character_classes.
info
You have a Class that determines what Moves you get. A Move is a special thing that you can do,
based on both the in-world fiction and your out-world characteristics.
Certain classes will only be playable by certain people, while others will have certain tasks or
requirements to meet. If there’s something unique about you that you wish to use, create a class
around it by writing up a short description and creating two abilities.
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the_knight
Your word is your bond. Knights have a unique Connection with the game itself, starting with vows that hinder them
but grant massive boons. A Knight will inevitably break their vows over time, losing them forever and lessening their
boons until they eventually fall from grace.
vows.info
You begin with 4 vows that must be upheld when you’re in play. Each one gives you a permanent +1 to all Contests
you make.
Silence - this vow breaks if an NPC hears the Player speak.
Truth - this vow breaks if anyone catches the Player lying.
Peace - this vow breaks if an NPC sees the Knight causing violence.
Poverty - this vow breaks if anyone catches the Knight accepting payment or holding onto excess wealth.
promise.exe
You can make and hold a promise with a single person, spirit, or entity at a time. Whenever you act in accordance
with the promise add +3 to your roll. If someone catches you breaking the promise, you must write them a letter of
apology, and until then take a -5 to all rolls.
the_hacker
You have a unique relationship with the system, allowing you to trick or cheat it. The rules of the game are just
guidelines. Playing like this is reckless and dangerous, but it can make all the difference when the chips are down.
cheat.dll
You have 4 Cheats and can use each once per session. Whenever you would roll a die for a Contest, you may do one
of the following Cheats instead:
^^<>AB> - use two Stats for the Contest.
^
AA^ >>B - hide the dice roll from the World and lie if needed.
BB>>>^^ - add a d20 to whatever roll you just made.
^
><><^AB - roll with the biggest die at the table.
hacking.exe
Once per session when interacting with an item of any power, you can hack it, changing one word of its title and
warping the item’s code to function in an entirely different way.
Example: Changing a sword to a shield, or changing a “Ring of Flight” to a “Ring of Invisibility.”
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the_beast
You’re an animal person at heart, and you’ve formed a bond with your pet and the natural world around you. This
one’s for all the pet lovers. If you don’t/can’t have a pet for any particular reason, it’s okay to make one up. Your
dream pet.
turn_into_animal.exe
You can take on the form of your pet 1/day. You can do anything that animal could conceivably do. Having multiple
pets means having more forms to choose from. This form lasts until it’s no longer needed.
commune_with_nature.dll
At any time, you can attempt to commune with nature by closing your mind to your surroundings and making a
Systems Contest against the surrounding. If you succeed, the game world presents a physical avatar in the form of
an animal to guide you through your challenge or to the goal that you seek.
Example: A woodland critter guides you to a path, the wind steers your ship, the clouds form a great
shape in the sky that reveals some clue.
the_mage
Magic can be found in the words we use. Incantations and rituals abound in even the smallest of literary arts. As a
wizard you choose a single book (like, an irl book) to be the sole object of your study for the rest of your life. And from
that book you may cast 3 spells per day.
book.exe
Whenever you’re not in-game, you may spend your downtime studying your book and circling words, phrases,
passages, and preparing them as spells. You may prepare 3 spells per downtime. After they’re cast cross them out--
they can never be used again.
When you cast a spell you tell the World what you aim for the spell to do, then roll the appropriate Contest. If you
succeed, you inflict the target with a condition or effect. A condition can be anything from “injured” to “blind.” An
effect could make you invisible, wipe someone’s memories, or turn stone to mud. Let the World know what you want
and ask them to make it so.
ancient_magics.info
You can read the ancient language of the game, but you cannot speak it and you know better than to write it (if you
do so without a fairy present, a dragon will surely come).
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the_witch
You know a magic that is put onto and into your body through modification. Player, your piercings and tattoos are
your character’s spells. And you can wield them in a few ways. If you can’t/don’t have any tattoos/piercings but have
always wanted them, make up a few. You have them now.
tattoos.exe
You can only use one tattoo per session. Upon casting it you must decide which way you want to invoke it:
Summoning or Aspect. If you choose to Summon your tattoo, the art becomes a living, breathing thing that you can
interact with and that will obey you if it’s sentient. If you choose Aspect, then you take on an aspect of the art, like
being wreathed in fire, or flying, or becoming an undead beast.
piercing.exe
Each piercing you have gives you a +1 to a physical contest, like fighting or defending yourself/others. You can
activate as many as you’d like at once, but once used they cannot be called on again until the next session.
the_leader
Your magic is altruistic and meant to aid others. It manifests as pious gifts from your deity. For the magic to take
effect, the target must accept the gift you offer them. If someone is unconscious, paralyzed, or something similar,
they can’t accept the gift to gain its benefits.
take_my_gift.exe
A gift can be anything from a sincere compliment to a consenting hug. Or it could be a trinket that’s personal to you,
or an origami swan that you just folded specifically for them. If they accept the gift they can use one of your dice
below to add to their Contest roll. These dice are replenished at the beginning of each session.
<d4> <d6> <d8> <d10> <d12> <d20>
consult_the_manual.info
1/session, you can use one of your own dice to roll a Meta check against anything in the world. If you succeed, you’re
able to find the information you seek within the manual of the game.
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the_artist
Your power is forged through writing, drawing, painting, and creating. It gives you the amazing ability to tell stories,
play with nostalgia, and weave memories.
art.png
You can relate the Party’s story through poetry, illustration, music, or any other form of art to gain a Rest Die for the
party. You can do this during the session or after, but you can only gain one Rest Die a session. As long as you are
present, all Rest Dice can be spent during a session instead of waiting until afterward.
teamwork.info
You can aid in any Contest by telling a story, playing a song, doing a dance, or performing some other art of your
choice. When you aid in a Contest in this fashion, you spend a Rest Die, rolling it and adding that to the total.
the_troll
You are equal parts rage and naivety, fueled by the loss of Connection into a state of super strength which is only
matched by your ability to confound.
rage.exe
Whenever the Party would gain a rest die, you can choose to go into a rage, growing three times your size. While
enraged you roll a d100 for any and all physical-related Contests, and lose 1/2 as much Connection for all Contests.
This effect ends when you are no longer facing any opposition.
what?.info
Whenever you make an exaggerated false statement in front of an NPC they are obligated to correct you in a way
that makes them feel superior. May also work on other Players depending on how good of a troll you are.
Example: You say that the sky is red and they will laugh, slap their knee, and correct you. But also, if
you say “the King of the Sunken Castle is known for his mighty sword,” the NPC might say, “No, you
fool, the King of the Sunken Castle has magic that reads your mind. Everyone knows this.”
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the_dungeoneer
You are a master of the below-ground. The deep ditches. The techno-traps. Unlike others, you gain understanding of
your surroundings and use that to manipulate situations to your benefit.
understanding.exe
Whenever you learn something new about a location (a dungeon, settlement, etc) give yourself an Understanding
Token in the form of a little note on your character sheet. You can spend an Understanding to add things to an
environment you’re in. Like an elevator to a dungeon, or a secret door to a dead end, or a chandelier in a tavern full of pirates.
rest.info
If you collect 5 Understanding, you can spend them all to gain a Rest die. Add it to the party’s pool and keep learning.
the_bard
Everyone knows that your choice in music is *too* good. You have the best playlists, the best party mixes, and the
understanding of when to use them.
playlist.exe
Create a playlist with a song assigned to each of the Players in your party. Make it something personal (or funny). You
can play each song once per session, and when you do, that Player adds +2 to all of their Contests.
end_credits.info
Add a song to the playlist. A song for the end of the session. For the moment when the credits roll. If a Rest die is
rolled during this song, roll an additional d20 and take the higher of the two.
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