat
ancient
musttext
not that
fall into
holds
the
terrible
wrong
-1 Charisma
CONSTITUTION SAVING THROWS

14
TEMPORARY HIT POINTS BONDS

1d10 + 3d6
+0 Acrobatics (Dex) Total SUCCESSES Iwords,
speak without
invariably
really
insulting
thinking
others.
through my
+2 +0 Animal Handling (Wis) FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

16 ●
-1

+5
Deception (Cha)
History (Int)
NAME

Halberd
ATK BONUS DAMAGE/TYPE

+5 1d10 + 3
+3 +0 Insight (Wis)
-1 Intimidation (Cha)
Second Wind 1d10 + 1
WISDOM +3 Investigation (Int) Shortsword +5 1d6 + 3

10 Medicine (Wis)
+0

+3 Nature (Int)
● +2 Perception (Wis)
+0
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
Religion (Int)

8
+3

+0 Sleight of Hand (Dex)


+0 Stealth (Dex)
-1 ● +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


CP
Chain Mail, Halberd, 399 Gold
(gp), 892 Silver (sp), 1070
Copper (cp), Elmo Cromático,
SP Shortsword
Armor. Light Armor, Medium Armor, Heavy
Armor, Shields
Tools. None
Armor.
Weapons.None
Simple Weapons,
Daggers, Darts, Slings,
Martial Weapons EP
Quarterstaffs, Light Crossbows
Tools. NoneYour character can speak, read,
Languages.
and write Common and one other language GP
that you and your DM agree is appropriate
for the character.
PP

Comum, abyssal, draconic, elvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES


Arendil AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ability Score Increases. Increase one ability


score by 2 and increase a different score by
1, or increase three different scores by 1.

Creature Type. You are a Humanoid. You are


also considered an elf for any prerequisite
or effect that requires you to be an elf.

Astral Fire. You know one of the following


cantrips of your choice: dancing lights,
light, or sacred flame. Intelligence, Wisdom,
or Charisma is your spellcasting ability for it
(choose when you select this race).

Darkvision. You can see in dim light within


60 feet of yourself as if it were bright light,
and in darkness as if it were dim light. You
discern colors in that darkness only as
shades of gray.

Fey Ancestry. You have advantage on saving


throws you make to avoid or end the
charmed condition on yourself.

Keen Senses. You have proficiency in the


Perception skill.
Starlight Step. As a bonus action, you can
magically teleport up to 30 feet to an
unoccupied space you can see. You can use
this trait a number of times equal to your
proficiency bonus, and you regain all
expended uses when you finish a long rest.

CHARACTER BACKSTORY TRAITS TREASURE

Astral Trance. You don't need to sleep, and


Fighter
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

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