000000.000| ALWAYS| Logging started at 2021-02-23T09:52:49.
474
000000.041| ALWAYS|   CFG| CrashHandler(Sentry)
000000.059| ERROR| SentryStartupTransport
000000.154| ALWAYS|   CFG| Command Line: "162.249.75.115 5211
Rki8OQOWyaFPAmLlSW94dw== 33988797" "-PlayerID=33988797" "-GameID=2748346008" "-
Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=49626" "-
RiotClientAuthToken=W8aMwSkFQBNbma7mbc4H6w"
000000.163| ALWAYS| Parent process: C:\Riot Games\League of
Legends\LeagueClient.exe
000000.297| ALWAYS|   CFG| Build Version: Version 11.4.360.0513 (Feb 18
2021/13:57:42) [PUBLIC] <Releases/11.4> ChangeList: 3600513
000000.303| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.380| ALWAYS| LCURemotingClient: Initializing on port 49626
000000.436| ALWAYS| LCURemotingClient: Connected to app process.
000000.459| ALWAYS| FLOW| Initializing Renderer
000000.460| ALWAYS| r3dRenderLayer::Init enter
000000.460| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.460| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.460| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.506| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1060 6GB'
000001.059| ALWAYS| Using X3D Platform: DX9
000001.083| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.084| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.237| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000001.451| ALWAYS| GameStartData::GameID=2748346008
000001.585| ALWAYS| CONN| Connecting to address (162.249.75.115) port (5211)
000001.591| ALWAYS| CONN| Waiting for response from game server...
000001.672| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.726| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) TSIBIT -
Champion(Anivia) SkinID(2) TeamBuilderRole(TOP) PUUID(cca25446-f906-563a-a7d9-
cb479eb7c175) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) Cute Monkey -
Champion(Khazix) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(7f1e7ea2-a1c5-52a1-91ab-
f3f55f32ad36) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) dropboxer -
Champion(Yasuo) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(ac9afb83-2907-548c-84cb-
fe1747670b7d) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) acronixtkd **LOCAL** -
Champion(Ezreal) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(4968e54b-d854-5ec8-9bd5-
eaf23d12345c) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) Struler -
Champion(Veigar) SkinID(0) TeamBuilderRole(UTILITY) PUUID(9d8bad6f-7c84-5bd9-8b39-
f12b44d2317c) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) hmurkapieswersow -
Champion(Kayle) SkinID(15) TeamBuilderRole(TOP) PUUID(d96a851a-28d7-5349-9803-
389e33c1c733) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) Peseli -
Champion(MasterYi) SkinID(4) TeamBuilderRole(JUNGLE) PUUID(c6e45680-70a8-5fe1-85eb-
8535a399db07) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) Tortho -
Champion(Orianna) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(c5f73934-3be2-5451-8975-
11fcf907b16d) ConnectionState(Disconnected)
000001.729| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) misho22misho -
Champion(MissFortune) SkinID(6) TeamBuilderRole(BOTTOM) PUUID(1efbcfc0-1402-54c3-
97ce-28a1e737ed16) ConnectionState(Disconnected)
000001.729| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) bazikwielki -
Champion(Malphite) SkinID(3) TeamBuilderRole(UTILITY) PUUID(7d59d5df-ba83-51ad-
890d-852721de110a) ConnectionState(Disconnected)
000001.730| ALWAYS| CONN| Game Server Connection Established after 0.138 seconds,
0 retries
000001.732| ALWAYS| FLOW| Waiting for loading info
000001.820| ALWAYS|   CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.321| ALWAYS| Set focus to app
000002.415| ALWAYS|   CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM)
i5-7400 CPU @ 3.00GHz, 3039Mhz (4 cores) Instruction Set Level 7Physical memory:
17179869184Display info: NVIDIA GeForce GTX 1060 6GB 4293918720 27.21.14.6140
Driver: 27.21.14.6140
000002.436| ALWAYS| PlayGame Started
000002.440| ALWAYS| LCURemotingClient: Initializing on port 49626
000002.441| ALWAYS| LCURemotingClient: Initializing on port 49626
000002.455| ALWAYS| LCURemotingClient: Connected to app process.
000002.458| ALWAYS| LCURemotingClient: Connected to app process.
000002.462| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000002.657| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.975| ALWAYS| FLOW| Begin Async Loading
000008.899| ALWAYS| LOAD| LOADING: Begin Game Object Update
000008.943| ALWAYS| LOAD| LOADING: End Game Object Update
000010.811| ALWAYS| PreloadGlobalEffects
000010.968| ALWAYS| PreloadGlobalEffects Finished
000011.006|   WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000013.396| ALWAYS| FLOW| Async Loading Complete
000013.607| ALWAYS| FLOW| Data Load Complete
000013.607| ALWAYS| FLOW| Start Main Loop
000013.614| ALWAYS| FLOW| First Pregame Update
000013.678| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000013.678| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000014.418| ALWAYS| FLOW| Spawning completed
000014.421| ALWAYS| FLOW| SEJ-BC89AC41
000014.425| ALWAYS| FLOW| SEJ-6671BCAD
000076.141| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000076.189| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 025cee41
000076.300| ALWAYS| FLOW| SEJ-8711AB1A 0.0264857
000076.358| ALWAYS| FLOW| SEJ-9651ACAB
000076.369| ALWAYS| FLOW| SEJ-B2890C00
000076.378| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000076.460| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000076.460| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000076.465| ALWAYS| FLOW| SEJ-891ACC45
000076.465| ALWAYS| Enabling System Load Monitoring: 1000ms
000127.473| ALWAYS| ALE-MM44G8Q7 (120.7309421 5.176298 0.032803 0.000002)
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-613836580
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-94215803
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000871.526|   WARN| Attachment asked for a velocity on an object that no longer
exists!
001202.215| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001521.974| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
002433.180| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
002433.181| ALWAYS| FLOW| ALE-8SDFH23F
002440.428| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
002440.431| ALWAYS| CONN| Requesting disconnect (22)
002440.431| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
002440.434| ALWAYS| FLOW| Finished Main Loop
002440.570| ALWAYS| =================== Perf Stats (all in ms)
=========================
002440.570| ALWAYS| Average Frame Time:     6.90
002440.570| ALWAYS| Average FPS:            144.87 fps
002440.570| ALWAYS| StdDev Frame Time:      1.22
002440.570| ALWAYS| Max Frame Time:         85.34
002440.570| ALWAYS| Ave GPU Frame Time:     3.78
002440.570| ALWAYS| StdDev GPU Frame Time: 1.11
002440.570| ALWAYS| Max GPU Frame Time:     90.05
002440.571| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
002440.571| ALWAYS| Frame Time Histogram:
[0,0,0,21455,219055,99140,1716,44,13,4,1,0,0,0]
002440.571| ALWAYS| GPU Time Histogram:
[0,0,194,289238,51249,724,20,1,0,0,2,0,0,0]
002440.613| ALWAYS| Max Memory Allocated = 1428.395MB
002440.913| ALWAYS| FLOW| Cleanup Complete
002440.915| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002441.066| ALWAYS| FLOW| ALE-8SDFH23F
002441.132| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002441.133| ALWAYS| AudioManagerWwise::Finit
002441.157| ALWAYS| FLOW| Destroying the renderer
002441.157| ALWAYS| r3dRenderLayer::Close() enter
002441.159| ALWAYS| r3dRenderLayer::Close() exit
002442.252| ERROR| SentryShutdownTransport