Transformed Fighting Style.
When you transform, you
Ranger                                                                     can change your Fighting Style selection for the duration
                                                                           of your transformation, selecting a different option from
Werestalker v0.8                                                           the list that was available to you when you gained the
Rangers are often exposed to variety of strange powers or                  feature.
practices, and some of those allow them to take on
wereforms. Sometimes it is the result of a partially cured
curse, some primal gift, sometimes it the product of a                      Were Versatility
distance inheritance from a were-blooded ancestry, an                       The wereblood ranger assumes that the Ranger is
esoteric blessing, or the product of a mysterious training                  endowed with primal powers or blessings that
from a hidden order of naturalists.                                         allows them yo emulate any were-creature, but for
   Though Werestalkers generally have full control over their               people that want to use it to emulate being a
transformation, it can bring with it a certain stygmia and                  specific were-creature in a more balanced manner
sometimes has side effects that impact their personality,                   than the default curse of that creature type (such
causing them to behavior more animalistic or violently.                     as werewolf) you can simply select the
                                                                            transformation you want it represent and only use
Hybrid Transformation                                                       that transformation.
Starting at 3rd level, you gain the ability to transform yourself
into a hybrid form as a bonus action. Select from a werebear,
werewolf, wereboar, wereraven, wererat, or weretiger. Your              Bestial Emulation
selection of beast type effects your selection of natural               Starting at 7th level, your synchronization with the beast
weapons. You gain the following powers while transformed.               forms you emulate grows. While transformed into the a
You retain any gear, equipment, or armor you were wearing               hybrid form, you gain advantage on any Wisdom (Perception)
while transformed. The transformation last until you end it             check that relies on smell. Additionally, you can cast
early as an action.                                                     polymorph targeting yourself without requiring components
                                                                        or expending a spell slot into a Brown Bear, Wolf, Tiger, Boar,
   Natural Weapons. You gain a set of natural weapons.                  Raven or Rat. Once you do so, you cannot do so again until
          Claws (Werebear, werewolf, weretiger) While your              you complete a short or long rest.
          hands are free, they become clawed weapons. They
          deal 1d6 slashing damage and have the light and               Empowered Transformation
          finesse properties.                                           Additionally at 7th level, when you transform with Hybrid
          Bite (Werebear, werewolf, weretiger, wererat). A              Transformation, you can select a second Special Attribute
          fanged maw. Deals with 1d8 piercing damage and                that is available to your selected transformation type, and
          has the finesse property.                                     your natural weapons are considered magical for the
          Tusks (Wereboar only). Deals 1d10 piercing                    purposes of overcoming resistance to nonmagical damage.
          damage.                                                       Wild Frenzy
   Swift Movement. Your movement speed increases by 10                  At 11th level, when you transform into your hybrid form or as
   feet.                                                                a bonus action while in your hybrid form, you can enter a
   Special Attribute. Additionally, select one of the powers            frenzy. Until the end of your turn, you have advantage on all
   from below that is compatible with the type of hybrid form           melee weapon attacks, and when you take the Attack action,
   you've assumed.                                                      you can take an additional melee attack against a creature
          Damage Reduction (Any). You reduce damage                     you haven't attacked yet this turn as part of the same action.
          taken by your proficiency bonus from nonmagical               You can repeat this extra attack until you cannot reach an
          attacks that aren't silvered.                                 creature you haven't attacked yet this turn, or you miss an
          Bloodlust (Werewolf, Weretiger). The first time you           attack.
          attack a bloodied creature on your turn, you gain                If you kill a creature or score a critical hit with the bonus
          advantage on the attack roll.                                 attacks this feature grants, the duration of the frenzy is
          Charge (Werewolf, wereboar, weretiger). If you                extended 1 round. The frenzy ends early if you become
          move at least 20 feet straight toward a creature and          incapacitated.
          hit it with a Tusk/Claw attack, the target must                  Once you use this feature to start a frenzy, you cannot use
          succeed on a Strength saving throw (DC = 8 + your             it again until you complete a short or long rest.
          proficiency bonus + your Strength or Dexterity
          modifier) or be knocked prone.                                Lycanthropic Resistance
          Agile (Wererat). You can move through the space of            At 15th level, you gain resistance to bludgeoning, piercing,
          other creatures (including hostile creatures)                 and slashing damage from nonmagical attacks that aren't
          without treating it as difficult terrain.                     silvered while transformed by Hybrid Transformation or
          Glide (Wereraven). Your long and high jump                    Bestial Emulation.
          distance is doubled, and you can move two feet
          horizontally for each foot you fall when falling more
          than 10 feet (without jumping). You take no fall
          damage unless you are Incapacitated when falling.
                                                       Werestalker v0.8 Ranger