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647 Points - 31 Models - 12 Bows - 0 Throwing Weapons Broken: 16 Ki Led - Quartered: 7 Remaining - Might: 5

The document outlines a detailed army composition for a tabletop game, specifically focusing on Rivendell warriors and heroes like Elrond and Arwen. It includes special rules, abilities, and statistics for various units, as well as magical powers available to the heroes. Key features include bonuses to courage tests, re-rolls for attacks, and unique abilities that can influence the battlefield dynamics.

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0% found this document useful (0 votes)
15 views2 pages

647 Points - 31 Models - 12 Bows - 0 Throwing Weapons Broken: 16 Ki Led - Quartered: 7 Remaining - Might: 5

The document outlines a detailed army composition for a tabletop game, specifically focusing on Rivendell warriors and heroes like Elrond and Arwen. It includes special rules, abilities, and statistics for various units, as well as magical powers available to the heroes. Key features include bonuses to courage tests, re-rolls for attacks, and unique abilities that can influence the battlefield dynamics.

Uploaded by

1312ninorata
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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647 points | 31 models | 12 bows | 0 throwing weapons

Broken: 16 ki�led | Quartered: 7 remaining | Might: 5


Rivende�l 9/9 war�ior bows 0/10 war�ior throwing weapons
A�ditional Rules: If your Army includes Elrond, then Rivende�l Knights do not count towards this Army's Bow Limit.
Protection of Imladris - Frien�ly models gain a bonus of +1 to any Courage Tests they are required to take.
Defensive Stance - Frien�ly Elf War�ior models may re-ro�l To Wound ro�ls of a natural 1 when making Strikes so long as they have not Moved during the preceding Move Phase.
Invoke the Bruinen - Once per game, so long as either Elrond or Arwen are alive and on the battlefield, you may use this special rule at the start of any Move Phase in which your Army is
Broken. Place a 25mm Marker anywhere within 12" and Line of Sight of Elrond or Arwen, and then ro�l a D6 for each enemy model within 3" of that Marker. If the ro�l is equal to or over
the Strength of the model, or is a natural 6, then the model immediately suffers a Strength 4 hit and, if it survives, wi�l be knocked Prone. Remove the Marker after every affected enemy
model has been ro�led for.

Elrond, Master of Rivende�l (190) Arwen Undomiel (90)


Horse Asfaloth
3x Rivende�l War�ior (Elf Bow) (11) 6x Rivende�l War�ior (Shield and Elven �ear) (11)
1x Rivende�l War�ior (Banner) (34) 6x Rivende�l War�ior (Elf Bow) (11)
5x Rivende�l War�ior (Shield) (10)
3x Rivende�l Knight (Shield) (21)
5x Rivende�l War�ior (Shield and Elven �ear) (11)
Name Mv FV SV S D A W C I | M W F Wargear Heroic Actions Special Rules
Elrond, Master of Rivende�l 6" 7 3+ 4 Heroic Channeling, Heroic Defense, Expert Rider, Ter�or, Woo�land Creature,
7 3 3 3+ 3+ 3 3 3 Ha�hafang, Vilya
(Horse) Heroic Resolve, Heroic Strike Foresight of the Eldar, Lord of the West
Heroic Channe�ling, Heroic Defence,
Arwen Undomiel (Asfaloth) 6" 6 3+ 4 4 2 2 4+ 4+ 2 4 2 Elven hand weapon Expert Rider, Woo�land Creature
Heroic Resolve
Heavy Armour, Elven-made hand-and-a-
Rivende�l War�ior (Elf Bow) 6" 5 3+ 3 5 1 1 5+ 5+ Woo�land Creature
half weapon
Heavy Armour, Elven-made hand-and-a-
Rivende�l War�ior (Banner) 6" 5 3+ 3 5 1 1 5+ 5+ Woo�land Creature
half weapon
Heavy Armour, Elven-made hand-and-a-
Rivende�l War�ior (Shield) 6" 5 3+ 3 6 1 1 5+ 5+ Woo�land Creature
half weapon
Heavy Armour, Elven lance, Elven-made
Rivende�l Knight (Shield) 6" 5 3+ 3 6 1 1 5+ 5+ Woo�land Creature, Expert Rider
hand-and-a-half weapon, Elf bow, Horse
Rivende�l War�ior (Shield, 6" 5 3+ 3 6 1 1 5+ 5+ Heavy Armour, Elven-made hand-and-a- Woo�land Creature
Shield and Elven �ear) half weapon
Horse 10" 2 6+ 3 4 0 1 7+ 7+
Asfaloth 12" 3 6+ 3 4 0 1 6+ 6+ 0 1 1 Woo�land Creature
Banner - A banner provides a single re-ro�l to frien�ly models who are involved in a Fight within 3". Any model car�ying a banner is encumbered by its weight, and su�ers a -1 penalty to their Duel ro�ls.
Defensive Stance - Frien�ly Elf War�ior models may re-ro�l To Wound ro�ls of a natural 1 when making Strikes so long as they have not Moved during the preceding Move Phase.
Elf Bow - 24" Range, 3 Strength
Expert Rider (Acti�e) - A Cavalry model with this �ecial rule may re-ro�l the dice on any Jump, Swim, or �rown Rider Tests, and can pick up Light Objects without having to dismount. A�ditiona�ly, a model with this
�ecial rule that is car�ying both a bow and a shield wi�l sti�l get the +1 bonus to their Defence for having a shield whilst they remain mounted.
Foresight of the Eldar (Pas�i�e) - At the start of the game, before either side deploys, ro�l a D6 and make a note of the result - this is the number of Foresight Points that this model has for the ba�le. During the ro�l for
Priority, so long as he is alive and on the ba�le�eld, this model can �end these Foresight Points to increase the ro�l on his contro�ling player's ro�l for Priority. For each Foresight Point �ent, increase the dice ro�l by 1, to a
maximum of 6.
Ha�hafang - �is is a Unique Elven hand-and-a-half weapon. A�ditiona�ly, a model wielding Ha�hafang gains a bonus of +1 To Wound when making Strikes against a Spirit model.
Invoke the Bruinen - Once per game, so long as either Elrond or Arwen are alive and on the ba�le�eld, you may use this �ecial rule at the start of any Move Phase in which your Army is Broken. Place a 25mm Marker
anywhere within 12" and Line of Sight of Elrond or Arwen, and then ro�l a D6 for each enemy model within 3" of that Marker. If the ro�l is equal to or over the Strength of the model, or is a natural 6, then the model
immediately su�ers a Strength 4 hit and, if it survives, wi�l be knocked Prone. Remove the Marker a�er every a�ected enemy model has been ro�led for.
Lord of the West (Acti�e) - �is model may re-ro�l a single D6 when making a Duel Ro�l. A�ditiona�ly, they may re-ro�l a single D6 when ro�ling To Wound when making Strikes.
Protection of Imladris - Frien�ly models gain a bonus of +1 to any Courage Tests they are required to take.
Ter�or (Pas�i�e) - If a model wishes to Charge a model with this �ecial rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model
cannot Move that turn, but may otherwise act norma�ly. Sometimes a situation may open up the chance for a model to Charge a model with Ter�or part way through their Move, such as moving a di�erent model with
magic or ki�ling something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Ter�or causing model becomes possi�le to Charge. If a model
making a Jump, Climb or Leap Test �nishes within the Control Zone of an enemy with Ter�or and would norma�ly be a�le to Charge, they wi�l take their Courage Test a�er they have made their Jump, Climb or Leap
Test. Sometimes, a model may only cause Ter�or In certain enemies. In these Instances, a keyword wi�l fo�low Ter�or in brackets, and only models with that keyword wi�l need to take a Courage Test to Charge the model.
So, a model with Ter�or (Orc) wi�l only cause Ter�or In Orc models,
Vilya (Pas�i�e) - Elrond, Master of Rivende�l may re-ro�l his dice when using Fate points.
Woo�land Creature (Acti�e) - A model with this �ecial rule may Move through woods and forests that are classed as Di�cult Ter�ain as if they are Open Ground. If a Cavalry model has this �ecial rule, but their
Mount does not, then this rule does not ap�ly to the Mount. If a Mount has this �ecial rule, then they wi�l sti�l gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this �ecial rule.
Renew (Instant)
De�nition: �is Magical Power targets one frien�ly model in range. �e target immediately regains 1 Wound lost earlier in the ba�le.If this Magical Power targets a Cavalry model, the caster must choose whether the
rider or the mount is the target.

Wrath of Bruinen (Instant)


De�nition: �is Magical Power targets a�l enemy models within range, even if they are not in Line of Sight of the caster. A�l target models immediately su�er one Strength 2 hit and are knocked Prone. Cavalry models are
automatica�ly treated as su�ering a Knocked Flying result on the �rown Rider Chart. If a target is within a water feature, they wi�l su�er one Strength 8 hit instead of one Strength 2 hit.

Elrond, Master of Rivende�lArwen Undomiel


Wrath of Bruinen 3" 4+ Renew 12" 3+
Renew 12" 3+ Wrath of Bruinen 3" 4+
Elrond, Master of Rivende�l Arwen Undomiel Asfaloth
Wounds: Wounds: Wi�l:

Might: Might: Fate:

Wi�l: Wi�l:

Fate: Fate:

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