Wig              WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: None
www.shadowdarklings.net                                                 LANGUAGES: Common, Diabolic, Primordial, Sylvan, Thanian
                                                                                    Halfling: STEALTHY: Once per day become invisible for 3 rounds.
                                                                                    Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
                                                                                    check
            13          +1               16          +3      Halfling               Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC equal to 10
                                                                                    + the spell's tier.
                                                                                    Wizard-1: STAT BONUS: +2 to Intelligence
                                                                                    SPELLS: Light, Magic Missile (ADV), Sleep
            8           -1               10          +0      Wizard
            9           -1               9           -1        1          0    10
                                                                                                                                          2
                                                             Apprentice
                  1                          9                                         Dagger
                                                                                       Flask or bottle                                                Backpack
                                                                                                                                                      Bag of coins (2)
                                                                                       Flint and steel
                                                             Lawful                    Lantern
                                                                                       Torch
          DAGGER: +1 (N), 1d4 (FIN)                                                    Torch
          SPELLS: To cast a Wizard spell, roll 1d20+3 vs a
          DC equal to 10 + the spell's tier.                 Chirurgeon
                                                             Saint Terragnis
Wig p.1
          Spells Known
          LIGHT (Tier 1, Wizard), DC 11 to cast
          Duration: 1 hour real time, Range: Close
          One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.
          MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)
          Duration: Instant, Range: Far
          You have advantage on your check to cast this spell.
          A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.
          SLEEP (Tier 1, Wizard), DC 11 to cast
          Duration: Instant, Range: Near
          You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2
          or less.
          Vigorous shaking or being injured wakes them.
Wig p.2