Configure your build
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The Android build system compiles app resources and source
code and packages them into APKs or Android App Bundles that
you can test, deploy, sign, and distribute.
In Gradle build overview and Android build structure, we
discussed build concepts and the structure of an Android app.
Now it's time to configure the build.
Android build glossary
Gradle and the Android Gradle plugin help you configure the
following aspects of your build:
Build types
Build types define certain properties that Gradle uses when
building and packaging your app. Build types are typically
configured for different stages of your development lifecycle.
For example, the debug build type enables debug options and
signs the app with the debug key, while the release build type
may shrink, obfuscate, and sign your app with a release key for
distribution.
You must define at least one build type to build your app. Android
Studio creates the debug and release build types by default. To
start customizing packaging settings for your app, learn how
to configure build types.
Product flavors
Product flavors represent different versions of your app that you
can release to users, such as free and paid versions. You can
customize product flavors to use different code and resources
while sharing and reusing the parts that are common to all
versions of your app. Product flavors are optional, and you must
create them manually. To start creating different versions of your
app, learn how to configure product flavors.
Build variants
A build variant is a cross-product of build type and product flavor
and is the configuration Gradle uses to build your app. Using
build variants, you can build the debug version of your product
flavors during development and signed release versions of your
product flavors for distribution. Although you don't configure
build variants directly, you configure the build types and product
flavors that form them. Creating additional build types or product
flavors also creates additional build variants. To learn how to
create and manage build variants, read the Configure build
variants overview.
Manifest entries
You can specify values for some properties of the manifest file in
the build variant configuration. These build values override the
existing values in the manifest file. This is useful if you want to
generate multiple variants of your app with a different
application name, minimum SDK version, or target SDK version.
When multiple manifests are present, the manifest merger
tool merges manifest settings.
Dependencies
The build system manages project dependencies from your local
file system and from remote repositories. This means you don't
have to manually search, download, and copy binary packages of
your dependencies into your project directory. To find out more,
see Add build dependencies.
Signing
The build system lets you specify signing settings in the build
configuration, and it can automatically sign your app during the
build process. The build system signs the debug version with a
default key and certificate using known credentials to avoid a
password prompt at build time. The build system does not sign
the release version unless you explicitly define a signing
configuration for this build. If you don't have a release key, you
can generate one as described in Sign your app. Signed release
builds are required for distributing apps through most app stores.
Code and resource shrinking
The build system lets you specify a different ProGuard rules file
for each build variant. When building your app, the build system
applies the appropriate set of rules to shrink your code and
resources using its built-in shrinking tools, such as R8. Shrinking
your code and resources can help reduce your APK or AAB size.
Multiple APK support
The build system lets you automatically build different APKs that
each contain only the code and resources needed for a specific
screen density or Application Binary Interface (ABI). For more
information see Build multiple APKs. However, releasing a single
AAB is the recommended approach, as it offers splitting by
language in addition to screen density and ABI, while avoiding
the need to upload multiple artifacts to Google Play. All new apps
submitted after August 2021 are required to use AABs.
Java versions in Android builds
Whether your source code is written in Java, Kotlin, or both, there
are several places you must choose a JDK or Java language
version for your build. See Java versions in Android builds for
details.
Build configuration files
Creating custom build configurations requires you to make
changes to one or more build configuration files. These plain-text
files use a domain-specific language (DSL) to describe and
manipulate the build logic using Kotlin script, which is a flavor of
the Kotlin language. You can also use Groovy, which is a dynamic
language for the Java Virtual Machine (JVM), to configure your
builds.
You don't need to know Kotlin script or Groovy to start
configuring your build because the Android Gradle plugin
introduces most of the DSL elements you need. To learn more
about the Android Gradle plugin DSL, read the DSL reference
documentation. Kotlin script also relies on the underlying Gradle
Kotlin DSL
When starting a new project, Android Studio automatically
creates some of these files for you and populates them based on
sensible defaults. For an overview of the created files,
see Android build structure.
The Gradle Wrapper file
The Gradle wrapper (gradlew) is a small application included with
your source code that downloads and launches Gradle itself. This
creates more-consistent build execution. Developers download
the application source and run gradlew. This downloads the
required Gradle distribution, and launches Gradle to build your
application.
The gradle/wrapper/gradle-wrapper.properties file contains a
property, distributionUrl, that describes which version of Gradle
is used to run your build.
Tip: If simultaneously working on multiple projects, if possible,
ensure that all of the projects use the same Gradle version.
Otherwise, Gradle creates copies of the Gradle daemon for each
Gradle version, in addition to separate copies for each JDK used
to run Gradle. This increases memory and CPU usage, potentially
slowing your builds or impacting other work on the machine.
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-
8.0-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
The Gradle settings file
The settings.gradle.kts file (for the Kotlin DSL)
or settings.gradle file (for the Groovy DSL) is located in the root
project directory. This settings file defines project-level repository
settings and informs Gradle which modules it should include
when building your app. Multi-module projects need to specify
each module that should go into the final build.
For most projects, the file looks like the following by default:
KotlinGroovy
pluginManagement {
/**
* The pluginManagement.repositories block configures the
* repositories Gradle uses to search or download the Gradle
plugins and
* their transitive dependencies. Gradle pre-configures support
for remote
* repositories such as JCenter, Maven Central, and Ivy. You can
also use
* local repositories or define your own remote repositories.
Here we
* define the Gradle Plugin Portal, Google's Maven repository,
* and the Maven Central Repository as the repositories Gradle
should use to look for its
* dependencies.
*/
repositories {
gradlePluginPortal()
google()
mavenCentral()
dependencyResolutionManagement {
/**
* The dependencyResolutionManagement.repositories
* block is where you configure the repositories and
dependencies used by
* all modules in your project, such as libraries that you are
using to
* create your application. However, you should configure
module-specific
* dependencies in each module-level build.gradle file. For new
projects,
* Android Studio includes Google's Maven repository and the
Maven Central
* Repository by default, but it does not configure any
dependencies (unless
* you select a template that requires some).
*/
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
rootProject.name = "My Application"
include(":app")
The top-level build file
The top-level build.gradle.kts file (for the Kotlin DSL)
or build.gradle file (for the Groovy DSL) is located in the root
project directory. It typically defines the common versions of
plugins used by modules in your project.
The following code sample describes the default settings and DSL
elements in the top-level build script after creating a new project:
KotlinGroovy
plugins {
/**
* Use `apply false` in the top-level build.gradle file to add a
Gradle
* plugin as a build dependency but not apply it to the current
(root)
* project. Don't use `apply false` in sub-projects. For more
information,
* see Applying external plugins with same version to
subprojects.
*/
id("com.android.application") version "8.11.0" apply false
id("com.android.library") version "8.11.0" apply false
id("org.jetbrains.kotlin.android") version "2.1.20" apply false
}
The module-level build file
The module-level build.gradle.kts (for the Kotlin DSL)
or build.gradle file (for the Groovy DSL) is located in
each project/module/ directory. It lets you configure build settings
for the specific module it is located in. Configuring these build
settings lets you provide custom packaging options, such as
additional build types and product flavors, and override settings
in the main/ app manifest or top-level build script.
Android SDK Settings
The module-level build file for your application includes settings
that indicate Android SDK versions used when compiling,
selecting platform behaviors, and specifying the minimum version
that your application runs on.
Figure 1. Android SDKs in a build
compileSdk
The compileSdk determines which Android and Java APIs are
available when compiling your source code. To use the latest
Android features, use the latest Android SDK when compiling.
Some Android platform APIs might not be available in older API
levels. You can conditionally guard use of newer features or
use AndroidX compatibility libraries to use newer features with
lower Android API levels.
Each Android SDK provides a subset of Java APIs for use in your
application. The table at Which Java APIs can I use in my Java or
Kotlin source code shows which Java API level is available based
on the Android SDK version. The newer Java APIs are supported
on earlier versions of Android through desugaring, which must be
enabled in your build.
Android Studio displays warnings if your compileSdk conflicts
with the current version of Android Studio, AGP, or your project's
library dependency requirements.
minSdk
The minSdk specifies the lowest version of Android that you want
your app to support. Setting minSdk restricts which devices can
install your app.
Supporting lower versions of Android might require more
conditional checks in your code or more use of AndroidX
compatibility libraries. You should weigh the maintenance cost of
supporting lower versions against the percentage of users that
are still using those lower versions. See the version chart in
the New project wizard of Android Studio for the current version-
use percentages.
When editing your code in Android Studio or running checks
during your build, lint will warn about APIs that you use that are
not available in the minSdk. You should fix these by making
newer features conditional or by using Appcompat for backward
compatibility.
targetSdk
The targetSdk serves two purposes:
1. It sets runtime behavior of your application.
2. It attests which version of Android you've tested against.
If you run on a device that's using a higher version of Android
than your targetSdk, Android runs your app in a compatibility
mode that behaves similarly to the lower version indicated in
your targetSdk. For example, when API 23 introduced the runtime
permissions model, not all apps were ready to immediately adopt
it. By setting targetSdk to 22, those apps could run on API 23
devices without using runtime permissions, and could use
features included in the latest compileSdk version. Google Play
distribution policy enforces additional policies on target API level.
The value of targetSdk must be less than or equal to that
of compileSdk.
Note: The values of compileSdk and targetSdk don't need to be
the same. Keep the following basic principles in mind:
compileSdk gives you access to new APIs
targetSdk sets the runtime behavior of your app
targetSdk must be less than or equal to compileSdk
Sample app-module build script
This sample Android app module build script outlines some of the
basic DSL elements and settings:
KotlinGroovy
/**
* The first section in the build configuration applies the Android
Gradle plugin
* to this build and makes the android block available to specify
* Android-specific build options.
*/
plugins {
id("com.android.application")
/**
* Locate (and possibly download) a JDK used to build your kotlin
* source code. This also acts as a default for sourceCompatibility,
* targetCompatibility and jvmTarget. Note that this does not
affect which JDK
* is used to run the Gradle build itself, and does not need to take
into
* account the JDK version required by Gradle plugins (such as the
* Android Gradle Plugin)
*/
kotlin {
jvmToolchain(11)
/**
* The android block is where you configure all your Android-
specific
* build options.
*/
android {
/**
* The app's namespace. Used primarily to access app
resources.
*/
namespace = "com.example.myapp"
/**
* compileSdk specifies the Android API level Gradle should use
to
* compile your app. This means your app can use the API
features included in
* this API level and lower.
*/
compileSdk = 33
/**
* The defaultConfig block encapsulates default settings and
entries for all
* build variants and can override some attributes in
main/AndroidManifest.xml
* dynamically from the build system. You can configure
product flavors to override
* these values for different versions of your app.
*/
defaultConfig {
// Uniquely identifies the package for publishing.
applicationId = "com.example.myapp"
// Defines the minimum API level required to run the app.
minSdk = 21
// Specifies the API level used to test the app.
targetSdk = 33
// Defines the version number of your app.
versionCode = 1
// Defines a user-friendly version name for your app.
versionName = "1.0"
/**
* The buildTypes block is where you can configure multiple
build types.
* By default, the build system defines two build types: debug
and release. The
* debug build type is not explicitly shown in the default build
configuration,
* but it includes debugging tools and is signed with the debug
key. The release
* build type applies ProGuard settings and is not signed by
default.
*/
buildTypes {
/**
* By default, Android Studio configures the release build
type to enable code
* shrinking, using minifyEnabled, and specifies the default
ProGuard rules file.
*/
getByName("release") {
isMinifyEnabled = true // Enables code shrinking for the
release build type.
proguardFiles(
getDefaultProguardFile("proguard-android.txt"),
"proguard-rules.pro"
/**
* The productFlavors block is where you can configure multiple
product flavors.
* This lets you create different versions of your app that can
* override the defaultConfig block with their own settings.
Product flavors
* are optional, and the build system does not create them by
default.
* This example creates a free and paid product flavor. Each
product flavor
* then specifies its own application ID, so that they can exist
on the Google
* Play Store or an Android device simultaneously.
*
* If you declare product flavors, you must also declare flavor
dimensions
* and assign each flavor to a flavor dimension.
*/
flavorDimensions += "tier"
productFlavors {
create("free") {
dimension = "tier"
applicationId = "com.example.myapp.free"
create("paid") {
dimension = "tier"
applicationId = "com.example.myapp.paid"
/**
* To override source and target compatibility (if different from
the
* toolchain JDK version), add the following. All of these
* default to the same value as kotlin.jvmToolchain. If you're
using the
* same version for these values and kotlin.jvmToolchain, you
can
* remove these blocks.
*/
//compileOptions {
// sourceCompatibility = JavaVersion.VERSION_11
// targetCompatibility = JavaVersion.VERSION_11
//}
//kotlinOptions {
// jvmTarget = "11"
//}
/**
* The dependencies block in the module-level build configuration
file
* specifies dependencies required to build only the module itself.
* To learn more, go to Add build dependencies.
*/
dependencies {
implementation(project(":lib"))
implementation("androidx.appcompat:appcompat:1.7.1")
implementation(fileTree(mapOf("dir" to "libs", "include" to
listOf("*.jar"))))
Gradle properties files
Gradle also includes two properties files, located in your root
project directory, that you can use to specify settings for the
Gradle build toolkit itself:
gradle.properties
This is where you can configure project-wide Gradle settings,
such as the Gradle daemon's maximum heap size. For more
information, see Build Environment.
local.properties
Configures local environment properties for the build system,
including the following:
ndk.dir - Path to the NDK. This property has been
deprecated. Any downloaded versions of the NDK are
installed in the ndk directory within the Android SDK
directory.
sdk.dir - Path to the Android SDK.
cmake.dir - Path to CMake.
ndk.symlinkdir - In Android Studio 3.5 and higher, creates a
symlink to the NDK that can be shorter than the installed
NDK path.
Caution: The local.properties file is reserved for properties
specific to the Android Gradle plugin. Putting your own values in
this file can cause problems. If you need to define your own local
properties, create a separate properties file and manually load it.
Remap the NDK to a shorter path (Windows only)
In Windows, tools in the installed NDK folder, such as ld.exe, end
up with long paths. The tools don't support long paths well.
To create a shorter path, in local.properties, set the
property ndk.symlinkdir to request that the Android Gradle plugin
create a symlink to the NDK. The path of that symlink can be
shorter than the existing NDK folder. For example, ndk.symlinkdir
= C:\ results in the following symlink: C:\ndk\19.0.5232133
Sync project with Gradle files
When you make changes to the build configuration files in your
project, Android Studio requires that you sync your project files
so that it can import your build configuration changes and run
some checks to make sure your configuration doesn't create build
errors.
To sync your project files, click Sync Now in the notification bar
that appears when you make a change, as shown in figure 2, or
click Sync Project from the menu bar. If Android Studio finds
any errors with your configuration — for example, your source
code uses API features that are only available in an API level
higher than your compileSdkVersion — the Messages window
describes the issue.
Figure 2. Sync the project with build configuration files in Android
Studio.Note: When Android Studio detects build configuration
changes that haven't been synced yet it disables run
configurations to avoid confusing failures. If you want to run or
debug anyway without syncing, select Ignore these changes to re-
enable those actions.
Source sets
Android Studio logically groups source code and resources for
each module into source sets. When you create a new module,
Android Studio creates a main/ source set within the module. A
module's main/ source set includes the code and resources used
by all its build variants.
Additional source set directories are optional, and Android Studio
doesn't automatically create them for you when you configure
new build variants. However, creating source sets, similar
to main/, helps organize files and resources that Gradle should
only use when building certain versions of your app:
src/main/
This source set includes code and resources common to all build
variants.
src/buildType/
Create this source set to include code and resources only for a
specific build type.
src/productFlavor/
Create this source set to include code and resources only for a
specific product flavor.
Note: If you configure your build to combine multiple product
flavors, you can create source set directories for
each combination of product flavors between the flavor
dimensions: src/productFlavor1ProductFlavor2/.
src/productFlavorBuildType/
Create this source set to include code and resources only for a
specific build variant.
For example, to generate the "fullDebug" version of your app, the
build system merges code, settings, and resources from following
source sets:
src/fullDebug/ (the build variant source set)
src/debug/ (the build type source set)
src/full/ (the product flavor source set)
src/main/ (the main source set)
Note: When you create a new file or directory in Android Studio,
use the File > New menu options to create it for a specific source
set. The source sets you can choose from are based on your build
configurations, and Android Studio automatically creates the
required directories if they don't already exist.
If different source sets contain different versions of the same file,
Gradle uses the following priority order when deciding which file
to use. Source sets on the left override the files and settings of
source sets to the right:
build variant > build type > product flavor > main source set >
library dependencies
This allows Gradle to use files that are specific to the build
variant you are trying to build while reusing activities, application
logic, and resources that are common to other versions of your
app.
When merging multiple manifests, Gradle uses the same priority
order so each build variant can define different components or
permissions in the final manifest. To learn more about creating
custom source sets, read Create source sets.
Version catalogs
If your build contains multiple modules with common
dependencies, or you have multiple independent projects with
common dependencies, we recommend that you use a version
catalog or bill of materials (BOM) to specify the common versions.
Other build systems
Building Android apps with Bazel is possible but not officially
supported. Android Studio does not officially support Bazel
projects.
To better understand the current limitations of building with
Bazel, see the known issues.
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Last updated 2025-07-02 UTC.