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Intrigue Update Pack

The document outlines various card effects from the second edition of a game, detailing the mechanics for cards like Courtier, Diplomat, Lurker, and Mill. Each card has specific actions that can be taken based on the number of cards in hand or types of cards revealed. Additional cards such as Patrol, Replace, and Secret Passage are also described, highlighting their unique functionalities and interactions with other cards in the game.

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0% found this document useful (0 votes)
46 views1 page

Intrigue Update Pack

The document outlines various card effects from the second edition of a game, detailing the mechanics for cards like Courtier, Diplomat, Lurker, and Mill. Each card has specific actions that can be taken based on the number of cards in hand or types of cards revealed. Additional cards such as Patrol, Replace, and Secret Passage are also described, highlighting their unique functionalities and interactions with other cards in the game.

Uploaded by

brettplowman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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5 4 2 4

Courtier Diplomat Lurker Mill

(10 cards) (10 cards) (10 cards) (12 cards)

Only available in the second edition. Only available in the second edition. Only available in the second edition. Only available in the second edition.

First reveal a card from your hand, When playing this, you get +2 Cards, then The card trashed or gained has to be You can choose to discard 2 cards
then count the types. The types are the count your cards in hand, and if you have an Action card, but can have other even if you only have one card in hand,
5 cards or fewer, you get +2 Actions. So, for
words on the bottom line - including types too. For example Lurker can trash but you only get +2 coin if you actually
example if you play this from a hand of 5
Action, Attack, Curse, Reaction, cards, you will put it into play, going down Nobles from the Supply and can gain discarded 2 cards. Use 8 Mills for
Treasure, and Victory (with more in to 4 cards, then draw 2 cards, going up to 6 Nobles from the trash. When gaining a games with 2 players, 12 for games with
expansions). Then choose one different cards, and that is more than 5 cards so you card with Lurker, put the gained card 3 or more players.
thing per type the card had; if you would not get the +2 Actions. Diplomat can into your discard pile.
revealed a card with two types, you also be used when another player plays an
Attack card, if you have at least 5 cards in
pick two things. For example you could

Intrigue Update Pack


hand. Before the Attack card does anything,
reveal a Copper and choose “gain a you can reveal a Diplomat from your hand;
Gold,” or reveal a Mill and choose if you do, you draw 2 cards, then discard 3
“+1 Action” and “+3 coin.” If you gain a cards (which can include the Diplomat). If
Gold, put the Gold into your discard you still have at least 5 cards in hand after
pile. doing that (such as due to Council Rooms),
you can reveal Diplomat again and do it
again. You reveal Reactions one at a time; you
cannot reveal two Diplomats simultaneously.
You can reveal a Moat from your hand (to
be unaffected by an Attack) either before or
after revealing and resolving a Diplomat
(even if the Moat was not in your hand until
after resolving Diplomat).

5 5 4
Patrol Replace Secret Passage

(10 cards) (10 cards) (10 cards)

Only available in the second edition. Only available in the second edition. Only available in the second edition.

First draw 3 cards, then reveal the top Like Remodel, you first trash a card First draw 2 cards and get +1 Action;
4 cards of your deck. Put the revealed from your hand, then gain a card then put a card from your hand
Victory cards and Curses into your from the Supply costing up to 2 coin anywhere in your deck. The card can
hand; you have to take them all. Put more than the trashed card, putting be one you just drew or any other card
the rest of the cards back on your the gained card into your discard pile. from your hand. It can go on top of
deck in any order you choose. Replace gives you an additional bonus your deck, on the bottom, or anywhere
based on the types of the gained card; in-between; you can count out a
if it is an Action or Treasure you move specific place to put it, e.g. four cards
it to the top of your deck, and if it is down. If there are no cards left in
a Victory card the other players each your deck, the card put back becomes
gain a Curse. It is possible to get both the only card in your deck.
bonuses; if you gain Harem, Mill, or
Nobles with Replace, it both goes on
your deck and causes the other players
to each gain a Curse.

Pa g e

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