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Log

The document provides a log for the initialization and execution of Cemu 1.13.0e, a Wii U emulator, detailing system specifications, loaded game information for 'Breath of the Wild', and active settings. It includes information on CPU, RAM, OpenGL graphics backend, and various graphic packs activated for the game. Additionally, it contains a crash log with a stack trace and details about active threads during the game's execution.

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natonerd.milet
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0% found this document useful (0 votes)
42 views4 pages

Log

The document provides a log for the initialization and execution of Cemu 1.13.0e, a Wii U emulator, detailing system specifications, loaded game information for 'Breath of the Wild', and active settings. It includes information on CPU, RAM, OpenGL graphics backend, and various graphic packs activated for the game. Additionally, it contains a crash log with a stack trace and details about active threads during the game's execution.

Uploaded by

natonerd.milet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[03:37:26] ------- Init Cemu 1.13.

0e -------
[03:37:26] mlc01 path: C:\Users\ZombT\Desktop\cemu_1.13.0\mlc01\
[03:37:26] Cemuhook version: 0.5.6.5
[03:37:26] CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
[03:37:26] RAM: 16343MB
[03:37:26] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[03:37:48] Loading .rpx -> Map "D:/Games/CEMU Library/Breath of the Wild/Zelda
BoTW/1. Botw USA Base Game (9400)/The Legend of Zelda Breath of the Wild/content/"
to /vol/content/
[03:37:48] Loaded RPL module u-king (checksum 0x6267BFD0)
[03:37:48] ------- Loaded title -------
[03:37:48] TitleId: 00050000-101c9400
[03:37:48] TitleVersion: v208
[03:37:48] Update path: C:\Users\ZombT\Desktop\cemu_1.13.0\mlc01\usr\title\
00050000\101C9400\
[03:37:48] AOC path: C:\Users\ZombT\Desktop\cemu_1.13.0\mlc01\usr\title\
00050000\101C9400\aoc\
[03:37:48] shaderCache name: dcac9927
[03:37:48] gameprofile path: gameProfiles\00050000101c9400.ini
[03:37:48] RPX hash: fb7911ad
[03:37:48] RPL link time: 172ms
[03:37:48] HLE scan time: 78ms
[03:37:48] ------- Active settings -------
[03:37:48] CPU-Timer: host-based
[03:37:48] CPU-Mode: Triple-core recompiler (gameprofile)
[03:37:48] Load shared libraries: true
[03:37:48] Use RDTSC: false (gameprofile)
[03:37:48] UseSeparableShaders: true
[03:37:48] GPUBufferCacheAccuracy: low (gameprofile)
[03:37:48] Disable GPU fence: false (gameprofile)
[03:37:48] Disable precompiled shaders: true (gameprofile)
[03:37:48] ------- Init OpenGL graphics backend -------
[03:37:49] Using OpenGL version 4.6
[03:37:49] OpenGL extensions:
[03:37:49] ARB_clip_control: available
[03:37:49] ARB_get_program_binary: available
[03:37:49] ARB_clear_texture: available
[03:37:49] ARB_copy_image: available
[03:37:49] GL_VENDOR: NVIDIA Corporation
[03:37:49] GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2
[03:37:49] GL_VERSION: 4.6.0 NVIDIA 398.82
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - No
Depth of Field
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild -
2560x1440
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - FPS++
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX
Crash workaround
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - NVIDIA
Glitch Artifacts Workaround
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - NVIDIA
Explosion Smoke
[03:37:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild - Square
Kakariko Torch Shadows Fix
[03:37:49] ------- Run title -------
[03:38:12] Shader cache loaded. Commited mem 5310MB. Took 23016ms
[03:38:12] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[03:38:12] Custom timer mode: QPC
[03:38:12] Applying patch group BotwFPSV208 from pack 'The Legend of Zelda: Breath
of the Wild - FPS++' to module u-king (checksum 0x6267BFD0)
[03:38:12] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda:
Breath of the Wild - LWZX Crash workaround' to module u-king (checksum 0x6267BFD0)
[03:38:12] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[03:38:12] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[03:38:27] Init snd_core AX module
Crashlog for Cemu 1.13.0e
Date: 13-08-2018 04:15:48

-----------------------------------------
Stack trace
-----------------------------------------
0x00007ff7bf73b170 (+0x00007ff7bf73b170) Cemu.exe cemuLog_log
0x00007ff7bf73b170 (+0x00007ff7bf73b170) Cemu.exe cemuLog_log
0x00007ffa36fe54a0 (+0x00007ffa36fe54a0) Cemu.exe
RtlInitializeCriticalSection
0x00007ffa36f85890 (+0x00007ffa36f85890) Cemu.exe RtlWalkFrameChain
0x00007ffa3701dbf0 (+0x00007ffa3701dbf0) Cemu.exe
KiUserExceptionDispatcher
0x00007ff7bf720440 (+0x00007ff7bf720440) Cemu.exe
graphicPack_loadGraphicPackShaders
0x00007ff7bf71f6b0 (+0x00007ff7bf71f6b0) Cemu.exe
gpu7Texture_forceInvalidateByImagePtr
0x00007ff7bf7b8320 (+0x00007ff7bf7b8320) Cemu.exe
osLib_registerHLEFunction
0x00007ff7bf617ac0 (+0x00007ff7bf617ac0) Cemu.exe wxMainWindowCreated
0x00007ff7bf617ac0 (+0x00007ff7bf617ac0) Cemu.exe wxMainWindowCreated
0x00007ff7bf7b8320 (+0x00007ff7bf7b8320) Cemu.exe
osLib_registerHLEFunction
0x00007ffa34dd3020 (+0x00007ffa34dd3020) Cemu.exe BaseThreadInitThunk
0x00007ffa36ff1410 (+0x00007ffa36ff1410) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff7bf72efc0(+0x1befc0) in module Cemu.exe
cemu.exe at 0x7ff7bf570000

RAX=0000000000000000 RBX=0000000000000000 RCX=0000000000000000 RDX=0000000000000200


RSP=000000a352fff2f0 RBP=000000a352fff3f0 RDI=0000000000000200 RSI=00000234fc171a00
R8 =00000234fc171a00 R9 =0000000000000000 R10=0000000000000200 R11=0000000000000200
R12=0000000000000001 R13=00000000000001c2 R14=00007ff7bf570000 R15=0000000000000000

-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [US v208]
TitleId: 50000101c9400
RPXHash: dcac9927

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
906983d0 Ent 00e06948 IP 00e0004c LR 14aa1f03 SUSPENDED Aff 010 Pri 80 Name NULL
109f8c78 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 010 Pri 84 Name Prepare
Thread
12afc1b0 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 80 Name
WorkerMgr/Worker1(Any)
12b3ca88 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 80 Name
WorkerMgr/Worker2(Any)
15b47930 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 010 Pri 81 Name
OverlayArena Prepare
15b49618 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 83 Name
DecompThread
302dd6b8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 83 Name
Resource Loading
302e82c8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
Resource Control
302f3048 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
Resource Memory
302fdf38 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
MovableMemory
36c65ac8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
res::Compaction
1059e0c0 Ent 042180cc IP 00e04e24 LR 58822104 SUSPENDED Aff 100 Pri 67 Name
nw::snd::TaskThread
9051c4a8 Ent 00e06990 IP 00e06990 LR 0000e000 SUSPENDED Aff 100 Pri 14 Name {SYS AX
IST}
3e170200 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 82 Name
aal::LowPrioWorkerThread
3e55fd20 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 72 Name
AsyncPatternRumbleThread
3f024e38 Ent 030bbea8 IP 038ded84 LR 84ed8d03 WAITING Aff 010 Pri 86 Name
ProductReportBackGround Thread
3f254398 Ent 030bbea8 IP 03429ed8 LR d89e4203 WAITING Aff 010 Pri 83 Name NFP
Thread
10e15020 Ent 03fa39f0 IP 03f7b168 LR 68b1f703 SUSPENDED Aff 001 Pri 80 Name
Physics:HavokWorkerEntity(Core2)
10e16850 Ent 03fa39f0 IP 03f7b168 LR 68b1f703 SUSPENDED Aff 100 Pri 80 Name
Physics:HavokWorkerEntity(Core0)
1109f620 Ent 03fa39f0 IP 03f7b168 LR 68b1f703 SUSPENDED Aff 001 Pri 80 Name
Physics:HavokWorkerSensor(Core2)
1109ee10 Ent 03fa39f0 IP 03f7b168 LR 68b1f703 SUSPENDED Aff 100 Pri 80 Name
Physics:HavokWorkerSensor(Core0)
3f3640c8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
NavMeshSystemThread
3f3e0678 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 010 Pri 84 Name
3f40b728 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
3f4367d8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 84 Name
3f54f500 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 82 Name
SaveMgrThread
41a05150 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 81 Name
WorkerSupport[0]
41a26460 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 81 Name
WorkerSupport[1]
41a28000 Ent 030bbea8 IP 031ff784 LR 84f71f03 WAITING Aff 001 Pri 79 Name Sleeper
41b354d8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 84 Name
ActorCreate
41b0c8c0 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
ActorCreate
41c04318 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 010 Pri 81 Name
GameScen TaskMgr
43440c18 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 84 Name
uiLowPrioThreadMgr
425fed08 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
tera::ImageResourceMgr
4ba33630 Ent 030bbea8 IP 02a36878 LR 7868a302 READY Aff 001 Pri 85 Name
RadarMgr
4b61aab8 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 100 Pri 84 Name
act::ClusteredRenderer
4a8640c0 Ent 030bbea8 IP 037c8b94 LR 948b7c03 READY Aff 001 Pri 84 Name
PlacementMgr
4ba0f868 Ent 030bbea8 IP 00e04e24 LR d0ec0d03 SUSPENDED Aff 001 Pri 84 Name
AutoPlacementMgr

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