0% found this document useful (0 votes)
41 views18 pages

Wxyz 1

The document provides an overview of configuring the Android build system using Gradle, including defining build types, product flavors, and build variants. It explains how to manage dependencies, signing, and code shrinking, as well as the structure of build configuration files. Additionally, it covers Android SDK settings and sample build scripts for app modules.

Uploaded by

alpana.p
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views18 pages

Wxyz 1

The document provides an overview of configuring the Android build system using Gradle, including defining build types, product flavors, and build variants. It explains how to manage dependencies, signing, and code shrinking, as well as the structure of build configuration files. Additionally, it covers Android SDK settings and sample build scripts for app modules.

Uploaded by

alpana.p
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 18

Configure your build

bookmark_border

The Android build system compiles app resources and source


code and packages them into APKs or Android App Bundles that
you can test, deploy, sign, and distribute.

In Gradle build overview and Android build structure, we


discussed build concepts and the structure of an Android app.
Now it's time to configure the build.

Android build glossary

Gradle and the Android Gradle plugin help you configure the
following aspects of your build:

Build types

Build types define certain properties that Gradle uses when


building and packaging your app. Build types are typically
configured for different stages of your development lifecycle.

For example, the debug build type enables debug options and
signs the app with the debug key, while the release build type
may shrink, obfuscate, and sign your app with a release key for
distribution.

You must define at least one build type to build your app. Android
Studio creates the debug and release build types by default. To
start customizing packaging settings for your app, learn how
to configure build types.

Product flavors

Product flavors represent different versions of your app that you


can release to users, such as free and paid versions. You can
customize product flavors to use different code and resources
while sharing and reusing the parts that are common to all
versions of your app. Product flavors are optional, and you must
create them manually. To start creating different versions of your
app, learn how to configure product flavors.

Build variants

A build variant is a cross-product of build type and product flavor


and is the configuration Gradle uses to build your app. Using
build variants, you can build the debug version of your product
flavors during development and signed release versions of your
product flavors for distribution. Although you don't configure
build variants directly, you configure the build types and product
flavors that form them. Creating additional build types or product
flavors also creates additional build variants. To learn how to
create and manage build variants, read the Configure build
variants overview.

Manifest entries

You can specify values for some properties of the manifest file in
the build variant configuration. These build values override the
existing values in the manifest file. This is useful if you want to
generate multiple variants of your app with a different
application name, minimum SDK version, or target SDK version.
When multiple manifests are present, the manifest merger
tool merges manifest settings.

Dependencies

The build system manages project dependencies from your local


file system and from remote repositories. This means you don't
have to manually search, download, and copy binary packages of
your dependencies into your project directory. To find out more,
see Add build dependencies.

Signing

The build system lets you specify signing settings in the build
configuration, and it can automatically sign your app during the
build process. The build system signs the debug version with a
default key and certificate using known credentials to avoid a
password prompt at build time. The build system does not sign
the release version unless you explicitly define a signing
configuration for this build. If you don't have a release key, you
can generate one as described in Sign your app. Signed release
builds are required for distributing apps through most app stores.

Code and resource shrinking

The build system lets you specify a different ProGuard rules file
for each build variant. When building your app, the build system
applies the appropriate set of rules to shrink your code and
resources using its built-in shrinking tools, such as R8. Shrinking
your code and resources can help reduce your APK or AAB size.

Multiple APK support

The build system lets you automatically build different APKs that
each contain only the code and resources needed for a specific
screen density or Application Binary Interface (ABI). For more
information see Build multiple APKs. However, releasing a single
AAB is the recommended approach, as it offers splitting by
language in addition to screen density and ABI, while avoiding
the need to upload multiple artifacts to Google Play. All new apps
submitted after August 2021 are required to use AABs.

Java versions in Android builds

Whether your source code is written in Java, Kotlin, or both, there


are several places you must choose a JDK or Java language
version for your build. See Java versions in Android builds for
details.

Build configuration files

Creating custom build configurations requires you to make


changes to one or more build configuration files. These plain-text
files use a domain-specific language (DSL) to describe and
manipulate the build logic using Kotlin script, which is a flavor of
the Kotlin language. You can also use Groovy, which is a dynamic
language for the Java Virtual Machine (JVM), to configure your
builds.

You don't need to know Kotlin script or Groovy to start


configuring your build because the Android Gradle plugin
introduces most of the DSL elements you need. To learn more
about the Android Gradle plugin DSL, read the DSL reference
documentation. Kotlin script also relies on the underlying Gradle
Kotlin DSL

When starting a new project, Android Studio automatically


creates some of these files for you and populates them based on
sensible defaults. For an overview of the created files,
see Android build structure.

The Gradle Wrapper file

The Gradle wrapper (gradlew) is a small application included with


your source code that downloads and launches Gradle itself. This
creates more-consistent build execution. Developers download
the application source and run gradlew. This downloads the
required Gradle distribution, and launches Gradle to build your
application.

The gradle/wrapper/gradle-wrapper.properties file contains a


property, distributionUrl, that describes which version of Gradle
is used to run your build.
Tip: If simultaneously working on multiple projects, if possible,
ensure that all of the projects use the same Gradle version.
Otherwise, Gradle creates copies of the Gradle daemon for each
Gradle version, in addition to separate copies for each JDK used
to run Gradle. This increases memory and CPU usage, potentially
slowing your builds or impacting other work on the machine.

distributionBase=GRADLE_USER_HOME

distributionPath=wrapper/dists

distributionUrl=https\://services.gradle.org/distributions/gradle-
8.0-bin.zip

zipStoreBase=GRADLE_USER_HOME

zipStorePath=wrapper/dists

The Gradle settings file

The settings.gradle.kts file (for the Kotlin DSL)


or settings.gradle file (for the Groovy DSL) is located in the root
project directory. This settings file defines project-level repository
settings and informs Gradle which modules it should include
when building your app. Multi-module projects need to specify
each module that should go into the final build.

For most projects, the file looks like the following by default:

KotlinGroovy

pluginManagement {

/**

* The pluginManagement.repositories block configures the

* repositories Gradle uses to search or download the Gradle


plugins and

* their transitive dependencies. Gradle pre-configures support


for remote

* repositories such as JCenter, Maven Central, and Ivy. You can


also use

* local repositories or define your own remote repositories.


Here we

* define the Gradle Plugin Portal, Google's Maven repository,


* and the Maven Central Repository as the repositories Gradle
should use to look for its

* dependencies.

*/

repositories {

gradlePluginPortal()

google()

mavenCentral()

dependencyResolutionManagement {

/**

* The dependencyResolutionManagement.repositories

* block is where you configure the repositories and


dependencies used by

* all modules in your project, such as libraries that you are


using to

* create your application. However, you should configure


module-specific

* dependencies in each module-level build.gradle file. For new


projects,

* Android Studio includes Google's Maven repository and the


Maven Central

* Repository by default, but it does not configure any


dependencies (unless

* you select a template that requires some).

*/

repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {

google()

mavenCentral()

rootProject.name = "My Application"

include(":app")

The top-level build file

The top-level build.gradle.kts file (for the Kotlin DSL)


or build.gradle file (for the Groovy DSL) is located in the root
project directory. It typically defines the common versions of
plugins used by modules in your project.

The following code sample describes the default settings and DSL
elements in the top-level build script after creating a new project:

KotlinGroovy

plugins {

/**

* Use `apply false` in the top-level build.gradle file to add a


Gradle

* plugin as a build dependency but not apply it to the current


(root)

* project. Don't use `apply false` in sub-projects. For more


information,

* see Applying external plugins with same version to


subprojects.

*/

id("com.android.application") version "8.11.0" apply false

id("com.android.library") version "8.11.0" apply false

id("org.jetbrains.kotlin.android") version "2.1.20" apply false

}
The module-level build file

The module-level build.gradle.kts (for the Kotlin DSL)


or build.gradle file (for the Groovy DSL) is located in
each project/module/ directory. It lets you configure build settings
for the specific module it is located in. Configuring these build
settings lets you provide custom packaging options, such as
additional build types and product flavors, and override settings
in the main/ app manifest or top-level build script.

Android SDK Settings

The module-level build file for your application includes settings


that indicate Android SDK versions used when compiling,
selecting platform behaviors, and specifying the minimum version
that your application runs on.

Figure 1. Android SDKs in a build

compileSdk

The compileSdk determines which Android and Java APIs are


available when compiling your source code. To use the latest
Android features, use the latest Android SDK when compiling.

Some Android platform APIs might not be available in older API


levels. You can conditionally guard use of newer features or
use AndroidX compatibility libraries to use newer features with
lower Android API levels.

Each Android SDK provides a subset of Java APIs for use in your
application. The table at Which Java APIs can I use in my Java or
Kotlin source code shows which Java API level is available based
on the Android SDK version. The newer Java APIs are supported
on earlier versions of Android through desugaring, which must be
enabled in your build.

Android Studio displays warnings if your compileSdk conflicts


with the current version of Android Studio, AGP, or your project's
library dependency requirements.

minSdk

The minSdk specifies the lowest version of Android that you want
your app to support. Setting minSdk restricts which devices can
install your app.
Supporting lower versions of Android might require more
conditional checks in your code or more use of AndroidX
compatibility libraries. You should weigh the maintenance cost of
supporting lower versions against the percentage of users that
are still using those lower versions. See the version chart in
the New project wizard of Android Studio for the current version-
use percentages.

When editing your code in Android Studio or running checks


during your build, lint will warn about APIs that you use that are
not available in the minSdk. You should fix these by making
newer features conditional or by using Appcompat for backward
compatibility.

targetSdk

The targetSdk serves two purposes:

1. It sets runtime behavior of your application.

2. It attests which version of Android you've tested against.

If you run on a device that's using a higher version of Android


than your targetSdk, Android runs your app in a compatibility
mode that behaves similarly to the lower version indicated in
your targetSdk. For example, when API 23 introduced the runtime
permissions model, not all apps were ready to immediately adopt
it. By setting targetSdk to 22, those apps could run on API 23
devices without using runtime permissions, and could use
features included in the latest compileSdk version. Google Play
distribution policy enforces additional policies on target API level.

The value of targetSdk must be less than or equal to that


of compileSdk.

Note: The values of compileSdk and targetSdk don't need to be


the same. Keep the following basic principles in mind:

 compileSdk gives you access to new APIs

 targetSdk sets the runtime behavior of your app

 targetSdk must be less than or equal to compileSdk

Sample app-module build script

This sample Android app module build script outlines some of the
basic DSL elements and settings:

KotlinGroovy
/**

* The first section in the build configuration applies the Android


Gradle plugin

* to this build and makes the android block available to specify

* Android-specific build options.

*/

plugins {

id("com.android.application")

/**

* Locate (and possibly download) a JDK used to build your kotlin

* source code. This also acts as a default for sourceCompatibility,

* targetCompatibility and jvmTarget. Note that this does not


affect which JDK

* is used to run the Gradle build itself, and does not need to take
into

* account the JDK version required by Gradle plugins (such as the

* Android Gradle Plugin)

*/

kotlin {

jvmToolchain(11)

/**

* The android block is where you configure all your Android-


specific

* build options.

*/
android {

/**

* The app's namespace. Used primarily to access app


resources.

*/

namespace = "com.example.myapp"

/**

* compileSdk specifies the Android API level Gradle should use


to

* compile your app. This means your app can use the API
features included in

* this API level and lower.

*/

compileSdk = 33

/**

* The defaultConfig block encapsulates default settings and


entries for all

* build variants and can override some attributes in


main/AndroidManifest.xml

* dynamically from the build system. You can configure


product flavors to override

* these values for different versions of your app.

*/

defaultConfig {
// Uniquely identifies the package for publishing.

applicationId = "com.example.myapp"

// Defines the minimum API level required to run the app.

minSdk = 21

// Specifies the API level used to test the app.

targetSdk = 33

// Defines the version number of your app.

versionCode = 1

// Defines a user-friendly version name for your app.

versionName = "1.0"

/**

* The buildTypes block is where you can configure multiple


build types.

* By default, the build system defines two build types: debug


and release. The

* debug build type is not explicitly shown in the default build


configuration,

* but it includes debugging tools and is signed with the debug


key. The release

* build type applies ProGuard settings and is not signed by


default.

*/

buildTypes {
/**

* By default, Android Studio configures the release build


type to enable code

* shrinking, using minifyEnabled, and specifies the default


ProGuard rules file.

*/

getByName("release") {

isMinifyEnabled = true // Enables code shrinking for the


release build type.

proguardFiles(

getDefaultProguardFile("proguard-android.txt"),

"proguard-rules.pro"

/**

* The productFlavors block is where you can configure multiple


product flavors.

* This lets you create different versions of your app that can

* override the defaultConfig block with their own settings.


Product flavors

* are optional, and the build system does not create them by
default.

* This example creates a free and paid product flavor. Each


product flavor

* then specifies its own application ID, so that they can exist
on the Google

* Play Store or an Android device simultaneously.


*

* If you declare product flavors, you must also declare flavor


dimensions

* and assign each flavor to a flavor dimension.

*/

flavorDimensions += "tier"

productFlavors {

create("free") {

dimension = "tier"

applicationId = "com.example.myapp.free"

create("paid") {

dimension = "tier"

applicationId = "com.example.myapp.paid"

/**

* To override source and target compatibility (if different from


the

* toolchain JDK version), add the following. All of these

* default to the same value as kotlin.jvmToolchain. If you're


using the

* same version for these values and kotlin.jvmToolchain, you


can

* remove these blocks.

*/

//compileOptions {
// sourceCompatibility = JavaVersion.VERSION_11

// targetCompatibility = JavaVersion.VERSION_11

//}

//kotlinOptions {

// jvmTarget = "11"

//}

/**

* The dependencies block in the module-level build configuration


file

* specifies dependencies required to build only the module itself.

* To learn more, go to Add build dependencies.

*/

dependencies {

implementation(project(":lib"))

implementation("androidx.appcompat:appcompat:1.7.1")

implementation(fileTree(mapOf("dir" to "libs", "include" to


listOf("*.jar"))))

Gradle properties files

Gradle also includes two properties files, located in your root


project directory, that you can use to specify settings for the
Gradle build toolkit itself:

gradle.properties

This is where you can configure project-wide Gradle settings,


such as the Gradle daemon's maximum heap size. For more
information, see Build Environment.

local.properties
Configures local environment properties for the build system,
including the following:

 ndk.dir - Path to the NDK. This property has been


deprecated. Any downloaded versions of the NDK are
installed in the ndk directory within the Android SDK
directory.

 sdk.dir - Path to the Android SDK.

 cmake.dir - Path to CMake.

 ndk.symlinkdir - In Android Studio 3.5 and higher, creates a


symlink to the NDK that can be shorter than the installed
NDK path.

Caution: The local.properties file is reserved for properties


specific to the Android Gradle plugin. Putting your own values in
this file can cause problems. If you need to define your own local
properties, create a separate properties file and manually load it.

Remap the NDK to a shorter path (Windows only)

In Windows, tools in the installed NDK folder, such as ld.exe, end


up with long paths. The tools don't support long paths well.

To create a shorter path, in local.properties, set the


property ndk.symlinkdir to request that the Android Gradle plugin
create a symlink to the NDK. The path of that symlink can be
shorter than the existing NDK folder. For example, ndk.symlinkdir
= C:\ results in the following symlink: C:\ndk\19.0.5232133

Sync project with Gradle files

When you make changes to the build configuration files in your


project, Android Studio requires that you sync your project files
so that it can import your build configuration changes and run
some checks to make sure your configuration doesn't create build
errors.

To sync your project files, click Sync Now in the notification bar
that appears when you make a change, as shown in figure 2, or

click Sync Project from the menu bar. If Android Studio finds
any errors with your configuration — for example, your source
code uses API features that are only available in an API level
higher than your compileSdkVersion — the Messages window
describes the issue.
Figure 2. Sync the project with build configuration files in Android
Studio.Note: When Android Studio detects build configuration
changes that haven't been synced yet it disables run
configurations to avoid confusing failures. If you want to run or
debug anyway without syncing, select Ignore these changes to re-
enable those actions.

Source sets

Android Studio logically groups source code and resources for


each module into source sets. When you create a new module,
Android Studio creates a main/ source set within the module. A
module's main/ source set includes the code and resources used
by all its build variants.

Additional source set directories are optional, and Android Studio


doesn't automatically create them for you when you configure
new build variants. However, creating source sets, similar
to main/, helps organize files and resources that Gradle should
only use when building certain versions of your app:

src/main/

This source set includes code and resources common to all build
variants.

src/buildType/

Create this source set to include code and resources only for a
specific build type.

src/productFlavor/

Create this source set to include code and resources only for a
specific product flavor.

Note: If you configure your build to combine multiple product


flavors, you can create source set directories for
each combination of product flavors between the flavor
dimensions: src/productFlavor1ProductFlavor2/.

src/productFlavorBuildType/

Create this source set to include code and resources only for a
specific build variant.
For example, to generate the "fullDebug" version of your app, the
build system merges code, settings, and resources from following
source sets:

 src/fullDebug/ (the build variant source set)

 src/debug/ (the build type source set)

 src/full/ (the product flavor source set)

 src/main/ (the main source set)

Note: When you create a new file or directory in Android Studio,


use the File > New menu options to create it for a specific source
set. The source sets you can choose from are based on your build
configurations, and Android Studio automatically creates the
required directories if they don't already exist.

If different source sets contain different versions of the same file,


Gradle uses the following priority order when deciding which file
to use. Source sets on the left override the files and settings of
source sets to the right:

build variant > build type > product flavor > main source set >
library dependencies

This allows Gradle to use files that are specific to the build
variant you are trying to build while reusing activities, application
logic, and resources that are common to other versions of your
app.

When merging multiple manifests, Gradle uses the same priority


order so each build variant can define different components or
permissions in the final manifest. To learn more about creating
custom source sets, read Create source sets.

Version catalogs

If your build contains multiple modules with common


dependencies, or you have multiple independent projects with
common dependencies, we recommend that you use a version
catalog or bill of materials (BOM) to specify the common versions.

Other build systems

Building Android apps with Bazel is possible but not officially


supported. Android Studio does not officially support Bazel
projects.
To better understand the current limitations of building with
Bazel, see the known issues.

Was this helpful?

Content and code samples on this page are subject to the licenses
described in the Content License. Java and OpenJDK are
trademarks or registered trademarks of Oracle and/or its
affiliates.

Last updated 2025-07-02 UTC.

You might also like