WEAPONS: Crossbow, Dagger, Dagger (obsidian), Mace, Shortbow, Shortsword, Spear,
Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail, Mithral
www.shadowdarklings.net shield, Round shield, Shield
LANGUAGES: Celestial, Common, Dwarvish, Goblin, Sylvan, Thanian
Halfling: STEALTHY: Once per day become invisible for 3 rounds.
18 +4 18 +4 Halfling
Bard: BARDIC ARTS: Trained in oration, performing arts, lore, and diplomacy
Bard: MAGICAL DABBLER: Activate scroll/wand using Charisma as spellcasting stat. On
crit fail, roll a wizard mishap
Bard: PRESENCE: DC 12 Charisma check to enact these effects; on fail (excluding focus)
you cannot use that effect until you rest. INSPIRE: One target in near gains a luck token.
FASCINATE: (Focus) You transfix all chosen targets of level 4 or less within near
18 +4 18 +4 Bard Bard: PROLIFIC: Add 1d6 to your learning rolls. Groups carousing with 1 or more bards
add 1d6 to their rolls.
Bard-1: IMP. PERFORM: Reduce the DC of your Perform effects by 3 each
18 +4 18 +4 1 0 10
53
None
10 14 Flint and steel
Grappling hook Backpack
Bag of coins (53)
Iron spikes
Rations (3)
Rope, 60'
Torch
Torch
Outcast
Edits: Background set to Outcast; Stats set to STR 18, DEX 18, CON 18, INT 18, WIS 18, CHA 18; Bard Talent for level 1 set to 'Your Presence effects become DC 9 to enact';
Hit Points rolled at level 1 set to 6; Gold rolled set to 60 gp