Gord            WEAPONS: Club, Club (obsidian), Dagger, Dagger (obsidian), Staff; ARMOR: Leather
armor
  www.shadowdarklings.net                                           LANGUAGES: Common, Dwarvish
                                                                    Dwarf: STOUT: +2 HP, roll hit point gains with advantage
                                                                    Roustabout: KNOWAGUY: You have advantage on checks related to interacting with
  9         -1             10          +0    Dwarf
                                                                    commoners and sourcing favors.
                                                                    Roustabout: LUCKSMITH: Whenever another player uses your luck token, they have
                                                                    advantage on the new roll.
                                                                    Roustabout: SURPRISING GUTS: When reduced to half your HP or lower, make a DC 12
                                                                    Wisdom check. If you succeed, you have advantage on your next roll.
  9         -1             12          +1                           Roustabout-1: STAT BONUS: +1 to Intelligence and +1 to Dexterity
                                             Roustabout
  9         -1             7           -2      1           0   10
                                                                                                           1               2
                                             Drifter
       3                       9                                       Club (obsidian)
                                                                       Dagger (obsidian)                                               Backpack
                                                                                                                                       Bag of coins (3)
                                                                       Caltrops (one bag)
                                             Neutral                   Crowbar
                                                                       Crowbar
CLUB (OBSIDIAN): -1, 1d6 (BREAKABLE)                                   Flask or bottle
                                                                       Flint and steel
DAGGER (OBSIDIAN): -1 (N), 1d6 (BREAKABLE,
FIN)                                         Scholar
                                                                       Rations
                                                                       Torch
                                                                       Torch
                                             Gede