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Cemu 1.26.2f: Zelda BOTW Vulkan Setup

The document shows the log output of running the game The Legend of Zelda: Breath of the Wild in the Cemu emulator. It initializes Cemu and loads the game, displays the GPU and system information, loads graphics packs and shaders, and begins running the game.
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0% found this document useful (0 votes)
75 views3 pages

Cemu 1.26.2f: Zelda BOTW Vulkan Setup

The document shows the log output of running the game The Legend of Zelda: Breath of the Wild in the Cemu emulator. It initializes Cemu and loads the game, displays the GPU and system information, loads graphics packs and shaders, and begins running the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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[12:30:11] ------- Init Cemu 1.26.

2f -------
[12:30:11] Init Wii U memory space (base: 0x000002454d9c0000)
[12:30:11] mlc01 path: C:/Users/ahbuk/OneDrive/Masaüstü/Cemu/cemu_1.26.2/wii u
updates
[12:30:11] CPU: AMD Ryzen 5 5600 6-Core Processor
[12:30:11] RAM: 16296MB
[12:30:11] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[12:30:12] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[12:30:12] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[12:30:56] Loading U-King.rpx
[12:30:56] COS: System fonts found. Generated shareddata (26609KB)
[12:30:57] ------- Loaded title -------
[12:30:57] TitleId: 00050000-101c9500
[12:30:57] TitleVersion: v208
[12:30:57] Update path: C:/Users/ahbuk/OneDrive/Masaüstü/Cemu/cemu_1.26.2/wii u
updates/usr/title/0005000e/101c9500/
[12:30:57] DLC path: C:/Users/ahbuk/OneDrive/Masaüstü/Cemu/cemu_1.26.2/wii u
updates/usr/title/0005000c/101c9500/
[12:30:57] Save path: C:/Users/ahbuk/OneDrive/Masaüstü/Cemu/cemu_1.26.2/wii u
updates/usr/save/00050000/101C9500/user/
[12:30:57] Shader cache file: shaderCache/transferable/00050000101c9500.bin
[12:30:57] gameprofile path: gameProfiles/00050000101c9500.ini
[12:30:57] RPX hash (updated): fb7911ad
[12:30:57] RPX hash (base): dcac9927
[12:30:57] Graphic pack: Using modified RAM mapping 10000000-a0000000 (+1310720KiB)
[12:30:57] Graphic pack: Using modified RAM mapping a0000000-e0000000 (+589824KiB)
[12:30:57] ------- Init Vulkan graphics backend -------
[12:30:57] Vulkan instance version: 1.3
[12:31:00] Using GPU: AMD Radeon RX 6600
[12:31:00] Driver version: 23.2.2 (AMD proprietary shader compiler)
[12:31:00] VulkanLimits: UBAlignment 16 nonCoherentAtomSize 128
[12:31:00] Enable robust buffer access
[12:31:00] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[12:31:00] Vulkan device memory info:
[12:31:00] Heap 0 - Size 7920MB Flags 0x00000003
[12:31:00] Heap 1 - Size 7892MB Flags 0x00000000
[12:31:00] Heap 2 - Size 256MB Flags 0x00000003
[12:31:00] Memory 0 - HeapIndex 0 Flags 0x00000001
[12:31:00] Memory 1 - HeapIndex 1 Flags 0x00000006
[12:31:00] Memory 2 - HeapIndex 2 Flags 0x00000007
[12:31:00] Memory 3 - HeapIndex 1 Flags 0x0000000e
[12:31:00] Memory 4 - HeapIndex 0 Flags 0x000000c1
[12:31:00] Memory 5 - HeapIndex 1 Flags 0x000000c6
[12:31:00] Memory 6 - HeapIndex 2 Flags 0x000000c7
[12:31:00] Memory 7 - HeapIndex 1 Flags 0x000000ce
[12:31:00] VK_FORMAT_D24_UNORM_S8_UINT not supported
[12:31:00] Loaded module 'u-king' with checksum 0x6267bfd0
[12:31:00] RPL link time: 94ms
[12:31:00] HLE scan time: 109ms
[12:31:00] ------- Active settings -------
[12:31:00] CPU-Mode: Multi-core recompiler (gameprofile)
[12:31:00] Load shared libraries: true (gameprofile)
[12:31:00] Use precompiled shaders: auto (gameprofile)
[12:31:00] Full sync at GX2DrawDone: true
[12:31:00] Async compile: true
[12:31:00] Console language: English
[12:31:04] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:31:04] ------- Activate graphic packs -------
[12:31:04] Activate graphic pack: The Legend of Zelda: Breath of the
Wild/Enhancements [Presets: CellHunter's Preset,Enabled,Enhanced Reflections,Medium
(8 samples),Ultra (8x, Default)]
[12:31:04] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-
01800008)
[12:31:04] Applying patch group 'BotW_AspectRatio_V208'
[12:31:04] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-
01802498)
[12:31:04] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-
0180347f)
[12:31:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics
[Presets: 16:9 (Default),1920x1080 (Full HD),Edge HUD (Default),Normal FXAA
(Default),High (200%),Very High (Recommended)]
[12:31:04] Applying patch group 'BotW_DrawDistance_V208' (Codecave: 01803500-
01803540)
[12:31:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Draw
Distance [Presets: Ultra (1.5x),High (1.25x),High,High,Slightly higher (-1)]
[12:31:04] Applying patch group 'BotW_ExtendedMemory_V208'
[12:31:04] Activate graphic pack: The Legend of Zelda: Breath of the
Wild/Mods/Extended Memory
[12:31:05] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave:
01803600-018039dc)
[12:31:05] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01803a00-01803c38)
[12:31:05] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01803d00-
01803d6c)
[12:31:05] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01803e00-018040d0)
[12:31:05] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804100-
01804120)
[12:31:05] Applying patch group 'BotW_LoadingScreen_V208'
[12:31:05] Applying patch group 'BotW_MastercycleSpeed_V208' (Codecave: 01804200-
01804214)
[12:31:05] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804300-01804310)
[12:31:05] Applying patch group 'BotW_VSync_V208' (Codecave: 01804400-018044a4)
[12:31:05] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804500-
01804538)
[12:31:05] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of
the Wild/Mods/FPS++)
[12:31:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS+
+ [Presets: Advanced Settings,60FPS Limit (Default),60FPS (ideal for 240/120/60Hz
displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default,
dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence
(Default),Disabled (Default)]
[12:31:05] ------- Init Audio backend -------
[12:31:05] DirectSound: available
[12:31:05] XAudio 2.8: available
[12:31:05] ------- Run title -------
[12:31:18] Shader cache loaded with 9286 shaders. Commited mem 3097MB. Took 13801ms
[12:31:29] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[12:31:29] IOSU_ACT: using account default in first slot
[12:31:34] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:31:54] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:31:54] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:31:54] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:32:20] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:32:27] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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