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The document contains logs from a game session, detailing room transitions, spawn RNG seeds, and entity spawns with their respective types and positions. It also includes information about music tracks queued and persistent game data being saved to the Steam Cloud. Additionally, it mentions the total time taken for entity spawning and ANM2 loading, along with memory usage statistics.
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0% found this document useful (0 votes)
2 views4 pages

Save 7

The document contains logs from a game session, detailing room transitions, spawn RNG seeds, and entity spawns with their respective types and positions. It also includes information about music tracks queued and persistent game data being saved to the Steam Cloud. Additionally, it mentions the total time taken for entity spawning and ANM2 loading, along with memory usage statistics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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pawnRNG seed: 1510463634

Room 1.647(New Room (copy))

SpawnRNG seed: 444716994

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.651(New Room (copy))

SpawnRNG seed: 1158914137

Room 2.4()

SpawnRNG seed: 2275445609

Spawn Entity with Type(6), Variant(8), Pos(200.00,160.00)

Spawn Entity with Type(33), Variant(0), Pos(120.00,200.00)

Spawn Entity with Type(17), Variant(0), Pos(320.00,200.00)

Spawn Entity with Type(33), Variant(0), Pos(520.00,200.00)

Spawn Entity with Type(5), Variant(150), Pos(240.00,240.00)

Spawn Entity with Type(5), Variant(150), Pos(400.00,240.00)

Spawn Entity with Type(5), Variant(150), Pos(200.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(280.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(360.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(440.00,320.00)

Queued Path music/the cellar alt.ogg

Queued Path music/store loop.ogg

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.651(New Room (copy))

SpawnRNG seed: 1158914137

Room 1.647(New Room (copy))

SpawnRNG seed: 444716994


Room 1.651(New Room (copy))

SpawnRNG seed: 1158914137

Room 2.4()

SpawnRNG seed: 2275445609

Room 1.651(New Room (copy))

SpawnRNG seed: 1158914137

Room 1.647(New Room (copy))

SpawnRNG seed: 444716994

Queued Path music/store loop.ogg

Room 1.299(New Room)

SpawnRNG seed: 3766597718

Room 1.552(Basement Copy2)

SpawnRNG seed: 2968297953

Room 5.3379(Pin (copy))

SpawnRNG seed: 1817774367

Level::Init m_Stage 3, m_StageType 2 Seed 4251415713

Curse of Darkness!

[RoomConfig] load stage 6: Flooded Caves

allocate 774 rooms.

generate...

place_room: shape 11

place_room: shape 3

place_room: shape 8

place_room: shape 8

17 rooms in 11 loops
placing rooms...

Map Generated in 1 Loops

Room 1.2(Start Room)

SpawnRNG seed: 354658278

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 11.6()

SpawnRNG seed: 3421249263

Spawn Entity with Type(5), Variant(360), Pos(280.00,280.00)

Spawn Entity with Type(5), Variant(360), Pos(320.00,280.00)

Spawn Entity with Type(5), Variant(360), Pos(360.00,280.00)

Total entity spawn time: 9691 ms

Total ANM2 loading time: 4571 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Total entity spawn time: 9696 ms

Total ANM2 loading time: 4574 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Total entity spawn time: 10069 ms

Total ANM2 loading time: 4791 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

music stopped playing

Action PillCard Triggered

Action PillCard Triggered

Queued Path music/the calm.ogg

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.2(Start Room)


SpawnRNG seed: 354658278

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