0% found this document useful (0 votes)
113 views2 pages

Niko Character Sheet

Niko is a level 4 Human Cleric with a Life Domain background, possessing a variety of spells and abilities focused on healing and support. He has a proficiency bonus of +2, an armor class of 15, and a maximum of 35 hit points. His primary weapon is Niko’s Mace, which has unique magical properties and requires attunement by a spellcaster.

Uploaded by

cameron.zalac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
113 views2 pages

Niko Character Sheet

Niko is a level 4 Human Cleric with a Life Domain background, possessing a variety of spells and abilities focused on healing and support. He has a proficiency bonus of +2, an armor class of 15, and a maximum of 35 hit points. His primary weapon is Niko’s Mace, which has unique magical properties and requires attunement by a spellcaster.

Uploaded by

cameron.zalac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

SIZE

Niko
character name
TYLER JACOBSON

Hermit
background
Cleric
class 4 Medium

Human Life Domain level


species subclass INITIATIVE

ARMOR HIT POINTS HIT DICE DEATH


+0
CLASS SAVES

15 temp spent successes


SPEED

shield 35 4D8 30 feet


current max max failures

WEAPON ATTACKS

Name Atk Bonus Damage Properties

Niko’s Mace +4 1D6 + 2 Bludgeoning

PROFICIENCY BONUS INTELLIGENCE

+2 −1 8
FEATS CLASS FEATURES

Ability Score Improvement* Spellcasting


score
modifier
Healer Divine Order (Thaumaturge)*
−1 Saving Throw Tough* Channel Divinity
STRENGTH
+3 Arcana Disciple of Life
+2 14
−1 History Life Domain Spells*
Preserve Life
−1 Investigation
score
modifier −1 Nature Ability Score Improvement*
+2 Saving Throw +5 Religion

+2 Athletics
WISDOM

DEXTERITY
+4 18
SPECIES TRAITS

+0 10 modifier
score Resourceful
Skillful*
modifier
score +6 Saving Throw
Versatile*
+0 Saving Throw +4 Animal Handling
+6 Insight
+0 Acrobatics
+6 Medicine
+0 Sleight of Hand
+6 Perception
+0 Stealth
+4 Survival

CONSTITUTION *The effects of these rules are included in these game statistics.
CHARISMA

+1 13 +2 LANGUAGES Common, Draconic, Elvish ALIGNMENT Neutral Good


14
score
modifier score
modifier
+1 Saving Throw EQUIPMENT TRAINING & PROFICIENCIES COINS
+4 Saving Throw
armor Light Medium Heavy Shields
+2 Deception training CP SP EP GP PP
HEROIC proficiencies
INSPIRATION +2 Intimidation 2 28
+2 Performance Simple Weapons, Herbalism Kit
+4 Persuasion

TM & ©2024 Wizards of the Coast LLC. NOT FOR RESALE. PERSONAL USE ONLY.
PERMISSION IS GRANTED TO PHOTOCOPY THIS PAGE FOR PERSONAL USE.
Niko

Spellcasting Equipment
Spellcasting Ability: Wisdom Niko’s Mace
Spell DC: 14 Spell Attack Modifier: +6
Chain Shirt
Cantrips (At Will) Shield
Spell School Special* Holy Symbol
Guidance Divination C Priest’s Pack
Light Evocation — Herbalism Kit
Sacred Flame Evocation — Bedroll
Thaumaturgy Transmutation — Book (philosophy)
Toll the Dead Necromancy — Lamp
Oil (3 flasks)
Level 1 Cleric Spells (Slots: 4) Traveler’s Clothes
Spell School Special*
Bless (always prepared) Enchantment C, M ANiko’s Mace
Cure Wounds (always Abjuration — Weapon (Mace), Very Rare (Requires Attunement by a
prepared) Spellcaster)
Detect Magic Divination C, R This Mace has 6 charges and regains 1d6 expended
Guiding Bolt Evocation — charges daily at dawn. While holding the Mace, you
Healing Word Abjuration — can expend 1 of its charges to cast Summon Celestial
(+9 to hit with spell attacks).
Shield of Faith Abjuration C
Magic Item Attunement
Level 2 Cleric Spells (Slots: 3) Niko’s Mace
Spell School Special*
Aid (always prepared) Abjuration —
Lesser Restoration (always Abjuration —
prepared)
Prayer of Healing Abjuration —
Protection from Poison Abjuration —
Spiritual Weapon Evocation C
*In the Special column, C means the spell requires Concentration,
R means it’s a Ritual, and M means it requires a specific Material
component.

TM & ©2024 Wizards of the Coast LLC. NOT FOR RESALE. PERSONAL USE ONLY.
PERMISSION IS GRANTED TO PHOTOCOPY THIS PAGE FOR PERSONAL USE.

You might also like