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Chaouki Titouhi & Gabriel Vissicheeli
Devil Jhoblin Cannibalistic Rituals. Nothing is off-limits to the
hunger of a Brutescale goblin—not even their own
brethren. Believing that they can absorb the fortitude,
will, and wit of those they consume, these goblins fre-
“I asked a devil jhoblin what he thought of the quently cannibalise each other, hoping to consolidate
latest geopolitical developments regarding the the power of entire warbands within a single, superior
individual. Their efforts are not in vain, for those who
local goblin tribes. He responded with a five-
devour enough of their own kind eventually trans-
syllable growl. Five whole syllables! That’s form into devil jhoblins—grotesque reptilian creatures
practically reciting poetry!” shaped in the likeness of the Ravenous Titan itself.
Yet, unlike the Blackspine tribes that create their ner-
— Polly Tishan, Veteran Diplomat
gigoblins to rule, devil jhoblins are seen as too valuable
to shackle with the burden of leadership. Instead, they
One word is often enough to capture the essence of are cherished as warriors and champions, waited on
the Brutescale goblin tribes: ravenous. Unlike their hand and foot, and fattened on luxurious feasts until
more territorial kin, the Brutescales don’t settle—no the time comes to unleash them on the battlefield.
land can sustain their endless hunger for long. Instead,
they’ve adopted a nomadic lifestyle, roaming from Ancient Feud. Not all who rejected the goblin gods
one spot to the next in an unstoppable tide of gnashing found inspiration in the path of the Ravenous Titan.
teeth that devours everything in its path… whether or Some, unwilling to surrender to insatiable hunger, cast
not it’s still moving. their lot with a black dragon of legend and formed the
Blackspine tribes. The Brutescale goblins have never
The Ravenous Titan. The Brutescale tribes trace forgotten—or forgiven—this heinous insult to their
their origins to an ancient heresy, a group of dissidents deity, and to this day, the two factions maintain a
who renounced their gods and broke away from their bitter, bloody feud. Brutescale and Blackspine goblins
own people. Cast out into the unforgiving wilds, they clash against one another in savage battles whenever
were left to contend with a cold and cruel world that they meet, often leading to the near eradication of
did not care whether they lived or died… and there, both sides. In doing so, the two tribes keep each other
they found something that didn’t beg, bargain, or in check… much to the relief of the rest of the world.
bow: an ancient reptilian monster of unrivaled brutali-
ty and unrelenting hunger. Too insignificant to earn its
notice, the exiled goblins became its silent disciples,
trailing in its wake and observing how it yielded to
nothing and no one—all who stood in its way soon
became its next meal. The profane rituals conducted
in honour of their new god-beast blessed them and
their descendants with incredible strength… but also
the infamous hunger for which the Brutescales would
come to be known.
Devil Jhoblin
Small Monstrosity (Goblin), Chaotic Evil
Armour Class 14 (natural armour)
Hit Points 123 (19d6 + 57)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 7 (-2) 12 (+1) 11 (+0)
Skills Athletics +5, Intimidation +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 4 (1,100 XP) Proficiency Bonus +2
Boundless Hunger. The devil jhoblin can’t have Disadvantage on
attack rolls against creatures below their Hit Point maximum.
Musclebound. If the devil jhoblin has fewer than 80 Hit Points, its
muscles enlarge grotesquely. It can attempt to Shove a creature as a
Bonus Action, and has Advantage on ability checks made to Shove
Medium or smaller creatures. If the devil devil jhoblin has fewer
than 40 Hit Points, its muscles become imbued with necrotic ener-
gy, and its attacks deal an extra 3 (1d6) Necrotic damage on a hit.
Actions
Multiattack. The devil jhoblin makes two Bite attacks. It can replace
one of these attacks with a use of Crunch.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8
+ 3) Piercing damage. If the target is a Medium or smaller creature,
it’s Grappled by the devil jhoblin (escape DC 13). While a creature
is Grappled in this way, the devil jhoblin can’t make Bite attacks
against a different target.
Crunch. The devil jhoblin attempts to crush a creature in its power-
ful jaws. Saving Throw: DC 13 Strength. Target: One creature grap-
pled by the devil jhoblin’s Bite. Failure: 14 (4d6) Piercing damage,
and the creature has Disadvantage on ability checks until the end
of its next turn. Success: Half damage only.
Legendary Actions
The devil jhoblin can take 2 Legendary Actions, choosing from the
options below. Only one Legendary Action option can be used at a
time and only at the end of another creature’s turn. The devil jhob-
lin regains spent Legendary Actions at the start of its turn.
Bite. The devil jhoblin makes one Bite attack.
Aggressive Charge. The devil jhoblin moves up to half its Speed to-
wards a hostile creature it can see. If it ends its movement within 5
feet of that creature, it can attempt to Shove it.
Devour (Costs 2 Actions). The devil jhoblin consumes the corpse of
a Medium or Small creature within 5 feet of it, regaining 14 (4d6)
Hit Points.
Legal
Alright folks, legalese is intimidating. This first bit
is plain English. All characters, items, creatures, and
spells in this publication are original creations of Plane
Shift Press (a.k.a. PSP) or Loot Tavern Publishing
(a.k.a. LTP). Please don’t replicate or distribute this
unless it is a direct link to where we host it (this is
our livelihood!). All spells, items, and monsters are
designated product identity and are not open content.
That includes proper nouns including, but not limited
to: “Devil Jhoblin”, etc., as well as spells, magic items,
and player options.
This work includes material taken from the System
Reference Document 5.1 (“SRD 5.1”) by Wizards of
the Coast LLC and available at https://dnd.wizards.
com/resources/systems-reference-document. The
SRD 5.1 is licensed under the Creative Commons
Attribution 4.0 International License available at
https://creativecommons.org/licenses/by/4.0/
legalcode.
Copyright Notice
• Heliana’s Guide to Monster Hunting © 2023, Max
Wartelle, Mohammed Bellafquih, and Jess Jack-
daw, Plane Shift Press, a.k.a. PSP.