0% found this document useful (0 votes)
39 views1 page

Ranger - Werestalker - GM Binder

The document outlines the abilities and features of the Werestalker Ranger, who can transform into various hybrid were-creatures, gaining unique powers and natural weapons. Key features include the ability to change Fighting Style during transformation, enhanced perception, and the option to enter a frenzy for increased attack capabilities. Additionally, the ranger gains resistance to certain damage types while transformed, emphasizing their connection to primal powers and were-creature traits.

Uploaded by

Chris Haines
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views1 page

Ranger - Werestalker - GM Binder

The document outlines the abilities and features of the Werestalker Ranger, who can transform into various hybrid were-creatures, gaining unique powers and natural weapons. Key features include the ability to change Fighting Style during transformation, enhanced perception, and the option to enter a frenzy for increased attack capabilities. Additionally, the ranger gains resistance to certain damage types while transformed, emphasizing their connection to primal powers and were-creature traits.

Uploaded by

Chris Haines
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Transformed Fighting Style.

When you transform, you


Ranger can change your Fighting Style selection for the duration
of your transformation, selecting a different option from
Werestalker v0.8 the list that was available to you when you gained the
Rangers are often exposed to variety of strange powers or feature.
practices, and some of those allow them to take on
wereforms. Sometimes it is the result of a partially cured
curse, some primal gift, sometimes it the product of a Were Versatility
distance inheritance from a were-blooded ancestry, an The wereblood ranger assumes that the Ranger is
esoteric blessing, or the product of a mysterious training endowed with primal powers or blessings that
from a hidden order of naturalists. allows them yo emulate any were-creature, but for
Though Werestalkers generally have full control over their people that want to use it to emulate being a
transformation, it can bring with it a certain stygmia and specific were-creature in a more balanced manner
sometimes has side effects that impact their personality, than the default curse of that creature type (such
causing them to behavior more animalistic or violently. as werewolf) you can simply select the
transformation you want it represent and only use
Hybrid Transformation that transformation.
Starting at 3rd level, you gain the ability to transform yourself
into a hybrid form as a bonus action. Select from a werebear,
werewolf, wereboar, wereraven, wererat, or weretiger. Your Bestial Emulation
selection of beast type effects your selection of natural Starting at 7th level, your synchronization with the beast
weapons. You gain the following powers while transformed. forms you emulate grows. While transformed into the a
You retain any gear, equipment, or armor you were wearing hybrid form, you gain advantage on any Wisdom (Perception)
while transformed. The transformation last until you end it check that relies on smell. Additionally, you can cast
early as an action. polymorph targeting yourself without requiring components
or expending a spell slot into a Brown Bear, Wolf, Tiger, Boar,
Natural Weapons. You gain a set of natural weapons. Raven or Rat. Once you do so, you cannot do so again until
Claws (Werebear, werewolf, weretiger) While your you complete a short or long rest.
hands are free, they become clawed weapons. They
deal 1d6 slashing damage and have the light and Empowered Transformation
finesse properties. Additionally at 7th level, when you transform with Hybrid
Bite (Werebear, werewolf, weretiger, wererat). A Transformation, you can select a second Special Attribute
fanged maw. Deals with 1d8 piercing damage and that is available to your selected transformation type, and
has the finesse property. your natural weapons are considered magical for the
Tusks (Wereboar only). Deals 1d10 piercing purposes of overcoming resistance to nonmagical damage.
damage. Wild Frenzy
Swift Movement. Your movement speed increases by 10 At 11th level, when you transform into your hybrid form or as
feet. a bonus action while in your hybrid form, you can enter a
Special Attribute. Additionally, select one of the powers frenzy. Until the end of your turn, you have advantage on all
from below that is compatible with the type of hybrid form melee weapon attacks, and when you take the Attack action,
you've assumed. you can take an additional melee attack against a creature
Damage Reduction (Any). You reduce damage you haven't attacked yet this turn as part of the same action.
taken by your proficiency bonus from nonmagical You can repeat this extra attack until you cannot reach an
attacks that aren't silvered. creature you haven't attacked yet this turn, or you miss an
Bloodlust (Werewolf, Weretiger). The first time you attack.
attack a bloodied creature on your turn, you gain If you kill a creature or score a critical hit with the bonus
advantage on the attack roll. attacks this feature grants, the duration of the frenzy is
Charge (Werewolf, wereboar, weretiger). If you extended 1 round. The frenzy ends early if you become
move at least 20 feet straight toward a creature and incapacitated.
hit it with a Tusk/Claw attack, the target must Once you use this feature to start a frenzy, you cannot use
succeed on a Strength saving throw (DC = 8 + your it again until you complete a short or long rest.
proficiency bonus + your Strength or Dexterity
modifier) or be knocked prone. Lycanthropic Resistance
Agile (Wererat). You can move through the space of At 15th level, you gain resistance to bludgeoning, piercing,
other creatures (including hostile creatures) and slashing damage from nonmagical attacks that aren't
without treating it as difficult terrain. silvered while transformed by Hybrid Transformation or
Glide (Wereraven). Your long and high jump Bestial Emulation.
distance is doubled, and you can move two feet
horizontally for each foot you fall when falling more
than 10 feet (without jumping). You take no fall
damage unless you are Incapacitated when falling.

Werestalker v0.8 Ranger

You might also like