DAV20 Lost Combos
DAV20 Lost Combos
A Zoroastrian Salubri healer named Kairam Ahmed Hamdan developed this power
alongside the Vojvotkinja Tzimisce Livia Yorke. Their efforts allow the vampire to
restructure a creature’s body and soul alike.
Spend one Willpower, one hour, and three Vitae to enact this power. Roll Manipulation +
Empathy, difficulty equal to the target’s Road or Willpower – whichever is higher.
Success acts identically to the first three powers of Vicissitude. Additionally, each
success allows the character to increase or decrease the victim’s Road or Virtues by one
dot. If this takes a character to zero in his Road, additional successes can start the
character on a new Road so long as she’s also reduced the necessary Virtues.
If this would increase a character’s Road or Virtues above their initial dot ratings, the
additional dots fade at a rating of one per night (the player’s choice). The victim receives
a Derangement from the process, which only fades after he’s spent Willpower points
equal to twice the dots changed. All but the most callous Roads consider forcing a
character to involuntarily change Roads to be a grievous violation, as it can truly be a
fate worse than death to the victim’s identity.
Experience Cost: 20
A vampire called Daniel, the Bloodsoaked Saint, crafted this legendary ability only
available to a small number of Saulot’s get. It allows the vampire to call back the dead,
so long as a piece of their earthly remains exist. It requires ten Vitae, which are bled on
the remains. Roll your character’s Road, difficulty 9.
One success will bring back a whole corpse, but only for a night.
Two successes will fully regenerate the remains, and bring him back for a month.
Three successes makes the resurrection full and permanent. However, the vampire
using this power loses one permanent Road dot.
This decreases his capacity to increase his Road. For example, a Salubri who has used
this power three times may only ever have seven Road dots.
Experience Cost: 35
This combination comes from a Koldunic knight called Nicholas Komnenos. It allows him
to maintain the strength of his spirit despite that which would assail him. Activating this
power requires the vampire carve a koldunic glyph into his flesh, causing one lethal.
So long as that glyph persists, any Conviction or Instinct rolls he must make to resist
losing way of his Road gain +1 dice, and -1 difficulty. He may have only one instance of
this power active.
Experience Cost: 5
This ancient Setite trick allows the vampire to become a violent sandstorm. Spend one
Vitae, and the transformation takes three turns to complete. Additional Vitae can reduce
this time by one turn per blood point spent. The sandstorm takes up between one meter
in diameter and five, at the character’s choice. This can be adjusted with one turn’s
concentration.
Also, she can drop the sand to dormancy reflexively. She moves at her normal speed.
She cannot suffer physical damage. She takes normal damage from sunlight, but one
fewer damage per turn from fire. Anyone within the sand cloud suffers -2 to all
Perception-based rolls, as the sand buffets his senses. As well, the vampire can divide
his Protean and Serpentis dots as bashing damage dice however he wishes among
those within the storm.
Experience Cost: 15
Vincente de las Navas de Tolosa is a Lasombra who crusades against the infernal. In his
pursuits, he developed this combination of Obtenebration and Fortitude to help protect
him against the unholy forces of the world.
Spend a Willpower and a Vitae to activate this power for the night. Demons, and
characters on truly blasphemous and unholy Roads are almost unable to act directly
against the vampire. Any action scoring fewer successes than your character’s
Obtenebration fail automatically. Additionally, the lowest possible difficulty for any such
action against your character is his Road rating.
Experience Cost: 7