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KOT Cards Light

The document outlines various game mechanics and card effects for a tabletop game, detailing actions players can take such as keeping or discarding cards, gaining or losing points, and special abilities triggered by specific dice rolls. It includes rules for purchasing cards, rerolling dice, and penalties for being eliminated. The document also lists various cards with their respective effects and costs.

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talismaaniac
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© © All Rights Reserved
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0% found this document useful (0 votes)
29 views29 pages

KOT Cards Light

The document outlines various game mechanics and card effects for a tabletop game, detailing actions players can take such as keeping or discarding cards, gaining or losing points, and special abilities triggered by specific dice rolls. It includes rules for purchasing cards, rerolling dice, and penalties for being eliminated. The document also lists various cards with their respective effects and costs.

Uploaded by

talismaaniac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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3 4 7

KEEP DISCARD DISCARD


Gain 1 when -1 +2 +5
you are able to
yield tokyo but
choose not to

5 5 5

KEEP DISCARD KEEP


When you roll four of a All Other monsters When you lose
kind, steal from lose 3 spend n to redu
monster with most loss of n

9 5 4

KEEP KEEP KEEP


Other monsters When you roll four When you take
lose 1 each time of a kind, all other control of Tokyo, a
they reroll monsters lose 1 other monster los
1
they reroll monsters lose 1 other monster los
1
1 bull headed 3
2 ice cream truck 4
3 supertower 7
4 draining ray 5
5 barricades 5
6 electric armor 5
7 Orb of doom 9
DISCARD 8 flaming aura 5
9 gamma blast 4

KEEP
n you lose
d n to reduce
of n

KEEP
n you take
rol of Tokyo, all
r monster lose
r monster lose
4 6 5

KEEP
You can purchase KEEP COSTUME
cards from other Spend 2 to Gain 1 at the sta
monsters by negate to you of your turn
paying them cost for a turn

3 4 3

KEEP
KEEP COSTUME When you score "2
Change 1 dice to any You can choose to 2, 2" , also deal +
result. Discard when lose instead of on all other
used monsters

3 3 4
COSTUME KEEP COSTUME
If you roll You can reroll a If your reaches 0,
dice of each other you dont get
"1 2 3 ", eliminated. If this
you may choose monster once
costume is stolen fro
the face for every each turn. If reroll you when you have 0
dice is a , discard this , you are eliminate
card
you when you have 0
dice is a , discard this , you are eliminate
card
1 parasitic tent 46 4
2 Wings 65 6
3 PDF princess pdf 5
4 Plot twist 47 3
5 robot pdf 4
6 Posion Quill 48 3
7 clown PDF 3
COSTUME 8 Psychic probe 50 3
1 at the start 9 zombie pdf 4
our turn

KEEP
n you score "2,
, also deal +2
all other
sters

COSTUME
ur reaches 0,
ont get
nated. If this
me is stolen from
when you have 0
u are eliminated
when you have 0
u are eliminated
3 3 2

KEEP
You have the KEEP KEEP
option to purchase At the end of a At the end of your
new card as soon turn, if you have turn, gain 1 if you
as it is revealed fewest , get 1 have none

5 4 3
KEEP
This card starts with KEEP
KEEP 3 . Spend 1 for The monsters in
When you damage, extra reroll. Discard Tokyo ust yield
gain 1 after all are spent when you damage
them

4 4 3

KEEP
KEEP KEEP If you score 4 in
Spend 1 for On a turn, if you your turn, all
extra reroll deal 3 , you players get one le
score 2 dice until your ne
turn.
score 2 dice until your ne
turn.
1 Opportunist 45 3
2 Underdog 53 3
3 solar powere 57 2
4 Cannibalistic 69 5
5 smoke cloud 56 4
6 Intimidating r 70 3
7 Telepath 61 4
KEEP 8 throw a tanke 75 4
he end of your 9 thunder stom 76 3
, gain 1 if you
none

KEEP
monsters in
o ust yield
n you damage
m

KEEP
u score 4 in
turn, all
ers get one less
until your next
.
until your next
.
7 4 5
KEEP
If you are
eliminated, DISCARD DISCARD
discard all cards , All monsters incl +5
lose all , get 10 you lose 3 -4
, and restart

2 6 3
KEEP
At the end of your
KEEP DISCARD turn, you may
You may peek the +2 discard any keep
top deck card, and +3 cards to get back
choose to purchase their cost

6 7 4
KEEP
Once each turn, y
DISCARD KEEP can use "1, 2, 3" f
+2 Your attack 2 . You can use
All other monsters damages all other these dice in othe
lose 1 for every 2 monsters combinations
lose 1 for every 2 monsters combinations
1 it has a child 34 7
2 high altitude 33 4
3 jet fighter 35 5
4 made in a lab 37 2
5 nuclear power 43 6
6 metamorph 38 3
7 vast storm 63 6
DISCARD 8 nova breath 42 7
9 Omnivore 44 4

KEEP
he end of your
, you may
ard any keep
s to get back
cost

KEEP
e each turn, you
use "1, 2, 3" for
You can use
e dice in other
binations
binations
4 3 7

KEEP DISCARD DISCARD


Your neighbours +2 to all Take another turn
take 1 extra monster immediately
when you deal
damage

5 6 4

KEEP DISCARD KEEP


You have one +2 +2 when rolling
and "1 1 1"
reroll every turn
3 to all other
monsters

3 5 3

DISCARD KEEP KEEP


Heal 2 damage You Gain 1 if Your can change
you dont damage any dice to a 1 ea
anyone turn
anyone turn
1 fire breathing 22 4
2 fire blast 21 3
3 Frenzy 24 7
4 Giant Brain 27 5
5 Gas refinery 26 6
6 Gourmet 28 4
7 heal 29 3
DISCARD 8 herbovore 31 5
another turn 9 herd culler 32 3
ediately

KEEP
when rolling
1"

KEEP
can change
dice to a 1 each
3 3 5

KEEP DISCARD DISCARD


Gain 1 +1 Gain 2 and take
whenever you buy control of Tokyo
a card

4 8 3

KEEP DISCARD KEEP


Gain 3 everytime Gain 9 + 1 for every 6 a
a monster's the end of your tu
goes to 0

7 7 4

DISCARD KEEP KEEP


All other monsters You get extra Your maximum +
lose 5 Also gain 2
when you get this
card
when you get this
card
1 dedicated 13 3
2 Corner Store 12 3
3 Drop from Alt 14 5
4 Eater of the 15 4
5 Energise 16 8
6 Energy hoard 17 3
7 Evacuation 18 7
DISCARD 8 Extra head 20 7
2 and take 9 Even bigger 19 4
rol of Tokyo

KEEP
for every 6 at
end of your turn

KEEP
maximum + 2.
gain 2
n you get this
n you get this
6 5 5

KEEP DISCARD KEEP


Add to your roll Gain 3 Gain 1 when yo
roll at least 1

3 4 3

KEEP COSTUME KEEP


When you gain You win with 17 Buying cards cost
any gain 1 extra instead of 20 you 1 less

4 4 3

KEEP DISCARD KEEP


You can reroll any +2 If you roll
3 you have "1 2 3 ",
+9
3 you have "1 2 3 ",
+9
1 Acid attack 1 6
2 Apartment bui 4 5
3 Alpha monste 3 5
4 Friend of chil 25 3
5 Astronaut PD 6 4
6 Alien metabol 2 3
7 Background d 7 4
KEEP 8 Commuter Tra 10 4
1 when you 9 Complete dest 11 3
at least 1

KEEP
ng cards costs
1 less

KEEP
u roll
23 ",
23 ",

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