3 4 7
KEEP DISCARD DISCARD
Gain 1 when -1 +2 +5
you are able to
yield tokyo but
choose not to
5 5 5
KEEP DISCARD KEEP
When you roll four of a All Other monsters When you lose
kind, steal from lose 3 spend n to redu
monster with most loss of n
9 5 4
KEEP KEEP KEEP
Other monsters When you roll four When you take
lose 1 each time of a kind, all other control of Tokyo, a
they reroll monsters lose 1 other monster los
1
they reroll monsters lose 1 other monster los
1
1 bull headed 3
2 ice cream truck 4
3 supertower 7
4 draining ray 5
5 barricades 5
6 electric armor 5
7 Orb of doom 9
DISCARD 8 flaming aura 5
9 gamma blast 4
KEEP
n you lose
d n to reduce
of n
KEEP
n you take
rol of Tokyo, all
r monster lose
r monster lose
4 6 5
KEEP
You can purchase KEEP COSTUME
cards from other Spend 2 to Gain 1 at the sta
monsters by negate to you of your turn
paying them cost for a turn
3 4 3
KEEP
KEEP COSTUME When you score "2
Change 1 dice to any You can choose to 2, 2" , also deal +
result. Discard when lose instead of on all other
used monsters
3 3 4
COSTUME KEEP COSTUME
If you roll You can reroll a If your reaches 0,
dice of each other you dont get
"1 2 3 ", eliminated. If this
you may choose monster once
costume is stolen fro
the face for every each turn. If reroll you when you have 0
dice is a , discard this , you are eliminate
card
you when you have 0
dice is a , discard this , you are eliminate
card
1 parasitic tent 46 4
2 Wings 65 6
3 PDF princess pdf 5
4 Plot twist 47 3
5 robot pdf 4
6 Posion Quill 48 3
7 clown PDF 3
COSTUME 8 Psychic probe 50 3
1 at the start 9 zombie pdf 4
our turn
KEEP
n you score "2,
, also deal +2
all other
sters
COSTUME
ur reaches 0,
ont get
nated. If this
me is stolen from
when you have 0
u are eliminated
when you have 0
u are eliminated
3 3 2
KEEP
You have the KEEP KEEP
option to purchase At the end of a At the end of your
new card as soon turn, if you have turn, gain 1 if you
as it is revealed fewest , get 1 have none
5 4 3
KEEP
This card starts with KEEP
KEEP 3 . Spend 1 for The monsters in
When you damage, extra reroll. Discard Tokyo ust yield
gain 1 after all are spent when you damage
them
4 4 3
KEEP
KEEP KEEP If you score 4 in
Spend 1 for On a turn, if you your turn, all
extra reroll deal 3 , you players get one le
score 2 dice until your ne
turn.
score 2 dice until your ne
turn.
1 Opportunist 45 3
2 Underdog 53 3
3 solar powere 57 2
4 Cannibalistic 69 5
5 smoke cloud 56 4
6 Intimidating r 70 3
7 Telepath 61 4
KEEP 8 throw a tanke 75 4
he end of your 9 thunder stom 76 3
, gain 1 if you
none
KEEP
monsters in
o ust yield
n you damage
m
KEEP
u score 4 in
turn, all
ers get one less
until your next
.
until your next
.
7 4 5
KEEP
If you are
eliminated, DISCARD DISCARD
discard all cards , All monsters incl +5
lose all , get 10 you lose 3 -4
, and restart
2 6 3
KEEP
At the end of your
KEEP DISCARD turn, you may
You may peek the +2 discard any keep
top deck card, and +3 cards to get back
choose to purchase their cost
6 7 4
KEEP
Once each turn, y
DISCARD KEEP can use "1, 2, 3" f
+2 Your attack 2 . You can use
All other monsters damages all other these dice in othe
lose 1 for every 2 monsters combinations
lose 1 for every 2 monsters combinations
1 it has a child 34 7
2 high altitude 33 4
3 jet fighter 35 5
4 made in a lab 37 2
5 nuclear power 43 6
6 metamorph 38 3
7 vast storm 63 6
DISCARD 8 nova breath 42 7
9 Omnivore 44 4
KEEP
he end of your
, you may
ard any keep
s to get back
cost
KEEP
e each turn, you
use "1, 2, 3" for
You can use
e dice in other
binations
binations
4 3 7
KEEP DISCARD DISCARD
Your neighbours +2 to all Take another turn
take 1 extra monster immediately
when you deal
damage
5 6 4
KEEP DISCARD KEEP
You have one +2 +2 when rolling
and "1 1 1"
reroll every turn
3 to all other
monsters
3 5 3
DISCARD KEEP KEEP
Heal 2 damage You Gain 1 if Your can change
you dont damage any dice to a 1 ea
anyone turn
anyone turn
1 fire breathing 22 4
2 fire blast 21 3
3 Frenzy 24 7
4 Giant Brain 27 5
5 Gas refinery 26 6
6 Gourmet 28 4
7 heal 29 3
DISCARD 8 herbovore 31 5
another turn 9 herd culler 32 3
ediately
KEEP
when rolling
1"
KEEP
can change
dice to a 1 each
3 3 5
KEEP DISCARD DISCARD
Gain 1 +1 Gain 2 and take
whenever you buy control of Tokyo
a card
4 8 3
KEEP DISCARD KEEP
Gain 3 everytime Gain 9 + 1 for every 6 a
a monster's the end of your tu
goes to 0
7 7 4
DISCARD KEEP KEEP
All other monsters You get extra Your maximum +
lose 5 Also gain 2
when you get this
card
when you get this
card
1 dedicated 13 3
2 Corner Store 12 3
3 Drop from Alt 14 5
4 Eater of the 15 4
5 Energise 16 8
6 Energy hoard 17 3
7 Evacuation 18 7
DISCARD 8 Extra head 20 7
2 and take 9 Even bigger 19 4
rol of Tokyo
KEEP
for every 6 at
end of your turn
KEEP
maximum + 2.
gain 2
n you get this
n you get this
6 5 5
KEEP DISCARD KEEP
Add to your roll Gain 3 Gain 1 when yo
roll at least 1
3 4 3
KEEP COSTUME KEEP
When you gain You win with 17 Buying cards cost
any gain 1 extra instead of 20 you 1 less
4 4 3
KEEP DISCARD KEEP
You can reroll any +2 If you roll
3 you have "1 2 3 ",
+9
3 you have "1 2 3 ",
+9
1 Acid attack 1 6
2 Apartment bui 4 5
3 Alpha monste 3 5
4 Friend of chil 25 3
5 Astronaut PD 6 4
6 Alien metabol 2 3
7 Background d 7 4
KEEP 8 Commuter Tra 10 4
1 when you 9 Complete dest 11 3
at least 1
KEEP
ng cards costs
1 less
KEEP
u roll
23 ",
23 ",