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Cemu Setup for Zelda Modding

The document shows the log of initializing and running Cemu emulator with The Legend of Zelda: Breath of the Wild. It lists hardware details, loaded graphics packs and patches applied, and messages during shader compilation and gameplay.

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Hacky Pov
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0% found this document useful (0 votes)
31 views2 pages

Cemu Setup for Zelda Modding

The document shows the log of initializing and running Cemu emulator with The Legend of Zelda: Breath of the Wild. It lists hardware details, loaded graphics packs and patches applied, and messages during shader compilation and gameplay.

Uploaded by

Hacky Pov
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[17:37:25] ------- Init Cemu 1.26.

2f -------
[17:37:25] Init Wii U memory space (base: 0x000001bad3650000)
[17:37:25] mlc01 path: C:/Users/MINEDUCYT/OneDrive -
utla.edu.sv/Documentos/cemu_1.26.2/mlc01
[17:37:25] CPU: Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
[17:37:25] RAM: 16165MB
[17:37:25] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[17:37:26] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[17:37:26] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[17:37:35] Loading U-King.rpx
[17:37:35] COS: System fonts found. Generated shareddata (26609KB)
[17:37:35] Thread quantum set to 100000
[17:37:35] ------- Loaded title -------
[17:37:35] TitleId: 00050000-101c9400
[17:37:35] TitleVersion: v208
[17:37:35] Update path: C:/Users/MINEDUCYT/OneDrive -
utla.edu.sv/Documentos/cemu_1.26.2/mlc01/usr/title/0005000e/101c9400/
[17:37:35] DLC path: C:/Users/MINEDUCYT/OneDrive -
utla.edu.sv/Documentos/cemu_1.26.2/mlc01/usr/title/0005000c/101c9400/
[17:37:35] Save path: C:/Users/MINEDUCYT/OneDrive -
utla.edu.sv/Documentos/cemu_1.26.2/mlc01/usr/save/00050000/101C9400/user/
[17:37:35] Shader cache file: shaderCache/transferable/00050000101c9400.bin
[17:37:35] gameprofile path: gameProfiles/00050000101c9400.ini
[17:37:35] RPX hash (updated): fb7911ad
[17:37:35] RPX hash (base): dcac9927
[17:37:35] Graphic pack: Using modified RAM mapping 10000000-a0000000 (+1310720KiB)
[17:37:35] Graphic pack: Using modified RAM mapping a0000000-e0000000 (+589824KiB)
[17:37:35] ------- Init Vulkan graphics backend -------
[17:37:35] Vulkan instance version: 1.2
[17:37:37] Using GPU: Intel(R) UHD Graphics
[17:37:37] Driver version: Intel driver
[17:37:37] VK_EXT_custom_border_color not supported. Cannot emulate arbitrary
border color
[17:37:37] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 1
[17:37:37] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[17:37:37] Vulkan device memory info:
[17:37:37] Heap 0 - Size 8210MB Flags 0x00000001
[17:37:37] Memory 0 - HeapIndex 0 Flags 0x00000007
[17:37:37] Memory 1 - HeapIndex 0 Flags 0x0000000f
[17:37:37] Memory 2 - HeapIndex 0 Flags 0x00000001
[17:37:37] VK_FORMAT_R4G4_UNORM_PACK8 not supported
[17:37:37] Loaded module 'u-king' with checksum 0x6267bfd0
[17:37:37] RPL link time: 141ms
[17:37:37] HLE scan time: 109ms
[17:37:37] ------- Active settings -------
[17:37:37] CPU-Mode: Multi-core recompiler (gameprofile)
[17:37:37] Load shared libraries: true (gameprofile)
[17:37:37] Use precompiled shaders: auto (gameprofile)
[17:37:37] Full sync at GX2DrawDone: true
[17:37:37] Async compile: false
[17:37:37] Console language: Spanish
[17:37:37] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[17:37:38] ------- Activate graphic packs -------
[17:37:38] Activate graphic pack: The Legend of Zelda: Breath of the
Wild/Enhancements [Presets: Serfrost's Preset (Recommended),Disabled (no
performance gain),Normal Reflections,Extra Low (2 samples),Ultra (8x, Default)]
[17:37:38] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-
01800008)
[17:37:38] Applying patch group 'BotW_AspectRatio_V208'
[17:37:38] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-
01802498)
[17:37:38] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-
0180347f)
[17:37:38] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics
[Presets: 16:9 (Default),1280x720 (HD, Default),Edge HUD (Default),None,Low
(50%),Medium (Lower Draw Distance, Sharper Shadows)]
[17:37:38] Applying patch group 'BotW_ExtendedMemory_V208'
[17:37:38] Activate graphic pack: The Legend of Zelda: Breath of the
Wild/Mods/Extended Memory
[17:37:38] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave:
01803500-018038dc)
[17:37:38] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01803900-01803b38)
[17:37:38] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01803c00-
01803c6c)
[17:37:38] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01803d00-01803fd0)
[17:37:38] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804000-
01804020)
[17:37:38] Applying patch group 'BotW_LoadingScreen_V208'
[17:37:38] Applying patch group 'BotW_MastercycleSpeed_V208' (Codecave: 01804100-
01804114)
[17:37:38] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804200-01804210)
[17:37:38] Applying patch group 'BotW_VSync_V208' (Codecave: 01804300-018043a4)
[17:37:38] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804400-
01804438)
[17:37:38] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of
the Wild/Mods/FPS++)
[17:37:38] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS+
+ [Presets: Normal Settings,60FPS Limit (Default),60FPS (ideal for 240/120/60Hz
displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default,
dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence
(Default),Disabled (Default)]
[17:37:38] ------- Init Audio backend -------
[17:37:38] DirectSound: available
[17:37:38] XAudio 2.8: available
[17:37:38] ------- Run title -------
[17:37:39] Shader cache loaded with 2156 shaders. Commited mem 187MB. Took 1302ms
[17:37:59] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[17:37:59] IOSU_ACT: using account default in first slot
[17:38:07] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[17:38:26] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[17:38:26] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[17:38:43] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[17:38:49] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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