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Gear Chronicle

The document contains detailed descriptions of various cards from the Gear Chronicle clan in a trading card game, including their names, types, abilities, and grades. Each card has unique effects that influence gameplay, such as Stride, Legion, and power boosts. The cards are categorized by their stats and abilities, providing a comprehensive overview for players and collectors.
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0% found this document useful (0 votes)
25 views104 pages

Gear Chronicle

The document contains detailed descriptions of various cards from the Gear Chronicle clan in a trading card game, including their names, types, abilities, and grades. Each card has unique effects that influence gameplay, such as Stride, Legion, and power boosts. The cards are categorized by their stats and abilities, providing a comprehensive overview for players and collectors.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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CardStat = 2463

{
global.CardName[CardStat] = 'Interdimensional Dragon, Ragnaclock Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this face down card on your VC.

AUTO [VC]: [Counter Blast 1 & Choose a face down card named "Interdimensional
Dragon, Ragnaclock Dragon" from your G zone, and turn it face up] When this unit
attacks a vanguard, you may pay the cost. If you do, until end of that battle, your
opponent cannot call grade 0 card from hand to GC, and if the number of face up
cards in your G zone is two or more, this unit gets critical +1 until end of that
battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2464
{
global.CardName[CardStat] = 'Interdimensional Dragon, Lost Age Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this face down-card on your VC.

AUTO [VC]: When this unit�s attack hits a vanguard, choose one of your opponent�s
rear-guards, and put that unit on the bottom of your opponent�s deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2465
{
global.CardName[CardStat] = 'Ruin Disposal Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC]: Legion 20000 "Steam Knight, Puzur Ili" (If your opponent�s vanguard is
grade 3 or greater, this unit may return four cards from your drop zone into your
deck once, search your deck for the specified card, and Legion.)

AUTO [VC]: When this unit Legion, choose one of your opponent�s grade 2 or less
rear-guards, and your opponent puts that unit on the bottom of his or her deck.

AUTO [VC]: When this unit attacks a vanguard, this unit gets power +2000 until end
of battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2466
{
global.CardName[CardStat] = 'Fate Wheel Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon
AUTO [VC] Generation Break 1 (This ability is active if you have one or more G
units face up on your VC and/or G zone): [Counter Blast 1] When this unit attacks,
you may pay the cost. If you do, during that battle, your opponent cannot normal
call grade 0 units to GC.

AUTO: [Counter Blast 1 & Soul Blast 1] When this unit is placed on VC, you may pay
the cost. If you do, choose one of your opponent�s grade 1 or less rear-guards, and
put that unit on the bottom of your opponent�s deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2467
{
global.CardName[CardStat] = 'Steam Knight Puzur-Ili'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: [Soul Blast 2] When this unit attacks a vanguard, you may pay the cost.
If you do, your opponent cannot normal call grade 0 cards to GC.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2468
{
global.CardName[CardStat] = 'Mechanized Gear Tiger'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [RC]: [Soul Blast 1] When this unit attacks, if you have a G unit on your VC,
you may pay the cost. If you do, this unit gets power +5000 until end of that
battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2469
{
global.CardName[CardStat] = 'Relic Master Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: [Counter Blast 2] When this unit is placed on VC or RC, you may pay the cost.
If you do, choose one of your opponent�s grade 2 or less rear-guard, and put that
unit on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2470
{
global.CardName[CardStat] = 'Withdrawn Gear Raven'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

CONT: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)
AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
GC, you may pay the cost. If you do, choose one of your units that is being
attacked, and that unit cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2471
{
global.CardName[CardStat] = 'Steam Breath Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When this unit is placed on RC from hand, COST [reveal a grade 3 card from
hand], search your deck for up to one grade 3 card with "Chronojet" in its card
name, reveal it and put it into your hand, shuffle your deck, choose a card from
your hand, and discard it.

CONT [Hand]: While you are paying the cost for Stride, this card gets grade +2.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2472
{
global.CardName[CardStat] = 'Steam Scara, Gigi'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Soul Blast 2] When this unit is placed on RC, you may pay the cost. If you
do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2473
{
global.CardName[CardStat] = 'Summit Crest Gear Wolf'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [RC] Generation Break 1 (This ability is active if you have one or more G
units face up on your VC and/or G zone): During your turn, when one of your
opponent�s rear-guard is placed on the bottom of the deck, this unit gets power
+3000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2474
{
global.CardName[CardStat] = 'Timepiece Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: Forerunner (When a unit of the same clan rides this unit, you may call this
unit to RC.)

ACT [RC]: [Counter Blast 1 & Put this unit into your soul] Look at up to five cards
from the top of your deck, search for up to one grade 3 or greater card from among
them, reveal it to your opponent, put it into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 2475
{
global.CardName[CardStat] = 'Wakey Wakey Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Stand Trigger

AUTO [RC] Generation Break 1 (This ability is active if you have one or more G
units face up on your VC and/or G zone): When this unit boosts, at the end of the
battle, choose a face up card in your G zone, turn it face down. If you do, return
this unit to your deck, and shuffle your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3

CardStat = 2476
{
global.CardName[CardStat] = 'Luckypot Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Draw Trigger

ACT [RC]: [Put this unit into your soul] Choose up to one of your �Gear Chronicle�,
and that unit gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1

CardStat = 2477
{
global.CardName[CardStat] = 'Twinmaser Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (This ability is active if you have one or more G
units face up on your VC and/or G zone): When this unit attacks a vanguard, this
unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2478
{
global.CardName[CardStat] = 'Interdimensional Dragon, Mystery-flare Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this face down card on your VC.

AUTO [VC]: [Counter Blast 4] When this unit�s attack hits a vanguard, you may
reveal the four cards from the top of your deck. If there are four or more revealed
cards with different grade, you may pay the cost. If you do, you get an additional
turn. If you reveal, shuffle your deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2479
{
global.CardName[CardStat] = 'Gunnergear Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: Forerunner (When a unit of the same clan rides this unit, you may call this
unit to RC.)

ACT [RC] Generation Break 1 (This ability is active if you have one or more G units
face up on your VC and/or G zone): [Counter Blast 1 & Put this unit into your soul]
Search your deck for up to one grade 3 card, reveal it to your opponent, put into
your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 2480
{
global.CardName[CardStat] = 'Chronojet Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC] Generation Break 2: When this unit attacks a vanguard, until end of that
battle, this unit gets power +5000, and your opponent cannot call grade 1 or
greater cards from hand to GC.

AUTO [VC]: When your G unit Stride during your turn, COST [Counter Blast 1], choose
one of your opponent�s rear-guards, and put it on the bottom of their deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
global.DCards[CardStat] = 2
}

CardStat = 2531
{
global.CardName[CardStat] = 'Steam Knight, Ubara-tutu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC] Generation Break 1 (This ability is active if you have one or more face
up G units on your VC and/or G Zone): When this unit attacks a vanguard, this unit
gets power +6000 until end of that battle.

AUTO: [Counter Blast 2] When this unit is placed on VC, you may pay the cost. If
you do, choose one of your opponent�s grade 2 or less rear-guards, and put that
unit on the bottom of your opponent�s deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2532
{
global.CardName[CardStat] = 'Smithereen Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO [VC/RC]: [Counter Blast 1] When this unit attacks, you may pay the cost. If
you do, this unit gets power +3000 until the end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2533
{
global.CardName[CardStat] = 'Steam Fighter, Amber'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units on your VC and/or G Zone): [Counter Blast 1] When this unit attacks a
vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of
your opponent�s grade 2 or less rear-guards, and put that unit on the bottom of
your opponent�s deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2534
{
global.CardName[CardStat] = 'Great Carapace, Gear Turtle'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: When this unit intercepts, this unit gets shield +5000 until end of battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2535
{
global.CardName[CardStat] = 'Smokegear Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2536
{
global.CardName[CardStat] = 'Brasswing Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units on your VC and/or G Zone): When this unit attacks a vanguard, this unit
gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
CardStat = 2537
{
global.CardName[CardStat] = 'Steam Rider, Burnham'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units on your VC and/or G Zone): When this unit boosts a vanguard, the boosted
unit gets power +4000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2538
{
global.CardName[CardStat] = 'Steam Soldier, Tauge'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC]: When this unit is attacked, this unit gets power +5000 until the end
of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2539
{
global.CardName[CardStat] = 'Masergear Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2540
{
global.CardName[CardStat] = 'Steam Maiden, Uluru'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4

CardStat = 2541
{
global.CardName[CardStat] = 'Steam Battler, Dadasig'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 2542
{
global.CardName[CardStat] = 'Stomach Clock Gear Rabbit'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3

CardStat = 2543
{
global.CardName[CardStat] = 'Steam Knight, Shu Sin'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1

CardStat = 2595
{
global.CardName[CardStat] = 'Interdimensional Dragon, Chronoscommand Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this face down card on your VC.

AUTO [VC]: [Counter Blast 2 & Soul Blast 1 & Choose a card from your hand, and
discard it] When this unit�s attack hits a vanguard, you may pay the cost. If you
do, your opponent puts all of his or her rear-guards on the bottom of his or her
deck in any order.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2596
{
global.CardName[CardStat] = 'Steam Maiden, Elul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [VC] Generation Break 1 (This ability is active if you have one or more face
up G units on your VC and/or G Zone): During your turn, this unit gets power +3000
for each face up card in your G Zone.

AUTO: [Soul Blast 1] When this unit is placed on VC, you may pay the cost. If you
do, choose up to one card from your hand, call it to RC, choose one of your units,
and that unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2597
{
global.CardName[CardStat] = 'Steam Maiden, Arlim'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel
AUTO: When this unit is placed on GC from hand, COST [discard a card from hand],
choose one of your vanguards being attacked, and it cannot be hit until end of that
battle. If your drop has a "Steam Maiden, Arlim", Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2598
{
global.CardName[CardStat] = 'Steam Rider, Dizkal'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When this unit attacks a vanguard, this unit gets power +2000 until end
of battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2599
{
global.CardName[CardStat] = 'Steam Battler, Meshda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 2638
{
global.CardName[CardStat] = 'Glimmer Breath Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO Generation Break 1: [Counter Blast 1 & Soul Blast 1] When this unit is placed
on RC, if you have a grade 3 or greater vanguard with "Chronojet" in its card name,
you may pay the cost. If you do, choose one of your opponent�s grade 2 or less
rear-guards, put that unit on the bottom of your opponent�s deck, and until end of
turn, this unit gets power +2000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2639
{
global.CardName[CardStat] = 'Steam Maiden, Ishin'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): [Counter Blast 1] When your opponent�s
rear-guard is put into his or her deck due to an effect from one of your cards, you
may pay the cost. If you do, until end of turn, this unit gets "AUTO [RC]: When
this unit attacks a vanguard, until end of that battle, your opponent cannot call
grade 0 cards from hand to GC.".

CONT [VC/RC/GC]: Resist (This unit cannot be chosen by the effect of your
opponent�s cards.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2640
{
global.CardName[CardStat] = 'Dimension Expulsion Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

ACT [VC] 1/Turn Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): [Choose one of your grade 0 rear-
guards, and put on the bottom of your deck] Search your deck for up to one grade 3
card, call it to RC, shuffle your deck, and that unit gets power +5000 until end of
turn.

AUTO: [Counter Blast 1 & Soul Blast 1] When this unit is placed on VC, you may pay
the cost. If you do, choose one of your opponent�s grade 1 or less rear-guards, and
your opponent puts that unit on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2660
{
global.CardName[CardStat] = 'Steam Fighter, Mesh-he'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] 1/Turn Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): [Soul Blast 1] When your opponent�s
rear-guard is put into his or her deck due to an effect from one of your cards, you
may pay the cost. If you do, choose a card from your damage zone, and turn it face
up. (Counter Charge 1) (Even if you do not pay the cost, this ability cannot be
used for the rest of that turn.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2661
{
global.CardName[CardStat] = 'Divergence Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): [Counter Blast 1] When this unit�s
attack hits a vanguard, you may pay the cost. If you do, choose one of your
opponent�s grade 2 or less rear-guards, and your opponent puts that unit on the
bottom of his or her deck.

AUTO [VC]: During your turn, when your G unit Stride, choose one of your vanguards,
and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2700
{
global.CardName[CardStat] = 'Interdimensional Dragon, Faterider Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

ACT [VC] 1/Turn: Choose one of your rear-guards, put it on the bottom of your deck,
search your deck for up to one card with 1 grade greater than that unit, call it to
RC, shuffle your deck, choose one of your units for each face up card in your G
zone, and it gets power +3000 until end of turn. (The cost of an ACT without a cost
is paid by declaring the play.)'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2701
{
global.CardName[CardStat] = 'Nixie Number Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC]: Legion 20000 "Steam Knight, Xang" (If your opponent�s vanguard is grade 3
or greater, this unit may return four cards from your drop zone into your deck
once, search your deck for the specified card, and Legion).

AUTO [VC]: When your opponent�s rear-guard is put on the bottom of his or her deck
due to an effect from one of your cards, if this unit is Legion, until end of turn,
this unit gets "AUTO [VC]: When this unit attacks a vanguard, your opponent cannot
call grade 1 or greater units to GC from his or her hand.".

AUTO [VC]: When this unit attacks a vanguard, if you have another unit in your
middle column, this unit gets power +3000 until end of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 2702
{
global.CardName[CardStat] = 'Steam Knight, Xang'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: [Counter Blast 1] When this unit�s attack hits a vanguard, if your
vanguard is Legion, you may pay the cost. If you do, choose one of your opponent�s
grade 2 or less rear-guard, and put it on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2703
{
global.CardName[CardStat] = 'Mist Geyser Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When your opponent�s rear-guard is put
on the bottom of his or her deck due to an effect from one of your cards, this unit
gets power +5000 until the end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2704
{
global.CardName[CardStat] = 'Steam Maiden, Ul-nin'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
RC, if the number of rear-guards your opponent has is two or less, you may pay the
cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2705
{
global.CardName[CardStat] = 'Heart Thump Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger

AUTO [RC]: [Put this unit into your soul] When your vanguard attacks, if you have a
grade 3 or greater vanguard with "Chronojet" in its card name, you may pay the
cost. If you do, draw a card, choose one of your vanguards, and it gets power +5000
until end of that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 2730
{
global.CardName[CardStat] = 'Steam Maiden, Jusil'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1

CardStat = 2742
{
global.CardName[CardStat] = 'Distance-running Gear Horse'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC/RC]: When this unit�s attack hits a vanguard, choose a card from your
damage zone, and turn it face up. (Counter Charge 1)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2743
{
global.CardName[CardStat] = 'Iron-fanged Gear Hound'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When your opponent�s rear-guard is put
on the bottom of his or her deck due to an effect from one of your cards, this unit
gets power +5000 until the end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 2744
{
global.CardName[CardStat] = 'Steam Mage, En-narda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)

AUTO: [Counter Blast 1] When this is placed on GC from hand, you may pay the cost.
If you do, call five cards from the top of your deck to GC at rest.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 2745
{
global.CardName[CardStat] = 'Brass-winged Gear Hawk'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: Forerunner (When a unit of the same clan rides this unit, you may call this
unit to RC.)

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When your opponent�s rear-guard is put
on the bottom of his or her deck due to an effect from one of your cards, this unit
gets power +5000 until the end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 2746
{
global.CardName[CardStat] = 'Vainglory-dream Gear Cat'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Stand Trigger

AUTO [RC] 1/Turn Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): When your opponent�s rear-guard is
put into his or her deck due to an effect from one of your cards, choose one of
your other units, and you may have that unit get power +10000 until end of turn. If
you do, return this unit to your deck, and shuffle your deck. (You may only play it
once each turn.)'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3
CardStat = 2837
{
global.CardName[CardStat] = 'Interdimensional Dragon, Epoch-maker Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO [VC]: When this unit�s attack hits a vanguard, you may choose one of your
rear-guards, and bind it face up. If you do, search your deck for up to one grade 3
card, call it to RC, shuffle your deck, and at the end of your turn, put the unit
called with this effect on the bottom of your deck. If put a card on the bottom of
your deck this way, choose a card bound with this effect from your bind zone, and
call it to RC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2860
{
global.CardName[CardStat] = 'Interdimensional Beast, Upheaval Pegasus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO: When this unit is placed on VC, if you have a heart card with "Chronojet" in
its card name, your opponent puts all of his or her rear-guards on the bottom of
his or her deck in any order, and your opponent calls cards from the top of his or
her deck to an open RC for each card put into his or her deck with this effect.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 2884
{
global.CardName[CardStat] = 'Steam Soldier, Alu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): [Choose a card from your hand, and
discard it] At the end of the battle, that this unit boosted, you may pay the cost.
If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3046
{
global.CardName[CardStat] = 'Brasschain Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC] Generation Break 1 (This ability is active if you have one or more face up
G units in total on your VC or G zone): [Counter Blast 2] Choose one of your
opponent�s rear-guards, and your opponent puts that unit on the bottom of his or
her deck.

AUTO [VC]: When this unit attacks a vanguard, this unit gets power +2000 until end
of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3109
{
global.CardName[CardStat] = 'Steam Fighter, Ur-ningin'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] 1/Turn Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): When your opponent�s rear-guard is
put into his or her deck due to an effect from one of your cards, if you have a
grade 3 or greater vanguard with "Chronojet" in its card name, Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3117
{
global.CardName[CardStat] = 'Forethoughtful Gear Fox'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC/RC]: When this unit attacks, your opponent cannot call grade 0 cards from
hand to GC until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3119
{
global.CardName[CardStat] = 'Steam Fighter, Balih'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): [Counter Blast 1] When this unit�s
attack hits a vanguard, you may pay the cost. If you do, choose a rear-guard in
your opponent�s front row, and your opponent puts that unit on the bottom of his or
her deck.

AUTO [VC]: During your turn, when your G unit Stride, choose one of your vanguards,
and until end of turn, it gets "ACT [VC] 1/Turn: [Counter Blast 1] Search your deck
for up to one card named "Chronojet Dragon", put it in heart state on your VC, and
shuffle your deck. If you put that card, choose a heart card named "Steam Fighter,
Balif" from your VC, and put it on the bottom of your deck.".'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3143
{
global.CardName[CardStat] = 'Upstream Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When this unit attacks a vanguard, you
may have this unit get power +4000 until end of that battle. If you do, at the end
of that battle, return this unit to your deck, search your deck up for one grade 1
card, call it to RC as rest and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3184
{
global.CardName[CardStat] = 'Chronodragon Nextage'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO [VC] Generation Break 2 (This ability is active if you have two or more face
up G units in total on your VC or G zone): [Counter Blast 1 & Choose a face down
card named "Chronodragon Nextage" from your G zone, turn it face up, choose three
cards from your hand, and discard them] At the end of the battle that this unit
attacked a vanguard, if you have a heart card with "Chronojet Dragon" in its card
name, you may pay the cost. If you do, put this unit into your G zone face up,
choose one of your vanguards, and stand it.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 3185
{
global.CardName[CardStat] = 'Steam Knight, Kalibum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is placed on RC, choose one of your opponent�s rear-guards,
your opponent returns that unit to his or her deck, searches his or her deck for up
to one card that is a grade less than that unit, calls it to RC, and shuffles his
or her deck. (He or she may stop looking when they do not want to call any card.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3186
{
global.CardName[CardStat] = 'Steam Worker, Kuda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: Forerunner (When a unit of the same clan rides this unit, you may call this
unit to RC.)

ACT [RC] Generation Break 1 (This ability is active if you have one or more face up
G units in total on your VC or G zone): [Put this unit into your soul] Choose one
of your vanguards, until end of turn, it gets power +5000, and "AUTO [VC]: When
this unit�s attack hits a vanguard, choose one of your opponent�s rear-guards, and
your opponent puts that unit on the bottom of his or her deck.".'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 3187
{
global.CardName[CardStat] = 'Steam Fighter, Lugalbanda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 3235
{
global.CardName[CardStat] = 'Steam Maiden, Danish'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): When this unit is placed on RC, choose one of
your opponent�s rear-guards, your opponent returns that unit to his or her deck,
searches his or her deck for up to one card that is a grade less than that unit,
calls it to RC, and shuffles his or her deck. (Your opponent can choose not to find
a card if there is none he or she wishes to call.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3236
{
global.CardName[CardStat] = 'Steam Fighter, Galumu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): [Soul Blast 1] When this unit�s attack
hits a vanguard, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3237
{
global.CardName[CardStat] = 'Metalglider Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): [Counter Blast 1] When this unit is placed on
VC or RC, you may pay the cost. If you do, choose up to one of your opponent�s
grade 1 or less rear-guards, and your opponent puts that unit on the bottom of his
or her deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3290
{
global.CardName[CardStat] = 'Interdimensional Beast, Metallica Phoenix'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

Time Leap - AUTO [VC]: [Choose a face down card from your G zone, and turn it face
up] When this unit attacks a vanguard, if you have a heart card with "Chronojet" in
its card name, you may pay the cost. If you do, choose up to one of your rear-
guards, and time leap it. (Bind it, and call a card from your deck that is a grade
greater. At the end of turn, put the unit called on the bottom of your deck, and
call the bound card.)'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 3291
{
global.CardName[CardStat] = 'Chrono Dran'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: Forerunner (When a unit of the same clan rides this unit, you may call this
unit to RC.)

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): [Put this card into your soul] When this unit
is put into your bind zone from RC, you may pay the cost. If you do, search your
deck for up to one grade 3 or greater card with "Chronojet" in its card name, call
it to RC, shuffle your deck, and at the end of that turn, return the unit called
with this effect to your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 3293
{
global.CardName[CardStat] = 'Timebreak Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Time Leap - AUTO Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): When this unit is placed on RC from
hand, choose up to one of your other rear-guards, and Time Leap it. (Bind it, call
a card from your deck that is a grade greater, and shuffle. At the end of turn, put
the unit called on the bottom of your deck, and call the bound card.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3294
{
global.CardName[CardStat] = 'Steam Maiden, Merianna'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): When this unit is placed on RC, this unit
gets power +4000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3333
{
global.CardName[CardStat] = 'Fiery March Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO [VC]: [Counter Blast 1 & Choose one of your rear-guards, and put it on the
bottom of your deck] When this unit attacks a vanguard, you may the cost. If you
do, choose up to one of your opponent�s rear-guards, your opponent puts that unit
on the bottom of his or her deck, and until end of that battle, your opponent
cannot call cards with the same grade as the unit put on the bottom of his or her
deck with this effect from hand to GC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 3334
{
global.CardName[CardStat] = 'Steam Battler, Kug-Bau'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC] Generation Break 1: When your unit is placed on RC from your bind zone,
Counter Charge 1.

AUTO: [Counter Blast 1 & Soul Blast 1] When this unit is placed on VC, you may pay
the cost. If you do, choose up to one of your rear-guards, and until end of turn,
it gets "Time Leap - AUTO [RC]: At the end of the battle that this unit attacked a
vanguard, time leap this unit. (Bind it, call a grade +1 card from your deck, and
shuffle your deck. At the end of the turn, put the called unit on the bottom of
your deck, and call the bound card.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3335
{
global.CardName[CardStat] = 'Breastflare Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC] 1/Turn Generation Break 1: [Choose one of your rear-guards, and put it on
the bottom of your deck] When your opponent�s rear-guard is put into his or her
deck, you may pay the cost. If you do, this unit gets power +5000 / critical +1
until end of turn.
AUTO: [Counter Blast 1 & Soul Blast 1] When this unit is placed on VC, you may pay
the cost. If you do, choose one of your opponent�s grade 1 or less rear-guards, and
put that unit on the bottom of your opponent�s deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3336
{
global.CardName[CardStat] = 'Steam Knight, Lugal'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC, you may
pay the cost. If you do, until end of turn, this unit gets power +2000 and "AUTO
[RC]: When this unit attacks a vanguard, until end of that battle, your opponent
cannot call grade 0 cards from hand to GC.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3337
{
global.CardName[CardStat] = 'Lost City Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO Generation Break 1: [Counter Blast 1] When this unit intercepts, you may pay
the cost. If you do, choose up to one of your opponent�s attacking rear-guards,
your opponent returns that unit to his or her deck, searches his or her deck for up
to one card that is a grade less than that unit, calls it to RC, and shuffles his
or her deck. (Your opponent can choose not to find a card if there is none he or
she wishes to call.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3338
{
global.CardName[CardStat] = 'Steam Maiden, Balulu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Counter Blast 1] When this unit is put into your bind zone from RC, you may
pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3339
{
global.CardName[CardStat] = 'Clockfencer Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Time Leap - AUTO Generation Break 1: When this unit is placed on RC from hand,
choose up to one of your other rear-guards, and time leap it. (Bind it, call a
grade +1 card from your deck, and shuffle your deck. At the end of the turn, put
the called unit on the bottom of your deck, and call the bound card.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3340
{
global.CardName[CardStat] = 'Twice-talanted Gear Hound'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Time Leap - AUTO [RC] Generation Break 1: When your drive check reveals a grade 3
card, you may time leap this unit. (Bind it, call a grade +1 card from your deck,
and shuffle your deck. At the end of the turn, put the called unit on the bottom of
your deck, and call the bound card.)

CONT [VC/RC/GC]: Resist (This unit cannot be chosen by the effects of your
opponent�s cards.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3341
{
global.CardName[CardStat] = 'Cornerstone Gear Turtle'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Time Leap - AUTO [RC] Generation Break 1: When your drive check reveals a grade 3
card, you may time leap this unit. (Bind it, call a grade +1 card from your deck,
and shuffle your deck. At the end of the turn, put the called unit on the bottom of
your deck, and call the bound card.)

CONT [VC/RC/GC]: Resist (This unit cannot be chosen by the effects of your
opponent�s cards.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3342
{
global.CardName[CardStat] = 'Steam Maiden, Melem'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] Generation Break 1: When this unit attacks a vanguard, you may have this
unit get power +4000 until end of that battle. If you do, at the end of that
battle, return this unit to your deck, search your deck for up one grade 0 card,
call it to RC as rest, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3343
{
global.CardName[CardStat] = 'Steam Fighter, Ur-zaba'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid
AUTO Generation Break 1: When this unit is placed on RC, this unit gets power +4000
until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3344
{
global.CardName[CardStat] = 'Steam Worker, Etana'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: When this unit is put into your bind zone from RC, choose
up to one of your units, and until end of turn, that unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3345
{
global.CardName[CardStat] = 'Gear Bat of Recasting'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
RC, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3346
{
global.CardName[CardStat] = 'Steam Scara, Merkar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: Forerunner.

AUTO Generation Break 1: When this unit is put into your bind zone from RC, choose
up to one of your units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}

CardStat = 3347
{
global.CardName[CardStat] = 'Tick Tock Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid

AUTO: Forerunner.

Time Leap - AUTO [RC] Generation Break 1: At the end of the battle that your other
rear-guard attacked, COST [put this unit into soul], and time leap that unit.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
CardStat = 3348
{
global.CardName[CardStat] = 'Paradox-cannon Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 3349
{
global.CardName[CardStat] = 'Steam Battler, Ur-Watar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Stand Trigger

AUTO Generation Break 1: [Put this card on the bottom of your deck] When this unit
is put into your bind zone from RC, you may pay the cost. If you do, draw two
cards, choose a card from your hand, return it to your deck, and shuffle your
deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3

CardStat = 3393
{
global.CardName[CardStat] = 'Steam Knight, Ilku'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC] Generation Break 1 (This ability is active if you have one or more
face up G units in total on your VC or G zone): [Counter Blast 1] When this unit
attacks, you may pay the cost. If you do, this unit gets power +3000 until the end
of that battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3394
{
global.CardName[CardStat] = 'Classicgun Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): When this unit is placed on VC or RC, choose
up to one of your units, and until end of turn, it gets "Time Leap - AUTO [VC/RC]:
When this unit�s attack hits a vanguard, choose up to one of your other rear-
guards, and time leap it. (Bind it, call a grade +1 card from your deck, and
shuffle your deck. At the end of the turn, put the called unit on the bottom of
your deck, and call the bound card.)".'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3395
{
global.CardName[CardStat] = 'History-maker Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Time Leap - AUTO [RC] Generation Break 1: When this unit attacks a vanguard, COST
[Counter Blast 1], choose up to one of your other rear-guards, and time leap it.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3396
{
global.CardName[CardStat] = 'Gear Goat Loitering in Ruins'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO Generation Break 1 (This ability is active if you have one or more face up G
units in total on your VC or G zone): When this unit intercepts, this card gets
shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3397
{
global.CardName[CardStat] = 'Steam Fighter, Zimudar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}

CardStat = 3398
{
global.CardName[CardStat] = 'Steam Maiden, Sanilar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
GC, you may pay the cost. If you do, choose one of your units that is being
attacked, and that unit cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3399
{
global.CardName[CardStat] = 'Gear Pony Aware of Twilight'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When this unit boosts, until end of that
battle, the boosted unit gets power +3000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
CardStat = 3400
{
global.CardName[CardStat] = 'Steam Battler, Ul-gir'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3401
{
global.CardName[CardStat] = 'Scintillating Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4

CardStat = 3402
{
global.CardName[CardStat] = 'Steam Scara, Ka-lanma'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2

CardStat = 3403
{
global.CardName[CardStat] = 'Gear Cat Meshing Cogs'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Stand Trigger

ACT [RC]: [Put this unit into your soul] Choose one of your units, and it gets
power +3000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3

CardStat = 3404
{
global.CardName[CardStat] = 'One-two-punch Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3

CardStat = 3405
{
global.CardName[CardStat] = 'Steam Scara, Udul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1

CardStat = 3406
{
global.CardName[CardStat] = 'Heavy Ironhammer Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

Time Leap - AUTO [VC]: When your drive check reveals a grade 3 card, choose up to
one of your rear-guards, and you may time leap it. (Bind it, call a grade +1 card
from your deck, and shuffle your deck. At the end of the turn, put the called unit
on the bottom of your deck, and call the bound card.)

AUTO [VC]: When this unit attacks a vanguard, it gets power +2000 until end of that
battle.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3407
{
global.CardName[CardStat] = 'Steam Maiden, Lasina-bel'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: When this unit is put into your bind zone from RC, choose
up to one of your opponent�s grade 1 or less rear-guards, and your opponent puts
that unit on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}

CardStat = 3441
{
global.CardName[CardStat] = 'Interdimensional Dragon, Chronoscommand Revolution'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

AUTO Generation Break 2: [Counter Blast 1 & Choose a face down card named
"Interdimensional Dragon, Chronoscommand Revolution" from your G zone, and turn it
face up] When this unit is placed on VC, you may pay the cost. If you do, your
opponent puts all of his or her rear-guards on the bottom of his or her deck in any
order. Then, if you have a face up card named "Interdimensional Dragon,
Chronoscommand Dragon" in your G zone, you choose up to two of your rear-guards,
and put all of your rear-guards other than those units on the bottom of your deck
in any order, and if you do not, you put all of your rear-guards on the bottom of
your deck in any order.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}

CardStat = 3442
{
global.CardName[CardStat] = 'Reform-calling Gear Eagle'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Time Leap - AUTO [RC] Generation Break 1: When this unit�s attack hits a vanguard,
if you have a vanguard with "Chronoscommand" in its card name, choose one of your
other rear-guards, and time leap it.

AUTO [VC]: [Choose one of your rear-guards, and put it on the bottom of your deck]
During your turn, when your G unit with "Chronoscommand" in its card name Stride,
you may pay the cost. If you do, look at ten cards from the top of your deck,
search for up to two cards with the time leap ability, reveal them to your
opponent, put them into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}

CardStat = 3564
{
global.CardName[CardStat] = 'Tick-away Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC] Generation Break 1 (This ability is active if you have one or more face
up G units in total on your VC or G zone): When your other unit is placed on RC due
to an effect from one of your time leap abilities, choose up to one card from your
drop zone, and put it on the bottom of your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 3675
{
global.CardName[CardStat] = 'Thunderbolt Shockwave Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO: [Counter Blast 1] When this unit is put into the G zone from VC, you may pay
the cost. If you do, choose up to one other face up card from your G zone, and turn
it face down.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 3688
{
global.CardName[CardStat] = 'Steam Maiden, Kullasina'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is placed on RC, all players may choose a card from his or her
drop zone, and return it to his or her deck. If a player return a card, he or she
shuffles his or her deck. If all players returned a card to his or her deck, you
Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 3764
{
global.CardName[CardStat] = 'Interdimensional Dragon, Warp Drive Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

Time Leap - ACT [VC] 1/Turn: [Counter Blast 1 & Soul Blast 1] Choose a face down
card from your G zone, and you may turn it face up. Choose up to the same number of
your rear-guards as the number of face up cards named "Interdimensional Dragon,
Warp Drive Dragon" in your G zone, time leap them, choose one of your opponent�s
rear-guards with grade less than or equal to the number of cards time leaped with
this effect, and your opponent puts that unit to the bottom of his or her deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 3765
{
global.CardName[CardStat] = 'Retroactive Time Maiden, Uluru'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

G guardian [Choose a "HEAL" from your hand, and discard it] Call this card to your
GC from face down.

AUTO: When this unit is placed on GC, choose up to one normal unit and trigger unit
from your drop zone, and put them on the bottom of your deck in any order. If a
total of two cards were put, this unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 3778
{
global.CardName[CardStat] = 'Zippy Zippy Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid

AUTO: When this unit is placed on RC, you may have this unit get grade -1 until end
of turn.

AUTO: When this unit is placed on RC, you may have this unit get grade +1 until end
of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000
CardStat = 3784
{
global.CardName[CardStat] = 'Steam Knight, Mudar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [Bind Zone]: [Soul Blast 1] Call this card to RC, and this unit gets power
+2000 until end of turn.

Time Leap - AUTO [RC] Generation Break 1: [Bind this unit face up] When this unit�s
attack hits a vanguard, you may pay the cost. If you do, Soul Charge 1, you may
choose one of your other rear-guards, and time leap it. (Bind it, call a grade +1
card from your deck, and shuffle your deck. At the end of the turn, put the called
unit on the bottom of your deck, and call the bound card.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 3801
{
global.CardName[CardStat] = 'Tooth-edge Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: Forerunner.

ACT [RC]: [Put this unit into your soul & Choose a normal unit from your hand, and
discard it] Look at the top card of your deck, put it on the top or bottom of your
deck, and draw a card. If the number of face up cards in your G zone is one or
more, choose one of your units, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 4000

CardStat = 3802
{
global.CardName[CardStat] = 'Chronofang Tiger'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

CONT [VC] Generation Break 2: While you are paying the cost for Stride, you may
have the cards you discard from hand get grade +3. If you do, bind those cards face
up.

AUTO: [Choose a card from your hand, and bind it face up] When this unit is placed
on VC, you may pay the cost. If you do, choose one of your opponent�s rear-guards.
Your opponent returns that unit to his or her deck, searches his or her deck for up
to one card with grade -2 than that unit, calls it to RC, and shuffles his or her
deck. (Your opponent can choose not to find a card if there is none he or she
wishes to call.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000
CardStat = 3803
{
global.CardName[CardStat] = 'Quiet Sleep-calling Gear Tapir'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

ACT [RC]: [Choose a card from your drop zone, and bind it face up & rest this unit]
Choose one of your opponent�s rest rear-guards in the front row, and your opponent
puts that unit on the bottom of his or her deck. This unit cannot stand during your
next stand phase.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 3804
{
global.CardName[CardStat] = 'Parallel Barrel Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [Bind Zone] Generation Break 1: [Choose one of your rear-guards, and rest it]
Call this card to an open RC, and this unit gets power +4000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 3817
{
global.CardName[CardStat] = 'Interdimensional Dragon, Bind Time Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

AUTO [VC] Generation Break 2: [Counter Blast 2 & Soul Blast 1 & Choose a face down
card named "Interdimensional Dragon, Bind Time Dragon" from your G zone, and turn
it face up] When this unit attacks, you may pay the cost. If you do, choose one or
more of your rear-guards, bind them face up, and this unit gets power +10000 /
critical +1 until end of turn. Your opponent chooses one of his or her rear-guards
for each card in your bind zone, and puts it on the bottom of his or her deck in
any order. If you have a <Gear Beast> heart card, Counter Charge 2 / Soul Charge
2.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 3818
{
global.CardName[CardStat] = 'Steam Fighter, Nanneya'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When a card is put into either bind zone, this unit gets power +4000
until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 3857
{
global.CardName[CardStat] = 'Interdimensional Beast, Float-gear Hippogriff'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Stride [Choose one or more cards with the sum of their grades being 3 or greater
from your hand, and discard them] Stride this card on your VC from face down.

Time Leap - AUTO [VC]: When your drive check reveals a grade 3 card, this unit gets
power +5000 until end of that battle. Then, you may choose one of your rear-guards,
and time leap it.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 3858
{
global.CardName[CardStat] = 'Highbrow Steam, Rapbanna'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

G guardian [Choose a card with "HEAL" from your hand, and discard it] Call this
card to your GC from face down.

AUTO: When this unit is placed on GC, you may choose one of your grade 1 or greater
rear-guards, and return it to your deck. If you do, search your deck for up to one
grade 0 card, call it to RC, and shuffle your deck. If you called a card, this unit
gets shield +10000 until end of that battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 3859
{
global.CardName[CardStat] = 'Square-one Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC/RC] Generation Break 1: [Counter Blast 4 & Soul Blast 6] Your opponent
returns all of his or her rear-guards to his or her deck, and shuffles his or her
deck.

AUTO [VC/RC] Generation Break 1: At the end of your turn, you may Soul Charge 1.

AUTO: [Soul Blast 1] When this unit is placed on RC, you may pay the cost. If you
do, this unit gets grade -3 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000
CardStat = 3860
{
global.CardName[CardStat] = 'Drain-valve Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO Generation Break 1: [Soul Blast 1] When this unit is placed on RC, you may pay
the cost. If you do, choose up to one of your other units, and until end of turn,
that unit and this unit get power +2000. Then, if this unit was not placed on RC
from your hand, this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 3861
{
global.CardName[CardStat] = 'Steam Scalar, Emellanna'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO: [Counter Blast 1] During the battle that your vanguard was attacked, when
this card is placed on GC from hand, you may pay the cost. If you do, call five
cards from the top of your deck to GC.

AUTO: [Choose one other card from your drop zone, and bind it face up] When this
unit is put into the drop zone from GC, you may pay the cost. If you do, choose up
to two cards from your drop zone, return them to your deck, and shuffle your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 3862
{
global.CardName[CardStat] = 'Steam Fighter, Attab'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is put into your bind zone from RC, choose up to two of your
units, and they get power +2000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 3863
{
global.CardName[CardStat] = 'Steam Scalar, Lange'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
CardStat = 4009
{
global.CardName[CardStat] = 'Chronotherapy Hamster'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Heal
Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000

CardStat = 4108
{
global.CardName[CardStat] = 'Chronotiger Rebellion'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

Stride.

CONT [VC]: This unit gets power +5000 for every two cards in your bind zone.

AUTO [VC] Generation Break 2: [Soul Blast 1 & Choose a face down card named
"Chronotiger Rebellion" from your G zone, and turn it face up & Choose a card from
your hand and rear-guards, and bind them face up] When this unit attacks, if you
have a heart card with "Chronofang" in its card name, you may pay the cost. If you
do, this unit gets critical +1 / drive +1 until end of that battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4109
{
global.CardName[CardStat] = 'Deus Ex Machina, Demiurge'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

Stride.

ACT [VC]: [Choose twelve face up <Zodiac Time Beast> with different card names from
your bind zone, and put them into the drop zone] Choose twelve cards from your drop
zone, and put them on the top of your deck in any order, Until end of turn, this
unit gets "AUTO [VC]: When this unit attacks, until end of that battle, your
opponent cannot call grade 1 or greater cards from hand to GC.".'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4110
{
global.CardName[CardStat] = 'Deus Ex Machina, Ergos'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

Stride.

AUTO [VC]: [Bind the top card of your deck face up] When this unit�s attack hits a
vanguard, you may pay the cost. If you do, choose up to one card from your bind
zone, put it into your hand, choose a card from your hand, and bind it face up.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4111
{
global.CardName[CardStat] = 'Slow Divider Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC]: Legion 20000 "Steam Knight, Puzur-Ili".

AUTO [VC]: [Counter Blast 1 & Choose a card from your hand, and put it into your
soul] When this unit Legion, you may pay the cost. If you do, look at five cards
from the top of your deck, search for up to one card from among them, reveal it to
your opponent, put it into your hand, shuffle your deck, choose one of your
opponent�s rear-guards with the same grade as the card put into your hand with this
effect, and your opponent puts that unit on the bottom of his or her deck.

AUTO: When this unit is placed on VC, put two cards from the top of your deck into
the drop zone, if those cards have the same grade, choose up to one card from among
them, and put it into your hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4112
{
global.CardName[CardStat] = 'Ergasia Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO [VC/RC]: When this unit�s attack hits a vanguard, if you have a <Gear
Colossus> on your VC, draw a card, choose a card from your hand, and bind it face
up. (It also includes the race of the heart cards.)

AUTO Generation Break 1: [Counter Blast 1] When this card is put into the bind zone
from your drop zone, you may pay the cost. If you do, search your deck for up to
one card, bind it face up, and shuffle your deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4113
{
global.CardName[CardStat] = 'Unbounded Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus
Time Leap - AUTO [VC/RC]: [Counter Blast 1] At the end of the battle that your
vanguard attacked, if your drive check did not reveal a trigger unit during this
turn, you may pay the cost. If you do, choose one of your other rear-guards, and
you may time leap it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 4114
{
global.CardName[CardStat] = 'Everchanging Gear Peacock'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

Time Leap - AUTO [RC]: When your opponent�s rear-guard is put into his or her deck
due to an effect from one of your cards, if you have a vanguard with
"Chronoscommand" in its card name, choose one of your rear-guards, and you may time
leap it.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4115
{
global.CardName[CardStat] = 'Delayed Blazer Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When your other unit is placed on RC from deck by time leap, if you have
a vanguard with "Chronojet" in its card name, this unit gets power +2000 until end
of turn.

Time Leap - AUTO Generation Break 1: When this unit is placed on RC, if you have a
grade 4 vanguard with "Chronojet" in its card name, choose one of your grade 2
rear-guards, and you may time leap it.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4116
{
global.CardName[CardStat] = 'Steam Maiden, Shag-kusa'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: [Choose one of your other rear-guards, and bind it face
up] When this unit is placed on RC, if you have a vanguard with "Chronofang" in its
card name, you may pay the cost. If you do, until end of turn, this unit gets power
+3000, and "Boost".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000
CardStat = 4117
{
global.CardName[CardStat] = 'Faceless Knight, Starda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [VC/RC]: If you have two or more cards in your bind zone, this unit gets power
+2000.

AUTO: When this unit intercepts during the battle that your vanguard is attacked,
this unit gets shield +5000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4118
{
global.CardName[CardStat] = 'Steam Keeper, La-ba�shim'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on GC
from hand, you may pay the cost. If you do, choose up to one of your vanguards that
is being attacked, and that unit cannot be hit until end of that battle.

AUTO Generation Break 1: [Choose a card from your hand, and discard it] When this
unit is placed on RC from your deck by time leap, you may pay the cost. If you do,
return this unit to your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4119
{
global.CardName[CardStat] = 'Chanomai Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

CONT: Sentinel.

AUTO: [Counter Blast 1] When this unit is placed on GC from hand, if you have a
<Gear Colossus> vanguard, you may pay the cost. If you do, call five cards from the
top of your deck to GC. Then, choose two of the guardians called with this effect,
and you may bind them face up. If you bind the cards, Counter Charge 1, and this
unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4120
{
global.CardName[CardStat] = 'Causality Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon
AUTO Generation Break 1: When this unit is placed on RC, if you have a vanguard
with "Chronojet" in its card name, choose one of your units, and until end of turn,
it gets power +2000, and "Time Leap - AUTO [VC/RC]: When this unit�s attack hits a
vanguard, choose one of your other rear-guards, and you may time leap it.".'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4121
{
global.CardName[CardStat] = 'Steam Fighter, Agar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Soul Blast 1] When this unit is placed on RC, you may pay the cost. If you
do, reveal the top four cards of your deck, search for up to one card with the
Legion ability from among them, put it into your hand, and put the rest into your
drop zone.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4122
{
global.CardName[CardStat] = 'Faceless Maiden, Iter'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [GC]: If you have a <Gear Colossus> vanguard, this unit gets shield +5000 for
every four cards in your bind zone.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4123
{
global.CardName[CardStat] = 'Meow Meow Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid

AUTO [Bind Zone] Generation Break 1: [Put this card into your drop zone] At the end
of your turn, if you have a vanguard with "Chronofang" in its card name, you may
pay the cost. If you do, draw a card, choose a card in your hand, and discard it.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4124
{
global.CardName[CardStat] = 'Chrono Tigar'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO: Forerunner.
AUTO [RC]: [Counter Blast 1 & Put this unit into your soul] During your turn, when
your opponent�s rear-guard is put into his or her deck, if you have a vanguard with
"Chronofang" in its card name, you may pay the cost. If you do, choose a face up
card from your bind zone, call it to RC, and that unit gets power +4000 until end
of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000

CardStat = 4125
{
global.CardName[CardStat] = 'Anarchia Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus/Critical Trigger

ACT [RC]: [Choose a <Gear Colossus> from your drop zone and soul, and return them
to your deck & Return this unit to your deck] Shuffle your deck, look at three
cards from the top of your deck, put a card from among them into your hand, put a
card into your soul, and bind a card face up.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000

CardStat = 4126
{
global.CardName[CardStat] = 'Night-barking Gear Tabby'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Critical Trigger

AUTO: [Put this unit into your soul] When this unit is put into your bind zone from
RC, if you have a vanguard with "Chronofang" in its card name, you may pay the
cost. If you do, draw a card, choose one of your vanguards, and it gets power +5000
until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000

CardStat = 4127
{
global.CardName[CardStat] = 'Alithinos Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO [RC]: [Choose a card from your bind zone, and put it into your drop zone &
Retire this unit] At the end of the battle that this unit boosted a <Gear Colossus>
unit, you may pay the cost. If you do, bind the top card of your deck face up, and
Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4128
{
global.CardName[CardStat] = 'Steam Maiden, Imi'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC] Generation Break 1: When this unit attacks a vanguard, this unit gets
power +4000 until end of that battle.

AUTO: When this unit is placed on RC, you may have this unit get grade -2 until end
of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 4129
{
global.CardName[CardStat] = 'Chronofang Tiger G'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO [VC/RC] Generation Break 1: [Soul Blast 1 & Choose one of your other rear-
guards, and bind it face up] At the end of the battle that this unit attacked a
vanguard, you may pay the cost. If you do, choose one of your opponent�s rear-
guards in the same column as this unit, and your opponent puts that unit on the
bottom of his or her deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4130
{
global.CardName[CardStat] = 'Metapulsar, Huang-long'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

Stride.

AUTO [VC]: [Counter Blast 1] At the end of the battle that this unit attacked a
vanguard, you may pay the cost. If you do, choose a face up grade 1 or greater card
from your bind zone, put it into your hand or call it to RC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4131
{
global.CardName[CardStat] = 'Chrono Dran G'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: Forerunner.

AUTO [RC] Generation Break 1: COST [Put this unit into your soul] When your other
unit is placed on RC other than from your hand, you may pay the cost. If you do,
search your deck for up to one <Zodiac Time Beast> with the same grade as that
unit, call it to RC, and shuffle your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000

CardStat = 4132
{
global.CardName[CardStat] = 'Chronojet Dragon G'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [VC]: During your turn, for every two face up cards in your G zone, this unit
gets power +5000, and all of your <Zodiac Time Beast> rear-guards get power +1000.

Time Leap - AUTO [VC]: During your turn, when your <Gear Dragon> or <Zodiac Time
Beast> G unit Stride, choose up to one card from your hand, call it to RC, choose
up to one of your rear-guards, and time leap it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4133
{
global.CardName[CardStat] = 'Steam Sniper, Lishma'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

Time Leap - AUTO [RC]: [Soul Blast 1 & Choose a card from your hand, and discard
it] At the end of the battle that this unit boosted a vanguard, you may pay the
cost. If you do, time leap this unit.

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC from your
bind zone, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4134
{
global.CardName[CardStat] = 'Quick-accel Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Time Leap - ACT [RC] Generation Break 1: [Soul Blast 1 & Bind this unit face up]
Choose one of your rear-guards, and you may time leap it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4135
{
global.CardName[CardStat] = 'Gadget Maiden Maki'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is placed on VC or RC, Soul Charge 1.'


global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4143
{
global.CardName[CardStat] = 'Pulsar Tamer, Lugal-ure'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

AUTO [RC]: When this unit attacks, if you have a <Zodiac Time Beast> vanguard, this
unit gets power +2000 until end of that battle.

Time Leap - AUTO [RC] Generation Break 1: [Soul Blast 1] When your drive check
reveals a grade 3 <Zodiac Time Beast>, you may pay the cost. If you do, time leap
this unit.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4145
{
global.CardName[CardStat] = 'Pulsar, Speedy Bunny'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

CONT [RC] Generation Break 1: During your turn, this unit gets power +1000 for each
of your other <Zodiac Time Beast> units.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4151
{
global.CardName[CardStat] = 'Steam Maiden, Ishme'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC] Generation Break 1: If you have a vanguard with "Chronoscommand" in its
card name, and the number of your opponent�s rear-guards is one or less, this unit
gets power +5000, and this unit can attack a vanguard from the back row.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.CanAttackFromBackRow[CardStat] = 1

CardStat = 4152
{
global.CardName[CardStat] = 'Steam Soldier, Ur-zi'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC/GC]: If you have a face up card with "Chronoscommand" in its card name in
your G zone, and the number of your opponent�s rear-guards is two or less, this
unit gets power +5000 / shield +5000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4153
{
global.CardName[CardStat] = 'Prompturret Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When this unit attacks a vanguard, if your vanguard is Legion, until end
of that battle, this unit gets power +2000, and "AUTO [RC]: [Counter Blast 1 & Soul
Blast 1] When this unit�s attack hits, you may pay the cost. If you do, reveal the
top card of your deck, choose one of your opponent�s rear-guards with the same
grade as that card, your opponent puts that unit on the bottom of his or her deck,
and you draw a card.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4154
{
global.CardName[CardStat] = 'Interdimensional Beast, Pandora Chimera'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

G guardian.

AUTO: [Counter Blast 1] When this unit is placed on GC, you may pay the cost. If
you do, your opponent chooses a unit in his or her back row, and puts that unit on
the bottom of his or her deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 4155
{
global.CardName[CardStat] = 'Chronobeat Buffalo'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

CONT [RC]: If there is a grade 3 or greater <Zodiac Time Beast> on your VC, this
unit gets power +2000. (Race of heart cards is included.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4156
{
global.CardName[CardStat] = 'Chronoclaw Monkey'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC, if you
have a <Zodiac Time Beast> on your VC, you may pay the cost. If you do, this unit
gets power +5000 until end of turn. (It also includes the race of the heart
cards.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4157
{
global.CardName[CardStat] = 'Iron Fist Sanction Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO Generation Break 1: When this unit intercepts, this unit gets shield +10000
until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4158
{
global.CardName[CardStat] = 'Chronospin Serpent'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 4159
{
global.CardName[CardStat] = 'Repel-circuit Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT: Sentinel.

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
GC, you may pay the cost. If you do, choose one of your units that is being
attacked, and that unit cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4160
{
global.CardName[CardStat] = 'Chronoethos Jackal'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO [RC] Generation Break 1: When this unit attacks a vanguard, if you have a
<Zodiac Time Beast> on your VC, this unit gets power +4000 until end of that
battle. (It also includes the race of the heart cards.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4161
{
global.CardName[CardStat] = 'Chronocharge Unicorn'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO: When this unit is placed on RC, choose one of your other <Zodiac Time Beast>
units, and it gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4162
{
global.CardName[CardStat] = 'Chronodash Peccary'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4163
{
global.CardName[CardStat] = 'Chronovolley Rabbit'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Critical
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 4164
{
global.CardName[CardStat] = 'Chronotimer Leghorn'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Stand
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3
global.PowerStat[CardStat] = 5000

CardStat = 4165
{
global.CardName[CardStat] = 'Chronodoze Sheep'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Draw
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 4166
{
global.CardName[CardStat] = 'Chronodragon Gear Groovy'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

Stride.

ACT [VC] 1/Turn Generation Break 2: [Choose a face down card named "Chronodragon
Gear Groovy" from your G zone, and turn it face up] If you have a heart card with
"Chronojet" in its card name, choose a AUTO ability of two face up <Gear Dragon>
from your G zone, and this unit gets all of the chosen abilities until end of turn.

ACT [VC] 1/Turn Generation Break 3: [Soul Blast 1 & Choose a face down card from
your G zone, and turn it face up] This unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4167
{
global.CardName[CardStat] = 'Interdimensional Dragon, Heteroround Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

G guardian.

AUTO: [Soul Blast 1] When this unit is placed on GC, if you have a vanguard with
"Chronojet" in its card name, you may pay the cost. If you do, choose one of your
opponent�s rear-guards. Your opponent returns that unit to his or her deck,
shuffles his or her deck, looks at the top card of his or her deck, and calls it to
RC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 4168
{
global.CardName[CardStat] = 'Ephemeral Wand Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC] Generation Break 2: [Soul Blast 1 & Choose a face down card in your G
zone with "Chronoscommand" in its card name, and turn it face up] When this unit
attacks or is attacked by a vanguard, you may pay the cost. If you do, this unit
gets power +10000 until end of that battle.

AUTO [VC]: [Choose a face down card from your G zone, and turn it face up] During
your turn, when your G unit with "Chronoscommand" in its card name Stride, you may
pay the cost. If you do, choose one of your vanguards, and it gets power +10000
until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4169
{
global.CardName[CardStat] = 'Diaperno Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO [RC]: [Counter Blast 1 & Bind the top card of your deck face up] When this
unit attacks a vanguard, if you have a <Gear Colossus> vanguard, you may pay the
cost. If you do, until end of that battle, this unit gets power +2000, and "AUTO
[RC]: When this unit�s attack hits, search your deck for up to two cards, choose a
card from among them, bind it face up, put the rest into your drop zone, and
shuffle your deck. If the card bound with this effect is <Zodiac Time Beast>,
Counter Charge 1.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4170
{
global.CardName[CardStat] = 'Prospatheia Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO [VC] 1/Turn Generation Break 2: [Soul Blast 1 & Choose one of your grade 2 or
less guardians, and bind it face up] When your unit is put into your GC during the
battle that your opponent�s vanguard attacks, you may pay the cost. If you do, this
unit gets power +15000 until end of that battle.

AUTO [VC] Generation Break 1: [Counter Blast 1 & Choose a card from your drop zone,
and bind it face up] At the end of your turn, you may pay the cost. If you do, Soul
Charge 1, choose one of your rear-guards, and bind it face up. If you bind a card,
your opponent chooses one of his or her rear-guards, and puts that unit on the
bottom of his or her deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4171
{
global.CardName[CardStat] = 'Steam Tamer, Nanni'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC]: During your turn, if you have a vanguard with "Chronofang" in its card
name, this unit gets power +1000 for each card in your bind zone.

AUTO [Bind Zone] Generation Break 1: [Soul Blast 1] At the end of the battle that
your grade 4 vanguard with "Chronofang" in its card name attacked a vanguard, you
may pay the cost. If you do, call this card to RC.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000
CardStat = 4172
{
global.CardName[CardStat] = 'Extend Magne Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [RC] Generation Break 1: If the number of your opponent�s rear-guards is one
or less, this unit gets power +2000.

AUTO [RC]: When your opponent�s rear-guard is put into his or her deck, if you have
a face up card with "Chronoscommand" in its card name in your G zone, this unit
gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4173
{
global.CardName[CardStat] = 'Steam Maiden, Limer'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Counter Blast 1] When this unit is placed on RC, if your vanguard is Legion,
you may pay the cost. If you do, choose one of your opponent�s grade 1 or greater
rear-guards, and your opponent puts that unit on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4174
{
global.CardName[CardStat] = 'Kaigomai Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

CONT [RC/GC]: If the number of cards in your bind zone is five or more, this unit
gets "CONT [RC/GC]: Resist".

AUTO: When this unit intercepts during the battle that your <Gear Colossus>
vanguard was attacked, search your deck for up to one <Zodiac Time Beast>, bind it
face up, and shuffle your deck. If you bind a card, this unit gets shield +5000
until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4175
{
global.CardName[CardStat] = 'Voltaro Idea-drone'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

AUTO: [Put this unit into your soul] When this unit is put into your bind zone from
RC, if you have a <Gear Colossus> vanguard, and the number of cards in your bind
zone is four or more, you may pay the cost. If you do, Counter Charge 1, and if the
number of cards in your bind zone is six or more, choose a card from your bind
zone, put it into your hand, choose a card from your hand, and bind it face up.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4176
{
global.CardName[CardStat] = 'Progress Second Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [RC]: This unit cannot be put into your deck due to the effect of your card
with "Chronoscommand" in its card name.

Time Leap - AUTO [RC] Generation Break 1: When your opponent�s unit is put into his
or her deck due to an effect from one of your cards, if you have a vanguard with
"Chronoscommand" in its card name, you may time leap this unit.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4177
{
global.CardName[CardStat] = 'Steam Maiden, Muti'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: [Soul Blast 1 & Choose a card from your bind zone, and put it into your
drop zone] When this unit boosts a unit with "Chronofang" in its card name, you may
pay the cost. If you do, the boosted unit gets power +3000 until end of that
battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4178
{
global.CardName[CardStat] = 'Gear Owl Perching at Nightfall'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [RC] Generation Break 1: [Retire this unit] At the end of the battle that this
unit boosted a vanguard with "Chronoscommand" in its card name, if you do not have
any face up cards in your damage zone, you may pay the cost. If you do, Counter
Charge 2. Then, if the number of cards in your hand is five or less, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4179
{
global.CardName[CardStat] = 'Steam Maiden, Mesh-kia'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid
AUTO Generation Break 1: [Rest this unit] When this unit is placed on RC from your
deck by time leap, you may pay the cost. If you do, draw a card, choose one of your
other units, and it gets power +4000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000
global.CanAttackFromBackRow[CardStat] = 1

CardStat = 4180
{
global.CardName[CardStat] = 'Steam Hunter, Emen-bara'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [Bind Zone] Generation Break 1: [Counter Blast 1] If you have a vanguard with
"Chronofang" in its card name, call this card to RC. Then, you may choose one of
your opponent�s rear-guards. If you do, your opponent returns that unit to his or
her deck, searches his or her deck for up to one card that is a grade less than
that unit, calls it to RC, and shuffles his or her deck. (He or she may stop
looking when they do not want to call any card.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4181
{
global.CardName[CardStat] = 'Trumpeting Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid

AUTO [RC]: [Put this unit into your soul] When your opponent�s rear-guard is put
into his or her deck from RC, if your vanguard is Legion, you may pay the cost. If
you do, draw a card, and Counter Charge 1 / Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4182
{
global.CardName[CardStat] = 'Steam Maiden, Sadum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 4183
{
global.CardName[CardStat] = 'Steam Maiden, Magala'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Stand Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3
global.PowerStat[CardStat] = 5000

CardStat = 4184
{
global.CardName[CardStat] = 'Steam Soldier, Gigil'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

Time Leap - AUTO [RC] Generation Break 1: When this unit�s attack hits a vanguard,
choose one of your other rear-guards, and you may time leap it. Call the unit that
is being called from your deck with this effect to the RC with this unit.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 4185
{
global.CardName[CardStat] = 'Furyminute Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Time Leap - AUTO [RC] Generation Break 1: When this unit�s attack hits a vanguard,
choose one of your other rear-guards in the same column as this unit, and you may
time leap it. Call the unit that is being called from your deck with this effect to
the RC with this unit.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4186
{
global.CardName[CardStat] = 'Metapulsar, Altered Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus/Zodiac Time Beast

Stride.

CONT: The cost for this card�s Stride may be paid with " COST [Counter Blast 1 &
Choose a <Gear Colossus> or <Zodiac Time Beast> from your hand, and bind it face
up]".

ACT [VC] 1/Turn: COST [Choose a face down card from your G zone, and turn it face
up], look at five cards from the top of your deck, search for up to two cards from
among them, bind them face up, shuffle your deck, and for each card in your bind
zone, this unit gets power +2000 until end of turn. If the number of cards in your
bind zone is five or more, Counter Charge 1.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4187
{
global.CardName[CardStat] = 'Steam Tamer, Arka'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT: Sentinel.

AUTO: [Choose a <Zodiac Time Beast> from your hand, and discard it] When this unit
is placed on GC, you may pay the cost. If you do, choose one of your units that is
being attacked, and that unit cannot be hit until end of that battle.

ACT [Drop Zone] Generation Break 2: [Choose one other card named "Steam Tamer,
Arka" and a <Zodiac Time Beast> trigger unit from your drop zone, and bind them
face up] Return this card to your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4188
{
global.CardName[CardStat] = 'Steam Soldier, Undalulu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC, you may
pay the cost. If you do, choose up to two cards from your bind zone, return it to
your deck, and shuffle your deck. If you returned two cards, draw a card, and Soul
Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4266
{
global.CardName[CardStat] = 'Pulsar, Hypnosis Sheep'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Stand
Trigger

AUTO Generation Break 1: When this unit is placed on RC from your hand, until end
of turn, this unit gets "AUTO [RC]: [Put this unit into your soul & Choose one of
your other rear-guards, and put it on the bottom of your deck] At the end of the
battle that your unit attacked a vanguard, you may pay the cost. If you do, choose
one of your <Zodiac Time Beast> rear-guards, and stand it.".'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3
global.PowerStat[CardStat] = 4000

CardStat = 4245
{
global.CardName[CardStat] = 'Pulsar Tamer, Nepada'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT [RC]: If you have a <Zodiac Time Beast> vanguard, this unit gets "Intercept"
and "CONT [RC]: This unit can intercept from the back row.".
CONT [RC]: If this unit is rest, this unit cannot be chosen by the effects of your
opponent�s cards.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4272
{
global.CardName[CardStat] = 'Pulsar, Stratos Falcon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC during
each battle phase, you may pay the cost. If you do, this unit gets power +4000
until end of turn. Choose one of your other <Zodiac Time Beast> rear-guards, and
you may exchange positions with this unit. (The state of the card does not
change.)'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000
global.CanAttackFromBackRow[CardStat] = 1

CardStat = 4273
{
global.CardName[CardStat] = 'Metapulsar, Split Pegasus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

Stride.

CONT [G Zone]: During your turn, if this card is face up, all of the <Zodiac Time
Beast> units in your front row get power +1000.

ACT [VC] 1/Turn: [Counter Blast 1 & Choose a face down card from your G zone, and
turn it face up] If you have a <Zodiac Time Beast> heart card, choose one of your
grade 1 or greater rear-guards, return it to your deck, search your deck for up to
two <Zodiac Time Beast> with grade -1 than that card, call them to separate RC, and
shuffle your deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4290
{
global.CardName[CardStat] = 'Pulsar, Rush Boar'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Critical
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
CardStat = 4311
{
global.CardName[CardStat] = 'Heavy Wrench Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: Forerunner.

ACT [RC]: [Rest this unit] Choose one of your other units in the front row, and it
gets power +2000 until end of turn.

ACT [RC] Generation Break 1: [Put this unit into your soul] Choose one of your
units, and it gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 4000

CardStat = 4313
{
global.CardName[CardStat] = 'Pulsar, Flarescent Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: [Counter Blast 1 & Soul Blast 1] When this unit is placed on VC by riding a
<Zodiac Time Beast>, you may pay the cost. If you do, your opponent chooses one of
his or her rear-guards, and puts it on the bottom of his or her deck.

AUTO [RC] Generation Break 1: [Counter Blast 1 <Zodiac Time Beast>] When this
unit�s attack hits a vanguard, you may pay the cost. If you do, choose one of your
opponent�s rear-guards, and your opponent puts it on the bottom of his or her
deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4363
{
global.CardName[CardStat] = 'Pulsar, Farm Peacock'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO: When this unit is placed on RC from your deck due to time leap, until end of
turn, you may have this unit get "CONT [RC]: This unit cannot be put into your deck
by the effect of cards.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4379
{
global.CardName[CardStat] = 'Steam Fighter, Nagish'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC]: When this unit attacks a vanguard, this unit gets power +2000 for
each of your rear-guards that is greater than your opponent�s rear-guards until end
of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4380
{
global.CardName[CardStat] = 'Rough Play Outrageous Gear Bear'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO Generation Break 1: When this unit is placed on RC, until end of turn, this
unit gets "AUTO [RC]: [Put this unit on the bottom of your deck] At the end of each
turn, you may pay the cost. If you do, choose one of your opponent�s grade 1 or
greater rear-guards, and your opponent puts that unit on the bottom of his or her
deck.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 4393
{
global.CardName[CardStat] = 'Interdimensional Dragon, Crossover Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

ACT [VC] Generation Break 3: [Counter Blast 2] If you have a heart card with
"Chronojet" in its card name, search your deck for up to two cards with "Chronojet"
in its card name that have a different card name as each other, call them to
separate RC, shuffle your deck, and until end of turn, they get "AUTO [RC]: [Choose
this unit and one of your other rear-guards with "Chronojet" in its card name, put
them into your soul] When this unit�s attack hits a vanguard, you may pay the cost.
If you do, stand all of your vanguards.".'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4394
{
global.CardName[CardStat] = 'Highbrow Steam, Arlim'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

G guardian.

AUTO: [Choose a total of two cards with "Chronojet" in its card name that have a
different card name as each other from your hand or drop zone, reveal them, and put
them on the bottom of your deck in any order] When this unit is placed on GC, you
may pay the cost. If you do, this unit gets shield +15000 until end of that
battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 4395
{
global.CardName[CardStat] = 'Linear Feed Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When this unit attacks a vanguard, if you have "Grey Exhaust Dragon" on
your VC or soul, this unit gets power +2000 until end of that battle.

ACT [RC] 1/Turn: [Choose two cards with "Chronojet" in its card name from your
hand, reveal them, and return them to your deck] Shuffle your deck, and draw two
cards.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4408
{
global.CardName[CardStat] = 'Throttle Caliber Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When this unit�s attack hits a vanguard, search your deck for up to one
card with "Chronojet" in its card name, ride it as rest, and shuffle your deck.

AUTO [RC]: When this unit�s attack hits a vanguard, if you have "Grey Exhaust
Dragon" on your VC or soul, you may return this unit to your hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4409
{
global.CardName[CardStat] = 'Grey Exhaust Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When this unit is placed on VC, choose a "Smart Fender Dragon" from your
soul, and you may call it to RC as rest.

Time Leap - AUTO: [Counter Blast 1] When this unit is placed on VC or RC from your
hand, you may pay the cost. If you do, choose one of your other grade 2 rear-
guards, and time leap it.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4410
{
global.CardName[CardStat] = 'Pulsar, Shiftbullet Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast
AUTO [RC] Generation Break 2: [Counter Blast 1 & Retire this unit] At the end of
your turn, you may pay the cost. If you do, search your deck for up to two cards
with "Chronojet" in its card name that have a different name as each other, reveal
them, choose a card from among them, call it to RC, put the rest into your hand,
and shuffle your deck.

AUTO [RC]: When your vanguard with "Chronojet" in its card name attacks, this unit
gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4411
{
global.CardName[CardStat] = 'Smart Fender Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [VC]: If you have "Chic Folk Dracokid" in your soul, this unit gets power
+3000.

CONT [RC]: If you have "Chic Folk Dracokid" in your soul, this unit gets power
+1000 / grade +1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4412
{
global.CardName[CardStat] = 'Chic Folk Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When "Smart Fender Dragon" rides this unit, look at seven cards from the top
of your deck, search for up to one "Grey Exhaust Dragon" or "Throttle Caliber
Dragon" from among them, reveal it, put it into your hand, and shuffle your deck.

AUTO: When a unit other than "Smart Fender Dragon" rides this unit, you may call
this unit to RC.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 4000

CardStat = 4432
{
global.CardName[CardStat] = 'Steam Maiden, Ishuiil'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Soul Blast 1] When this unit is placed on VC or RC, you may pay the cost. If
you do, choose up to one of your other grade 2 or greater rear-guards, and until
end of turn, it gets "Time Leap - AUTO [RC]: [Counter Blast 1] When this unit�s
attack hits a vanguard, you may pay the cost. If you do, time leap this unit.". You
may have the unit chosen with this effect get grade -2 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4433
{
global.CardName[CardStat] = 'Steam Rider, Sharrum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1 When this unit is placed on RC due to the effect from one
of your cards, you may have this unit get power -2000 until end of turn. If this
unit gets power -2000 this way, this unit gets "Boost" until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4434
{
global.CardName[CardStat] = 'Steam Doctor, Enja'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000

CardStat = 4435
{
global.CardName[CardStat] = 'Grind Grind Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 4436
{
global.CardName[CardStat] = 'Steam Engineer, Kusha-ana'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 4740
{
global.CardName[CardStat] = 'Time Etching Maiden, Uluru'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)


AUTO: When this card is discarded from your hand for a cost to call "Time Maiden of
Eternity, Uluru" from your G zone, choose a normal unit from your drop zone, and
you may put it on the bottom of your deck.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000

CardStat = 4741
{
global.CardName[CardStat] = 'Time Maiden of Eternity, Uluru'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

G guardian.

AUTO Generation Break 1: When placed on GC, COST [Counter Blast 1 & Choose a face
down G guardian from your G zone, and turn it face up], and this unit gets shield
+5000 for each face up card in your G zone until end of that battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 4775
{
global.CardName[CardStat] = 'Interdimensional Dragon, Beyond Order Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

ACT [VC] 1/Turn Generation Break 8: [Counter Blast 1 & Soul Blast 1 & Bind eight
cards from the top of your deck face up] After the original battle phase of this
turn, you perform an additional main phase and battle phase, and until end of turn,
this unit gets "AUTO [VC]: At the beginning of your main phase, stand this unit,
and it gets drive -1 until end of turn.". (Perform the end phase after the
additional phase.)'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4808
{
global.CardName[CardStat] = 'Steam Scalar, Sin-magir'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: [Soul Blast 2] When this unit is placed on RC, you may pay the cost. If you
do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000
CardStat = 4810
{
global.CardName[CardStat] = 'Slapstick Worker'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [RC] Generation Break 1: [Rest this unit] Choose all of your units in the same
column or row as this unit, and those units get power +2000 until end of turn.

ACT [RC]: [Choose two of your other rear-guards, and rest them] stand this unit.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4813
{
global.CardName[CardStat] = 'Pulsar, Drastic Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus/Zodiac Time Beast

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on
VC, you may pay the cost. If you do, reveal three cards from the top of your deck,
choose up to two <Gear Colossus> or <Zodiac Time Beast> from among them, put one of
those cards in your hand, bind one of those cards face up, and put the rest into
your drop zone.

AUTO [VC]: When your G unit Stride, you may draw a card. If you do, choose a card
from your hand, bind it face up, choose one of your vanguards, and it gets power
+1000 for each card in your bind zone until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4814
{
global.CardName[CardStat] = 'Pulsar, Sentry Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: Forerunner.

AUTO [RC]: [Choose a grade 3 <Gear Colossus> from your hand, and reveal it] At the
beginning of your ride phase, you may pay the cost. If you do, bind the top card of
your deck face up.

ACT [RC] Generation Break 1: [Soul Blast 1 & Retire this unit] If you have a <Gear
Colossus> vanguard, bind the top card of your deck face up, and if that card is
<Zodiac Time Beast>, draw a card.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000

CardStat = 4824
{
global.CardName[CardStat] = 'Pulsar, Nibble Rat'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO [Bind Zone] Generation Break 1: [Counter Blast 1 & Bind the top card of your
deck face up] At the beginning of the guard step that your <Gear Colossus> is
attacked, you may pay the cost. If you do, call this card to GC.

ACT [Hand]: [Bind this card face up & Choose one of your <Zodiac Time Beast> rear-
guards, and rest it] Draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4825
{
global.CardName[CardStat] = 'Pulsar, Bling Hawk'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO: When this unit is placed on GC, you may bind the top card of your deck face
up. If that card is <Zodiac Time Beast>, choose up to one of your <Gear Colossus>,
and it gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4830
{
global.CardName[CardStat] = 'Pulsar, Valve Laser Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [VC/RC]: If the number of cards in your bind zone is one or less, this unit
cannot attack a vanguard.

ACT [Bind Zone]: [Counter Blast 1 & Soul Blast 1] Call this card to RC. If your
vanguard is <Zodiac Time Beast>, you may bind the top card of your deck face up.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4831
{
global.CardName[CardStat] = 'Pulsar, Rewind Tiger'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO: [Counter Blast 1 & Choose one of your other <Zodiac Time Beast> rear-guards,
and rest it] When this unit is placed on RC, you may the cost. If you do, bind the
top card of your deck face up, if that card is <Zodiac Time Beast>, draw a card,
and this unit gets power +2000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
CardStat = 4846
{
global.CardName[CardStat] = 'Metapulsar, Mystery-freeze Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

Stride.

ACT [VC] 1/Turn Generation Break 3: [Counter Blast 2] Shuffle your deck, and bind
four cards from the top of your deck face up. Until end of turn, during the battle
that this unit attacks, your opponent cannot call cards from hand to GC with the
same grades as the grades of the cards bound with this effect. If a grade 3 card
was bound with this effect, this card gets drive +1.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4847
{
global.CardName[CardStat] = 'Pulsar, Transit Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO [RC]: [Put this unit into your soul] At the end of the battle that this unit
boosted, if you have a grade 4 vanguard with "Chronojet" in its card name, you may
pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4848
{
global.CardName[CardStat] = 'Pulsar Tamer, Manish'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT [RC/GC] Generation Break 1: If you have a <Zodiac Time Beast> vanguard, this
unit gets "CONT [RC/GC]: Resist".

AUTO [RC] Generation Break 1: When this unit attacks, you may have this card get
power +2000 for each of your other <Zodiac Time Beast> units until end of that
battle. If you do, at the end of that battle, bind this unit face up.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4865
{
global.CardName[CardStat] = 'Pulsar, Cruising Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [RC] Generation Break 1: During your turn, if you have a vanguard with
"Chronojet" in its card name, this unit gets power +2000, and "AUTO [RC]: [Counter
Blast 1] When this unit attacks a vanguard, you may pay the cost. If you do, look
at three cards from the top of your deck, reveal up to one <Zodiac Time Beast> from
among them, put it into your hand, and put the rest on the bottom of your deck in
any order.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 4882
{
global.CardName[CardStat] = 'Metapulsar, Avenir Phoenix'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

Stride.

AUTO [VC]: [Counter Blast 1 & Choose a face down card from your G zone with the
same card name as this unit, and turn it face up] When this unit attacks, you may
pay the cost. If you do, reveal five cards from the top of your deck, and for each
face up card in your G zone, call up to two <Zodiac Time Beast> to separate RC from
among them. Put the rest on the bottom of your deck in any order.

CONT [VC] Generation Break 3: All of your <Zodiac Time Beast> rear-guards get power
+2000.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 4883
{
global.CardName[CardStat] = 'Pulsar, Revolver Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: [Choose a grade 3 <Zodiac Time Beast> from your hand, and reveal it] When
this unit is placed on RC from hand, you may pay the cost. If you do, search your
deck for up to one grade 3 <Zodiac Time Beast>, reveal it, put it into your hand,
shuffle your deck, choose a card from your hand, and discard it.

CONT [Hand]: While you are paying the cost for Stride, this card gets grade +2.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 4886
{
global.CardName[CardStat] = 'Pulsar Tamer, Mara'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast/Stand Trigger

AUTO Generation Break 1: [Counter Blast 1] When this unit is placed on RC or GC, if
you have a <Gear Colossus> or <Zodiac Time Beast> vanguard, you may pay the cost.
If you do, draw a card, choose a card from your hand, bind it face up, and Soul
Charge 1.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 3
global.PowerStat[CardStat] = 4000

CardStat = 4887
{
global.CardName[CardStat] = 'Pulsar Tamer, Annem'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000

CardStat = 4888
{
global.CardName[CardStat] = 'Pulsar, Fickle Monkey'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Draw
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 4889
{
global.CardName[CardStat] = 'Pulsar, Slash Dog'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Critical
Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 4890
{
global.CardName[CardStat] = 'Pulsar, Replenish Coatl'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO Generation Break 1: When this unit is placed on RC from your deck, if you have
a <Zodiac Time Beast> vanguard, this unit gets power +3000 until end of turn. Then,
if you have no face up card in your damage zone, Counter Charge 1.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 4908
{
global.CardName[CardStat] = 'Pulsar Tamer, Dagan'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT: Sentinel.

AUTO: [Counter Blast 1] During the battle that your <Gear Colossus> is attacked,
when this unit is placed on GC from hand, you may pay the cost. If you do, call
five cards from the top of your deck to GC. If you have seven or more cards in your
bind zone, Counter Charge 1.

CONT [GC]: All of your other <Zodiac Time Beast> guardians get shield +10000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 4997
{
global.CardName[CardStat] = 'Steam Lynx, Nadine'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [Bind Zone] 1/Turn: [Counter Blast 1 & Bind the top card of your deck face up]
If you have a vanguard with "Chronofang" in its card name, call this card to RC,
and this unit gets power +1000 for each card in your bind zone until end of turn.
Then, if you have three or more cards in your bind zone, Soul Charge 1, and if you
have five or more, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 5011
{
global.CardName[CardStat] = 'Steam Lynx, Emme'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is retired from RC or GC, you may bind this card face up.

ACT [Bind Zone]: [Counter Blast 1 & Put this card into your drop zone & Bind two
cards from the top of your deck face up] Choose two of your units, and they get
power +3000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 5012
{
global.CardName[CardStat] = 'Chronotiger Gear Glare'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

Stride.

ACT [VC] 1/Turn: [Soul Blast 1 & Choose a face down card from your G zone with the
same card name as this unit, and turn it face up] If you have a <Gear Beast> heart
card, choose any number of your opponent�s rear-guards with the sum of their grades
being less than or equal to the number of cards in your bind zone, and your
opponent puts them on the bottom of his or her deck in any order.

CONT [VC] Generation Break 3: If the number of cards in your bind zone is five or
more, this unit gets power +10000, then, if it is seven or more, it gets critical
+1, then, if it is nine or more, it gets drive +1.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 5017
{
global.CardName[CardStat] = 'Steam Gunner, Xuxin'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC]: If you have "Steam Knight, Shulgi" in the same column as this unit, this
unit gets power +3000.

AUTO [RC] Generation Break 1: [Soul Blast 1] When an attack hits a vanguard during
the battle that this unit boosted, you may pay the cost. If you do, choose one of
your opponent�s grade 1 or less rear-guards, and your opponent puts that unit on
the bottom of his or her deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 5018
{
global.CardName[CardStat] = 'Steam Knight, Shulgi'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: [Counter Blast 1] When this unit attacks, you may pay the cost. If you
do, this unit gets power +4000 until end of that battle. If this unit was boosted
by "Steam Gunner, Xuxin", your opponent cannot call grade 0 cards from hand to GC
until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 5032
{
global.CardName[CardStat] = 'Steam Lynx, Adadoapura'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO Generation Break 1: [Counter Blast 1 & Choose one of your other rear-guards,
and bind it face up & Bind the top card of your deck face up] When this unit is
placed on RC, if you have a vanguard with "Chronofang" in its card name, you may
pay the cost. If you do, draw a card, this unit gets power +3000 until end of turn,
your opponent chooses one of his or her rear-guards, and puts it on the bottom of
his or her deck. If your opponent could not put a card into his or her deck, you
Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 5033
{
global.CardName[CardStat] = 'Forward-pressing Gear Tiger'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: [Bind the top card of your deck face up] When this card is bound face up
other than from your deck, if you have a vanguard with "Chronofang" in its card
name, you may pay the cost. If you do, Soul Charge 1.

AUTO Generation Break 2: When this unit is placed on RC, if you have a vanguard
with "Chronofang" in its card name, this unit gets power +1000 for each card in
your bind zone until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 5040
{
global.CardName[CardStat] = 'Pulsar Tamer, Hegald'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT [RC]: If you have a grade 4 vanguard, this unit gets "ACT [RC]: [Soul Blast 1
& Put this unit on the bottom of your deck] Choose a card from your drop zone, put
it on the bottom of your deck, and Counter Charge 1.".

AUTO Generation Break 1: When this unit is placed on RC, you may Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 5041
{
global.CardName[CardStat] = 'Pulsar, Thruster Bison'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Critical
Trigger

ACT [RC]: [Put this unit into your soul] Choose one of your units, and that unit
gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000

CardStat = 5064
{
global.CardName[CardStat] = 'Chronodragon Gearnext'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

Stride.
ACT [VC] 1/Turn Generation Break 2: [Soul Blast 1 & Choose a face down card from
your G zone with the same card name as this unit, and turn it face up] This unit
gets "AUTO [VC] 1/Turn: At the end of the battle that this unit attacked, if you
have a <Gear Dragon> heart card, reveal up to three <Zodiac Time Beast> from your
hand or RC in total, and put them on the bottom of your deck in any order. If you
put three cards, stand this unit, and it gets drive -2."

CONT [VC] Generation Break 4: During this unit�s second battle, it gets power
+10000 / drive +1.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 5074
{
global.CardName[CardStat] = 'Pulsar, Spearhead Unicorn'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

CONT [RC] Generation Break 1: If you have a vanguard with "Chronojet" in its card
name, this unit gets power +2000 and "AUTO [RC]: [Counter Blast 1] When this unit
attacks a vanguard, you may pay the cost. If you do, look at the same number of
cards from the top of your deck as the number of your <Zodiac Time Beast> units,
call up to one <Zodiac Time Beast> with a different card name from this unit to RC
from among them, and put the rest on the bottom of your deck in any order.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 5077
{
global.CardName[CardStat] = 'Pulsar, Duplex Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: [Soul Blast 1] When this unit is placed on RC, if you have a grade 3 or
greater <Zodiac Time Beast> vanguard, you may pay the cost. If you do, bind the top
card of your deck face up, if that card is <Zodiac Time Beast>, choose one of your
opponent�s rear-guards with grade less than or equal to that card�s grade, and your
opponent puts that unit on the bottom of his or her deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 5090
{
global.CardName[CardStat] = 'Pulsar, Obstinacy Ox'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

CONT [VC/RC]: During your turn, this unit gets power +1000 for each face up card in
your G zone.

ACT [VC/RC] 1/Turn: [Counter Blast 1] This unit gets power +1000 for each face up
card in your G zone until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 5112
{
global.CardName[CardStat] = 'Time-seizing Gear Cat'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

CONT [Deck] Generation Break 1: If you would call this card due to your time leap
ability, you may call it ignoring its grade.

CONT [RC]: This unit does not have to be put on the bottom of your deck due to time
leap.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 5415
{
global.CardName[CardStat] = 'Pulsar, Poppins Pony'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: When this unit is retired from GC, or when it is put into your deck from RC
or drop zone, you may bind the top card of your deck face up.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 5468
{
global.CardName[CardStat] = 'Pulsar Tamer, Zambiia'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT [RC]: During your turn, this unit gets power +1000 for each face up <Zodiac
Time Beast> in your bind zone.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 5000

CardStat = 5492
{
global.CardName[CardStat] = 'Chronojet Dragon Z'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [VC]: The cost of your Stride may also be paid with "Choose a grade 3 <Zodiac
Time Beast> from your drop zone, and bind it face up".

AUTO [VC]: [Soul Blast 1] When your G unit Stride, you may pay the cost. If you do,
choose up to one of any player�s rear-guard, and put it on the bottom of the deck.
If a card was put, search your deck for up to one <Zodiac Time Beast> with grade +1
than the card put into the deck with this effect, call it to RC, and shuffle your
deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 5498
{
global.CardName[CardStat] = 'Chronovisor Heritage'
global.CardText[CardStat] = 'Gear Chronicle/Chrono Dragon/Zodiac Time Beast

Stride.

AUTO: [Choose four other face up <Zodiac Time Beast> from your G zone, and turn
them face down] When this unit is put into your G zone from VC, you may pay the
cost. If you do, you get an additional turn. Skip the ride phase of the additional
turn, and Stride this card on VC at the beginning of the main phase.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 5503
{
global.CardName[CardStat] = 'Pulsar, Spring Rabbit'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

AUTO Generation Break 1: [Soul Blast 1 & Choose another <Zodiac Time Beast> on your
RC, and bind it face up] When this unit is placed on RC, you may pay the cost. If
you do, draw a card, and Soul Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 5504
{
global.CardName[CardStat] = 'Pulsar, Crash Monkey'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

ACT [Bind Zone]: [Soul Blast 1] Call this card to RC.

AUTO Generation Break 1: [Counter Blast 1] When this card is put into your bind
zone face up, you may pay the cost. If you do, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 5519
{
global.CardName[CardStat] = 'Pulsar Saver, Ilishu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

G guardian.

AUTO: [Soul Blast 1] When this unit is placed on GC, if the number of cards in your
bind zone is one or more, you may pay the cost. If you do, until end of that
battle, this unit gets shield +5000, then, if it is five or more, this unit gets
shield +15000.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 5522
{
global.CardName[CardStat] = 'Chrono Dran Z'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

AUTO: Forerunner.

AUTO [RC]: [Bind this unit face up] When your grade 2 or greater <Zodiac Time
Beast> is placed on VC, you may pay the cost. If you do, look at five cards from
the top of your deck, reveal up to one grade 3 or 1 card from among them, put it
into your hand, and shuffle your deck.

ACT [Bind Zone] Generation Break 1: [Choose a card from your hand, and discard it]
Put this card into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000

CardStat = 5549
{
global.CardName[CardStat] = 'Pulsar, Bombard Hog'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Critical
Trigger

ACT [RC]: [Bind this unit face up] Counter Charge 1.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000

CardStat = 5550
{
global.CardName[CardStat] = 'Pulsar, Merry Block Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [Deck/Drop Zone]: If your vanguard is grade 3 or greater, this card gets grade
+2.

AUTO [RC] Generation Break 1: When this unit boosts, you may have this unit get
power +2000 for each of your other <Zodiac Time Beast> units until end of that
battle. If you do, at the end of that battle, bind this unit face up.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 5581
{
global.CardName[CardStat] = 'Pulsar, Metal Party Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast

CONT [VC/RC]: If you have no cards in your bind zone, this unit cannot attack.

AUTO [RC] Generation Break 1: [Counter Blast 1 & Bind this unit face up] At the end
of the battle that this unit was boosted, you may pay the cost. If you do, call up
to one face up grade 3 and 1 <Zodiac Time Beast> from your bind zone to separate RC
in the same column.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 5613
{
global.CardName[CardStat] = 'Chronomedical Hamster'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Heal
Trigger

AUTO: [Bind this card face up & Choose another card with "Heal" from your drop
zone, and bind it face up] When this card is discarded for the cost of calling a G
guardian, you may pay the cost. If you do, Counter Charge 1 or Soul Charge 1.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000

CardStat = 5614
{
global.CardName[CardStat] = 'Pulsar, Proceed Sheep'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast

ACT [RC]: [Counter Blast 1 & Bind this unit face up] Draw a card, choose a card
from your drop zone, and bind it face up.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 11000

CardStat = 5615
{
global.CardName[CardStat] = 'Pulsar Tamer, Igigi'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast
AUTO [RC] 1/Turn Generation Break 1: When your other <Zodiac Time Beast> is placed
on RC from anywhere except your hand, this unit gets power +10000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 6038
{
global.CardName[CardStat] = 'Interdimensional Dragonknight, Lost Legend'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC]: COST [Choose one or more cards with the sum of their grades being 3 or
greater from your hand, and discard them], search your deck for up to one grade 4
card, ride it as stand, shuffle your deck, and at the end of that turn, retire that
unit, and ride a grade 3 card from your soul as rest.

AUTO [VC]: When rode upon, COST [Counter Blast 2], and draw a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 6176
{
global.CardName[CardStat] = 'Gun-bezel Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When it attacks, COST [Counter Blast 1], this unit gets power +5000
until end of turn for each grade of your vanguard, and at the end of that battle,
bind this unit. (+20000 if grade 4.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000

CardStat = 6191
{
global.CardName[CardStat] = 'Retroaxe Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: At the end of the battle that it boosted, COST [Counter Blast 1 & bind
this unit], return a grade 2 card from your drop zone to your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 6198
{
global.CardName[CardStat] = 'Escrude Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon
AUTO [VC/RC]: When it attacks a vanguard, COST [Counter Blast 1], bind one of your
other rear-guards, choose one of your opponent�s rear-guards with grade less than
that card, and put it on the bottom of the deck. If it was put on the bottom of the
deck, you draw a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 6199
{
global.CardName[CardStat] = 'Quicky Quicky Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid

AUTO [RC]: When placed from hand, put up to one card from your drop zone on the
bottom of your deck. If you put a grade 3 or greater, COST [Soul Blast 2], and draw
a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 6200
{
global.CardName[CardStat] = 'Grand Strike Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [VC/RC]: During your turn, if the sum of grades of your units and face up
cards in your bind zone is twelve or more, this unit gets power +10000.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 6209
{
global.CardName[CardStat] = 'Interdimensional Dragon, Idealize Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When placed, activate all of the effects below according to the sum of
the grades of the face up cards in your bind zone.
� 1 or more - Your opponent chooses one of his or her rear-guards, and puts it on
the bottom of the deck.
� 5 or more - Call the top card of your deck to RC.
� 11 or more - Call two cards from your drop zone to RC, and three of your rear-
guards get power +5000 until end of turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000

CardStat = 6210
{
global.CardName[CardStat] = 'Wedgemove Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When its attack hits, COST [bind a card from your hand], and draw a
card.

CONT [Hand]: When this card would be discarded, it may be discarded as a grade 3.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 6211
{
global.CardName[CardStat] = 'Steam Hunter, Lippitt'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When placed from hand, COST [bind a card from your drop zone], and this
unit gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 6212
{
global.CardName[CardStat] = 'Bearlock'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

G guardian.

CONT [G Zone] Generation Break 1: The cost of this face down card�s G guardian
ability may be paid with "bind one or more rear-guards with the sum of their grades
being 3 or greater".

AUTO: When this unit is placed on GC, this unit gets shield +5000 for each card
bound for the cost this card�s G guardian ability.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 0

CardStat = 6215
{
global.CardName[CardStat] = 'Steam Scalar, Kalain'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it boosts, COST [Soul Blast 1], until end of that battle, your
opponent cannot intercept, and can only call up to three guardians. At the end of
that battle, bind this unit.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
CardStat = 6216
{
global.CardName[CardStat] = 'Lost Break Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC/RC]: When placed from hand, COST [bind a card from your hand], and draw a
card.

CONT [RC]: During your turn, if you have a face up card in your bind zone, this
unit gets power +3000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 6218
{
global.CardName[CardStat] = 'Steam Expert, Zerix'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC]: When placed, this unit gets power +10000 until end of turn.

AUTO [RC]: When your vanguard is placed, one of your vanguards and this unit get
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 13000

CardStat = 6219
{
global.CardName[CardStat] = 'Steam Fighter, Ahne'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [RC] 1/Turn: COST [Counter Blast 1 & bind a card from your hand], choose one of
your opponent�s rear-guards in the front row, and put it on the bottom of the deck.
Call a "Steam Expert, Zerix" from your drop zone to RC. If you have "Steam Fighter,
Memenne" on RC, you may ride it instead of calling it.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 6220
{
global.CardName[CardStat] = 'Steam Fighter, Memenne'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC] 1/Turn: When your vanguard is placed, draw a card, and discard a card
from your hand. If you discarded a grade 3 or greater, three of your units get
power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
CardStat = 6225
{
global.CardName[CardStat] = 'Steam Mechanic, Nabu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks a vanguard, COST [bind a card from your drop zone], and
your opponent cannot call grade 1 or greater cards from his or her hand until end
of that battle. At the end of that battle, put this unit into your soul, and draw a
card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 6227
{
global.CardName[CardStat] = 'Steam Artist, Abi-ratta'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 6228
{
global.CardName[CardStat] = 'Primordial Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When rode upon, draw a card. Then, if your opponent�s vanguard is grade 1 or
greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.QuickShieldAdd[CardStat] = 1

CardStat = 6229
{
global.CardName[CardStat] = 'Steam Doctor, Mar-tash'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
CardStat = 6240
{
global.CardName[CardStat] = 'Interdimensional Dragon, Mystery-flare Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

(PREMIUM JP & EN & TH: Banned.)

AUTO [VC]: When placed, activate all of the effects below according to the sum of
the grades of the face up cards in your bind zone.
� 3 or more - This unit gets drive +1 until end of turn.
� 7 or more - This unit gets critical +1 until end of turn.
� 13 or more - Six of your units get power +10000 until end of turn.
� 19 or more - At the end of that turn, COST [discard your entire hand], and you
get an additional turn. You cannot ride during that turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
global.CardBanned[CardStat] = 1

CardStat = 6251
{
global.CardName[CardStat] = 'Steam Guard, Kastilia'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Draw Trigger

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 6252
{
global.CardName[CardStat] = 'Missing-clamp Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 6253
{
global.CardName[CardStat] = 'Steam Bomber, Digul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 6254
{
global.CardName[CardStat] = 'Ring Ring Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 6255
{
global.CardName[CardStat] = 'Roly-poly Worker'
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 6489
{
global.CardName[CardStat] = 'Pulsar Tamer, Eriba'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Zodiac Time Beast

CONT [RC] Generation Break 1: This unit gets power +2000 for each different grade
among the face up cards in your bind zone.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 6715
{
global.CardName[CardStat] = 'Interdimensional Dragon, History-build Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

CONT [VC/G zone]: If this card is face up, during your turn, all of your units with
the time leap ability get power +3000.

Time Leap - AUTO [VC]: When it attacks, COST [Soul Blast 1 & turn a card from your
G zone face up], time leap up to the same number of your rear-guards as the number
of face up cards in your G zone.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 6738
{
global.CardName[CardStat] = 'Steam Gunner, Kadash'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger
AUTO [RC] Generation Break 1: When your vanguard attacks, COST [put this unit into
your soul], draw a card, and one of your vanguards gets power +10000 until end of
that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000

CardStat = 7246
{
global.CardName[CardStat] = 'Steam Engineer, Ibate'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks, if your hand has three or less cards, COST [Soul Blast
1], and this unit gets power +10000 until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7314
{
global.CardName[CardStat] = 'Steam Engineer, Shulia'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this card is discarded from hand during your turn, you may call this
card to RC as rest.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7315
{
global.CardName[CardStat] = 'Steam Sweeper, Nahram'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [RC]: COST [Discard a card from your hand], during the battle this unit
attacked this turn, when your opponent would call cards from hand to GC, he or she
must call two or more at the same time.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7316
{
global.CardName[CardStat] = 'Chronotiger Rebellion '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC]: When it attacks, activate all of the effects below according to the
number of cards in your hand.
� 5 or less - Choose two of your opponent�s front row rear-guards, and retire them.
� 3 or less - Three of your front row units get power +10000 until end of turn.
� 1 or less - COST [Turn all of the cards in your damage zone face down], and this
unit gets "CONT [VC]: All of your opponent�s guardians get shield -5000." until end
of turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000

CardStat = 7317
{
global.CardName[CardStat] = 'Chronofang Tiger '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

ACT [VC]: COST [Discard one or more cards from your hand with the sum of their
grades being 3 or greater], search your deck for up to one grade 4, ride it as
stand, and shuffle your deck. At the end of the turn, retire that unit, and ride a
grade 3 from your soul as rest.

AUTO: When rode upon by "Chronotiger Rebellion", COST [discard a card from your
hand], and one of your vanguards gets critical +1 / drive +1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7318
{
global.CardName[CardStat] = 'Chronobite Tiger'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC]: At the beginning of your ride phase, draw a card, and discard a card
from your hand.

ACT [RC] 1/Turn: COST [Discard a card from your hand], and this unit gets critical
+1 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7319
{
global.CardName[CardStat] = 'Chrono Tigar '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: When rode upon, draw a card. Then, if your opponent�s vanguard is grade 1 or
greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.QuickShieldAdd[CardStat] = 1

CardStat = 7320
{
global.CardName[CardStat] = 'Chronotooth Tigar'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC]: At the beginning of your ride phase, draw a card.

AUTO: When this card is discarded from hand during your turn, COST [Counter Blast
1], draw a card, and call this card to RC as rest.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7338
{
global.CardName[CardStat] = 'Steam Sweeper, Sargo'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the beginning of your battle phase, until end of turn, increase or
decrease this unit�s grade to match the grade of one of your vanguards.

AUTO [RC]: When it attacks, COST [Counter Blast 4], and draw a card. This cost is
reduced by Counter Blast 1 for each of your grade 4 units.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7339
{
global.CardName[CardStat] = 'Mellow Amusements Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus

(PREMIUM JP & EN: Banned.)


(V PREMIUM JP & EN: Banned.)

AUTO [RC]: When placed, COST [bind a card from your hand], until end of turn, when
your opponent would call cards from hand to GC, he or she must call two or more at
the same time.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 13000
global.CardBanned[CardStat] = 1

CardStat = 7340
{
global.CardName[CardStat] = 'Novel Around Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When placed, COST [Counter Blast 1 & discard two cards from your hand],
look at three cards from the top of your deck, and call them to RC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
CardStat = 7341
{
global.CardName[CardStat] = 'Steam Sweeper, Dohdo'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the beginning of your battle phase, until end of turn, increase or
decrease this unit�s grade to match the grade of one of your vanguards.

CONT [RC]: During the battle it boosted a grade 4, this unit gets power +5000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7343
{
global.CardName[CardStat] = 'Steam Scara, Irkab'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

(V PREMIUM TH: You can only run this card if you do not have <EC19> in your deck.)

ACT [VC/RC] 1/Turn: COST [Counter Blast 1 & discard a card], and one of your
vanguards gets drive +1 until end of turn.

CONT [Hand]: When this card would be discarded, it may be discarded as a grade 3.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.CardLimidet[CardStat] = 1

CardStat = 7344
{
global.CardName[CardStat] = 'Steam Lynx, Gudea'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [VC/RC]: COST [Discard a card from your hand], choose one of your opponent�s
rear-guards, retire it, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7345
{
global.CardName[CardStat] = 'Steam Composer, Urukagina'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the end of the battle it boosted, COST [bind this unit], and one of
your vanguards gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7346
{
global.CardName[CardStat] = 'Steam Reporter, Abum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When it intercepts, COST [bind a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7347
{
global.CardName[CardStat] = 'Steam Maiden, Ishbie'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the end of the battle it attacked, if your hand has three or less
cards, COST [Counter Blast 1 & retire this unit], and draw two cards.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7357
{
global.CardName[CardStat] = 'Meteoric Light Colossus'
global.CardText[CardStat] = 'Gear Chronicle/Gear Colossus'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 7358
{
global.CardName[CardStat] = 'Reclaim Key Dracokid'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000

CardStat = 7359
{
global.CardName[CardStat] = 'Steam Janitor, Gitlim'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.
AUTO [VC]: When placed, draw a card, and discard a card from your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000

CardStat = 7360
{
global.CardName[CardStat] = 'Steam Fighter, Zabaia'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [RC]: COST [Discard a card from your hand], choose one of your opponent�s rear-
guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7361
{
global.CardName[CardStat] = 'Re-innovate Wing Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC/RC] 1/Turn: COST [Soul Blast 1 & Bind two rear-guards], look at three cards
from the top of your deck, call two cards from among them to RC, and bind a card
from among them.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7362
{
global.CardName[CardStat] = 'Steam Sweeper, Kalissha'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the beginning of your battle phase, until end of turn, increase or
decrease this unit�s grade to match the grade of one of your vanguards.

AUTO [RC]: When your grade 4 units attack hits a vanguard, COST [Soul Blast 1],
choose one of your opponent�s rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 7372
{
global.CardName[CardStat] = 'Chrono Dran '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When rode upon, draw a card. Then, if your opponent�s vanguard is grade 1 or
greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 6000
global.QuickShieldAdd[CardStat] = 1

CardStat = 7373
{
global.CardName[CardStat] = 'Steam Fighter, Idena'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks while boosted, this unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7376
{
global.CardName[CardStat] = 'Chronojet Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

ACT [VC]: COST [Discard one or more cards with the sum of their grades being 3 or
greater from your hand], search your deck for up to one grade 4 card, ride it as
stand, and shuffle your deck. At the end of the turn, retire that unit, and ride a
grade 3 card from your soul as rest.

AUTO [VC/RC]: When it attacks, COST [Counter Blast 1], and until end of that
battle, this unit gets power +5000, and your opponent cannot call sentinels from
his or her hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7377
{
global.CardName[CardStat] = 'Interdimensional Beast, Metallica Phoenix '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

CONT: You cannot normal ride this card.'


global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000

CardStat = 7378
{
global.CardName[CardStat] = 'Bearing Rover'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When its attack hits, COST [discard a card from your hand], and draw a
card.
CONT [Hand]: When this card would be discarded, it may be discarded as a grade 3.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7379
{
global.CardName[CardStat] = 'Steam Gunner, Yarlaganda'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC]: When it attacks, COST [Counter Blast 1], draw a card, and this unit
gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7394
{
global.CardName[CardStat] = 'Gears Repeater'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC/RC]: When placed from hand, COST [Soul Blast 1], and this unit gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7395
{
global.CardName[CardStat] = 'Masergear Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When this card is discarded from hand during your turn, COST [Soul Blast 1],
choose one of your opponent�s front row rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7396
{
global.CardName[CardStat] = 'Interdimensional Beast, Isolate Lion'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC]: When placed, look at the top card of your deck, and call it to RC.

ACT [VC] 1/Turn: COST [Retire a rear-guard], search your deck for up to one grade 3
card, call it to RC, shuffle your deck, and that unit gets power +5000 until end of
turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000

CardStat = 7397
{
global.CardName[CardStat] = 'Steam Fighter, Shutl'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this card is discarded from hand during your turn, COST [Soul Blast 1],
and your opponent cannot call grade 2 or greater cards from hand to GC until end of
turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7398
{
global.CardName[CardStat] = 'Steam Cook, Shaush'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks, COST [discard a card from your hand], and this unit
gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7413
{
global.CardName[CardStat] = 'Steam Fighter, Balih '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC]: When placed, look at seven cards from the top of your deck, reveal up
to one "Chronojet Dragon" from among them and put it into your hand, and shuffle
your deck. If you did not put a card into your hand, this unit gets power +10000
until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7414
{
global.CardName[CardStat] = 'Steam Performer, Lagab'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When its attack hits a vanguard, stand this unit, and this unit cannot
attack a vanguard until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 9000
CardStat = 7416
{
global.CardName[CardStat] = 'Steam Breaker, Marmanih'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks, COST [discard one or more cards with the sum of their
grades being 3 or greater from your hand], and this unit gets power +15000 until
end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7417
{
global.CardName[CardStat] = 'Steam Writer, Lubaba'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it boosts, if your vanguard is grade 4, draw a card, and discard a
card from your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7422
{
global.CardName[CardStat] = 'Monomodule Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When your vanguard is placed, this unit gets power +5000 until end of
turn. If your vanguard is grade 4, COST [Counter Blast 1], and this unit gets
critical +1 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7423
{
global.CardName[CardStat] = 'Chronodragon Nextage '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: At the end of the battle that this unit attacked a grade 3 or greater
vanguard, if your soul has a "Chronojet Dragon", COST [discard two cards from your
hand], retire this unit, ride a "Chronojet Dragon" from your soul as stand, and
until end of turn, it gets power +15000, and you cannot ride.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000

CardStat = 7424
{
global.CardName[CardStat] = 'Smokegear Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC/RC]: When it attacks a vanguard, this unit gets power +5000 until end of
that battle. If you rode a grade 4 this turn, COST [Soul Blast 1], and draw a card.

CONT [RC]: If your vanguard is "Chronojet Dragon", when you would discard a card
from your hand, it may be discarded as a grade 3.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7425
{
global.CardName[CardStat] = 'Stroboscope Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC/RC]: At the end of the battle it attacked, COST [Soul Blast 1 & discard a
card from your hand], choose one of your opponent�s rear-guards, retire it, and if
your vanguard is grade 4, draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7436
{
global.CardName[CardStat] = 'Steam Fighter, Zarlab'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7437
{
global.CardName[CardStat] = 'Luckypot Dracokid '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000

CardStat = 7438
{
global.CardName[CardStat] = 'Steam Maiden, Uluru '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000

CardStat = 7439
{
global.CardName[CardStat] = 'Steam Breaker, Dudu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC]: During your turn, if a card was discarded from your hand this turn, all
of your units in the same column as this unit get power +5000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7440
{
global.CardName[CardStat] = 'Steam Maiden, Engilsa'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

(PREMIUM JP & EN: Banned.)

ACT [VC] 1/Turn: COST [Discard a card from your hand], search your deck for up to
one grade 4 card, ride it as stand, shuffle your deck, at the end of this turn,
retire that unit, and ride a grade 2 or less card from your soul or drop zone as
rest.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.CardBanned[CardStat] = 1

CardStat = 7447
{
global.CardName[CardStat] = 'Steam Maiden, Melem '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When it attacks, COST [Counter Blast 1], look at seven cards from the
top of your deck, call up to one "Upclutch Dragon" or "Upstream Dragon" from among
them to RC as rest, shuffle your deck, and if you have "Upclutch Dragon" and
"Upstream Dragon" on VC or RC, stand the called unit.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7448
{
global.CardName[CardStat] = 'Upstream Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [RC]: When it attacks, COST [Counter Blast 1], look at seven cards from the
top of your deck, call up to one "Upclutch Dragon" or "Steam Maiden, Melem" from
among them to RC as rest, shuffle your deck, and if you have "Upclutch Dragon" and
"Steam Maiden, Melem" on VC or RC, stand the called unit.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7449
{
global.CardName[CardStat] = 'Upclutch Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC/RC]: When it attacks, COST [Counter Blast 1], look at seven cards from the
top of your deck, call up to one "Upstream Dragon" or "Steam Maiden, Melem" from
among them to RC as rest, shuffle your deck, and if you have "Upstream Dragon" and
"Steam Maiden, Melem" on VC or RC, stand the called unit.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000

CardStat = 7450
{
global.CardName[CardStat] = 'Heart Thump Worker '
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger

CONT: Sentinel.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 30000

CardStat = 7451
{
global.CardName[CardStat] = 'Curiophase Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [Hand]: When this card would be discarded, it may be discarded as a grade 4,
3, 2, or 0.

AUTO [RC]: When it boosts, one of your grade 4 vanguards gets power +5000 until end
of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7461
{
global.CardName[CardStat] = 'Steam Performer, Ibranum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When your vanguard is attacked, COST [bind a card from your hand], move
this unit to GC, and this unit gets shield +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 7462
{
global.CardName[CardStat] = 'Steam Engineer, Imta'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When its attack hits, COST [bind this unit], draw a card, and bind a
card from your hand.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000

CardStat = 7463
{
global.CardName[CardStat] = 'Scowling Gear Bear'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC/RC]: When your opponent�s sentinel is placed on GC from hand, choose one
of your opponent�s rear-guards that was not attacked this turn, retire it, and this
unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 13000

CardStat = 7471
{
global.CardName[CardStat] = 'Steam Breath Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [VC/RC]: During your turn, if a card was discarded from your hand this turn,
this unit gets power +5000.

AUTO [VC/RC]: When placed from hand, look at five cards from the top of your deck,
reveal up to one grade 3 from among them and put it into your hand, shuffle your
deck, and if you put a card, discard a card from your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 7479
{
global.CardName[CardStat] = 'Steam Digger, Hablum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

(The original critical of this unit is 2.)'


global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 3000

CardStat = 7485
{
global.CardName[CardStat] = 'Interdimensional Dragon, Grogrock Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

AUTO [VC]: At the end of the battle it attacked, COST [Counter Blast 1 & bind four
rear-guards], put this unit into your G zone face up, search your deck for up to
one grade 3 or greater card, ride it as stand, it gets drive -1 until end of turn,
and shuffle your deck.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 7550
{
global.CardName[CardStat] = 'Steam Engineer, Abazu'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger

CONT [Hand]: While paying the cost for Stride, this card may be discarded as a
grade 3.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.NewTriggerStat[CardStat] = 1

CardStat = 7769
{
global.CardName[CardStat] = 'Steam Maiden, Ribbul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this card is discarded from your hand during your turn, COST [Soul Blast
1], call this card to RC, and this unit gets power +5000 until end of turn. COST
[Put a normal unit from your drop zone on the bottom of your deck], and draw a
card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000

CardStat = 8136
{
global.CardName[CardStat] = 'Protector of Memories, Gear Puppy'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

CONT [Bind Zone]: This card gets grade +4.


AUTO [RC]: At the end of the battle it boosted, COST [bind this unit], and draw a
card.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 10000

CardStat = 8138
{
global.CardName[CardStat] = 'Interdimensional Dragon, Time Leaper Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO [VC]: When it attacks a vanguard, COST [put a rear-guard on the bottom of your
deck], search your deck for up to one card with grade equal to the card put on the
bottom of your deck for this cost�s grade +1, call it to RC, shuffle your deck, and
that unit gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 8139
{
global.CardName[CardStat] = 'Steam Gunner, Zayed'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC]: When placed, COST [Soul Blast 1 & discard a card from your hand],
draw a card, choose one of your opponent�s rear-guards with grade less than or
equal to the card discarded from your hand for this cost, and retire it.

AUTO [RC]: When it attacks, if you rode a grade 4 unit this turn, Soul Charge 1.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 8140
{
global.CardName[CardStat] = 'Lost Gear Dog, Eight'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO [VC/RC]: When placed from hand, COST [reveal a grade 3 or greater card from
your hand], search your deck for up to one grade 3 card, reveal it and put it into
your hand, shuffle your deck, and if you put a card into your hand, choose one or
more cards with the sum of their grades being 3 or greater from your hand, and
discard them.

CONT [Hand]: When this card would be discarded, it may be discarded as a grade 3.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000
CardStat = 8221
{
global.CardName[CardStat] = 'Steam Scalar, Kurunta'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: When placed, COST [Counter Blast 1 & Soul Blast 1], choose one of any
player�s rear-guards, put it on the bottom of its fighter�s deck, search your deck
for up to one card with the same grade as the card put on the bottom of the deck
+1, call it to RC, and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9024
{
global.CardName[CardStat] = 'Interdimensional Dragon, Chronoscommand Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

AUTO: When this unit is placed on VC, COST [Counter Blast 1 & Soul Blast 1 &
discard a card from your hand], put all of your rear-guards on the bottom of your
deck in any order, look at five cards from the top of your deck, choose any number
of cards among them, call them to RC, and shuffle your deck.

AUTO [VC]: When this unit�s attack hits a vanguard, your opponent puts all of their
rear-guards on the bottom of their deck in any order.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0

CardStat = 9025
{
global.CardName[CardStat] = 'Steam Knight, Kalibum '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [RC]: At the end of the battle this unit attacked, COST [Counter Blast 1 &
bind this unit], choose any player�s rear-guard, and put it on the bottom of their
deck. If a grade 2 or greater card was put on the bottom of the deck, you choose up
to one normal unit from your drop with grade equal to that card�s grade -1, and put
it into your hand. If a grade 1 or less card was put on the bottom of the deck, you
draw a card, and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9026
{
global.CardName[CardStat] = 'Steam Scara, Gigi '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid
AUTO: When this card is discarded from hand during your turn, you may call this
card to RC as rest.

AUTO [RC]: When your grade 3 or greater vanguard attacks, COST [Soul Blast 1 &
retire this unit], draw a card, choose one of your vanguards, and it gets power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9027
{
global.CardName[CardStat] = 'Time Tracking Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Heal Trigger

AUTO: When this unit is put on GC from hand, if you did not ride a grade 3 or
greater unit this fight, perform one of the following.
� Choose one of your vanguards, and it gets power +10000 until end of turn.
� Choose one of your opponent�s units, and it gets critical -2 until end of that
battle.

AUTO: When this unit is placed on RC from hand, if your damage zone has no cards,
put the top card of your deck into the damage zone.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 15000

CardStat = 9292
{
global.CardName[CardStat] = 'Steam Performer, Kulm'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [RC] 1/Turn: COST [Soul Blast 1 & Discard a card from your hand], and this unit
cannot be chosen for your opponent�s card effects until the end of your opponent�s
next turn.

AUTO [RC]: At the beginning of your opponent�s battle phase, COST [Counter Blast 2
& bind this unit], choose one of your opponent�s rear-guards, and put it on the
bottom of their deck. If you put a card, your opponent looks at the top card of
their deck, and calls it to RC.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9412
{
global.CardName[CardStat] = 'Steam Maiden, Ilul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid
ACT [VC] 1/Turn: COST [Soul Blast 1 & Bind a grade 2 or less card from your hand],
and draw a card. If you bound a trigger unit for this cost, draw a card.

AUTO [RC]: At the end of the battle this unit attacked, if you have a vanguard with
"Steam Maiden" in its card name, COST [Counter Blast 1 & bind this unit], choose a
grade 2 card from your bind zone, and call it to RC.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9413
{
global.CardName[CardStat] = 'Steam Maiden, Alul'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is placed on RC from your bind zone, COST [bind a card from
your drop], and this unit gets power +3000 until end of turn for each grade of the
card bound for this cost.

AUTO [RC]: At the end of the battle this unit attacked, if you have a vanguard with
"Steam Maiden" in its card name, COST [Counter Blast 1 & bind this unit], choose a
grade 3 card from your bind zone, and call it to RC.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 9414
{
global.CardName[CardStat] = 'Steam Maiden, Elul '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

ACT [VC] 1/Turn: COST [Bind a card from your drop], choose a card with "Steam
Maiden" in its card name from your bind zone, and call it to RC.

AUTO [VC] 1/Turn: At the end of the battle your rear-guard with "Steam Maiden" in
its card name attacked, COST [bind that unit], choose a card with grade equal to
the card bound for this cost�s grade +1 from your bind zone, and call it to RC. If
you called a grade 1, Counter Charge 1.

CONT [VC/RC]: During your turn, this unit gets power +1000 for each card in your
bind zone. If this unit is on VC, it gets power +3000 instead of +1000.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 9825
{
global.CardName[CardStat] = 'Highbrow Steam, Shlishma'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

Stride.

AUTO [VC] 1/Turn: When this unit attacks, COST [bind a front row rear-guard, and
turn a card from your G zone face up], choose up to two cards from your bind zone,
call them to RC, and all of your front row units get power +10000 until end of
turn.

AUTO [G zone]: At the end of the battle your grade 3 rear-guard attacked, if this
card is face up, COST [Soul Blast 1 & bind that unit], and call this card to RC.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
global.OldCardStat[CardStat] = 1
}
global.PowerStat[CardStat] = 15000

CardStat = 9826
{
global.CardName[CardStat] = 'Interdimensional Dragon, History-vision Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

G guardian.

AUTO: When this card is put to GC, COST [Discard one or more cards with the sum of
their grades being three or greater], and this unit gets shield +20000 until end of
battle. If you discarded cards with the same of their cards being 6 or greater for
this COST [Counter Blast 1], choose one of your units, and it cannot be hit until
end of that battle.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
global.OldCardStat[CardStat] = 1
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 15000

CardStat = 9953
{
global.CardName[CardStat] = 'Emperor Time Dragon, Eternal Dignity Dragon'
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

(This card cannot be used in a deck.)

AUTO [VC]: When placed, if the sum of the grades of the face up cards in your bind
zone is 24 or greater, get ten additional turns.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0
global.CardBanned[CardStat] = 1

CardStat = 9995
{
global.CardName[CardStat] = 'Gear Cat Traveling with the Storm'
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast

AUTO: When this unit is placed on VC or RC, look at the top three cards of your
deck, choose up to one card with "Steam Maiden" in its card name from among them,
reveal it and put it into your hand, and put the rest on the bottom of your deck in
any order.

AUTO [RC]: When this unit boosts, this unit gets power +1000 until end of that
battle for each card in your bind zone.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 9996
{
global.CardName[CardStat] = 'Steam Maiden, Entarahna'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

(PREMIUM EN: Restricted to 1.)


(V PREMIUM EN: Banned.)

AUTO: When this unit is placed on VC or RC, COST [Counter Blast 1], search your
deck for up to one "Gear Cat Traveling with the Storm", call it to a RC in the same
column as this unit, and shuffle your deck.

AUTO [RC]: At the end of the battle this unit attacked while boosted, COST [Soul
Blast 1], reveal the top two cards of your deck, choose up to one card from among
them, put it into your hand, and bind the rest.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.CardBanned[CardStat] = 1

CardStat = 9997
{
global.CardName[CardStat] = 'Retroactive Time Maiden, Uluru '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is put on GC, COST [choose a unit card from your drop, put it
on the bottom of your deck or bind it], and this unit gets shield +25000 until end
of that battle.

AUTO [Drop]: When your vanguard is attacked, COST [discard a heal trigger from your
hand], and call this card to GC.

AUTO: When this unit is retired from GC, bind this card.'
global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0
CardStat = 10027
{
global.CardName[CardStat] = 'Ring Ring Worker '
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger

(This card does NOT have "Boost")'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10028
{
global.CardName[CardStat] = 'Steam Bomber, Digul '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid/Critical Trigger

(This card does NOT have "Boost")'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 10029
{
global.CardName[CardStat] = 'Scowling Gear Bear '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 13000
global.BlueTokenAdd[CardStat] = 1

CardStat = 10030
{
global.CardName[CardStat] = 'Stroboscope Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

CONT [RC]: If your vanguard is grade 3 or greater, this unit gets power +3000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10031
{
global.CardName[CardStat] = 'Bearing Rover '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 10032
{
global.CardName[CardStat] = 'Steam Janitor, Gitlim '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000

CardStat = 10033
{
global.CardName[CardStat] = 'Steam Performer, Ibranum '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [RC]: During the battle it attacked a vanguard, this unit gets power +3000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 10000

CardStat = 10034
{
global.CardName[CardStat] = 'Steam Tamer, Nanni '
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO: When this unit is placed on RC, if your vanguard is "Chronotiger Rebellion",
COST [Counter Blast 1], bind all cards from your hand, and at the end of that turn,
put all of the bound cards into your hand. If you bound three or more cards, until
end of turn, this unit gets "CONT[RC]: All of your opponent�s guardians get shield
-5000.".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 10498
{
global.CardName[CardStat] = 'Chronojet Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Critical Trigger

(This card cannot be used in a deck.)'


global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 11000
global.OldCardStat[CardStat] = 1
global.NewTriggerStat[CardStat] = 1
global.CardBanned[CardStat] = 1

CardStat = 10499
{
global.CardName[CardStat] = 'Chronojet Dragon G '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast/Critical
Trigger

(This card cannot be used in a deck.)'


global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 11000
global.OldCardStat[CardStat] = 1
global.NewTriggerStat[CardStat] = 1
global.CardBanned[CardStat] = 1

CardStat = 10781
{
global.CardName[CardStat] = 'Heart Thump Worker '
global.CardText[CardStat] = 'Gear Chronicle/Workeroid/Critical Trigger

AUTO [RC]: When your grade 3 or greater vanguard with "Chronojet" in its card name
attacks, COST [put this unit into soul], draw a card, choose one of your vanguards,
and it gets power +5000 until end of that battle.

AUTO: When this card is revealed during your damage check, draw a card.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000
global.OldCardStat[CardStat] = 1
global.NewTriggerStat[CardStat] = 1

CardStat = 11146
{
global.CardName[CardStat] = 'Interdimensional Dragon, Lost Age Dragon '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon

Stride.

ACT [G Zone]: If your vanguard is a grade 3 "Chronojet Dragon", and you did not get
an Imaginary Gift this fight, COST [choose one or more cards from hand with the sum
of their grades being 3 or greater, and discard them], and Stride this card on your
VC from face down. Then, COST [turn a card with the same card name as this unit
face up], and get two Imaginary Gift:Force.

CONT [VC]: This unit�s "when attack hits" effects activate even if the attack did
not hit.
AUTO [VC]: When this unit�s attack hits a vanguard, choose one of your opponent�s
rear-guards, and put it on the bottom of their deck.

(SHIFT + left click to create Force gifts.)'


global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 26
global.ExtraDeck[CardStat] = 1
global.OldCardStat[CardStat] = 1
}
global.PowerStat[CardStat] = 15000
global.ForceAdd[CardStat] = 1

CardStat = 11167
{
global.CardName[CardStat] = 'Chronomedical Hamster '
global.CardText[CardStat] = 'Gear Chronicle/Gear Beast/Zodiac Time Beast/Heal
Trigger

AUTO: When this card is discarded for the cost of calling a G guardian, COST [bind
this card & bind another heal trigger from drop], and Counter Charge 1 or Soul
Charge 1.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 4000
global.DefensePowerStat[CardStat] = 15000
global.OldCardStat[CardStat] = 1
global.NewTriggerStat[CardStat] = 1

CardStat = 11615
{
global.CardName[CardStat] = 'Chronojet Dragon Z '
global.CardText[CardStat] = 'Gear Chronicle/Gear Dragon/Zodiac Time Beast/Critical
Trigger

(This card cannot be used in a deck.)'


global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 26
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 11000
global.DefensePowerStat[CardStat] = 0
global.OldCardStat[CardStat] = 1
global.NewTriggerStat[CardStat] = 1
global.CardBanned[CardStat] = 1

CardStat = 11903
{
global.CardName[CardStat] = 'Steam Shooter, Alalngar'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

AUTO [VC/RC] 1/Turn: When this unit attacks while boosted, COST [Counter Blast 1],
choose one of your other rear-guards, and put it on the bottom of the deck. If you
put a card, search your deck for up to one card with a different card name from
this unit and grade +1 from the card put on the deck, call it to RC, and shuffle
the deck.

AUTO [Hand]: At the beginning of your ride phase, if your vanguard is grade 1 or
less, COST [discard this card], look at the top five cards of your deck, choose up
to one grade 2 or less card from among them, reveal it and put it into hand, and
shuffle the deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 12974
{
global.CardName[CardStat] = 'Steam Archer, Kalumuum'
global.CardText[CardStat] = 'Gear Chronicle/Gearoid

CONT [Hand]: You may discard this card as a "HEAL" for the cost of calling a G
guardian.

AUTO: When this unit is put on GC from hand, if your bind zone has one or more
cards, COST [remove a "HEAL" from hand or drop], and this unit gets shield +20000
until end of that battle. If your bind zone has three or more cards, COST [Counter
Blast 1], choose one of your vanguards, and it gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 26
}
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 10000

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