000000.000| ALWAYS| Logging started at 2025-01-24T20:36:57.
468
000000.007| ALWAYS| CFG| CrashHandler(Sentry)
000000.404| ALWAYS| CFG| Command Line: "45.7.37.2 7360 b/9SG5At1SHn3J7O93ubqg==
2910625575004128" "-Product=LoL" "-PlayerID=2910625575004128" "-GameID=3057667044"
"-PlayerNameMode=ALIAS" "-LNPBlob=lXMIyGvzlXU=" "-GameBaseDir=C:\Riot Games\League
of Legends" "-Region=BR" "-PlatformID=BR1" "-Locale=en_US" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=61312" "-RiotClientAuthToken=PJdBeAgClA1-
pxLsuEPl7Q"
000000.649| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.652| ALWAYS| CFG| Build Version: Version 15.2.652.1536 (Jan 23
2025/09:54:31) [PUBLIC] <Releases/15.2> ChangeList: 6521536
000000.777| ALWAYS| LCURemotingClient: Initializing on port 61312
000000.795| ALWAYS| LCURemotingClient: Connected to app process.
000000.802| ALWAYS| FLOW| Initializing Renderer
000000.802| ALWAYS| r3dRenderLayer::Init enter
000000.802| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.802| ALWAYS| Checking DXGI Factory
000000.831| ALWAYS| Enumerating Adaptors
000000.831| ALWAYS| Getting Descriptor
000000.831| ALWAYS| Checking Feature Level
000002.262| ALWAYS| Detected DX11 Feature Level: 11.0
000002.262| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1600, YRes = 900, BPP = 32)
PresentMode: FullscreenExclusive enter
000002.262| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000002.262| ALWAYS| DXGI version: 1.6
000002.262| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
000002.458| ALWAYS| DXGI: Tearing support enabled.
000003.432| ALWAYS| DX11 feature level: 11.1
000003.579| ALWAYS| Using X3D Platform: DX11
000003.584| ALWAYS| X3D: Focus Gained
000003.590| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.590| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.096| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000004.134| ALWAYS| FLOW| Push: Bootstrap complete
000004.138| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000004.189| ALWAYS| FLOW| Push: Patching complete
000004.209| ALWAYS| FLOW| Pop: Patching
000004.215| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000004.246| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000004.442| ALWAYS| LCURemotingClient: Initializing on port 61312
000004.447| ALWAYS| LCURemotingClient: Connected to app process.
000004.453| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000004.453| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000004.470| ALWAYS| FLOW| Push: LoLCommon complete
000004.473| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000004.477| ALWAYS| GameStartData::GameID=3057667044
000004.480| ALWAYS| Client Clock Synchronization Started
000004.482| ALWAYS| CONN| Connecting to address (45.7.37.2) port (7360)
000004.482| ALWAYS| LCURemotingClient: Initializing on port 61312
000004.487| ALWAYS| CONN| Waiting for response from game server...
000004.489| ALWAYS| LCURemotingClient: Connected to app process.
000004.493| ALWAYS| FLOW| Push: GameSession complete
000004.544| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000004.547| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.019415
000004.547| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.494) Snap
000004.547| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.019660
000004.547| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.494) Snap
000004.547| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.019903
000004.547| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(8.039) LocalOffset(3.493) Snap
000004.547| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.019932
000004.547| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(8.039)
SegmentStartTime(8.039) LocalOffset(3.493) Snap
000004.585| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000004.689| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000004.907| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Harpo#BR1' (Harpo#BR1)
- Champion(Ornn) SkinID(0) TeamBuilderRole(TOP) PUUID(98917efd-7c86-5170-beb8-
9c1aa29173f5) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Viinc#BR1' (Viinc#BR1)
- Champion(Nocturne) SkinID(2) TeamBuilderRole(JUNGLE) PUUID(e115ba35-0e64-5dd6-
93c7-20c9a7e2b599) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Chileno02#CHL'
(Chileno02#CHL) - Champion(Varus) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(d1dd5ea7-
6c30-5ae5-9d37-76959a4ae562) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'IceFullMelt#ICE'
(IceFullMelt#ICE) - Champion(Ezreal) SkinID(0) TeamBuilderRole(BOTTOM)
PUUID(50292662-165c-5ff3-b01a-d08cd0fbfa6b) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'coruja4#BR2'
(coruja4#BR2) - Champion(Leona) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b4c74a90-
ea76-5ec5-ba11-307c4e709a18) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'mulher platina#lol'
(mulher platina#lol) - Champion(Shen) SkinID(0) TeamBuilderRole(TOP)
PUUID(716038f9-d95e-5a03-b2e9-4c2bd0ebbdc8) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'faith#ˇ ˇ' (faith#ˇ ˇ)
- Champion(Rengar) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(fd1333f9-fcff-56b1-87d3-
8f7c2cba337a) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Caramba Alekão#BR1'
(Caramba Alekão#BR1) - Champion(Veigar) SkinID(22) TeamBuilderRole(MIDDLE)
PUUID(e3310c36-66a1-5802-8399-8fd6e4f3cc75) ConnectionState(Connected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'Zowks#BR1' (Zowks#BR1)
- Champion(Vayne) SkinID(55) TeamBuilderRole(BOTTOM) PUUID(cd142c18-edcc-54bb-b73c-
adc89c8ea817) ConnectionState(Disconnected)
000004.907| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'saw#ε з' (saw#ε з)
**LOCAL** - Champion(Yuumi) SkinID(0) TeamBuilderRole(UTILITY) PUUID(b8b87ceb-195f-
5983-b7b1-2f88abd7656e) ConnectionState(Connected)
000004.908| ALWAYS| CONN| Game Server Connection Established after 0.421 seconds,
0 retries
000004.908| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000005.190| ALWAYS| Successfully received v2 friends list:
000005.190| ALWAYS| Successfully received v2 summoner collection:
000005.290| ALWAYS| Successfully received v2 muted players list:
000005.290| ALWAYS| Successfully received v2 summoner collection:
000005.538| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000006.348| ALWAYS| Set focus to app
000006.348| ALWAYS| CFG| OS Version: 10 Professional, 19045 CPU: AMD Athlon
240GE with Radeon Vega Graphics , (4 cores) Instruction Set Level 7Physical
memory: 8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 32.0.15.6636
Driver: 32.0.15.6636
000006.416| ALWAYS| FLOW| Push: Gameplay complete
000006.420| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000007.914| ALWAYS| FLOW| Begin Async Loading
000007.915| ALWAYS| FLOW| Push: LoadingScreen complete
000008.109| ALWAYS| Client Clock: InitialSync->Converging after 3.629 seconds.
Offset(3.514699) Outliers(0) Delay(0.015185) DelayVariance(0.000001)
000013.531| ALWAYS| LOAD| LOADING: Begin Game Object Update
000013.532| ALWAYS| LOAD| LOADING: End Game Object Update
000015.069| ALWAYS| LoadGlobalEffects
000015.194| ALWAYS| LoadGlobalEffects Finished
000022.414| ALWAYS| FLOW| Async Loading Complete
000022.440| ALWAYS| FLOW| Data Load Complete
000022.440| ALWAYS| FLOW| Start Main Loop
000022.475| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(26.007)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(25.988)
SegmentStartTime(25.975) LocalOffset(3.515) Snap
000022.475| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000022.495| ALWAYS| Trying to find if v2 gameNameAndTagline saw#ε з is in buddy
list returned false
000022.931| ALWAYS| Trying to find if v2 gameNameAndTagline Harpo#BR1 is in buddy
list returned false
000023.209| ALWAYS| Trying to find if v2 gameNameAndTagline Viinc#BR1 is in buddy
list returned false
000023.368| ALWAYS| Trying to find if v2 gameNameAndTagline Chileno02#CHL is in
buddy list returned false
000023.456| ALWAYS| Trying to find if v2 gameNameAndTagline IceFullMelt#ICE is in
buddy list returned false
000023.463| ALWAYS| Trying to find if v2 gameNameAndTagline coruja4#BR2 is in buddy
list returned false
000023.569| ALWAYS| Trying to find if v2 gameNameAndTagline mulher platina#lol is
in buddy list returned false
000023.645| ALWAYS| Trying to find if v2 gameNameAndTagline faith#ˇ ˇ is in buddy
list returned false
000023.692| ALWAYS| Trying to find if v2 gameNameAndTagline Caramba Alekão#BR1 is
in buddy list returned false
000023.830| ALWAYS| Trying to find if v2 gameNameAndTagline Zowks#BR1 is in buddy
list returned false
000023.988| ALWAYS| FLOW| Spawning completed
000023.988| ALWAYS| FLOW| SEJ-BC89AC41
000024.018| ALWAYS| FLOW| SEJ-6671BCAD
000042.377| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.013)
SegmentStartTime(0.000) LocalOffset(3.515) Interpolate
000042.378| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000042.384| ALWAYS| FLOW| Pop: LoadingScreen
000042.498| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000042.544| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000042.556| ALWAYS| FLOW| SEJ-8711AB1A 0.012772
000042.665| ALWAYS| FLOW| SEJ-9651ACAB
000042.673| ALWAYS| FLOW| SEJ-B2890C00
000042.690| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000042.769| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000042.769| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000042.772| ALWAYS| FLOW| SEJ-891ACC45
000094.382| ALWAYS| X3D: Focus Lost
000098.471| ALWAYS| X3D: Focus Gained
000099.090| ALWAYS| X3D: Focus Lost
000113.490| ALWAYS| X3D: Focus Gained
000115.436| ALWAYS| X3D: Focus Lost
000119.050| ALWAYS| X3D: Focus Gained
000128.483| ALWAYS| Client Clock: Converging->Synchronized after 120.374 seconds.
Offset(3.513741) Outliers(1) Delay(0.018099) DelayVariance(0.000308)
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2990619308
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3681130716
000177.334| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
4200751493
000971.772| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason Quit Game Confirmed
000971.776| ALWAYS| CONN| Requesting disconnect (19)
000971.777| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000971.786| ALWAYS| FLOW| Finished Main Loop
000971.825| ALWAYS| =================== Perf Stats (all in ms)
=========================
000971.825| ALWAYS| Average Frame Time: 13.01
000971.825| ALWAYS| Average FPS: 76.84 fps
000971.825| ALWAYS| StdDev Frame Time: 3.54
000971.825| ALWAYS| Max Frame Time: 382.17
000971.825| ALWAYS| Ave GPU Frame Time: 4.34
000971.825| ALWAYS| StdDev GPU Frame Time: 1.63
000971.825| ALWAYS| Max GPU Frame Time: 67.32
000971.825| ALWAYS| GPU Time Histogram:
[1,0,2675,47307,19286,1777,303,27,4,1,0,0,0,0]
000971.825| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000971.825| ALWAYS| Frame Time Histogram:
[0,0,0,1,2527,5854,60548,2369,52,16,8,6,0,0]
000971.825| ALWAYS| Max Gfx Mem Allocated = 0.000 MiB
000971.825| ALWAYS| Max Memory = 992.719 / 1679.301 MiB (Active/Used)
000972.310| ALWAYS| FLOW| Cleanup Complete
000972.333| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_EXIT_EARLY
Result: 200: SUCCESS
000972.498| ALWAYS| FLOW| Pop: Gameplay
000972.861| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000972.881| ALWAYS| FLOW| Pop: GameSession
000972.906| ALWAYS| FLOW| ALE-8SDFH23F
000972.916| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000972.921| ALWAYS| FLOW| Pop: LoLCommon
000972.976| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000973.006| ALWAYS| FLOW| Pop: Bootstrap
000973.020| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000973.023| ALWAYS| AudioManager::Finit
000973.047| ALWAYS| FLOW| Destroying the renderer
000973.047| ALWAYS| r3dRenderLayer::Close() enter
000973.847| ALWAYS| r3dRenderLayer::Close() exit