Devotions 3.5
Devotions 3.5
Peer into the fabric of time                                     dots in the chosen Discipline per Vitae spent, starting
(Dementation •••, Auspex ••)                                     with the highest level. This also affects associated
   Cost: 4 Experiences                                           Devotions. If a Discipline effect is already active, this
   The Malkavian is now able to trick time and glimpse           provokes a Clash of Wills. The effect continues if the
the future. He is able to divinate about subjects. The           victim wins the clash, but he cannot activate the power
more specific and focused he is, the more direct the             again if it expires naturally. Conditions inflicted with a
answers.                                                         Discipline (e.g., Mesmerized) do not count as active
   System:                                                       effects.
   The Malkavian must choose a subject to divinate
about, spend 1 Vitae and roll Wits + Occultism +                 Pierce the Veil (Auspex •)
Dementation.
   Dramatic Failure: The Malkavian can't use                     Cost: 1 Experience
                                                                    A Capadocius power still used by some vampires to
Dementation anymore for the night.
   Failure: The Malkavian can't Divinate about that              commune with the dead. If enough will is put into the
subject anymore for the night                                    effort, It's possible even to bend them to his will.
   Success: The Malkavian can ask one question per                  Cost: 1 Vitae and maybe 1 Willpower
                                                                    Dice Pool: None
success about the subject. It is possible to spend a
                                                                    Action: Instant
success to change the subject.
                                                                    Duration: Scene
   Any type of question is valid. Example: The
                                                                    The vampire pays the vitae, activates the power and
Malkavian saw his friend hugging a man that identifies
                                                                 perceives any ghost present within the extent of his
as Shirley and pretending to be a woman. Later that
                                                                 Kindred Senses and knows its Rank with a reflexive
night his friend and Shirley disappear. The Malkavian
                                                                 Wits + Occult roll. He can see or speak to any wraith
decides to divinate about this subject, he rolls and get 4
                                                                 hidden in Twilight form (provoking a Clash of Wills if
success.
                                                                 necessary). By default, he can only use Auspex on
   He decides to ask the first question:
                                                                 ghosts, but if he spends a Willpower, he can focus
   Where is my friend goiing? The narrator is free to
                                                                 enough that he can use other Disciplines as well, but he
answer either directly or in scenes showing what's
                                                                 is still limited in that he cannot physically interact with
hapenning. In this case, he could say that he sees the
                                                                 them. This Devotion costs 1 Experience to learn.
Malkavian's friend and Shirley stopping by a hotel.
   Are they going to make out? The Malkav spends
another success here and get to see some terrible scenes
                                                                 Shapeshifting
which he wish he could forget. Now, tired of this                (Protean ••, Obfuscate •)
subject, he spends success to change it, and with his last          Cost: 2 Experiences
success he asks a new question about a new subject.                 The Vardyvle’s famed tool of their success is their
   If i take the shortcut under the bridge, will it              unique capability to change part of their appearance to
be dangerous? The Malkavian sees a future where he               match the victim whose blood they still carry in their
is attacked by shadows and slashed several times under           system. It gets them into as much trouble as it helps
the bridge and decides to call an Uber.                          them, but it never fails to serve its function. Especially
                                                                 when breaking and entering or seducing that special
Not So Special                                                   someone.
                                                                    Cost: 1 Vitae per feature copied
(Obfuscate ••, Vigor •••)
                                                                    Dice Pool: None
  Cost: 2 Experiences
                                                                    Action: Instant
  The vampire denies his Kindred victim her trade
                                                                    Duration: 1 Night
secrets, temporarily blunting her signature Disciplines             The Kindred can copy one small feature (e.g., facial
long enough to strike. This Devotion only works on the           features, hair color, birthmarks, voice, etc.) from a
subject’s natural clan Disciplines; it also can’t affect         victim from whom they’ve fed. Each Vitae spent when
Animalism, Obfuscate, or the physical Disciplines. To            activating the devotion allows the vampire to alter an
use this Devotion, the vampire must touch his victim,            additional feature. The Vardyvle cannot change their
but he may try to touch as a reflexive Action.                   size to become taller or smaller to match the look of the
  Cost: 1 Vitae per Discipline dot nullified
                                                                 victim. If they attempt to recreate or modify a body part
  Dice Pool: Resolve + Occult + Vigor vs. Blood
                                                                 which they don’t have, they can make it appears as if
Potency + Stamina
                                                                 they have the organ. However, they cannot use it. After
  Action: Instant/Contested; resistance is reflexive
  Duration: Minutes equal to successes                           one night, the effect fades, and the vampire looks like
                                                                 her usual self.
                                                             1
The Vardyvle does not immediately know how to act or
talk like the person she is mimicking, and anyone who              Rapidity
knows the person well will suspect there is something              (Celerity; Special)
wrong. They might not know they are dealing with a                    Cost: 1-5 Experiences
doppelgänger, but the Vardyvle suffers –2 to Social rolls             This Devotion only exists to modify other Devotions.
against people with close ties to the victim.                      It takes a Devotion that normally requires a moment of
                                                                   thought and concentration, and turns it into reflex.
Water Hibernation (Protean •)                                         Cost: 1 Vitae
                                                                      Dice Pool: None
Cost: 1 Experience                                                    Action: Reflexive
  This devotion works similarly to Unmarked Grave. A                  When purchasing this Devotion, assign it to another
vampire submerged in water becomes immune to                       Devotion which requires an Instant Action to use. For
almost any harm, including stray rays of light that                example, your character may have .22 Solid Flesh,
penetrate the surface of the water.                                modified with this Devotion.
  Cost: 1 Vitae                                                       Rapidity requires Celerity equal to the Experience
  Dice Pool: None
                                                                   cost of the Devotion in question. This influences its
  Action: Instant but takes 3 turns to start working
                                                                   Experience cost, debate it with the Storyteller. Rapidity
  Requirement: The vampire is fully submerged in
                                                                   cannot modify Devotions that require more than a
water.
  Duration: Indefinite                                             single word of speech, or any sort of complicated
  After 3 turns submerged in water, the vampire is                 physical actions to accomplish.
immune to all damage, including sunlight as long as he                The Storyteller must review individual purchases of
remains submerged under water without surfacing. If                Rapidity for appropriateness. When activating the
the water evaporates or is otherwise removed, the                  Devotion, you may choose to activate Rapidity for an
Kindred is damaged, taking one point of bashing                    additional Vitae. The Devotion becomes Reflexive if so.
damage when uncovered. If the vampire is exposed, she              You may only activate one Devotion fueled by Rapidity
becomes susceptible to sunlight. While using this                  in a turn.
devotion, the vampire is limited in what he can do or
sense, exactly like in Unmarked Grave.
                                                                   Preternatural Instinct
                                                                   (Auspex ••••, Celerity ••)
Call Me Maybe                                                         Cost: 4 Experiences
                                                                      The vampire’s strength of blood gives her an edge
(Majesty ••, Resilience •)
                                                                   against her foes, alerting her to danger before it happens
   Cost: 2 Experiences
   Sometimes when you're out on the town, you stumble              and picking up traces of intent from her enemy’s mind.
                                                                      Cost: 1 Vitae
unexpectedly on a hot number, and you don't have time
                                                                      Dice Pool: None
for that brief interlude. This Devotion lets your
                                                                      Action: Reflexive
character plant the seeds for that interlude to occur later.          Duration: One turn For the duration of this
Cost: 1 Vitae                                                      Devotion, the vampire may apply her Defense against
   Dice Pool: Manipulation + Socialize + Majesty
                                                                   attacks she can’t see coming, as long as she’s still able
   Action: Instant
                                                                   to physically react. Additionally, if she spends a Vitae to
   To use Call Me Maybe, your character must be in a
                                                                   move to the head of the Initiative queue, or has a
social situation with great rapport with some of those
                                                                   celerity contest trying to interrupt or being interrupted
mortals in attendance.
   Make the roll. If successful, each success translates           by someone, she automatically wins any Clash of Wills
to a single temporary dot of the Herd Merit, which can             that contests these abilities unless her foe also uses this
exceed the normal five-dot limitation on the Merit. That           Devotion, in which case the Clash occurs as normal.
dot lasts until used once, or until the end of the season,
whichever comes first. These Herd dots may not be
used in the same night they are acquired or in the
following scene; they must be used later in the story.
Your character may only have Herd dots from one
instance of this Merit at a time.
                                                               2
Straight Up Fucking Murderer                                      Rock Is Dead
(Celerity ••, Resilience ••, Vigor ••)                            (Majesty •, Vigor ••)
   Cost: 4 Experiences                                               Cost: 2 Experiences
   With this Devotion, your character can push herself               With this trick, a Brujah (or whoever has this
to utter extremes in a fight. She can throw herself in the        devotion) can use the force of her own Majesty to dull
fray, while still dodging about furiously. She becomes            other personalities in the area. She becomes the center
both lethal, and untouchable.                                     of attention, in such a way as to distract from other
   Cost: 1 Vitae                                                  powerful presences.
   Dice Pool: None                                                   Cost: 1 Willpower
   Action: Reflexive                                                 Dice Pool: None
   You may activate this Devotion once per turn where                Action: Reflexive
your character would have to sacrifice her Defense.                  Duration: Scene
This includes the use of some Fighting Style Merits,                 Spend a Willpower when activating Awe. If
taking an all-out attack, or other maneuvers.                     successful, affected characters suffer your character's
   By using this Devotion, your character can ignore              Majesty as a dice pool penalty for any uses of the
that sacrifice. Thus, she can make an all-out attack on a         Dominate, Majesty, Dementation or Nightmare
Fighting Style maneuver which would require                       Disciplines. If you're under a Condition caused by their
sacrificing her Defense. Or, she can use two such                 Dominate, Dementation, Majesty, or Nightmare, they
maneuvers at the same time.                                       become immune to this effect so long as the Condition
   This does not allow her to use the all-out attack              persists. A character can only be subject to one Rock is
option twice on a single action, nor does it allow for            Dead penalty at a time.
multiple actions in a turn. It simply allows the character
to combine effects that would each otherwise require              Aegis of Defiance
her Defense.                                                      (Dominate •••, Resilience ••)
                                                                     Cost: 3 Experiences
.22 Solid                                                            Your character can internalize her mastery of
(Protean ••, Resilience •)                                        Dominate. While usually, forcing herself to take an
   Cost: 2 Experiences                                            action would be an impractical waste of energy.
   This Devotion hardens the user's flesh, and                    However, this Devotion allows her to shrug off mind-
coagulates the blood in such a way as to act as "internal         altering effects by forcing herself to act contrary. In
armor". While few things cause lasting harm to                    some Carthian circles, this Devotion is called "Dick
Kindred, this Devotion takes things a step further, and           Move".
makes almost everything a vampire suffers as bad as a                Cost: 2 Vitae
bruise.                                                              Dice Pool: Resolve + Intimidation + Dominate;
   Cost: 1 Vitae                                                  Special
   Dice Pool: None                                                   Action: Reflexive
   Action: Instant                                                   To use this Devotion, your character must be under a
   For the remainder of the scene, every attack which             supernatural effect that influences her behavior, such as
would cause your character lethal damage is lessened              a Majesty, Dominate, Nightmare power, a mage's Mind
by this Devotion. Downgrade a number of lethal                    Arcanum, or other similar abilities. Determine what
damage from each such attack equal to your character's            action your character would wish to take in defiance of
Resilience dots. For example, if your character with              the power, and roll. If you roll more successes than the
Resilience ••• suffers three attacks in a turn, one for one       initial power's activation, your character can take that
lethal damage, one for three lethal damage, and one for           action. If the power was not rolled, use the character's
five lethal damage, your character would ultimately               supernatural potency trait (Blood Potency, Primal Urge,
suffer two lethal damage and seven bashing damage.                Gnosis, or similar) as if they were successes. Once this
   Note that this can be used in addition to Resilience's         is done, the defied power ends unless activated again.
normal downgrading effect. Aggravated damage                         If she's aware of a contested power when it's used,
reduced to lethal by Resilience can be further                    you can activate Aegis of Defiance reflexively, and use
downgraded by .22 Solid to bashing damage. So, for                its dice pool instead of your normal contested dice pool
example, if a vampire with Resilience •••• and .22 Solid          to resist. If successful, your character shrugs off the
took a strike causing seven aggravated damage, if she             effect entirely.
activated .22 Solid, she'd take 3 aggravated damage and
four bashing damage.
                                                              3
Tune In, Tune Out                                               Pass Into Yesteryear
(Auspex ••, Obfuscate ••)                                       (Obfuscate •••, Nightmare •)
  Cost: 2 Experiences                                              Cost: 4 Experiences
  Your character's senses are sometimes too strong for             Unending nights of skirting humanity’s notice,
her consciousness. With so many preternatural senses,           prowling the fringes of the world unseen and forgotten
she can become overloaded, which means any given                by all, weigh on the ancient’s mind like a shroud. Will
sense is giving more feedback than she can process.             he one night simply cease to be, if no one knows he’s
With this Devotion, she can turn off all her senses but         there — or cares? He takes comfort in those he chains
one, thus hyper extending that one sense above all else.        to his side, companions to lurk with him in the lonely
  Cost: None                                                    places. Still, they return to the light when he cannot.
  Dice Pool: None                                               They leave him behind. Perhaps, he thinks, he should
  Action: Reflexive                                             change that.
  To activate Tune In, Tune Out, choose one sense to               Cost: 3 Vitae and 1 Willpower
heighten, and at least one sense to dull. For this                 Dice Pool: None
purpose, the senses are sight, hearing, touch, smell,              Action: Reflexive
balance, and taste. Dulled senses are lost for the scene,          Whenever the elder feeds his blood to someone, he
but offer +1 die to the bolstered sense. As well, the           may bolster it with this Devotion to infuse his own
bolstered sense gains the 8-again quality.                      history of self-inflicted ostracism. If his victim suffers
  However, any extreme stimulus to a bolstered sense            the onset or strengthening of the Vinculum from this
causes a painful sensory overload. For example, a               drink, she gains the Forgotten Condition
spotlight to a heightened sense of sight causes overload.
Overload removes the bolstered sense. You can make a
Stamina roll each turn, success returns the sense. As
well, the overload causes 1 bashing damage. Any roll
made for a dulled sense is made at -5. Tune In, Tune
Out lasts the scene, and cannot be deactivated during
that time.
Psycho Mantle
(Resilience •, Nightmare ••)
   Cost: 2 Experiences
   With Psycho Mantle, your character maintains a
frightening aura over her predatory nature. Any Kindred
attempting to press his luck against her suffers the
terrible wrath of her Beast.
   Cost: 1 Vitae
   Dice Pool: None
   Action: Reflexive
   You can activate Psycho Mantle reflexively, any time
a character Lashes Out at yours. Add her Nightmare
dots to her dice pool to lash back out at her aggressor,
and use the Monstrous Beast. If successful in lashing
back out, inflict both the Bestial and Frightened
Conditions on the aggressor instead of just Bestial.
                                                            4
                                                                   Action: Reflexive
Colossus                                                           Duration: As long as the grapple lasts The victim
(Resilience ••••, Vigor •••••)                                  feels sheer terror as the vampire’s limbs wrap around
   Cost: 5 Experiences                                          him. If he has not already acted, his effective Initiative
   When your character strikes, she strikes with the            is treated as 1 for the rest of the turn. As long as the
force of a speeding truck. She knocks her victims back,         vampire holds on, the victim suffers Nightmare dots as
demolishing them in the process.                                a penalty on all rolls during the grapple.
   Cost: 6 Vitae
   Dice Pool: Stamina + Athletics + Resilience (not             Destructive Might
added twice)
                                                                (Vigor ••••, Resilience •••)
   Action: Instant
                                                                   Cost: 4 Experiences
   Colossus activates when you finish paying the Blood
                                                                   Kindred possessing supernatural strength are
cost. For every success on the roll, your character
                                                                terrifying to behold. However, some can perform truly
receives one attack empowered by it. When making a
                                                                monumental feats. Employing this power, a vampire
Brawl or Weaponry attack empowered by Colossus,
                                                                shoulders his way through concrete walls, grabs and
ignore any armor, and any successful hit knocks back
                                                                halts moving vehicles, and crushes his enemy into a
the victim a number of meters or yards equal to her
                                                                bloody pulp. Truly awesome to witness, any display of
total Strength + Vigor.
                                                                this might is a terrifying reminder of the capabilities of
   This causes automatic bashing damage equal to her
                                                                centuries-old vampires. When the vampire forces his
Vigor, as well as the damage caused by the attack
                                                                Vitae to fuel his rage through this power, his skin
(which can mean her Vigor is applied twice). Characters
                                                                becomes as hard as steel, his hands akin to vices, and
suffering this effect also receive the knocked down tilt.
   Against something twice her Size or more, instead of         his body nearly unbreakable.
                                                                   Cost: 5 Vitae
knocking back, ignore all Durability, and apply her
                                                                   Dice Pool: None
Vigor as automatic lethal damage to its Structure atop
                                                                   Action: Instant
the normal attack damage.                                          Duration: This effect lasts for a number of turns
                                                                equal to his Blood Potency. After that time, the power
Jump Scare                                                      ceases and may not be used again for the rest of the
(Nightmare •, Obfuscate •, Vigor • )                            scene.
  Cost: 2 Experiences                                              When a vampire activates this power, a number of
  You never see them coming till it’s too late, and this        changes occur. His body becomes even tougher than
Devotion makes that threat a promise.                           Resilience alone affords. He benefits from an effective
  Cost: None                                                    Armor Rating of 2, but incurs no movement or Defense
  Requirement: The victim must know the vampire is              penalties. This does “stack” with anything he wears that
nearby, but not visible.                                        provides an Armor Rating, as his body is simply
  Dice Pool: None                                               immune to casual blows. Second, his unarmed attacks
  Action: Reflexive
                                                                like punches or kicks deal aggravated damage.
  Duration: Turn
                                                                   His bare-handed attacks can literally dismember his
  The vampire unleashes an aura of dread that distracts
                                                                foes. Finally, with a rigidity and density that seems like
her prey, then appears before him at the height
                                                                steel, his Brawl attacks ignore two points of any
vulnerability. For the rest of the turn, the vampire
                                                                object’s Armor Rating or Durability. Shields, Kevlar
ignores the victim’s Defense, and her first strike takes
                                                                vests, and even ancient breastplates are but minor
the 8-again quality. The vampire can only use this
                                                                nuisances to a vampire using this power.
Devotion on a victim once per scene.
                                                                   While using this power, the vampire is more
                                                                susceptible to succumbing to frenzy. He has a -3
Wicked Grasp                                                    penalty to resist frenzy of any kind. If the vampire has
(Nightmare ••, Vigor •)                                         already entered frenzy, the Beast activates the Devotion
   Cost: 2 Experiences                                          if possible.
   The vampire’s limbs distend and warp, allowing her
to wrap around her prey like a light-starved, deep-sea
invertebrate. The victim knows the Haunt for the Beast
she is, and must struggle against his own fear.
   Cost: 1 Vitae
   Requirement: The vampire must activate this
Devotion on the same turn she initiates a grapple.
   Dice Pool: None
                                                            5
NEWER DEVOTIONS                                                  Bask in my Glory
                                                                 (Majesty •, Vigor ••••)
Booh!                                                                Cost: 3 Experiences
                                                                     The vampire's Aura changes to reflect his amazing
(Obfuscate •, Nightmare ••••)
                                                                 nature, becoming a powerful glorious Aura, making it
   Cost: 2 Experiences
   The vampire shrouds himself in a dark menacing                harder for subjects to use reckon effects targeted at him,
                                                                 such as Auspex 2 or 4.
aura, making it harder for subjects to use reckon effects
                                                                     Cost: None
targeted at him, such as Auspex 2 or 4.
                                                                     Dice Pool: None
   Cost: 1 Vitae
                                                                     Action: None
   Dice Pool: None
                                                                     Duration: Permanent.
   Action: Reflexive
                                                                     Effect:
   Duration: Until someone fails with a reckon power
                                                                     Any Reckon power targeted at the vampire will have
and gets panicky, or until the end of the night.
                                                                 a dice penalty equal to the vampire's Vigor value, unless
   Effect:
                                                                 it's a contested power, in this case, the vampire will add
   Any Reckon power targeted at the vampire will have
                                                                 his Vigor dots to the contesting roll.
a dice penalty equal to the vampire's Nightmare value,
unless it's a contested power, in this case, the vampire
will add his Nightmare dots to the contesting roll. If the
                                                                 Lizard Brain
spying bastard fails to use his powers on the vampire,           (Animalism ••, Auspex ••••)
he needs to make a Resolve + Composure Roll with a                  Cost: 4 Experiences
die penalty equal to the vampire's Nightmare. If he                 The vampire is very attuned with his bestial side,
fails, he will actually get panicky for a brief moment,          looking for danger, even when he is not trying to.
and depending on how close he is to the vampire, it is              Cost: None
                                                                    Dice Pool: None
possible that the devotion user will perceive who tried
                                                                    Action: None
to spy on him (but he won't know what kinda of power
                                                                    Duration: Permanent.
or discipline was being used).
                                                                    Effect:
                                                                    When someone is hidden by supernatural means like
Shame On You                                                     Obfuscation, if this someone is on the vampire's field of
(Obfuscate •, Dementation ••••)                                  vision, your Auspex will activate a Clash of Wills
   Cost: 2 Experiences                                           against that supernatural power. If the obfuscated
   The vampire shrouds himself in a confusing aura of            character is also trying to hide normally, a normal
madness, making it harder for subjects to use reckon             contested roll beetween Wits + Composure and Dex +
effects targeted at him, such as Auspex 2 or 4.                  Subterfuge needs to be done (the DM may decide to roll
   Cost: 1 Vitae                                                 everything hidden)
   Dice Pool: None
   Action: Reflexive                                             Ever Shrouded
   Duration: Until someone fails with a reckon power
and becomes mad, or until the end of the night.                  (Obfuscate •••, Resilience •••)
   Effect:                                                          Cost: 3 Experiences
   Any Reckon power targeted at the vampire will have               The vampire's beast adapted to shroud his secrets
a dice penalty equal to the vampire's Dementation                from reckon powers, even when he is not trying.
value, unless it's a contested power, in this case, the             Cost: None
                                                                    Dice Pool: None
vampire will add his Dementation dots to the contesting
                                                                    Action: None
roll. If the spying bastard fails to use his powers on the
                                                                    Duration: Permanent
vampire, he needs to make a Resolve + Composure Roll
                                                                    Effect:
with a die penalty equal to the vampire's Dementation.              Treat as if the vampire always has Obfuscate on,
If he fails, he will contract a Madness of your choice,          whenever someone targets him with a reckon power
that will last for a number of nights equal to your Blood        such as Auspex 2 or 4, ensuring that first they need to
Potency, or until the shameless bastard decides to               win a clash of wills for their power to work.
confess what he did to you (he knows that he can atone
by confessing).
                                                             6
                                                                   This effect can’t mimic chemical reactions. Objects
Weight of Generations                                           have the same Durability, damage rating (if any), and
(Resilience ••••, Vigor •••, BP at least 5)                     Size as real examples of their kind, but only ever a
  Cost: 4 Experiences                                           single point of Structure, due to their ephemeral nature.
  As his blood thickens, it becomes harder to control              Furthermore, solid as they might be, objects created
the vampire.                                                    with this power are not considered real for any
  Cost: None                                                    supernatural properties they might otherwise have. A
  Dice Pool: None                                               wooden stake created with Steel Shadows can still stab
  Action: None                                                  and cause damage, but will not render a vampire torpid
  Duration: Permanent                                           if it pierces their heart. The same goes for a silver bullet
  Effect:
                                                                and a werewolf.
  If another cainite tries to use Mesmerize on the
vampire (Domination lv 1), instead of adding only his
Blood Potency to the roll, he can choose to add his
                                                                Master's Orders
Blood Potency plus dices equal to the difference                (Dominate ••, Auspex ••••)
between his Blood Potency and the agressor's Blood                 Cost: 3 Experiences
potency. So if a vampire with Blood Potency 3 tries to             Devotion usually used by the Tremere, where they
dominate a vampire with Blood Potency 5 and this                can advance their plot, without showing all their hands.
                                                                   Cost: 1 Vitae
devotion. The defender will add his Blood Potency + 2
                                                                   Dice Pool: None
die on the contested roll. And, if the defender uses
                                                                   Action: Reflexive (taken after using Lay Open the
willpower on this roll, he will gain the usual +2 Bonus
                                                                Mind on the Victim)
and his roll will be a 9 Again.                                    Duration: -
                                                                   Effect:
Movement of the Blood                                              While the Vampire is accessing the thoughts of
(Movement of the Mind •, Path of Blood ••••)                    another, she can activate this Devotion to use her
   Cost: 2 Experiences                                          powers of Dominate directly within the mind of her
   The experienced thaumaturge is able to combine two           victim, without the need for eye-contact or verbal
paths for a slight advantage                                    commands. This also overcomes any language barrier
   Cost: None                                                   between the vampire and her victim, but the Surgeon
   Dice Pool: None                                              must still roll to inflict the Mesmerized Condition and
   Action: None                                                 pay any associated costs for other levels of Dominate.
   Duration: Instantaneous                                      Victims view commands given to them with this power
   Effect:
                                                                as coming from within their own mind, and so will go
   When using Path of Blood to steal blood from a
                                                                to great lengths to justify their actions, even if they
target, the vampire can choose to split the blood gained
                                                                make little sense.
between himself and willing allies within range. The
thaumaturge chooses who gets which amount.
                                                                Beast Avatar
Solid Illusions                                                 (Animalism ••, Dominate ••)
                                                                   Cost: 2 Experiences
(Resilience ••, Quimeirismo ••••)                                  A cunning vampire's dominance over lesser creatures
  Cost: 2 Experiences
                                                                lends her the power to birth terrible intelligence in those
  Even when a Ravnos is alone, on a stranded place, he
                                                                beasts she claims as servants. The unholy creatures
can muster his will to obtain tools for the job at hand.
                                                                elevated with this Devotion are capable of
  Cost: 1 Vitae
  Dice Pool: None                                               understanding the world almost as a human does, but
  Action: Instant                                               with distinctly inhuman perspectives. A vampire can
  Duration: Scene                                               only have one uplifted ghoul at a time.
  Effect:                                                          Cost: 1 Willpower
  By lending a portion of his enduring nature to                   Dice Pool: None
phantoms created with Quimeirismo, the Ravnos can                  Action: Instant
give them substance enough to affect the environment.              Duration: As long as the animal remains a Ghoul
                                                                   Effect:
An illusory hammer will pound a nail, and an illusory
                                                                   The vampire uplifts an animal to sinister levels of
knife will cut meat. Solid Illusions is limited to making
                                                                intellect.
solid only simple objects no larger than the vampire
himself, with no more than two moving parts.
                                                            7
When creating an animal ghoul (or upgrading an
existing one), he can split a number of dots equal to          The Lord's Blessing
Animalism among the creature’s Mental Attributes.              (Majesty ••, Resilience ••)
These dots can be divided in any combination, but they           Cost: 2 Experiences
cannot exceed the vampire’s own Attributes, or an                The vampire instills a servant with her own deathly
upper maximum of five.                                         invulnerability. Ventrue often use this Devotion when
   If the vampire raises his Animalism later in the            sending a message that can’t be trusted to phones,
chronicle, new dots apply to the animal’s Attributes the       emails, text messages, or even the printed word, but
next time he feeds it. Uplifted animals often develop          some just prefer their minions not to be harassed.
strange quirks as the Vitae distorts and expands their           Cost: 1 Will and 1 Vitae
minds, but the blood bond will keep them loyal.                  Dice Pool: None
                                                                 Action: Instant
Blink                                                            Duration: Night
                                                                 Effect:
(Dominate •, Vigor ••)                                           The vampire blesses someone he controls via a Blood
   Cost: 2 Experiences                                         Bond.
   Lords like to say Dominate requires finesse, but this         Anyone who attempts to harm the vampire’s servant
Devotion throws that principle out the window, and acts        must first succeed on a reflexive Resolve + Blood
as an emergency hatch to get Ventrue out of sticky             Potency roll, penalized by the vampire’s Majesty dots.
situations.                                                    On a failure, they cannot attack, wasting a turn. This
   Cost: 1 Vitae                                               aura applies a number of times equal to the Vampire’s
   Dice Pool: Presence + Intimidation + Dominate vs
                                                               Resilience.
Resolve + Blood Potency                                          Once the total averted attacks against the messenger
   Action: Instant
                                                               equal the vampire’s Discipline dots, or the sun rises
   Duration: Turns equal to successes
                                                               (whichever comes first), the effect ends.
   Effect:
   Success: The vampire issues a one- or two-word
command without the need for eye contact. The victim
                                                               Rope-a-Dope
must follow this command for turns equal to successes,         (Resilience •••, Vigor ••)
or until completion, whichever comes first. If this               Cost: 2 Experiences
command would put the character in obvious grave                  Brawlers among the Ventrue know they don’t always
danger or provoke a breaking point, she can resist it by       have to win a fight in a beautiful manner, as long as the
spending a Willpower, but otherwise the Ventrue’s              other guy loses. This insidious Devotion allows a
Beast is too powerful to ignore. Unlike the usual              Vampire to sap the strength from her enemies, turning
applications of Dominate, the victim is fully aware of         their success into their undoing
her body’s betrayal. A victim cannot be affected by this          Cost: 2 Vitae
Devotion more than once per scene.                                Dice Pool: Presence + Athletics + Resilience vs.
   Exceptional Success: The Ventrue’s words cut                Stamina + Blood Potency
through his victim with ease. He refreshes the                    Action: Reflexive
                                                                  Duration: Scene
Willpower he spent into this Devotion.
   Failure: The victim shrugs it off.                             Effect:
                                                                  Success: The vampire leeches vitality through any
   Dramatic Failure: Not only does the victim ignore
the vampire’s command, she’s immune to Dominate for            attacks inflicted upon her by the victim. Each time she
                                                               takes injury from her opponent, she inflicts a stacking –
the rest of the scene.
                                                               1 modifier on his Physical actions as she drives him to
                                                               exhaustion. At any time, or whenever this penalty
                                                               would exceed –5, the vampire can wallop her opponent,
                                                               gaining the penalty as a bonus on her attack. Once she
                                                               attacks the opponent this way, the effect of this
                                                               Devotion ends.
                                                                  Exceptional Success: The victim also suffers the
                                                               Drained Condition.
                                                                  Failure: The victim feels a moment of enervation, but
                                                               ignores it.
                                                                  Dramatic Failure: The victim is energized and
                                                               takes a +2 on all attacks against the vampire for the rest
                                                               of the scene.
                                                           8
                                                                  Effect:
Soul Transfer                                                     Before he activates Protean, the vampire must
(Dominate •••••)                                                consume inorganic material with Size equal to the
   Cost: 3 Experiences                                          points he wants to use to enhance his Discipline.
   Rather than submerge the consciousness of a victim             While manifesting bestial traits through Predatory
when using Possession, with this Devotion, the vampire          Aspect, the Gangrel can augment his adaptations with
can now move that consciousness into her own body,              materials he’s recently devoured. These changes look
providing her a trusted servant to safeguard her usually        even more unnatural than normal Protean adaptations,
helpless form. Dark rumors surround this rare ability, of       with talons of iron or silver growing out from the
Kindred souls becoming stuck in the bodies of their             vampire’s fingers or new sensory organs made from
servants — but if there’s any truth to these tales, none        camera lenses and plastic emerging from his face.
will admit to it.                                               When activating Predatory Aspect, the vampire has a
   Cost: 1 Vitae                                                number of points to spend on the enhancement of her
   Dice Pool: None                                              adaptations equal to Auspex dots:
   Action: Reflexive
   Duration: As with Posession                                     For one point, the Gangrel applies a +1 modifier on
   Effect:                                                         any action that uses the adaptation. This can be
   After successfully using Possession, the vampire                applied multiple times spread out over multiple
spends a Vitae to send the possessed subject’s soul to             traits.
her own body for the duration. All the usual rules of              For one point, the Gangrel can change the material
Possession apply, though the subject cannot return to              of one of his smaller adaptations, like growing silver
his body without the vampire first vacating it.                    fangs or claws.
                                                                   For two points, the Vampire only needs three
Treasured Servant                                                  successes to achieve an exceptional success when
(Resilience ••)                                                    rolling a Skill associated with his adaptation. If the
   Cost: 2 Experiences                                             adaptation doesn’t have a specific Skill, choose one
   A king must sacrifice for his people — that’s what it           (with Storyteller approval).
means to rule. Kindred using Treasured Servant make                For three points, the Vampire gains the rote quality
this literally true, allowing them to suffer harm that             on a single Skill associated with his adaptation.
could incapacitate or kill a lesser creature.                      For theee poins the vampire can change the material
   Cost: 1 Will (once, when you fortify your ghoul)                of one of his bigger adaptations, like having in Iron
   Dice Pool: None                                                 Carapace.
   Action: Instant
   Duration: Permanent
   Effect:                                                      Forced March
   The vampire fortifies his ghoul, allowing him to
                                                                (Celerity ••, Resilience ••)
accept a number of Health boxes of damage dealt to this
                                                                   Cost: 2 Experiences
ghoul equal to Blood Potency per scene. This damage
                                                                   A product of Clan Gangrel’s frequent need to cross
can be negated with Resilience once the vampire
                                                                large expanses of the wild before the sun catches up,
receives it. She can absorb damage from any distance,
                                                                this Devotion allows Kindred to move at top speed over
and always knows when her servant takes a wound.
                                                                long periods.
However, unless she can see her ghoul, she won’t know              Cost: 3 Vitae
the source, amount, or type of damage prior to                     Dice Pool: None
accepting it.                                                      Action: Instanct
                                                                   Duration: Hours equal to Resilience
Bezoar Thorns                                                      Effect:
(Auspex •••, Protean ••)                                           The vampire can move at the maximum Speed
   Cost: 3 Experiences                                          allowed by Celerity for the duration. Except for
   After eating enough inorganic matter, an adapted             reflexive actions such as Perception, she can do nothing
Gangrel can force his Beast to bring those metals and           but move in this time. If the vampire stops for any
fibers along with it whenever he uses his Predatory             reason, she must reactivate this Devotion. However,
Aspect.                                                         any potential assailants must match her Speed or else
   Cost: 1 Vitae                                                they have little chance of catching up to her.
   Dice Pool: None
   Action: None
   Duration: Scene
                                                            9
                                                                     When the vampire fails to resist Dominate, Majesty,
Awaken the Horrid Form                                             Nightmare, or a Devotion requiring any of these
(Animalism •, Protean ••)                                          Disciplines, she can activate this Devotion. Doing so
   Cost: 2 Experiences                                             causes her to ignore the effects of the Discipline or
   Some Gangrel learn to command the flesh of others               Devotion targeting her, but she enters frenzy as if she
like they do animals, pulling horrors from their victims’          had dramatically failed to resist. She cannot ride the
skins. A vampire must be touching her subject to use               wave or otherwise influence this frenzy, even with the      N
this Devotion.                                                     Coil of the Wyrm.                                           (O
   Cost: 1 Vitae per adaptation (1 Willpower, optional)
   Dice Pool: Dexterity + Crafts + Protean (only on                It Will Not Die
willing subjects)
   Action: Instant                                                 (Resilience •••••)
   Duration: 1 Hour                                                   Cost: 3 Experiences
   Effect:                                                            Vampires are already difficult to kill, but this
   Success: The Gangrel applies adaptations from                   Devotion pushes a Lick’s physical limit near
Predatory Aspect to a human, ghoul, or another                     invulnerability.
                                                                      Cost: Varies
                                                                                                                               N
vampire, up to a limit of her Protean dots divided by
                                                                      Dice Pool: None                                          (O
two (rounding up). This does not have to be one of her
                                                                      Action: Reflexive
own forms, but inflicting a form she doesn’t know
                                                                      Duration: Instantaneous
requires her to spend an additional Vitae. This effect                Effect:
stacks with any forms the subject can already access                  If the vampire hasn't spent willpower on this turn, he
through Protean, but the vampire can’t double up the               can spend one or more Willpower (as much as he
same effects.                                                      wants) dots to ignore an equal number of Health levels
   If the subject is a ghoul, the vampire can spend a              of any damage type. In addition, once per scene, if she     ••
Willpower to make his transformation permanent, but                would fall to torpor for any reason, he can spend a
she cannot use this Devotion on him again unless to                Willpower point to remain active for a number of
remove or swap out adaptations. If the vampire knows               additional turns equal to Resilience. However, even if
Uncanny Aspect, she can apply a single form from that              damage in the character’s last Health box is healed in
Discipline for two Vitae.                                          these turns, he will still enter torpor when the duration
   Exceptional Success: The Gangrel grants a part of
                                                                   expires.
her essence to the subject, who counts as being twice-
removed in terms of blood sympathy with her for the
                                                                      This Devotion does not function against damage           N
                                                                   dealt by fire, sunlight or personal banes.
duration.                                                                                                                      (O
   Failure: Nothing happens!
   Dramatic Failure: If he’s a vampire, the subject’s
                                                                   Regeneration
Beast recoils at this alteration, and he enters frenzy with        (Protean •••••, Resilience •••••)
the Gangrel as his target. If a human or ghoul, he                    Cost: 5 Experiences
suffers cardiac arrest or another catastrophic medical                Elders of Clan Gangrel are rumored to exist beyond
event.                                                             the reach of Final Death, shrugging off grievous
   The vampire can have up to his Blood Potency dots               wounds like sweat. Many of these tales are just that —
in subjects affected by this devotion at a time.                   tales — but some Savages know ways to deal with             N
                                                                   injuries their Kindred don’t.
                                                                                                                               (O
Inner Rage                                                            Cost: 1 Will to activate devotion for the scene, 5
                                                                   Vitae per wound
(Animalism ••••, Resilience ••••)                                     Dice Pool: None
   Cost: 4 Experiences                                                Action: Instant
   In desperate situations, the Beast knows best, even if             Duration: Scene
that means feeding its worse impulses. With this                      Effect:
Devotion, the vampire can avoid mental coercion by                    The vampire activates the devotion which allows him
letting out the mother of all frenzies.
   Cost: 1 Willpower
                                                                   for the scene to heal any number of aggravated damage
                                                                   she has without resting, manually pressing her flesh
                                                                                                                               N
   Dice Pool: None                                                 back together through painful, ad hoc surgery.              (O
   Action: Reflexive
   Duration: Instantaneous
   Effect:
                                                                   Not So Special
                                                                   (Obfuscate ••, Vigor •••)
                                                                     Cost: 2 Experiences
                                                              10
EXCLUSIVE DEVOTIONS
CARTHIAN MOVEMENT
                                                                Punching and Fucking
If You Can't Duck It                                            (Majesty ••, Vigor •)
                                                                   Cost: 2 Experiences
(••••, divided between Celerity, Resilience, and
                                                                   Sometimes, being sparkly just ain't appropriate to the
Vigor, including at least two)                                  context. With this Devotion, you can charm with a fist.
   Cost: 2 Experiences
                                                                You know that scene in Fight Club where Jack and
   This Devotion allows your character to instill some
                                                                Tyler bond over a fistfight? Yeah, it's like that.
of her preternatural physical prowess on physical
                                                                   Cost: 1 Willpower
objects. Some Carthians call it Bulwark. Most just refer           Dice Pool: Special
to it as "If You Can't Duck It".                                   With this Devotion, you can apply the effects of
   Cost: 1 Vitae and 1 Willpower                                Majesty through physical contact. When making an
   Dice Pool: None
                                                                unarmed attack, calculate damage and dice pools
   Action: Instant
   Duraton: Scene                                               normally. Once damage is applied, the victim's player
   By smearing a Vitae on an object, your character             rolls Composure + Blood Potency against that damage,
blesses it with some of her own physical power for the          as if they were successes on Confidant.
                                                                   If your character has Loyalty and her victim has the
scene. Her dots of Celerity, Resilience, and Vigor each
offer separate effects:                                         Charmed Condition, you may spend 2 Vitae to apply its
                                                                effects instead. As an additional effect, damage caused
   The object gains a dice pool modifier on its primary         with Punching and Fucking do not count toward
   intended action equal to your character's Celerity           resolving the Charmed or Enthralled Conditions.
   dots.
   The object gains Structure equal to twice your               Sudden Strength
   character's Resilience dots.                                 (Celerity ••, Vigor ••)
   The object gains Durability equal to your character's           Cost: 2 Experiences
   Vigor dots. If a weapon, it causes lethal damage to             This Devotion allows your character to benefit from
   Kindred.                                                     the fact that mass times velocity squared equals force.
                                                                In particular, the velocity part. She moves with the
   An object may only be subject to a single instance of
                                                                speed of Celerity, which dramatically increases the
If You Can't Duck It at once.
                                                                force with which she interacts with the world around
The Gun Show                                                    her. Cost: 1 Vitae Dice Pool: None Action: Reflexive
                                                                You can activate Sudden Strength any time you've spent
(Majesty •, Vigor •••)                                          Vitae to activate Celerity. It remains active on the turn
   With The Gun Show, you can do Real Flashy Shit™              used. For that turn, add up to your character's Celerity
and impress a crowd. You know, more than you'd                  dots to her Strength dots. This effects all relevant dice
usually impress a crowd by doing real flashy shit.              pools and derived traits. If this raises your character's
Maybe you rip a car door off. Maybe you throw a                 Strength beyond her limitation set forth by her Blood
fucker. Maybe you jump over a building or some shit.            Potency, at the end of the turn, she suffers one bashing
   Cost: 1 Vitae and 1 Willpower                                damage per dot above her limit. Vigor's addition to
   Dice Pool: N/A
                                                                Strength does not count toward this limitation. Sudden
   Action: Reflexive
                                                                Strength may only be activated once per turn. If your
   You can activate The Gun Show whenever your
character commits to a feat of strength. This usually           character can only spend one Vitae per turn, you may
means (but isn't limited to) a lifting or breaking roll         spend one Vitae to activate Celerity on one turn, and the
                                                                Vitae to activate Sudden Strength on the next. If you do
using Strength + Stamina. If the action succeeds, the
next time your character activates Majesty during the           so, both benefits occur on the second turn, not the first.
same scene, you can add her Vigor as automatic
successes on the roll. Neither the Strength nor Majesty
roll may benefit from Willpower expenditure.
                                                           11
THE INVICTUS
                                                                   Knight Commander
Strength of Empire                                                 (Majesty ••, Vigor ••)
(Dominate ••••, Majesty •••, Vigor or Resilience                      Cost: 3 Experiences
••)                                                                   This Devotion allows the Invictus to build
   Cost: 4 Experiences                                             unwavering commando units, centered on a Ventrue,
   This Devotion allows the Invictus draw from her                 Toreador or Brujah focus, the way majestic planetary
subjects' power. Those vampires and ghouls under the               systems orbit a star. This inspires those allies that
full, third-stage blood bond to her offer up their                 respect the user's authority to utter greatness.
Disciplines as well as their free will.                               Cost: 1 Vitae
   Cost: 1 Willpower                                                  Dice Pool: Presence + Brawl or Weaponry +
   Dice Pool: Intelligence + Occult + Dominate -                   Majesty
victim's Resolve                                                      Action: Instant
   Action: Instant                                                    This Devotion has a number of effects, which last for
   When activated, your character temporarily strips her           one turn per success on activation. You may pick and
subject of his vampiric power for the remainder of the             choose to which characters it applies:
current scene, from any distance. For each success                    If a character has Vinculum toward your character,
rolled, take one dot of a Discipline away from the                    for every stage he's subject to, you may give him +1
subject and add it to your character. Excepting Celerity,             die on all combat actions.
Resilience, and Vigor, this cannot increase a Discipline              If a character considers you an ally, you may allow
past the subject's initial dot rating.                                him to ignore the first point of bashing or lethal
   For Celerity, Resilience, and Vigor, this can increase
                                                                      damage from any successful attack.
the total to the combined sum of your character's and
                                                                      If a character respects your authority, you may allow
the subject's ratings in the Discipline, exceeding your               him to spend one Willpower point per turn without
character's normal trait maximum by one. Your
                                                                      actually losing Willpower. Additionally, if your
character must still pay relevant activation costs for
                                                                      character achieves an exceptional success on an
these stolen Disciplines. At the end of the scene, the
                                                                      attack roll during this time, any witnesses affected
Disciplines return.
                                                                      by this Devotion also gain the Inspired Condition.
   If your character has all relevant prerequisites, either
normally or temporarily through this power, she can
also take a Devotion. This costs one success per dot of
                                                                   In Vitae Veritas
the highest prerequisite Discipline. So a Devotion that            (Majesty •••••, Dominate ••••)
uses Majesty •• and Vigor ••• would cost three                        Cost: 5 Experiences
successes to steal. For example, if a subject has                     With this powerful Devotion, Invictus elders send
Animalism ••, Vigor •••, and Celerity ••, and your                 ripples of their Disciplines through lineages.
character has Vigor ••• and Celerity ••, this power could             Cost: 10 Vitae
                                                                      Dice Pool: None
increase your character's Animalism no higher than ••,
                                                                      Action: Instant
Vigor to ••••• •, and Celerity to ••••.
                                                                      Upon activating In Vitae Veritas, your character must
                                                                   immediately follow it with a Dominate or Majesty
                                                                   power, which must normally target one single Kindred
                                                                   character. The power ripples throughout the ties of
                                                                   blood, affecting everyone to which the victim shares
                                                                   blood sympathy. Use the distances for blood sympathy
                                                                   listed in Vampire the Requiem, Second Edition, p. 98.
                                                                   Subtract the number of steps removed from the
                                                                   successes rolled on the power, then each victim is
                                                                   independently allowed a Contested roll. If the roll
                                                                   would normally be Resisted, instead use the same
                                                                   Attribute plus Blood Potency as a Contested action. If
                                                                   successful, that character is affected. If the power fails
                                                                   or only achieves a single success, the Vitae used for In
                                                                   Vitae Veritas is wasted.
                                                              12
For example, Lorelei targets Dominic with Green Eyes,                 Once per scene, the vampire can willingly suffer one
empowered with In Vitae Veritas. Dominic's sister                  point of aggravated damage to ignore all damage from a
Melissa resides in the same city as Dominic, and since             single source. She wills her Resilience to the site of the
she's thrice removed, this means she's affected. Lorelei's         injury, condensing the harm into a single grievous
player rolls six successes on Green Eyes. Dominic                  wound. This Devotion functions against all sources of
resists Green Eyes normally. She subtracts three                   damage save sunlight, and cannot be combined with
successes, and applies the remaining three successes               other effects of Resilience.
against Melissa, who rolls Composure + Blood Potency
to contest those three successes.                                  The Knight’s Example
   An alternate version of this Devotion exists that               (Dominate •)
replaces Dominate •••• with Nightmare ••••.                           Cost: 1 Experience
                                                                      Once nobility was linked with martial prowess and
Kissing Cousins                                                    the ability to field an army, and many Ventrue haven’t
(Majesty ••, Vigor ••)                                             forgotten that heritage. By setting the right example for
   Cost: 2 Experiences                                             her troops, the vampire can push them on to greater
   This Devotion allows your character to bring two                victories.
vampires closer by blood, as if they were closer related.             Cost: None
The two mingle blood, and become like relatives.                      Dice Pool: Presence + Intimidation + Vigor –
   Cost: 1 Vitae                                                   number of subjects
   Dice Pool: Manipulation + Occult + Majesty, vs                     Action: Instant
Composure + Blood Potency (if unwilling)                              Roll Results
   Action: Instant                                                    Success: The Ventrue barks a few orders or makes
   The two vampires must feed from one another,                    an inspiring battle cry. Allied characters who witness
risking the blood bond and blood addiction normally.               her iron glory gain her successes as weapon damage (up
Both characters must touch your character's Vitae used             to the Ventrue's Blood Potency) on their next violent
in the activation. Both characters are allowed a                   actions. This lasts the scene or until the effect is used
Contested roll; if either succeeds, the power fails to take        up, including if the attack is a failure. The vampire can
hold. If successful, the two vampires become one step              only use this Devotion once per scene.
closer by blood sympathy. It lasts for one night per                  Exceptional Success: The vampire’s followers gain
success. If your character sacrifices a dot of Humanity            an additional +1 on their weapon damage.
upon activation, it becomes permanent.                                Failure: The vampire fails to inspire.
   Note that this relationship only affects the two                   Dramatic Failure: The vampire demoralizes her
characters; it does not reflect at all on their families.          troops, who suffer her Dominate dots as a penalty on
Your character may use this Devotion on herself.                   their next attacks.
Characters of different clans can be subject to this
Devotion, but it can never be rendered permanent, and              Not So Special
never takes the characters any closer than four steps              (Obfuscate ••, Vigor •••)
removed. This Devotion costs 2 Experiences to learn.                 Cost: 2 Experiences
                                                              13
Ignore essa pagina!              Not So Special
(Obfuscate ••, Vigor •••)        (Obfuscate ••, Vigor •••)
  Cost: 2 Experiences              Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
Not So Special
(Obfuscate ••, Vigor •••)
  Cost: 2 Experiences
14