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Ymir

The document outlines a character named Ymir, a giant leader of a squad with a focus on harmony and gentle demeanor. It details Ymir's background, fighting style, stats, and various moves, as well as the dynamics of leadership and support within a role-playing game context. Additionally, it includes information on Ymir's history, connections, and growth opportunities within the game.

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0% found this document useful (0 votes)
119 views2 pages

Ymir

The document outlines a character named Ymir, a giant leader of a squad with a focus on harmony and gentle demeanor. It details Ymir's background, fighting style, stats, and various moves, as well as the dynamics of leadership and support within a role-playing game context. Additionally, it includes information on Ymir's history, connections, and growth opportunities within the game.

Uploaded by

leonardosenshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE Pillar

NAME:
Ymir
Background
„ Military „ Outlaw „ Urban
your training
✔ „ Monastic „ Privileged „ Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
„ Confident „ Stern
„ Lighthearted ✔ „ Gentle

„ Critical „ Warm Statuses


„ Empowered „ Doomed

POSITIVE

NEGATIVE
Fighting Style:
„ Favored „ Impaired
Nômades do Ar „ Inspired „ Trapped

„ Prepared „ Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
„ Afraid
+1 CREATIVITY [+1] -2 to intimidate and call someone out

Leadership
„ Angry
0 FOCUS [0] -2 to guide and comfort and assess a situation
Support

„ Guilty
+2 HARMONY [+1] -2 to push your luck and +2 to deny a callout

„ Insecure
-1 PASSION [-1] -2 to trick and resist shifting your balance

„ Troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Squad Leader Moves choose two

✔ „ understanding mien
You were the leader of a small group of 10 or Choose 2 styles of leadership. Take +1 to Harmony (max +3).
so well-trained warriors from a recognized and Earn 1-Team when…
noble tradition. „ Firm: …you openly call on a companion to live „ a warrior’s heart
Where does your squad call home? up to their principle. When you live up to your principle while you have
✔ „ Inspiring: …you live up to your principle and 3+ conditions marked, ignore your condition penal-
O Reino Jotun
_______________________________
roll a hit. ties. When you live up to your principle while you
Which are the most well known traits of your „ Diplomatic: …you plead with an NPC for have 5 conditions marked, don’t mark fatigue.
squad? (choose up to 3): help and roll a 10+.
our weapons, our fighting style, our battle cry, our „ Empathetic: …you guide and comfort a „ out of uniform
costumes, our legends, our purpose companion and they open up to you. When you put on a disguised or physically altered
„ Guidance: …you assess a situation and give a persona to fool a community into thinking you’re
What does your squad value? (choose 2): two different people, roll with Creativity. On a hit,
companion instructions based on the answers
Excellence, Justice, Duty, Mercy, Tradition, Protection ✔ „ Indomitable: …you roll a hit when you resist people mostly unfamiliar with you won’t connect
shifting your balance or you deny a callout. your two personas. On a 7–9, this is the last time
Despite being the leader, you chose to travel
you can pull this trick without them catching on. On
with your new companions for the time being,
Choose 2 styles of support. a miss, someone misidentifies you when you switch
until you’ve achieved this group’s purpose.
Spend 1-Team when… in a way that causes more trouble for you.
Choose where your team is without you:
„ Comforting: …you spend time one-on-one in
protecting the team’s home while you are away;
a quiet moment with a companion to clear a
✔ „ fighting like dancing
protecting a powerful figure; temporarily disbanded When you advance and attack against a group of
condition from them.
or exiled; training and preparing for something foes—or a foe who has previously defeated you—roll
„ Invigorating: …you rally a companion to action in
important; journeying and doing good works with Harmony instead of Passion.
a tense moment to clear 2-fatigue from them.
throughout your scope; escorting important travel-
„ Defending: …you are within reach of a
ers; stationed at an important location; performing
companion in combat to clear a negative status „ taking care of business
traditional or ceremonial duties When you lose your balance in a battle, instead of
from them.
Within any group, you serve a role both subtle and ✔ „ Bolstering: …you help another companion to choosing one of the normal options, you may instead
overt, sometimes leading the team, sometimes give them a +1 to their roll, after the roll. sacrifice yourself for your companions. If you do,
helping it glue itself together. You earn Team „ Encouraging: …you openly endorse a friend living your companions have a chance to get away without
through your leadership style, and you spend Team up to their principle to shift their balance toward issue, and you are taken out (and possibly captured).
through your support style. At the end of each that principle. You also choose 1:
session, you may change 1 style of leadership and 1 ✔ „ Trusting: …you openly endorse a friend
• Leave a clue your companions can follow
style of support. resisting shifting their balance to give them • Throw your companions one vulnerable object
+2, after the roll. • Provoke an opponent, shifting their balance twice

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

(Order #36085676)
Your Character Fighting Techniques
Look:
Ymir é um gigante que possuí seis Slide Around the Blow L P M
metros e 30 centímetros, com sua evade & observe

barba trançada e utilizando de roupas You move perfectly, slipping past strikes and demanding an opponent’s attention; a foe you are
Home Town: engaged with must remain engaged with you and can only use techniques against you in the next
de dalking, juntamente de um visual exchange. If no foe is engaged with you, you may slip through the fight to engage a new foe (no
próximo aos dos nômades do ar.
History foe may mark fatigue to stop you).
• How did you rise to lead a renowned squad or group?
• Who was your closest friend and confidant in the squad?
• Who never thought you deserved to lead the group? Name: Bala de Canhão L
✔ P
✔ M

• What uniform, heirloom, or symbol do you carry as a talisman of  defend & maneuver  advance & attack  evade & observe

the group?
O próprio Ymir avança com tudo utilizando da sua dobra de ar para aumentar sua
• Why are you committed to this group or purpose? velocidade. Esse golpe cansa muito o seu usuário por justamente causa do seu
câncer e por ser difícil de aumentar a velocidade de um corpo tão grande. Porém,
Connections Ymir consegue facilmente retirar 5 de fádiga de seu inimigo ao atingi-lo com esse
golpe, perdendo 1d10 + 2 de fádiga no processo... normalmente é um ataque que é
Ignora
__________________ doesn’t really respect my utilizado como trunfo.
accomplishments; they probably need a lesson or two.
Name: Névoa L
✔ P
✔ M

__________________ seems like they would’ve been a good


Ignora  defend & maneuver  advance & attack  evade & observe

candidate to be a part of my squad; I’ll look after them.


Ymir levanta uma névoa para atrapalhar a visão de seu inimigo,
causando -1 nas rolagens de ataque contra ele pelos próximos 3 turnos.
Moment of Balance Esse ataque possuí o cooldown de 4 turnos. Também pode ser utilizado
combando com ataques, fazendo o inimigo receber +1 de fádiga extra ao
receber golpes.
You define yourself as a part of a larger group, and in this
moment, the group defines itself by you. You rally them,
move among them, saying the right things and providing Name: Desmantelar L P M
the right guidance so your group works with perfect cohe-  defend & maneuver 

advance & attack  evade & observe
sion and confidence. Tell the GM what you say to each of
your companions so that in this moment, you overcome an Se o inimigo estiver com apenas 20% de sua fádiga, Ymir pode rolar 1d4,
indomitable challenge, together. se ele tirar 1 no resultado, pode cortar o seu inimigo ao meio apenas
movimentando seu leque. Porém, isso custa metade da sua fádiga devido
ao esforço para ir contra suas tradições pacifistas e inflinge uma condição
nele.
Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
Name: Resistência Mental L P M
 defend & maneuver  advance & attack  evade & observe
• Insecure: take foolhardy action without talking to your companions.
• Troubled: seek guidance from a mentor or powerful figure.
Toda vez que Ymir for receber a condição de
GROWTH     amedrontado, ele deve rodar 1D3 para ver se realmente
vai ficar com medo ou não, na segunda vez deve rodar
Growth Question 1D2. Isso se deve devido a coragem absurda de Ymir.
At the end of each session, answer this question with the other
growth questions:
Name: L P M
• Did you help a companion find a significant success with their
 defend & maneuver  advance & attack  evade & observe
issues, or lead the group in finding a significant collective success?

Growth Advancements
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step  
• Unlock your Moment of Balance  
Name: L P M
 defend & maneuver  advance & attack  evade & observe

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

(Order #36085676)

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