000000.000| ALWAYS| Logging started at 2024-12-29T19:50:38.
206
000000.004| ALWAYS| CFG| CrashHandler(Sentry)
000000.273| ALWAYS| CFG| Command Line: "192.207.0.5 7154
tgaSR7BApKnrIvV6TvbFCQ== 3251291388848064" "-Product=LoL" "-
PlayerID=3251291388848064" "-GameID=5194493807" "-PlayerNameMode=ALIAS" "-
LNPBlob=7PVuVX9IUkQ=" "-GameBaseDir=C:\Riot Games\League of Legends" "-Region=NA"
"-PlatformID=NA1" "-Locale=en_US" "-SkipBuild" "-EnableCrashpad=true" "-
UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=57630" "-RiotClientAuthToken=huhXXmI8xkzt_YNIuIBJ_g"
000000.392| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.394| ALWAYS| CFG| Build Version: Version 14.24.644.2327 (Dec 16
2024/12:51:51) [PUBLIC] <Releases/14.24> ChangeList: 6442327
000000.445| ALWAYS| LCURemotingClient: Initializing on port 57630
000000.460| ALWAYS| LCURemotingClient: Connected to app process.
000000.464| ALWAYS| FLOW| Initializing Renderer
000000.464| ALWAYS| r3dRenderLayer::Init enter
000000.464| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.464| ALWAYS| Checking DXGI Factory
000000.481| ALWAYS| Enumerating Adaptors
000000.481| ALWAYS| Getting Descriptor
000000.481| ALWAYS| Checking Feature Level
000000.741| ALWAYS| Detected DX11 Feature Level: 11.0
000000.741| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
PresentMode: FullscreenExclusive enter
000000.741| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.742| ALWAYS| DXGI version: 1.6
000000.742| ALWAYS| Detected Adapter 'NVIDIA GeForce GT 730'
000000.743| ALWAYS| Cannot go fullscreen until window is in the foreground. Full
screen switch deferred.
000000.744| ALWAYS| DXGI: Tearing support enabled.
000000.912| ALWAYS| DX11 feature level: 11.0
000000.966| ALWAYS| Using X3D Platform: DX11
000000.969| ALWAYS| X3D: Focus Gained
000000.969| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.969| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.156| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.175| ALWAYS| FLOW| Push: Bootstrap complete
000001.176| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000001.178| ALWAYS| FLOW| Push: Patching complete
000001.179| ALWAYS| FLOW| Pop: Patching
000001.181| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000001.182| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000001.236| ALWAYS| LCURemotingClient: Initializing on port 57630
000001.239| ALWAYS| LCURemotingClient: Connected to app process.
000001.244| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000001.251| ALWAYS| FLOW| Push: LoLCommon complete
000001.253| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000001.253| ALWAYS| GameStartData::GameID=5194493807
000001.255| ALWAYS| Client Clock Synchronization Started
000001.256| ALWAYS| LCURemotingClient: Initializing on port 57630
000001.256| ALWAYS| CONN| Connecting to address (192.207.0.5) port (7154)
000001.259| ALWAYS| CONN| Waiting for response from game server...
000001.260| ALWAYS| LCURemotingClient: Connected to app process.
000001.262| ALWAYS| FLOW| Push: GameSession complete
000001.461| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000001.472| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.489| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.016849
000001.489| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.017119
000001.489| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.017221
000001.489| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(3.428) LocalOffset(1.940) Snap
000001.489| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.017239
000001.489| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(3.428)
SegmentStartTime(3.428) LocalOffset(1.940) Snap
000001.593| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.621| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'emmy#NA2' (emmy#NA2) -
Champion(AurelionSol) SkinID(37) TeamBuilderRole(NONE) PUUID(4eb975d0-e11f-53ae-
84c7-61e50e9ca72e) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Taydo33#NA1'
(Taydo33#NA1) - Champion(Akali) SkinID(2) TeamBuilderRole(NONE) PUUID(a0fb7bad-
a178-5482-ba9b-9b99612453a6) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Chubby8DGirth#NA1'
(Chubby8DGirth#NA1) - Champion(Viktor) SkinID(0) TeamBuilderRole(NONE)
PUUID(c29d4c7f-9944-53e8-9004-738f2bdc15f5) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'gfysfn#NA1'
(gfysfn#NA1) **LOCAL** - Champion(Xayah) SkinID(0) TeamBuilderRole(NONE)
PUUID(497e9378-4838-5945-971e-39ff20fa5c1c) ConnectionState(Connected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Mamba423#NA1'
(Mamba423#NA1) - Champion(Lucian) SkinID(40) TeamBuilderRole(NONE) PUUID(0d8b4097-
22a3-5dda-81f4-ff1c5c40d6ab) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'TheClueL3ss#1569'
(TheClueL3ss#1569) - Champion(Pyke) SkinID(0) TeamBuilderRole(NONE) PUUID(50946748-
53e7-535f-ad4b-1b0094ed1757) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'SethwiseGameG#NA1'
(SethwiseGameG#NA1) - Champion(MasterYi) SkinID(11) TeamBuilderRole(NONE)
PUUID(f84e6a4b-61a4-514f-b9a3-e53a9fd68ddc) ConnectionState(Connected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Luthiana#NA1'
(Luthiana#NA1) - Champion(Lux) SkinID(2) TeamBuilderRole(NONE) PUUID(47a7fbd5-c415-
52b1-9f82-378e4002ba03) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'RollingTides#8489'
(RollingTides#8489) - Champion(Amumu) SkinID(0) TeamBuilderRole(NONE)
PUUID(caaa2fca-9c65-58de-8e58-79831f0cb084) ConnectionState(Disconnected)
000001.621| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Senpaii77#NA1'
(Senpaii77#NA1) - Champion(Seraphine) SkinID(3) TeamBuilderRole(NONE)
PUUID(cda2cbec-3447-5e6e-b957-35f63eda5041) ConnectionState(Disconnected)
000001.622| ALWAYS| CONN| Game Server Connection Established after 0.362 seconds,
0 retries
000001.622| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000001.893| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.963| ALWAYS| Successfully received v2 friends list:
000001.963| ALWAYS| Successfully received v2 summoner collection:
000002.064| ALWAYS| Successfully received v2 muted players list:
000002.064| ALWAYS| Successfully received v2 summoner collection:
000002.236| ALWAYS| Set focus to app
000003.385| ALWAYS| CFG| OS Version: 10 , 19045 CPU: Intel(R) Core(TM) i7-7700
CPU @ 3.60GHz, (8 cores) Instruction Set Level 7Physical memory: 17179869184Display
info: NVIDIA GeForce GT 730 4293918720 23.21.13.9135 Driver: 23.21.13.9135
000003.397| ALWAYS| FLOW| Push: Gameplay complete
000003.398| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000003.774| ALWAYS| FLOW| Begin Async Loading
000003.774| ALWAYS| FLOW| Push: LoadingScreen complete
000004.699| ALWAYS| Client Clock: InitialSync->Converging after 3.444 seconds.
Offset(2.002374) Outliers(1) Delay(0.100721) DelayVariance(0.000001)
000004.708| ALWAYS| LOAD| LOADING: Begin Game Object Update
000004.711| ALWAYS| LOAD| LOADING: End Game Object Update
000005.471| ALWAYS| LoadGlobalEffects
000005.519| ALWAYS| LoadGlobalEffects Finished
000007.638| ALWAYS| FLOW| Async Loading Complete
000007.654| ALWAYS| FLOW| Data Load Complete
000007.654| ALWAYS| FLOW| Start Main Loop
000007.806| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(9.825)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.806| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(9.807)
SegmentStartTime(9.741) LocalOffset(2.002) Snap
000007.807| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000007.829| ALWAYS| Trying to find if v2 gameNameAndTagline gfysfn#NA1 is in buddy
list returned false
000007.876| ALWAYS| LDS| Initialized companion for player gfysfn#NA1: PetFenroar
000007.915| ALWAYS| Trying to find if v2 gameNameAndTagline emmy#NA2 is in buddy
list returned false
000007.937| ALWAYS| LDS| Initialized companion for player emmy#NA2: PetTFTAvatar
000007.961| ALWAYS| Trying to find if v2 gameNameAndTagline Taydo33#NA1 is in buddy
list returned false
000007.990| ALWAYS| LDS| Initialized companion for player Taydo33#NA1: PetGriffin
000008.007| ALWAYS| Trying to find if v2 gameNameAndTagline Chubby8DGirth#NA1 is in
buddy list returned false
000008.046| ALWAYS| LDS| Initialized companion for player Chubby8DGirth#NA1:
PetTurtle
000008.060| ALWAYS| Trying to find if v2 gameNameAndTagline Mamba423#NA1 is in
buddy list returned false
000008.066| ALWAYS| LDS| Failed to initialize companion for player Mamba423#NA1:
Missing GCO
000008.084| ALWAYS| Trying to find if v2 gameNameAndTagline TheClueL3ss#1569 is in
buddy list returned false
000008.088| ALWAYS| LDS| Failed to initialize companion for player
TheClueL3ss#1569: Missing GCO
000008.104| ALWAYS| Trying to find if v2 gameNameAndTagline SethwiseGameG#NA1 is in
buddy list returned false
000008.127| ALWAYS| LDS| Initialized companion for player SethwiseGameG#NA1:
PetTFTAvatar
000008.156| ALWAYS| Trying to find if v2 gameNameAndTagline Luthiana#NA1 is in
buddy list returned false
000008.198| ALWAYS| LDS| Initialized companion for player Luthiana#NA1: PetChoncc
000008.213| ALWAYS| Trying to find if v2 gameNameAndTagline RollingTides#8489 is in
buddy list returned false
000008.284| ALWAYS| LDS| Initialized companion for player RollingTides#8489:
PetKoala
000008.295| ALWAYS| Trying to find if v2 gameNameAndTagline Senpaii77#NA1 is in
buddy list returned false
000008.337| ALWAYS| LDS| Initialized companion for player Senpaii77#NA1:
PetSGShisa
000008.368| ALWAYS| FLOW| Spawning completed
000008.369| ALWAYS| FLOW| SEJ-BC89AC41
000008.375| ALWAYS| FLOW| SEJ-6671BCAD
000013.698| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.066)
SegmentStartTime(0.000) LocalOffset(2.002) Interpolate
000013.701| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000013.705| ALWAYS| FLOW| Pop: LoadingScreen
000013.750| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000013.753| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 03e5f841
000013.764| ALWAYS| FLOW| SEJ-8711AB1A 0.0664605
000013.804| ALWAYS| FLOW| SEJ-9651ACAB
000013.806| ALWAYS| FLOW| SEJ-B2890C00
000013.812| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000013.842| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000013.843| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000013.845| ALWAYS| FLOW| SEJ-891ACC45
000031.362| ERROR| resolverLink is null for sdr: HA_Hexgate_Shared
000062.066| ERROR| Error in Node __NullName__! Disabling faulty Behavior Tree
Instance.
000124.701| ALWAYS| Client Clock: Converging->Synchronized after 120.001 seconds.
Offset(2.001762) Outliers(2) Delay(0.100798) DelayVariance(0.000001)
000538.332| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000538.332| ALWAYS| FLOW| ALE-8SDFH23F
000540.113| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game ended normally.
000540.141| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000540.146| ALWAYS| FLOW| Finished Main Loop
000540.160| ALWAYS| =================== Perf Stats (all in ms)
=========================
000540.160| ALWAYS| Average Frame Time: 18.02
000540.160| ALWAYS| Average FPS: 55.51 fps
000540.160| ALWAYS| StdDev Frame Time: 1.91
000540.160| ALWAYS| Max Frame Time: 61.22
000540.160| ALWAYS| Ave GPU Frame Time: 17.46
000540.160| ALWAYS| StdDev GPU Frame Time: 1.91
000540.160| ALWAYS| Max GPU Frame Time: 28.50
000540.160| ALWAYS| GPU Time Histogram: [1,0,0,0,0,0,19604,9609,0,0,0,0,0,0]
000540.160| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000540.160| ALWAYS| Frame Time Histogram: [0,0,0,1,0,0,17144,12068,0,1,0,0,0,0]
000540.160| ALWAYS| Max Gfx Mem Allocated = 0.000 MiB
000540.160| ALWAYS| Max Memory = 1009.645 / 1737.879 MiB (Active/Used)
000540.469| ALWAYS| FLOW| Cleanup Complete
000540.475| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
000540.568| ALWAYS| FLOW| Pop: Gameplay
000540.733| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000540.734| ALWAYS| FLOW| Pop: GameSession
000540.755| ALWAYS| FLOW| ALE-8SDFH23F
000540.762| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000540.763| ALWAYS| FLOW| Push: LoLPostGame Current: LoLCommon
000540.764| ALWAYS| FLOW| Push: LoLPostGame complete
000540.765| ALWAYS| FLOW| Pop: LoLPostGame
000540.766| ALWAYS| FLOW| Pop: LoLPostGame complete Current: LoLCommon
000540.767| ALWAYS| FLOW| Pop: LoLCommon
000540.783| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000540.784| ALWAYS| FLOW| Pop: Bootstrap
000540.785| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000540.786| ALWAYS| AudioManager::Finit
000540.807| ALWAYS| FLOW| Destroying the renderer
000540.807| ALWAYS| r3dRenderLayer::Close() enter
000542.773| ALWAYS| r3dRenderLayer::Close() exit