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Brain Body Breaks

The document presents a menu of brain and body breaks designed for teachers to incorporate into their classrooms to help students recharge. It includes various activities that can be easily implemented, requiring only a dice and space for movement. The author emphasizes the importance of these breaks for maintaining student engagement amidst a busy curriculum.

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Yanet Zevallos
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0% found this document useful (0 votes)
13 views16 pages

Brain Body Breaks

The document presents a menu of brain and body breaks designed for teachers to incorporate into their classrooms to help students recharge. It includes various activities that can be easily implemented, requiring only a dice and space for movement. The author emphasizes the importance of these breaks for maintaining student engagement amidst a busy curriculum.

Uploaded by

Yanet Zevallos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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a MENU of

Body

&

Brain
BREAKS

created by Jaime Locke


So much to teach, yet so little time to fit it all in.

And as we have more and more on our teaching plates to fit in, we

have to remember that our students need breaks to keep them

going with all of that curriculum coming at them.

!
It seems like ‘brain breaks’ are the popular buzz words these days

but when you think about it, it’s not just a student’s brain that

needs a break . . . it’s their body too.

!
Even though I know that short breaks are needed, I tend to forego

them and keep teaching so I can get everything in . . . and I’ve

learned the hard way that there are consequences for doing that.

!
So I came up with a very easy to use menu of various brain & body

breaks. All you need is a dice, the menu and some spaces for kids

to get up and move.

!
These ideas were existing ones I stumbled upon, ideas I tweaked to

fit my needs and ideas that I came up with.


1. Print off the menus and the explanations.

2. Glue the menus to a piece of black paper and fold it.

3. Shrink the explanations down (with the copy


machine) so they can be cut out and glued to the
back of each menu for easy reference.

4. Keep a dice handy, because whatever is rolled is the


break you get.

5. Use 1 of the menus for a while and then switch to


the other one, to keep things fresh.
! Trading Places

" Body Part 2 Body Part

# Totem Pole

$ I Like to Move it, Move it

% Balance Battle

& Koosh Pass


! Group Up

" Animal Lost & Found

# Jump Skip Counting

$ Who Are You?

% 5, 4, 3, 2, 1

& Jump Skip Counting


5-4-3-2-1
Students stand up and the teacher has them do five

different movements in descending order: jacks, hop, spin,

air punches, donkey kicks, arm circles, chomps, head rolls,

chicken wings, high knees, shooting stars,

Trading Places
Students stand behind their chairs. Call out a trait and

everyone who has that trait must change places with

someone else (students who do not have the trait stay

where they are).


Six Spots
Number six spots around your room from 1-6. Have

students each go to a spot of their choice. Roll a dice. All the

students at that number must go back to their seats.

Students that are left go to a new spot and the dice is

rolled again and again until a few are left.

Group Up
Students walk quietly around the room until

the teacher calls out a number. Students must then get

into a group of that many kids without talking and show

you by: linking arms, holding hands, sitting down, all hand in

the middle. Leftovers have to jump that many times in the

air.
Yoga Poses
Do each of these 6 yoga poses for 10 seconds each with a

mini shake break in between each one: tree, snake, cat,

chair, Superman, dog.

I Like to Move it, Move it


Students walk around the room quietly until the teacher

calls out an action that students must stop and do in place

until the teacher says, “Move on!” and it starts again.


Jump Skip Counting
Count by __’s while jumping (2 feet, 1 foot, open/close legs,

scissor legs, side2side)

Balance Battle
Students choose a spot in the room. The teacher will ask

students to balance a certain way for 10 seconds and then

challenge them to do it again with their eyes closed.

(1 foot flamingo, 1 foot figure skater, 1 foot tree, 1 foot knee-

up, 1 foot baby circles, 1 foot crossed leg)


Totem Pole
Students walk around and when the teacher says, “Totem

Pole”, they have to get into groups of 3 and make a totem

pole (sitter, kneeler, stander) with a _____ (emotion) face.

Body Part 2 Body Part


Students walk around the room and when the teacher calls

out a body part, each student must find a partner and

touch those two body parts together.


Animal Lost & Found
Students stand up and close their eyes. The teacher walks

around tapping each on the shoulder and whispering the

name of an animal (2 choices). When all students know

what animal they are supposed to be, the teacher says,

“Lost and found.” Students open their eyes and can only

imitate the animal vocally to find all the other same

animals. The first animal team to find all their members

wins! (dog, cat, bird, cow, pig, sheep, horse, lion)

Animated Alphabet
Students, in small teams, must work together and use their

bodies to make whatever letter the teacher calls out (laying

or standing).
Who Are You?
This is a full body version of

Rock/Paper/Scissors
Students find a partner and stand back-to-back. Each one

decides which animals they will be: chicken, fish or monkey.

The teacher calls out, “Who, who, who are you, you, you?” and

everyone says “1, 2, 3 show me, me, me.” and then partners

jump/turn around to face each other while doing the

gesture for their animal. Were partners thinking of and

then doing the same animal? Switch partners and repeat.


Koosh Pass
Students choose a spot in the room to stand. The teacher

passes out a few Koosh balls (or something similar). The

teacher says, “Go!” and students walk around the room until

the teacher says, “Koosh!”. If you do not have a Koosh ball

you must stop in your tracks and put out your hands to

possibly receive a Koosh. If you have a Koosh ball, you

must continue walking and give it to someone without one

and then stop in your tracks. When all Koosh balls have

been passed on the teacher says, “Go!” again and the game

continues.
Thank you for your interest in this teaching resource!
Learn more about my resources @ The First Grade Bloom.

My Blog

http://firstgradebloom.blogspot.com

Pinterest

www.pinterest.com/firstgradebloom

Instagram

Google+

My classroom website

www.asdk12.org/staff/locke_jaime/pages/1stgradeMrsLocke

E-mail
firstgradebloom@gmail.com
Clipart

Scrap Paper

Fonts
Coming Soon
KG Behind These Hazel Eyes

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