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2024 12 29T19 50 38 - R3dlog

The document is a log file detailing the initialization and connection process of a game client for League of Legends. It includes timestamps, configuration settings, and connection statuses for various components, as well as player information and game state transitions. The log indicates successful connections, resource initialization, and the loading of game assets leading up to the start of gameplay.
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0% found this document useful (0 votes)
19 views5 pages

2024 12 29T19 50 38 - R3dlog

The document is a log file detailing the initialization and connection process of a game client for League of Legends. It includes timestamps, configuration settings, and connection statuses for various components, as well as player information and game state transitions. The log indicates successful connections, resource initialization, and the loading of game assets leading up to the start of gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000000.000| ALWAYS| Logging started at 2024-12-29T19:50:38.

206
000000.004| ALWAYS| CFG| CrashHandler(Sentry)
000000.273| ALWAYS| CFG| Command Line: "192.207.0.5 7154
tgaSR7BApKnrIvV6TvbFCQ== 3251291388848064" "-Product=LoL" "-
PlayerID=3251291388848064" "-GameID=5194493807" "-PlayerNameMode=ALIAS" "-
LNPBlob=7PVuVX9IUkQ=" "-GameBaseDir=C:\Riot Games\League of Legends" "-Region=NA"
"-PlatformID=NA1" "-Locale=en_US" "-SkipBuild" "-EnableCrashpad=true" "-
UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=57630" "-RiotClientAuthToken=huhXXmI8xkzt_YNIuIBJ_g"
000000.392| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.394| ALWAYS| CFG| Build Version: Version 14.24.644.2327 (Dec 16
2024/12:51:51) [PUBLIC] <Releases/14.24> ChangeList: 6442327
000000.445| ALWAYS| LCURemotingClient: Initializing on port 57630
000000.460| ALWAYS| LCURemotingClient: Connected to app process.
000000.464| ALWAYS| FLOW| Initializing Renderer
000000.464| ALWAYS| r3dRenderLayer::Init enter
000000.464| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.464| ALWAYS| Checking DXGI Factory
000000.481| ALWAYS| Enumerating Adaptors
000000.481| ALWAYS| Getting Descriptor
000000.481| ALWAYS| Checking Feature Level
000000.741| ALWAYS| Detected DX11 Feature Level: 11.0
000000.741| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
PresentMode: FullscreenExclusive enter
000000.741| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.742| ALWAYS| DXGI version: 1.6
000000.742| ALWAYS| Detected Adapter 'NVIDIA GeForce GT 730'
000000.743| ALWAYS| Cannot go fullscreen until window is in the foreground. Full
screen switch deferred.
000000.744| ALWAYS| DXGI: Tearing support enabled.
000000.912| ALWAYS| DX11 feature level: 11.0
000000.966| ALWAYS| Using X3D Platform: DX11
000000.969| ALWAYS| X3D: Focus Gained
000000.969| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.969| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.156| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.175| ALWAYS| FLOW| Push: Bootstrap complete
000001.176| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000001.178| ALWAYS| FLOW| Push: Patching complete
000001.179| ALWAYS| FLOW| Pop: Patching
000001.181| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000001.182| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000001.236| ALWAYS| LCURemotingClient: Initializing on port 57630
000001.239| ALWAYS| LCURemotingClient: Connected to app process.
000001.244| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000001.251| ALWAYS| FLOW| Push: LoLCommon complete
000001.253| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000001.253| ALWAYS| GameStartData::GameID=5194493807
000001.255| ALWAYS| Client Clock Synchronization Started
000001.256| ALWAYS| LCURemotingClient: Initializing on port 57630
000001.256| ALWAYS| CONN| Connecting to address (192.207.0.5) port (7154)
000001.259| ALWAYS| CONN| Waiting for response from game server...
000001.260| ALWAYS| LCURemotingClient: Connected to app process.
000001.262| ALWAYS| FLOW| Push: GameSession complete
000001.461| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000001.472| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.489| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.016849
000001.489| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.017119
000001.489| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.017221
000001.489| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(3.428) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.017239
000001.489| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(3.428)
SegmentStartTime(3.428) LocalOffset(1.940) Snap
000001.593| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.621| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'emmy#NA2' (emmy#NA2) -
Champion(AurelionSol) SkinID(37) TeamBuilderRole(NONE) PUUID(4eb975d0-e11f-53ae-
84c7-61e50e9ca72e) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Taydo33#NA1'
(Taydo33#NA1) - Champion(Akali) SkinID(2) TeamBuilderRole(NONE) PUUID(a0fb7bad-
a178-5482-ba9b-9b99612453a6) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Chubby8DGirth#NA1'
(Chubby8DGirth#NA1) - Champion(Viktor) SkinID(0) TeamBuilderRole(NONE)
PUUID(c29d4c7f-9944-53e8-9004-738f2bdc15f5) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'gfysfn#NA1'
(gfysfn#NA1) **LOCAL** - Champion(Xayah) SkinID(0) TeamBuilderRole(NONE)
PUUID(497e9378-4838-5945-971e-39ff20fa5c1c) ConnectionState(Connected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Mamba423#NA1'
(Mamba423#NA1) - Champion(Lucian) SkinID(40) TeamBuilderRole(NONE) PUUID(0d8b4097-
22a3-5dda-81f4-ff1c5c40d6ab) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'TheClueL3ss#1569'
(TheClueL3ss#1569) - Champion(Pyke) SkinID(0) TeamBuilderRole(NONE) PUUID(50946748-
53e7-535f-ad4b-1b0094ed1757) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'SethwiseGameG#NA1'
(SethwiseGameG#NA1) - Champion(MasterYi) SkinID(11) TeamBuilderRole(NONE)
PUUID(f84e6a4b-61a4-514f-b9a3-e53a9fd68ddc) ConnectionState(Connected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Luthiana#NA1'
(Luthiana#NA1) - Champion(Lux) SkinID(2) TeamBuilderRole(NONE) PUUID(47a7fbd5-c415-
52b1-9f82-378e4002ba03) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'RollingTides#8489'
(RollingTides#8489) - Champion(Amumu) SkinID(0) TeamBuilderRole(NONE)
PUUID(caaa2fca-9c65-58de-8e58-79831f0cb084) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Senpaii77#NA1'
(Senpaii77#NA1) - Champion(Seraphine) SkinID(3) TeamBuilderRole(NONE)
PUUID(cda2cbec-3447-5e6e-b957-35f63eda5041) ConnectionState(Disconnected)
000001.622| ALWAYS| CONN| Game Server Connection Established after 0.362 seconds,
0 retries
000001.622| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000001.893| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.963| ALWAYS| Successfully received v2 friends list:
000001.963| ALWAYS| Successfully received v2 summoner collection:
000002.064| ALWAYS| Successfully received v2 muted players list:
000002.064| ALWAYS| Successfully received v2 summoner collection:
000002.236| ALWAYS| Set focus to app
000003.385| ALWAYS| CFG| OS Version: 10 , 19045 CPU: Intel(R) Core(TM) i7-7700
CPU @ 3.60GHz, (8 cores) Instruction Set Level 7Physical memory: 17179869184Display
info: NVIDIA GeForce GT 730 4293918720 23.21.13.9135 Driver: 23.21.13.9135
000003.397| ALWAYS| FLOW| Push: Gameplay complete
000003.398| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000003.774| ALWAYS| FLOW| Begin Async Loading
000003.774| ALWAYS| FLOW| Push: LoadingScreen complete
000004.699| ALWAYS| Client Clock: InitialSync->Converging after 3.444 seconds.
Offset(2.002374) Outliers(1) Delay(0.100721) DelayVariance(0.000001)
000004.708| ALWAYS| LOAD| LOADING: Begin Game Object Update
000004.711| ALWAYS| LOAD| LOADING: End Game Object Update
000005.471| ALWAYS| LoadGlobalEffects
000005.519| ALWAYS| LoadGlobalEffects Finished
000007.638| ALWAYS| FLOW| Async Loading Complete
000007.654| ALWAYS| FLOW| Data Load Complete
000007.654| ALWAYS| FLOW| Start Main Loop
000007.806| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(9.825)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.807| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000007.829| ALWAYS| Trying to find if v2 gameNameAndTagline gfysfn#NA1 is in buddy
list returned false
000007.876| ALWAYS| LDS| Initialized companion for player gfysfn#NA1: PetFenroar
000007.915| ALWAYS| Trying to find if v2 gameNameAndTagline emmy#NA2 is in buddy
list returned false
000007.937| ALWAYS| LDS| Initialized companion for player emmy#NA2: PetTFTAvatar
000007.961| ALWAYS| Trying to find if v2 gameNameAndTagline Taydo33#NA1 is in buddy
list returned false
000007.990| ALWAYS| LDS| Initialized companion for player Taydo33#NA1: PetGriffin
000008.007| ALWAYS| Trying to find if v2 gameNameAndTagline Chubby8DGirth#NA1 is in
buddy list returned false
000008.046| ALWAYS| LDS| Initialized companion for player Chubby8DGirth#NA1:
PetTurtle
000008.060| ALWAYS| Trying to find if v2 gameNameAndTagline Mamba423#NA1 is in
buddy list returned false
000008.066| ALWAYS| LDS| Failed to initialize companion for player Mamba423#NA1:
Missing GCO
000008.084| ALWAYS| Trying to find if v2 gameNameAndTagline TheClueL3ss#1569 is in
buddy list returned false
000008.088| ALWAYS| LDS| Failed to initialize companion for player
TheClueL3ss#1569: Missing GCO
000008.104| ALWAYS| Trying to find if v2 gameNameAndTagline SethwiseGameG#NA1 is in
buddy list returned false
000008.127| ALWAYS| LDS| Initialized companion for player SethwiseGameG#NA1:
PetTFTAvatar
000008.156| ALWAYS| Trying to find if v2 gameNameAndTagline Luthiana#NA1 is in
buddy list returned false
000008.198| ALWAYS| LDS| Initialized companion for player Luthiana#NA1: PetChoncc
000008.213| ALWAYS| Trying to find if v2 gameNameAndTagline RollingTides#8489 is in
buddy list returned false
000008.284| ALWAYS| LDS| Initialized companion for player RollingTides#8489:
PetKoala
000008.295| ALWAYS| Trying to find if v2 gameNameAndTagline Senpaii77#NA1 is in
buddy list returned false
000008.337| ALWAYS| LDS| Initialized companion for player Senpaii77#NA1:
PetSGShisa
000008.368| ALWAYS| FLOW| Spawning completed
000008.369| ALWAYS| FLOW| SEJ-BC89AC41
000008.375| ALWAYS| FLOW| SEJ-6671BCAD
000013.698| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Interpolate
000013.701| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000013.705| ALWAYS| FLOW| Pop: LoadingScreen
000013.750| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000013.753| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 03e5f841
000013.764| ALWAYS| FLOW| SEJ-8711AB1A 0.0664605
000013.804| ALWAYS| FLOW| SEJ-9651ACAB
000013.806| ALWAYS| FLOW| SEJ-B2890C00
000013.812| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000013.842| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000013.843| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000013.845| ALWAYS| FLOW| SEJ-891ACC45
000031.362| ERROR| resolverLink is null for sdr: HA_Hexgate_Shared
000062.066| ERROR| Error in Node __NullName__! Disabling faulty Behavior Tree
Instance.
000124.701| ALWAYS| Client Clock: Converging->Synchronized after 120.001 seconds.
Offset(2.001762) Outliers(2) Delay(0.100798) DelayVariance(0.000001)
000538.332| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000538.332| ALWAYS| FLOW| ALE-8SDFH23F
000540.113| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game ended normally.
000540.141| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000540.146| ALWAYS| FLOW| Finished Main Loop
000540.160| ALWAYS| =================== Perf Stats (all in ms)
=========================
000540.160| ALWAYS| Average Frame Time: 18.02
000540.160| ALWAYS| Average FPS: 55.51 fps
000540.160| ALWAYS| StdDev Frame Time: 1.91
000540.160| ALWAYS| Max Frame Time: 61.22
000540.160| ALWAYS| Ave GPU Frame Time: 17.46
000540.160| ALWAYS| StdDev GPU Frame Time: 1.91
000540.160| ALWAYS| Max GPU Frame Time: 28.50
000540.160| ALWAYS| GPU Time Histogram: [1,0,0,0,0,0,19604,9609,0,0,0,0,0,0]
000540.160| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000540.160| ALWAYS| Frame Time Histogram: [0,0,0,1,0,0,17144,12068,0,1,0,0,0,0]
000540.160| ALWAYS| Max Gfx Mem Allocated = 0.000 MiB
000540.160| ALWAYS| Max Memory = 1009.645 / 1737.879 MiB (Active/Used)
000540.469| ALWAYS| FLOW| Cleanup Complete
000540.475| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
000540.568| ALWAYS| FLOW| Pop: Gameplay
000540.733| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000540.734| ALWAYS| FLOW| Pop: GameSession
000540.755| ALWAYS| FLOW| ALE-8SDFH23F
000540.762| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000540.763| ALWAYS| FLOW| Push: LoLPostGame Current: LoLCommon
000540.764| ALWAYS| FLOW| Push: LoLPostGame complete
000540.765| ALWAYS| FLOW| Pop: LoLPostGame
000540.766| ALWAYS| FLOW| Pop: LoLPostGame complete Current: LoLCommon
000540.767| ALWAYS| FLOW| Pop: LoLCommon
000540.783| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000540.784| ALWAYS| FLOW| Pop: Bootstrap
000540.785| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000540.786| ALWAYS| AudioManager::Finit
000540.807| ALWAYS| FLOW| Destroying the renderer
000540.807| ALWAYS| r3dRenderLayer::Close() enter
000542.773| ALWAYS| r3dRenderLayer::Close() exit

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