Level 7 Changeling Fighter, Arcane Archer 23000
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Nox
Rewarded Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Lucky (3/Long Rest). Whenever you make an attack roll, an
STRENGTH Unarmored (15) 15 ability check, or a saving throw, you can spend one luck point
to roll an additional d20. You can choose to spend one of your
PROFICIENCY BONUS +3
10
SHIELD luck points after you roll the die, but before the outcome is
AC determined.You can also spend one luck point when an attack
roll is made against you. Roll a d20, and then choose whether
N
CIE C
the attack uses the attacker’s roll or yours.
+3 Strength
Y
PROFI
✘
+0 Piercer. Once per turn, when you hit a creature with an attack
+5 Dexterity that deals piercing damage, you can reroll one of the attack’s
damage dice, and you must use the new roll. When you score
✘ +5 Constitution ARMOR CLASS a critical hit that deals piercing damage to a creature, you can
DEXTERITY roll one additional damage die when determining the extra
-1 Intelligence piercing damage the target takes.
MAXIMUM HIT DICE TEMPORARY
20 +3 Wisdom
-1 Charisma
60 7d10 Sharpshooter. Attacking at long range doesn’t impose
disadvantage on your ranged weapon attack rolls.Your ranged
CONDITIONAL weapon attacks ignore half cover and three-quarters
cover.Before you make an attack with a ranged weapon that
+5 you are proficient with, you can choose to take a - 5 penalty
to the attack roll. If the attack hits, you add +10 to the
CURRENT HIT POINTS attack’s damage.
CONSTITUTION DEATH SAVING THROWS
Fighting Style.
SAVING THROWS
Archery. You gain a +2 bonus to attack rolls you make with
14 N
CIE C
+8 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
ranged weapons.
Y
PROFI
✘
Second Wind (Bonus Action—1/Short Rest). You regain
RT
EXPE
+3 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION 1d10+7 hp.
+2 ✘ +2 Arcana (Int) Action Surge (1/Short Rest). On your turn, you can take one
additional action on top of your regular action.
+0 Athletics (Str)
INTELLIGENCE -1 Deception (Cha)
Extra Attack. You can attack twice, instead of once, whenever
you take the Attack action on your turn
8 ✘
-1 History (Int)
+6 Insight (Wis)
Arcane Shot (2/Short Rest). Once per turn, you can use one
of your Arcane Shot options as part of the Attack action.
Shadow Arrow. A creature hit by this arrow takes an extra
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS 2d6 psychic damage, and must make a DC10 Wisdom saving
-1 -1 Investigation (Int)
throw or is unable to see anything farther than 5ft away until
the start of your next turn.
+3 Medicine (Wis) Creature Type. Fey. Grasping Arrow. A creature hit by this arrow is wrapped in
poisonous brambles, it takes an extra 2d6 poison damage, its
WISDOM -1 Nature (Int) speed is reduced by 10ft, and it takes 2d6 slashing damage
Shapechanger (Action). You can change your the first time on each turn it moves 1ft or more without
16 ✘ +6 Perception (Wis) appearance and your voice. You determine the teleporting. It or any close enough creature, can use an action
specifics of the changes, including your coloration, to remove the brambles by succeeding on a DC10 Athletics
✘ +2 Performance (Cha) hair length, and sex. You can also adjust your check. Otherwise the brambles last for 1 minute or until you
✘ +2 Persuasion (Cha) height and weight and can change your size use this option again.
+3 -1 Religion (Int)
between Medium and Small. You can make Seeking Arrow. When using this arrow, you don't make an
attack roll. Instead choose 1 creature you have seen in the
yourself appear as a member of another race, past minute. The arrow flies toward it, ignoring three-
+5 Sleight of Hand (Dex) though none of your game statistics change. You quarters cover and half cover. If the target is within range and
CHARISMA can't duplicate the appearance of an individual there is a path large enough for the arrow to travel to the
+5 Stealth (Dex) you've never seen, and you must adopt a form target, the target makes a DC10 Dexterity saving throw. On a
8
that has the same basic arrangement of limbs that fail, it takes normal damage and an extra 1d6 force damage,
+3 Survival (Wis) and you learn its location. On a success, it takes half damage,
SKILLS you have. Your clothing and equipment aren't and you don't learn its location.
changed by this trait.
You stay in the new form until you use an action Magic Arrow. Your shortbow or longbow attacks are
-1 16 PASSIVE PERCEPTION to revert to your true form or until you die. considered magical.
Curving Shot (Bonus Action). When missing with an arrow,
reroll the attack against a different target within 60ft of the
ADVANTAGE
original.
INITIATIVE +5 2 Attacks / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Starshot Crossbow (Crossbow, Hand) 30/120 +10 vs AC 1d6+5 piercing
Ammunition, Light, Loading
FEATURES & TRAITS
Starshot Crossbow (Crossbow, Light) 80/320 +10 vs AC 1d8+5 piercing
Ammunition, Loading, Two-Handed
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields
Weapon Proficiencies. Simple Weapons, Martial
Weapons
Tool Proficiencies. Playing card set
Languages. Common
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Male 5'1" + 2d4" 115 + (2d4 x 2d4) lb.
GENDER AGE HEIGHT WEIGHT
Nox
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
PERSONALITY TRAITS
IDEAL
BOND
FLAW BACKGROUND STORY
Fortune's Favor
Your unexpected good fortune is reflected by a
minor boon. You gain the Lucky, Magic Initiate, or
Skilled feat (your choice).
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Starshot Crossbow (Crossbow, Light). This crossbow is
[Starshot Crossbow (Crossbow, Light)] 1 5 crafted from blackened wood, and its limbs bear pearl
inlays depicting constellations. You ignore the loading
property with this crossbow. If you load no ammunition
in the weapon, it produces its own, automatically
creating one piece of magic ammunition when you make
a ranged attack with it. The ammunition created by the
weapon vanishes the instant after it hits or misses a
target. The crossbow has 3 charges and regains 1d3
expended charges daily at dawn.
Constellations. The crossbow is decorated with three
constellations. As a bonus action, you can tap one of the
constellations to invoke it, expending 1 charge and
producing one of the following effects:
• Balance.
• The next time you hit a creature with a ranged
attack roll using this crossbow before the end of your
next turn, you or another creature of your choice within
30 feet of you can regain hit points equal to 1d8 plus
your proficiency bonus.
• Flames.
• Until the end of your next turn, when you hit a
ATTUNED MAGIC ITEMS 1 / 3
creature with a ranged attack roll using this crossbow,
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb the attack deals an additional 2d8 fire damage.
• Rogue.
• Until the end of your next turn, you have the
invisible condition, and anything you are wearing or
carrying is also invisible.
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
5 lb / 150 lb 300 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Starshot Crossbow (Crossbow, Light)
Weapons
This crossbow is crafted from blackened wood, and its limbs
bear pearl inlays depicting constellations. You ignore the
loading property with this crossbow. If you load no
ammunition in the weapon, it produces its own,
automatically creating one piece of magic ammunition when
you make a ranged attack with it. The ammunition created by
the weapon vanishes the instant after it hits or misses a
target. The crossbow has 3 charges and regains 1d3
expended charges daily at dawn.
Constellations. The crossbow is decorated with three
constellations. As a bonus action, you can tap one of the
constellations to invoke it, expending 1 charge and producing
one of the following effects:
• Balance.
• The next time you hit a creature with a ranged attack
roll using this crossbow before the end of your next turn, you
or another creature of your choice within 30 feet of you can
regain hit points equal to 1d8 plus your proficiency bonus.
• Flames.
• Until the end of your next turn, when you hit a creature
with a ranged attack roll using this crossbow, the attack deals
an additional 2d8 fire damage.
• Rogue.
• Until the end of your next turn, you have the invisible
condition, and anything you are wearing or carrying is also
invisible.
5 lb. The Book of Many Things