0% found this document useful (0 votes)
20 views6 pages

Change Log

The document outlines a series of updates for a weapon add-on, detailing changes and improvements made to various firearms, including animations, damage adjustments, accuracy enhancements, and reload mechanics. Each version update includes specific fixes and new features, such as the addition of bullet models, random firing animations, and changes to shooting mechanics. The updates span from version 1.0 to 1.13, with each entry providing a chronological account of modifications and enhancements to the weapons system.

Uploaded by

yunmi choi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views6 pages

Change Log

The document outlines a series of updates for a weapon add-on, detailing changes and improvements made to various firearms, including animations, damage adjustments, accuracy enhancements, and reload mechanics. Each version update includes specific fixes and new features, such as the addition of bullet models, random firing animations, and changes to shooting mechanics. The updates span from version 1.0 to 1.13, with each entry providing a chronological account of modifications and enhancements to the weapons system.

Uploaded by

yunmi choi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

This log is sorted from newest to oldest.

1.13
[MP5 UPDATE]
- Re-made animations!
- Damage is now flat 9
- Improved accuracy, especially when aiming down sights
- Added bullet holes/ricochet
- Added random firing animations (3)
- Added random draw animations (3)
- Added weight to empty gun
- Added bullet model in chamber + ejection
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Changed reload mechanics: (loaded) hit a block or the air with magazine in
inventory to reload || (empty) hit a block or the air with magazine in inventory to
reload OR "use/eat" item with magazine in inventory to reload
- Changed sounds
- Adjusted draw speeds (now slower)
- Adjusted recoil
- Adjusted mag capacity to 64 instead of 1
- Adjusted sound positions
---- Others ----
- Fixed rate of fire inconsistency for AKM & M249
- Fixed last shot animation of M249
- Fixed reload speed being longer than needed for M249
- Fixed draw sound volume distance for MK18 & M249 in third person & walking
- Changed most sounds for M249

1.12
[MK18 Overhaul Revised UPDATE]
- MK18 draw & reload animations have been updated!
- Decreased particles of the Barrett M82 by half
- Your crosshair will be hidden when aiming down sights
- Increased Taurus rate of fire slightly
- Fixed & updated /get functions
- Removed crosshairs from snipers (AWP & Barrett)

1.11
[Taurus UPDATE]
- You can no longer "use/shoot/eat" item with magazine in inventory to reload (all
weapons)
- Re-made animations!
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Adjusted sound positions
- Adjusted mag capacity to 64 instead of 1
- Improved accuracy, especially when aiming down sights
- Added muzzle flash
- Added weight to empty gun
- Added bullet holes/ricochet
- Changed reload mechanics: (loaded) hit block/air with magazine in inventory to
reload || (empty) hit block/air with magazine in inventory to reload
- Changed it so empty reload will start later rather than instantly
- Decreased accuracy for AKM
- Fixed third person sprinting not existing

1.10
- Updated scripts, no longer requires "beta-api" toggle
1.9
- Updated the add-on to use only stable features, preventing the requirement of
Holiday Creator Features toggle.
- Some minor fixes.

1.8.1 [Hotfix]
- Fixed a case where ammo item will be consumed again once the gun finishes
reloading

1.8
[M249 UPDATE]
- Re-made animations!
- Added random firing animations
- Added draw sounds (to yourself only)
- Added additional sounds to chains
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Adjusted sound positions
- Adjusted mag capacity to 64 instead of 1
- Adjusted accuracy
- Decreased rate of fire
- Changed reload mechanics: (loaded) hit block/entity with magazine in inventory to
reload || (empty) hit/entity with magazine in inventory to reload OR
"use/shoot/eat" item with magazine in inventory to reload
- Added bullet holes/ricochet
- Added weight to empty gun
- Damage is now flat 13
- Adjusted reload & draw speeds (now slower)
- Decreased weight for: M249, AKM, MK18
- Re-made and optimized how the M249 hides the bullets inside the belt
- Belt sounds will not play depending on how little ammo you have
- Fixed a bug where reloading and "shooting" will cause the gun to reload again

1.7
[Barrett UPDATE]
- Re-made animations!
- Added random firing animations
- Added draw sounds (to yourself only)
- Changed sounds and added additional ones
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Adjusted sound positions
- Adjusted mag capacity to 64 instead of 1
- Fixed a bug where reloading whilst aiming wouldn't cancel the aim animation (AWP,
Barrett)
- Refined recoil
- Adjusted accuracy (now more inaccurate)
- Changed reload mechanics: (loaded) hit block/entity with magazine in inventory to
reload || (empty) hit/entity with magazine in inventory to reload OR
"use/shoot/eat" item with magazine in inventory to reload
- Added bullet holes/ricochet
- Added weight to empty gun
- Damage is now flat 50
- Decreased ammo to 5
- Adjusted reload & draw speeds (now slower)
- Fixed MK18 scope texture and placement

1.6
[AWP UPDATE]
- Re-made animations!
- Fixed rate of fire (rof) animations not being in sync
- Fixed shooting /kill bug
- Fixed a bug where you're able to save the magazine of a gun when reloading (AKM,
MK18, AWP)
- Adjusted rate of fire time
- Changed sounds and added additional ones
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Adjusted sound positions
- Adjusted mag capacity to 64 instead of 1
- Refined recoil
- Adjusted accuracy
- Changed reload mechanics: (loaded) hit block/entity with magazine in inventory to
reload || (empty) hit/entity with magazine in inventory to reload OR
"use/shoot/eat" item with magazine in inventory to reload
- Added bullet holes/ricochet
- Added weight to empty gun
- Added barrel particles for shooting

1.5
[MK18 UPDATE]
- Re-made animations!
- Fixed movement bug
- Fixed rate of fire (rof) animations not being in sync
- Optimized bullet disappearance if it travelled too far
- You can't shoot whilst sprinting
- You can't shoot whilst drawing
- Adjusted rate of fire time
- Adjusted sound positions
- Adjusted accuracy
- Adjusted overall velocity to 25 flat, aiming doesn't give you less velocity
anymore
- Adjusted mag capacity to 64 instead of 1
- Changed reload mechanics: (loaded) hit block/entity with magazine in inventory to
reload || (empty) hit/entity with magazine in inventory to reload OR
"use/shoot/eat" item with magazine in inventory to reload
- Added muzzle flash
- Added bullet holes/ricochet
- Added draw sounds (to yourself only)
- Added weight to empty gun
- Added barrel particles for shooting

1.4
[AKM UPDATE]
- Re-made animations!
- Fixed bottom hand texture being incorrect when holding a weapon
- Fixed an issue with sounds being linked with music
- Fixed an issue with ingame files having sounds min distance set to 999999
- Fixed movement bug with AKM
- Fixed rate of fire (rof) animations not being in sync for AKM
- Optimized AKM's sounds
- Optimized AKM bullet disappearance if it travelled too far
- You can't shoot whilst sprinting using AKM
- You can't shoot whilst drawing AKM
- Cleric villager no longer sells ammo, weapon smith does
- Adjusted trading costs and materials
- Adjusted AKM rate of fire time
- Adjusted sound positions for AKM
- Adjusted AKM overall damage to 15 flat, no more random numbers
- Adjusted AKM overall velocity to 21 flat, aiming doesn't give you bonus velocity
anymore
- Adjusted AKM mag capacity to 64 instead of 1
- Removed damage penality from aimed AKM
- Changed reload mechanics for AKM: (loaded) hit block/entity with magazine in
inventory to reload || (empty) hit/entity with magazine in inventory to reload OR
"use/shoot/eat" item with magazine in inventory to reload
- Changed for sound empty gun
- Increased overall accuracy for AKM
- Added muzzle flash for AKM
- Added bullet holes/ricochet for AKM
- Added draw sounds to AKM (to yourself only)
- Added weight to Empty AKM
- Added weapons to pillager outpost chests (excluding chain grenade)
- Added barrel particles for shooting AKM
- Updated credits.txt

1.3.1
- Items can now be bought from the cleric villager (wears pink)
- Lowered the recoil of guns again
- Fixed a bug where guns except the MP5 will not clear their other copies when
reloading
- Added support for 1.17
- Guns will now break tinted glass

1.3 - Redux Update


- Fixed M3 range
- Fixed M3 going into machinegun rof when sneaking and unseaking
- M3 Rof is now a little slower
- Weapons can now be reloaded at any time
- Accuracy has been adjusted for all weapons, this also means your guns are no
longer lazer beams like before
- Sounds are no longer scuffed
- Sounds are now server side, which means players in multiplayer can also hear you
shoot or reload
- Sounds will no longer play twice (only exception for AWP)
- Lowered the volume of sounds
- Moved watermark to bottom right
- Fixed night vision item lagging the player
- Fixed night vision being on the player by just holding it
- Night vision renamed to "Night Vision Goggles"
- Night vision is now 3D in hand
- Night vision can now be broken (has duration like helmet) and now can not be
enchanted like before
- Added recoil
- Added weight
- MK18 sounds are now back to the old ones
- Added notifications on screen if you used functions to get guns or ammo, similar
to classic Actual Guns
- Taurus rof is now in sync with the fire animation
- Taurus slide sound will no longer be heard when shooting
- Taurus is now auto instead of semi to help mobile players
- Lowered the damage of Taurus
- AWP rof is now in sync with the fire animation
- Changed AWP reloading sounds
- Barrett damage when sneaking is now the same as unseaking (from 30 to 45)
- Barrett rof is now in sync with the sound (1.7 seconds)
- Barrett is now more inaccurate than AWP by a little bit
- P90 boltback sound will no longer be heard when shooting
- Lowered the damage of M249
- Increased scope range
- Added support for GB language
- Added MP5

1.2.6 - Multiplayer Update


- Added support for multiplayer mode, now you can play with full auto guns even in
multiplayer mode!
- Empty items were removed from creative inventory, however, you can still get them
using commands
- Recreated the reload/ammo system, now it's even more accurate and lag free than
before!
- You can now stop the reloading if you quickly change the slot before reloading
ends
- Removed gun recoil
- Reformatted addon to work better with 1.16.100 (such as some client files)
- Recreated client animation controllers, added blend transition for aiming,
reloading, and sprinting states
- M4A1 was renamed MK18, including the bullet damage
- Added night vision goggles
- Updated credits.txt file with correct information
- Compressed sound files
- Improved textures for 2D items
- Fixed chaingrenade not exploding bug

1.2.5
- Modified mk18 Damage, now AKM have higher damage than mk18
- Updated item format to work with Minecraft Bedrock v1.16.100
- Fixed render controllers and shortnames errors that was introduced in 1.16.100
- The red cursor while playing addon was removed, bug caused because of 1.16.100
- Synced item cooldown with the client animations
- Fixed invisible magazine bug
- Now you can get guns or magazines from your creative inventory

1.2.2
- Modified the bullet projectile behavior, now you get better accuracy when aiming
with any gun
- Fixed watermark version error
- Fixed M3 Shotgun bullet not spreading bug

1.2
- Reduced the lag by recreating the mag/ammo item textures, now they are 32x32
instead of 256x
- Modified the render controllers, now it won't show the damage overlay on guns but
only the player
- Added draw animations for Taurus (pistol)
- Redid the mag animations for both first and third person
- Redid the bullet models and textures, now all guns share same model for the
bullet
- Fixed P90 and Taurus bullet fire rate
- Taurus mag model was recreated
- Added walking/sprinting animations for all guns
- Added a way to enable/disable the recoil, you can enable it by using "/function
recoil/enable" and disable by "/function recoil/disable" command in-game
- Added new AR gun, AKM with all animations and sounds
- Added new LMG (Light Machine Gun), M249 with all animations and sounds
- Added new AR gun, mk18 with all animations and sounds
- Fixed bullet power/range for all guns

1.1
- Fixed shotgun and Taurus bullet fire issue from server (behavior) side, it should
sync with the client (resource) now
- Fixed M3 Shotgun bullet, now they spread and deals equal damage
- Reduced the lag by recreating the item textures, now they are 32x32 instead of
256x
- Fixed taurus random animation bug that would cause the gun to resize in the same
size as the player
- Added new function commands to get guns and mag/ammo

1.0
- Release

You might also like