Fighter 1/Wizard 3 Mage Of High Sorcery
Arendil CLASS & LEVEL
Elf, Astral
BACKGROUND PLAYER NAME
4400
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
17 +0
STRENGTH I...
idiots,...
is...
speak...
compared...
which...
slowly...
to
almost...
me
when talking...
everyone...
to
30 ft.
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
Hit Point Maximum 35
● +5 Strength
DEXTERITY No
possibility
Limits. Nothing
inherentshould
in all existence.
fetter the infinite
+0 Dexterity
(Chaotic)
10 ●
●
+4
+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+0 ● +2 Wisdom
Ihands.
secrets
have anthat
ancient
musttext
not that
fall into
holds
the
terrible
wrong
-1 Charisma
CONSTITUTION SAVING THROWS
14
TEMPORARY HIT POINTS BONDS
1d10 + 3d6
+0 Acrobatics (Dex) Total SUCCESSES Iwords,
speak without
invariably
really
insulting
thinking
others.
through my
+2 +0 Animal Handling (Wis) FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
16 ●
-1
+5
Deception (Cha)
History (Int)
NAME
Halberd
ATK BONUS DAMAGE/TYPE
+5 1d10 + 3
+3 +0 Insight (Wis)
-1 Intimidation (Cha)
Second Wind 1d10 + 1
WISDOM +3 Investigation (Int) Shortsword +5 1d6 + 3
10 Medicine (Wis)
+0
+3 Nature (Int)
● +2 Perception (Wis)
+0
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
Religion (Int)
8
+3
+0 Sleight of Hand (Dex)
+0 Stealth (Dex)
-1 ● +2 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
12 PASSIVE WISDOM (PERCEPTION)
CP
Chain Mail, Halberd, 399 Gold
(gp), 892 Silver (sp), 1070
Copper (cp), Elmo Cromático,
SP Shortsword
Armor. Light Armor, Medium Armor, Heavy
Armor, Shields
Tools. None
Armor.
Weapons.None
Simple Weapons,
Daggers, Darts, Slings,
Martial Weapons EP
Quarterstaffs, Light Crossbows
Tools. NoneYour character can speak, read,
Languages.
and write Common and one other language GP
that you and your DM agree is appropriate
for the character.
PP
Comum, abyssal, draconic, elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES
Arendil AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Ability Score Increases. Increase one ability
score by 2 and increase a different score by
1, or increase three different scores by 1.
Creature Type. You are a Humanoid. You are
also considered an elf for any prerequisite
or effect that requires you to be an elf.
Astral Fire. You know one of the following
cantrips of your choice: dancing lights,
light, or sacred flame. Intelligence, Wisdom,
or Charisma is your spellcasting ability for it
(choose when you select this race).
Darkvision. You can see in dim light within
60 feet of yourself as if it were bright light,
and in darkness as if it were dim light. You
discern colors in that darkness only as
shades of gray.
Fey Ancestry. You have advantage on saving
throws you make to avoid or end the
charmed condition on yourself.
Keen Senses. You have proficiency in the
Perception skill.
Starlight Step. As a bonus action, you can
magically teleport up to 30 feet to an
unoccupied space you can see. You can use
this trait a number of times equal to your
proficiency bonus, and you regain all
expended uses when you finish a long rest.
CHARACTER BACKSTORY TRAITS TREASURE
Astral Trance. You don't need to sleep, and
Fighter
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN