Sorcerer | 3 | Gambler Norebo Worshiper Med
CLASS & LEVEL BACKGROUND PLAYER NAME
Oberon The Gambler
Human Changes
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH 1-2 : Chaotic Evil - Very mean | 3-4 : Neutral Evil - Mean
13 +3 30 to get what he wants. | 5-6 : True Neutral - Just neutral. |
7-8 : Neutral Good - Doesn't go out of his way to be nice,
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
but still is. | 9-10 : Lawful Good - Tries to be the nicest he
can. | Roll at the beginning and after each battle.
All those personalities love gambling, has schizophrenia.
+1 PERSONALITY TRAITS
Hit Point Maximum 17
+1 Strength
DEXTERITY Destiny is written, and gambling is
17 ●
+3
+5
Dexterity
Constitution
17/17 a way of revealing it to the world.
CURRENT HIT POINTS IDEALS
+5 Intelligence
+3 +3 Wisdom
Oberon has two d20 that he inherited from
CONSTITUTION
● +8 Charisma
SAVING THROWS
0/0 his father, it is a family treasure, and they are
very important to him.
TEMPORARY HIT POINTS BONDS
16
14
+3 Acrobatics (Dex) Total SUCCESSES Gambles to do everything. Gambles to
+3 Animal Handling (Wis) know if they eat or not, what they eat and
+3
3d6 FAILURES
when.
+5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)
21 ● +8
+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Spear +3 Piercing/d6 + 3 Gambler's Fever :
+5 +3 Insight (Wis)
● +8 Intimidation (Cha) 2 Daggers +3 Piercing/2d4 + 3
Gambler’s instincts :
WISDOM +5 Investigation (Int)
Gain advantage and double
+3 Medicine (Wis)
17 +5 Nature (Int)
your proficiency bonus when
-Can throw spear up to 35 you try to tell if someone is
+3 Perception (Wis)
+3 feets lying or bluffing.
+6 Performance (Cha)
-Can throw daggers up to 35
+6 Persuasion (Cha)
CHARISMA feets Aura of Chance :
● +5 Religion (Int)
22 +3 Sleight of Hand (Dex)
You may gain advantage on a
+3 Stealth (Dex)
skill or ability check, however
+6 +3 Survival (Wis) if you roll a 5 or below on
either dice, you fail the skill
SKILLS ATTACKS & SPELLCASTING
check, gain 1 level of
exhaustion and cannot use
20 PASSIVE WISDOM (PERCEPTION)
-Backpack
CP 0 this feature again for 24
-Caltrops (Backpack of 20)
-Crowbar hours.
-Simple Weapons (Including : SP 0 -2 Oil Flasks
Daggers, darts, slings, -Spear Metamagic :
EP 0 -2 Daggers
quarterstaffs, light crossbows) -Arcane Focus (Crystal)
-10 Days of Rations At 3rd level, you gain the
-Speaks Common and GP 28 -Rope ability to twist your spells
Dwarvish -Tinderbox to suit your needs.
PP 0 -10 Torches
-Waterskin (Full)
-Two d20 Extended & Empowered Spell
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 175 75
AGE HEIGHT WEIGHT
Oberon The Gambler
Gold White Curly Black
CHARACTER NAME EYES SKIN HAIR
Primary Allies : Thalivar NAME
Silverleaf, Druvash Zerouali, Norebo Worshipers
Waldick TickTauk.
Secondary Allies : Norebo
Worshipers
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Oberon was born under a lucky star—or
so he likes to believe. Raised in a family
of traders and gamblers, he inherited a
pair of old, well-worn d20 dice, passed
down through generations. To him, they
are more than just dice; they are his
fate in physical form.
From a young age, Oberon learned that
the world runs on chance, risk, and the
boldness to seize opportunity. He
honed his skills in the art of deception,
persuasion, and reading people, always
pushing his luck to see just how far he
could go. But as much as he relies on
luck, he’s always had an eerie sense
that fate is watching him closely, almost
as if it bends around him.
ADDITIONAL FEATURES & TRAITS
What he doesn’t know is that he is the
reincarnation of Norebo, the very god
he worships—the god of luck, risk, and The two d20
gambling. His unnatural charm, his
ability to twist fortune in his favor, and
the strange whispers of probability that
guide him are all echoes of his true
divine nature.
For now, Oberon walks the world as a
gambler, trusting in the dice and his
instincts. But with each roll, his destiny
slowly unravels, and one day, he may
realize that the greatest gamble of all is
his own existence.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer CHA +16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mending (V, S, M)
Mage Hand (V, S)
Message (V, S, M)
Minor Illusion (S, M)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Silent Image (V, S, M)
● Charm Person (V, S)
4
● Comprehend Languages (V, S, M)
● Detect Magic (V, S)
SPELLS KNOWN
2 2
● Invisibility (V, S, M)
● Misty Steps (V)
● Detect Thoughts (V, S, M)
5
● Suggestions (S, M)
● Hold Person (V, S, M)
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.