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Engine - Ini 2

The document contains configuration settings for a game engine, focusing on rendering, aiming, shooting mechanics, and physics. Key parameters include frame rates, visual quality settings, weapon aim characteristics, and damage values for different hit parts. The settings are designed to optimize gameplay experience and performance across various devices.

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kingsanaullah521
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0% found this document useful (0 votes)
43 views3 pages

Engine - Ini 2

The document contains configuration settings for a game engine, focusing on rendering, aiming, shooting mechanics, and physics. Key parameters include frame rates, visual quality settings, weapon aim characteristics, and damage values for different hit parts. The settings are designed to optimize gameplay experience and performance across various devices.

Uploaded by

kingsanaullah521
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[SystemSettings]

r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1

[/Script/Engine.RendererOverrideSettings]

r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0

ParticleLODBias=0

r.enemy.highlight=50

[SystemAim]

WeaponAimYawRate=AspectRatio_MaintainsYFOV

CrossHairBurstIncreaseSpeed=3.0

BulletFireSpeed=AspectRatio_MaintainsYFOV

CrossHairInitialSize=1

ReloadTime=AspectRatio_MaintainsYFOV

ShootInterval=3.0

BulletRange=3.0

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

WeaponAimFOV=2.0

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

SkeletalMeshLODBias=10

ParticleLODBias=-5
[ShootWeaponEntity]

GetBurstShootBullets=AspectRatio_MaintainsYFOV

GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBullets=AspectRatio_MaintainsYFOV

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV

HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.PhysicsSettings]

DefaultRecoil=0

DefaultSRecoilInfo=0

DefaultRecoilKickADS=0

DefaultRecoilADSRotation_CP=0

DefaultOpenParachute=0

DefaultHitBoxLeanTransR=0

DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV

DefaultDamageWeapons=AspectRatio_MaintainsYFOV

DefaultMovingSpeedZ=55

DefaultHitEnemy=AspectRatio_MaintainsYFOV

EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script.Engine.WeaponHitPartCoff]

Head=Max

Body=Medium

r.Headshort=Max

r.Body=Medium

aim.assist=Medium

r.Aim.Assist=Medium

[/Script.Engine.WeaponHitDamage]

Head=90

r.Head=90

Body=60
r.Body=60

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