Blood Hunter 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Jenan
Panthera Slayer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+5 Constitution +2 16 59 --
10 • +7 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
15 DEFENSES HIT DICE DEATH SAVES
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
20 P
+1
+7
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+5 +0 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+4 History INT Abyssal, Common, Draconic, Elvish
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking), 20 ft. (Climbing)
18 +1 Intimidation CHA
P +7 Investigation INT
+4 +1 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
WISDOM P +4 Perception WIS
+1 Performance CHA === ACTIONS === weapon are magical, dealing an additional 1d6
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
damage of the type determined by the chosen rite.
The rite’s effect lasts until you finish a short/long rest
Hide, Ready, Search, Utilize, Opportunity Attack, and other creatures cannot gain the benefit of your
+4 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, rite.
+2 Sleight of Hand DEX Interact with an Object, Study, Influence
Panthera Pounce • 3 / Long Rest
+2 Stealth DEX === BONUS ACTIONS ===
CHARISMA Crimson Rite
P +4 Survival WIS
As a bonus action, you can activate any rite you === REACTIONS ===
Blood Curse of the Eyeless
12 know on a weapon you’re holding. A weapon can only
hold one active rite at a time. When activated, you
take 1d6 necrotic damage which can't be reduced in
When a creature you see within 30 ft. of you makes
an attack, you can use your reaction to roll 1d6 and
any way. subtract the result from the creature's attack roll. You
+1 can choose to use this feature after the creature's roll
While your rite is active, attacks made with this but before the DM determines whether the attack hits
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE PERCEPTION
Rapier +5 1d8+4 Piercing Martial, Finesse
Unarmed Strike +3 1 Bludgeoning
14 PASSIVE INSIGHT
Claws +2 1d4+2 Slashing
17 PASSIVE INVESTIGATION
Claws +0 1d4 Slashing
SENSES WEAPON ATTACKS & CANTRIPS
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Blood Hunter 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Jenan
Panthera Slayer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === are immune to this curse. * Ability Score Improvement • CR
* Hit Points • CR Amplify. You apply this curse to all of the creature's * Extra Attack • CR
attacks until the end of its turn, rolling separately for Starting at 5th level, you can attack twice, instead of
* Proficiencies • CR each attack. once, whenever you take the Attack action on your
turn.
* Hunter’s Bane • CR | Blood Curse of the Eyeless : 1 Reaction
You have advantage on Wisdom (Survival) checks to | Special
track fey, fiends, or undead, and you have advantage * Fighting Style • CR
on Intelligence ability checks to recall information You adopt a fighting style specialty.
about them. === PANTHERA SPECIES TRAITS ===
| Dueling • CR
| Hemocraft Modifier: Intelligence • CR When you are wielding a melee weapon in one hand * Ability Score Increase •
Your Hemocraft DC is 15. and no other weapons, you gain a +2 bonus to
damage rolls with that weapon. | Increase two scores ( +1 / +2 ) •
* Blood Maledict • CR
You can invoke a blood curse a number of times per * Crimson Rite • CR * Age •
short rest based on your level. Before it affects the As a bonus action, you can activate any rite you know
target, you can choose to amplify the curse. An on a weapon you're holding. A weapon can only hold * Size •
amplified curse gains an additional effect noted in the one active rite at a time. When activated, you take 1d6
curse's description. Amplifying a curse causes you to necrotic damage which can't be reduced in any way. * Speed •
take 1d6 points of necrotic damage that cannot be
reduced in any way. While your rite is in effect, attacks made with this * Languages •
weapon are magical and you deal an additional 1d6
Creatures that don't have blood in their bodies are damage of the type determined by the chosen rite. The * Claws •
immune to blood curses, unless the curse has been rite’s effect lasts until you finish a short/long rest and
amplified. other creatures cannot gain the benefit of your rite. | 1 Action
| 1 / Short Rest • No Action | Rite of the Flame • CR | 1 Action
The extra damage dealt by your rite is fire damage.
* Blood Curses • CR * Darkvision •
Your chosen Blood Curses for use with the Blood | 1 Bonus Action
Maledict feature. * Climbing •
* Blood Hunter Order • CR
| Blood Curse of the Eyeless • CR * Alluring Breath •
When a creature you see within 30 ft. of you makes an | Blood Hunter- Order of Bloodletting*
attack, you can use your reaction to roll 1d6 and * Panthera Pounce •
subtract the result from the creature's attack roll. You * Blood Curse of Hemorrhaging •
can choose to use this feature after the creature's roll | 3 / Long Rest • 1 Bonus Action
but before the DM determines whether the attack hits * Life Through Blood •
or misses. Creatures immune to the Blinded condition * Predator •
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Scale Mail 1 45 lb.
Crossbow, light 1 5 lb.
SP 0 Rapier 1 2 lb.
Crossbow Bolts 20 1.5 lb.
EP 0 Backpack 1 5 lb.
Alchemist's Supplies 1 8 lb.
GP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
120.5 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Blood Hunter 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Jenan
Panthera Slayer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Perception •
* Sprint •
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Female 19 Medium 1,77 78
GENDER AGE SIZE HEIGHT WEIGHT
Jenan Lawful Neutral White Orange Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
My body is covered in scars, or other
markings- my trophies earned from
each mark I have claimed.
My time hunting my mark has caused
PERSONALITY TRAITS
Police. My profession is a necessary extension of law enforcement.
(Lawful)
Balance. My marks defy the natural order and destabilize nature.
(Neutral)
IDEALS
My master, (possibly a parent) made
me who I am today.
A mark once spared my life. I have
BONDS
Decades of death and combat have
made me cruel, reclusive,
dangerous, or addicted.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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