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2025 01 24T20 36 57 - R3dlog

The log details the initialization and connection process for a League of Legends game session starting on January 24, 2025. It includes configuration settings, system information, and the successful establishment of connections to the game server and other services. The log also captures various game state transitions and player connections throughout the session.

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0% found this document useful (0 votes)
10 views5 pages

2025 01 24T20 36 57 - R3dlog

The log details the initialization and connection process for a League of Legends game session starting on January 24, 2025. It includes configuration settings, system information, and the successful establishment of connections to the game server and other services. The log also captures various game state transitions and player connections throughout the session.

Uploaded by

rqw210e4kfm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000000.000| ALWAYS| Logging started at 2025-01-24T20:36:57.

468
000000.007| ALWAYS| CFG| CrashHandler(Sentry)
000000.404| ALWAYS| CFG| Command Line: "45.7.37.2 7360 b/9SG5At1SHn3J7O93ubqg==
2910625575004128" "-Product=LoL" "-PlayerID=2910625575004128" "-GameID=3057667044"
"-PlayerNameMode=ALIAS" "-LNPBlob=lXMIyGvzlXU=" "-GameBaseDir=C:\Riot Games\League
of Legends" "-Region=BR" "-PlatformID=BR1" "-Locale=en_US" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=61312" "-RiotClientAuthToken=PJdBeAgClA1-
pxLsuEPl7Q"
000000.649| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.652| ALWAYS| CFG| Build Version: Version 15.2.652.1536 (Jan 23
2025/09:54:31) [PUBLIC] <Releases/15.2> ChangeList: 6521536
000000.777| ALWAYS| LCURemotingClient: Initializing on port 61312
000000.795| ALWAYS| LCURemotingClient: Connected to app process.
000000.802| ALWAYS| FLOW| Initializing Renderer
000000.802| ALWAYS| r3dRenderLayer::Init enter
000000.802| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.802| ALWAYS| Checking DXGI Factory
000000.831| ALWAYS| Enumerating Adaptors
000000.831| ALWAYS| Getting Descriptor
000000.831| ALWAYS| Checking Feature Level
000002.262| ALWAYS| Detected DX11 Feature Level: 11.0
000002.262| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1600, YRes = 900, BPP = 32)
PresentMode: FullscreenExclusive enter
000002.262| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000002.262| ALWAYS| DXGI version: 1.6
000002.262| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
000002.458| ALWAYS| DXGI: Tearing support enabled.
000003.432| ALWAYS| DX11 feature level: 11.1
000003.579| ALWAYS| Using X3D Platform: DX11
000003.584| ALWAYS| X3D: Focus Gained
000003.590| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.590| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.096| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000004.134| ALWAYS| FLOW| Push: Bootstrap complete
000004.138| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000004.189| ALWAYS| FLOW| Push: Patching complete
000004.209| ALWAYS| FLOW| Pop: Patching
000004.215| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000004.246| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000004.442| ALWAYS| LCURemotingClient: Initializing on port 61312
000004.447| ALWAYS| LCURemotingClient: Connected to app process.
000004.453| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000004.453| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000004.470| ALWAYS| FLOW| Push: LoLCommon complete
000004.473| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000004.477| ALWAYS| GameStartData::GameID=3057667044
000004.480| ALWAYS| Client Clock Synchronization Started
000004.482| ALWAYS| CONN| Connecting to address (45.7.37.2) port (7360)
000004.482| ALWAYS| LCURemotingClient: Initializing on port 61312
000004.487| ALWAYS| CONN| Waiting for response from game server...
000004.489| ALWAYS| LCURemotingClient: Connected to app process.
000004.493| ALWAYS| FLOW| Push: GameSession complete
000004.544| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000004.547| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.019415
000004.547| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.494) Snap
000004.547| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.019660
000004.547| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.494) Snap
000004.547| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.019903
000004.547| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(8.039) LocalOffset(3.493) Snap
000004.547| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.019932
000004.547| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(8.039)
SegmentStartTime(8.039) LocalOffset(3.493) Snap
000004.585| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000004.689| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000004.907| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Harpo#BR1' (Harpo#BR1)
- Champion(Ornn) SkinID(0) TeamBuilderRole(TOP) PUUID(98917efd-7c86-5170-beb8-
9c1aa29173f5) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Viinc#BR1' (Viinc#BR1)
- Champion(Nocturne) SkinID(2) TeamBuilderRole(JUNGLE) PUUID(e115ba35-0e64-5dd6-
93c7-20c9a7e2b599) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Chileno02#CHL'
(Chileno02#CHL) - Champion(Varus) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(d1dd5ea7-
6c30-5ae5-9d37-76959a4ae562) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'IceFullMelt#ICE'
(IceFullMelt#ICE) - Champion(Ezreal) SkinID(0) TeamBuilderRole(BOTTOM)
PUUID(50292662-165c-5ff3-b01a-d08cd0fbfa6b) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'coruja4#BR2'
(coruja4#BR2) - Champion(Leona) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b4c74a90-
ea76-5ec5-ba11-307c4e709a18) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'mulher platina#lol'
(mulher platina#lol) - Champion(Shen) SkinID(0) TeamBuilderRole(TOP)
PUUID(716038f9-d95e-5a03-b2e9-4c2bd0ebbdc8) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'faith#ˇ ˇ' (faith#ˇ ˇ)
- Champion(Rengar) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(fd1333f9-fcff-56b1-87d3-
8f7c2cba337a) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Caramba Alekão#BR1'
(Caramba Alekão#BR1) - Champion(Veigar) SkinID(22) TeamBuilderRole(MIDDLE)
PUUID(e3310c36-66a1-5802-8399-8fd6e4f3cc75) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'Zowks#BR1' (Zowks#BR1)
- Champion(Vayne) SkinID(55) TeamBuilderRole(BOTTOM) PUUID(cd142c18-edcc-54bb-b73c-
adc89c8ea817) ConnectionState(Disconnected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'saw#ε з' (saw#ε з)
**LOCAL** - Champion(Yuumi) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b8b87ceb-195f-
5983-b7b1-2f88abd7656e) ConnectionState(Connected)
000004.908| ALWAYS| CONN| Game Server Connection Established after 0.421 seconds,
0 retries
000004.908| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000005.190| ALWAYS| Successfully received v2 friends list:
000005.190| ALWAYS| Successfully received v2 summoner collection:
000005.290| ALWAYS| Successfully received v2 muted players list:
000005.290| ALWAYS| Successfully received v2 summoner collection:
000005.538| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000006.348| ALWAYS| Set focus to app
000006.348| ALWAYS| CFG| OS Version: 10 Professional, 19045 CPU: AMD Athlon
240GE with Radeon Vega Graphics , (4 cores) Instruction Set Level 7Physical
memory: 8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 32.0.15.6636
Driver: 32.0.15.6636
000006.416| ALWAYS| FLOW| Push: Gameplay complete
000006.420| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000007.914| ALWAYS| FLOW| Begin Async Loading
000007.915| ALWAYS| FLOW| Push: LoadingScreen complete
000008.109| ALWAYS| Client Clock: InitialSync->Converging after 3.629 seconds.
Offset(3.514699) Outliers(0) Delay(0.015185) DelayVariance(0.000001)
000013.531| ALWAYS| LOAD| LOADING: Begin Game Object Update
000013.532| ALWAYS| LOAD| LOADING: End Game Object Update
000015.069| ALWAYS| LoadGlobalEffects
000015.194| ALWAYS| LoadGlobalEffects Finished
000022.414| ALWAYS| FLOW| Async Loading Complete
000022.440| ALWAYS| FLOW| Data Load Complete
000022.440| ALWAYS| FLOW| Start Main Loop
000022.475| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(26.007)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000022.495| ALWAYS| Trying to find if v2 gameNameAndTagline saw#ε з is in buddy
list returned false
000022.931| ALWAYS| Trying to find if v2 gameNameAndTagline Harpo#BR1 is in buddy
list returned false
000023.209| ALWAYS| Trying to find if v2 gameNameAndTagline Viinc#BR1 is in buddy
list returned false
000023.368| ALWAYS| Trying to find if v2 gameNameAndTagline Chileno02#CHL is in
buddy list returned false
000023.456| ALWAYS| Trying to find if v2 gameNameAndTagline IceFullMelt#ICE is in
buddy list returned false
000023.463| ALWAYS| Trying to find if v2 gameNameAndTagline coruja4#BR2 is in buddy
list returned false
000023.569| ALWAYS| Trying to find if v2 gameNameAndTagline mulher platina#lol is
in buddy list returned false
000023.645| ALWAYS| Trying to find if v2 gameNameAndTagline faith#ˇ ˇ is in buddy
list returned false
000023.692| ALWAYS| Trying to find if v2 gameNameAndTagline Caramba Alekão#BR1 is
in buddy list returned false
000023.830| ALWAYS| Trying to find if v2 gameNameAndTagline Zowks#BR1 is in buddy
list returned false
000023.988| ALWAYS| FLOW| Spawning completed
000023.988| ALWAYS| FLOW| SEJ-BC89AC41
000024.018| ALWAYS| FLOW| SEJ-6671BCAD
000042.377| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Interpolate
000042.378| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000042.384| ALWAYS| FLOW| Pop: LoadingScreen
000042.498| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000042.544| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000042.556| ALWAYS| FLOW| SEJ-8711AB1A 0.012772
000042.665| ALWAYS| FLOW| SEJ-9651ACAB
000042.673| ALWAYS| FLOW| SEJ-B2890C00
000042.690| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000042.769| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000042.769| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000042.772| ALWAYS| FLOW| SEJ-891ACC45
000094.382| ALWAYS| X3D: Focus Lost
000098.471| ALWAYS| X3D: Focus Gained
000099.090| ALWAYS| X3D: Focus Lost
000113.490| ALWAYS| X3D: Focus Gained
000115.436| ALWAYS| X3D: Focus Lost
000119.050| ALWAYS| X3D: Focus Gained
000128.483| ALWAYS| Client Clock: Converging->Synchronized after 120.374 seconds.
Offset(3.513741) Outliers(1) Delay(0.018099) DelayVariance(0.000308)
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2990619308
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3681130716
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
4200751493
000971.772| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason Quit Game Confirmed
000971.776| ALWAYS| CONN| Requesting disconnect (19)
000971.777| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000971.786| ALWAYS| FLOW| Finished Main Loop
000971.825| ALWAYS| =================== Perf Stats (all in ms)
=========================
000971.825| ALWAYS| Average Frame Time: 13.01
000971.825| ALWAYS| Average FPS: 76.84 fps
000971.825| ALWAYS| StdDev Frame Time: 3.54
000971.825| ALWAYS| Max Frame Time: 382.17
000971.825| ALWAYS| Ave GPU Frame Time: 4.34
000971.825| ALWAYS| StdDev GPU Frame Time: 1.63
000971.825| ALWAYS| Max GPU Frame Time: 67.32
000971.825| ALWAYS| GPU Time Histogram:
[1,0,2675,47307,19286,1777,303,27,4,1,0,0,0,0]
000971.825| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000971.825| ALWAYS| Frame Time Histogram:
[0,0,0,1,2527,5854,60548,2369,52,16,8,6,0,0]
000971.825| ALWAYS| Max Gfx Mem Allocated = 0.000 MiB
000971.825| ALWAYS| Max Memory = 992.719 / 1679.301 MiB (Active/Used)
000972.310| ALWAYS| FLOW| Cleanup Complete
000972.333| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_EXIT_EARLY
Result: 200: SUCCESS
000972.498| ALWAYS| FLOW| Pop: Gameplay
000972.861| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000972.881| ALWAYS| FLOW| Pop: GameSession
000972.906| ALWAYS| FLOW| ALE-8SDFH23F
000972.916| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000972.921| ALWAYS| FLOW| Pop: LoLCommon
000972.976| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000973.006| ALWAYS| FLOW| Pop: Bootstrap
000973.020| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000973.023| ALWAYS| AudioManager::Finit
000973.047| ALWAYS| FLOW| Destroying the renderer
000973.047| ALWAYS| r3dRenderLayer::Close() enter
000973.847| ALWAYS| r3dRenderLayer::Close() exit

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