0% found this document useful (0 votes)
74 views3 pages

League of Legends Game Log Analysis

This log file documents the startup and shutdown of a League of Legends game client. It records information about initializing graphics and audio systems, connecting to the game server, loading game data, spawning players, and completing the game. Performance statistics like frame rate and memory usage are reported. Errors are noted but appear minor and not to impact the overall successful execution and termination of the game client.

Uploaded by

Desde
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
74 views3 pages

League of Legends Game Log Analysis

This log file documents the startup and shutdown of a League of Legends game client. It records information about initializing graphics and audio systems, connecting to the game server, loading game data, spawning players, and completing the game. Performance statistics like frame rate and memory usage are reported. Errors are noted but appear minor and not to impact the overall successful execution and termination of the game client.

Uploaded by

Desde
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

000000.000| ALWAYS| Logging started at 2021-02-23T09:52:49.

474
000000.041| ALWAYS| CFG| CrashHandler(Sentry)
000000.059| ERROR| SentryStartupTransport
000000.154| ALWAYS| CFG| Command Line: "162.249.75.115 5211
Rki8OQOWyaFPAmLlSW94dw== 33988797" "-PlayerID=33988797" "-GameID=2748346008" "-
Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=49626" "-
RiotClientAuthToken=W8aMwSkFQBNbma7mbc4H6w"
000000.163| ALWAYS| Parent process: C:\Riot Games\League of
Legends\LeagueClient.exe
000000.297| ALWAYS| CFG| Build Version: Version 11.4.360.0513 (Feb 18
2021/13:57:42) [PUBLIC] <Releases/11.4> ChangeList: 3600513
000000.303| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.380| ALWAYS| LCURemotingClient: Initializing on port 49626
000000.436| ALWAYS| LCURemotingClient: Connected to app process.
000000.459| ALWAYS| FLOW| Initializing Renderer
000000.460| ALWAYS| r3dRenderLayer::Init enter
000000.460| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.460| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.460| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.506| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1060 6GB'
000001.059| ALWAYS| Using X3D Platform: DX9
000001.083| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.084| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.237| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000001.451| ALWAYS| GameStartData::GameID=2748346008
000001.585| ALWAYS| CONN| Connecting to address (162.249.75.115) port (5211)
000001.591| ALWAYS| CONN| Waiting for response from game server...
000001.672| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.726| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) TSIBIT -
Champion(Anivia) SkinID(2) TeamBuilderRole(TOP) PUUID(cca25446-f906-563a-a7d9-
cb479eb7c175) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) Cute Monkey -
Champion(Khazix) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(7f1e7ea2-a1c5-52a1-91ab-
f3f55f32ad36) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) dropboxer -
Champion(Yasuo) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(ac9afb83-2907-548c-84cb-
fe1747670b7d) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) acronixtkd **LOCAL** -
Champion(Ezreal) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(4968e54b-d854-5ec8-9bd5-
eaf23d12345c) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) Struler -
Champion(Veigar) SkinID(0) TeamBuilderRole(UTILITY) PUUID(9d8bad6f-7c84-5bd9-8b39-
f12b44d2317c) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) hmurkapieswersow -
Champion(Kayle) SkinID(15) TeamBuilderRole(TOP) PUUID(d96a851a-28d7-5349-9803-
389e33c1c733) ConnectionState(Disconnected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) Peseli -
Champion(MasterYi) SkinID(4) TeamBuilderRole(JUNGLE) PUUID(c6e45680-70a8-5fe1-85eb-
8535a399db07) ConnectionState(Connected)
000001.728| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) Tortho -
Champion(Orianna) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(c5f73934-3be2-5451-8975-
11fcf907b16d) ConnectionState(Disconnected)
000001.729| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) misho22misho -
Champion(MissFortune) SkinID(6) TeamBuilderRole(BOTTOM) PUUID(1efbcfc0-1402-54c3-
97ce-28a1e737ed16) ConnectionState(Disconnected)
000001.729| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) bazikwielki -
Champion(Malphite) SkinID(3) TeamBuilderRole(UTILITY) PUUID(7d59d5df-ba83-51ad-
890d-852721de110a) ConnectionState(Disconnected)
000001.730| ALWAYS| CONN| Game Server Connection Established after 0.138 seconds,
0 retries
000001.732| ALWAYS| FLOW| Waiting for loading info
000001.820| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.321| ALWAYS| Set focus to app
000002.415| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM)
i5-7400 CPU @ 3.00GHz, 3039Mhz (4 cores) Instruction Set Level 7Physical memory:
17179869184Display info: NVIDIA GeForce GTX 1060 6GB 4293918720 27.21.14.6140
Driver: 27.21.14.6140
000002.436| ALWAYS| PlayGame Started
000002.440| ALWAYS| LCURemotingClient: Initializing on port 49626
000002.441| ALWAYS| LCURemotingClient: Initializing on port 49626
000002.455| ALWAYS| LCURemotingClient: Connected to app process.
000002.458| ALWAYS| LCURemotingClient: Connected to app process.
000002.462| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000002.657| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.975| ALWAYS| FLOW| Begin Async Loading
000008.899| ALWAYS| LOAD| LOADING: Begin Game Object Update
000008.943| ALWAYS| LOAD| LOADING: End Game Object Update
000010.811| ALWAYS| PreloadGlobalEffects
000010.968| ALWAYS| PreloadGlobalEffects Finished
000011.006| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000013.396| ALWAYS| FLOW| Async Loading Complete
000013.607| ALWAYS| FLOW| Data Load Complete
000013.607| ALWAYS| FLOW| Start Main Loop
000013.614| ALWAYS| FLOW| First Pregame Update
000013.678| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000013.678| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000014.418| ALWAYS| FLOW| Spawning completed
000014.421| ALWAYS| FLOW| SEJ-BC89AC41
000014.425| ALWAYS| FLOW| SEJ-6671BCAD
000076.141| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000076.189| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 025cee41
000076.300| ALWAYS| FLOW| SEJ-8711AB1A 0.0264857
000076.358| ALWAYS| FLOW| SEJ-9651ACAB
000076.369| ALWAYS| FLOW| SEJ-B2890C00
000076.378| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000076.460| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000076.460| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000076.465| ALWAYS| FLOW| SEJ-891ACC45
000076.465| ALWAYS| Enabling System Load Monitoring: 1000ms
000127.473| ALWAYS| ALE-MM44G8Q7 (120.7309421 5.176298 0.032803 0.000002)
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-613836580
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
-94215803
000211.048| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000871.526| WARN| Attachment asked for a velocity on an object that no longer
exists!
001202.215| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001521.974| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
002433.180| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
002433.181| ALWAYS| FLOW| ALE-8SDFH23F
002440.428| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
002440.431| ALWAYS| CONN| Requesting disconnect (22)
002440.431| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
002440.434| ALWAYS| FLOW| Finished Main Loop
002440.570| ALWAYS| =================== Perf Stats (all in ms)
=========================
002440.570| ALWAYS| Average Frame Time: 6.90
002440.570| ALWAYS| Average FPS: 144.87 fps
002440.570| ALWAYS| StdDev Frame Time: 1.22
002440.570| ALWAYS| Max Frame Time: 85.34
002440.570| ALWAYS| Ave GPU Frame Time: 3.78
002440.570| ALWAYS| StdDev GPU Frame Time: 1.11
002440.570| ALWAYS| Max GPU Frame Time: 90.05
002440.571| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
002440.571| ALWAYS| Frame Time Histogram:
[0,0,0,21455,219055,99140,1716,44,13,4,1,0,0,0]
002440.571| ALWAYS| GPU Time Histogram:
[0,0,194,289238,51249,724,20,1,0,0,2,0,0,0]
002440.613| ALWAYS| Max Memory Allocated = 1428.395MB
002440.913| ALWAYS| FLOW| Cleanup Complete
002440.915| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002441.066| ALWAYS| FLOW| ALE-8SDFH23F
002441.132| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002441.133| ALWAYS| AudioManagerWwise::Finit
002441.157| ALWAYS| FLOW| Destroying the renderer
002441.157| ALWAYS| r3dRenderLayer::Close() enter
002441.159| ALWAYS| r3dRenderLayer::Close() exit
002442.252| ERROR| SentryShutdownTransport

You might also like