ARMOR                    HIT POINTS                 HIT DICE     DEATH
CLASS                                                           SAVES
 character name                                                           1
  Charlatan
 background
  Tiefling
                                        Sorcerer
                                        class
                                                                        level
                                                                           0
                                                                                        11
                                                                                         shield
                                                                                                                           temp
                                                                                                                                  9
                                                                                                                                             spent
                                                                                                                                               1d6
                                                                                                                                                          successes
                                                                          xp                               current         max               max          failures
 species                                subclass
PROFICIENCY BONUS                  INTELLIGENCE                   INITIATIVE                  SPEED                        SIZE                  PASSIVE PERCEPTION
                                    +0 10                            +1                     30 ft                          M                            13
        +2                                    score
                                   modifier
                                                                                               WEAPONS & DAMAGE CANTRIPS
                                   +0    Saving Throw
                                                              Name                          Atk Bonus / DC Damage & Type          Notes
    STRENGTH
                                   +0    Arcana                Spear                         -1             1d6 (P)                   Thrown (20/60), Versatile (1d8)
   -1             8
                                   +0
                                   +0
                                         History
                                         Investigation
                                                               Dagger                        -1             1d4 (P)                   Finesse, Light, Thrown (20/60)
             score                                             Dagger                        -1             1d4(P)                    Finesse, Light, Thrown (20/60)
  modifier                         +0    Nature
   -1   Saving Throw
                                   +0    Religion              Burning Hands                 +5 (dc: 13)    3d6
   -1   Athletics                                              Poison Spray                  +5 (dc: 13)    1d4 + 1 (Force dmg)
                                      WISDOM
    DEXTERITY
                                    +1 12
                                              score                                                    CLASS FEATURES
   +1 13                           modifier
             score                 +3    Saving Throw         *Spellcasting-knows 4 cantrips of choice; 2
  modifier                                                    spell slots(regains after LR); 2 prepared spells
   +3                              +1                         *Innate Sorcery-bonus action-unleash
        Saving Throw                     Animal Handling      magic for 1 minute: spell save DC increases
                                   +3    Insight              by 1, advantage on the atk roll of spells cast.
   +1   Acrobatics                                            Can use this feat twice, and regain after LR
                                   +3    Medicine
   +3   Sleight of Hand
                                   +3    Perception
   +1   Stealth
                                   +3    Survival
  CONSTITUTION
                                     CHARISMA
   +3 16                            +3 16
             score
  modifier                                    score
                                   modifier
   +6   Saving Throw
                                   +6    Saving Throw
                                   +6    Deception
     HEROIC
   INSPIRATION                     +6    Intimidation
                                   +3                                       SPECIES TRAITS                                                  FEATS
                                         Performance
                                   +6    Persuasion           *Darkvision-60ft range                              *Skilled-3 skill proficiencies
                                                              *Fiendish Legacy- Abyssal (Resistance
                                                              to Poison, Poison Spray Cantrip), always
    EQUIPMENT TRAINING & PROFICIENCIES                        have spell prepared. Can cast it once w/o
                                                              spell slot, regain ability after Long Rest.
armor                                                         Can cast using any spell slots you have for
training          Light   Medium      Heavy         Shields   appropriate level
weapons                                                       *Otherworldly Presence-Thaumaturgy
                                                              cantrip. When you cast it with this trait, the
                                                              spell uses the same spellcasting ability you
Simple Weapons                                                use for your Fiendish Legacy trait
tools
 Forgery Kit
                                                                                                                                                       APPEARANCE
 spellcasting ability
           SPELLCASTING
           MODIFIER                                                  SPELL SLOTS
                                              Total Expended               Total Expended              Total Expended
           SPELL SAVE DC
                                    Level 1                      Level 4                     Level 7
                                    Level 2                      Level 5                     Level 8
           SPELL ATTACK
           BONUS                    Level 3                      Level 6                     Level 9
                                                                                                                                        BACKSTORY & PERSONALITY
                                 CANTRIPS & PREPARED SPELLS
                                    Casting                    Concentration, Ritual
Level   Name                        Time        Range          & Required Material       Notes
0       Poison Spray (V,S)           A          30 ft               C      R         M   1d12 poison dmg
0 (C)   Shocking Grasp (V,S)         A          Touch               C      R         M   1d8 Lightning dmg
0 (C)   Light (V,M)                  A          Touch               C      R         M   Light 20 ft, dim light 20 ft
0 (C)   Prestidigitation (V,S)       A          10 ft               C      R         M   pg 307
0 (C)   Sorcerous Burst              A          120 ft              C      R         M   1d8 of a type (pg 318)
1       Burning Hands (V,S)          A          Self (15 ft)        C      R         M   3d6 conical range (247)           Alignment
                                                                                                                                                            Neutral
1       Magic Missile (V,S)          I          120 ft              C      R         M   1d4+ 1 (pg 295)
                                                                    C      R         M
                                                                                                                                                         LANGUAGES
                                                                    C      R         M
                                                                    C      R         M
                                                                                                                           Common, Orc, Draconic
                                                                    C      R         M
                                                                    C      R         M                                                                   EQUIPMENT
                                                                    C      R         M                                    Spear
                                                                                                                          Dagger (2)
                                                                    C      R         M                                    Arcane Focus (Crystal)
                                                                                                                          Dungeoneer's Pack- Backpack, Caltrops,
                                                                    C      R         M                                    Crowbar, 2 Flasks of Oil, 10 days Ration,
                                                                                                                          Rope, Tinderbox, 10 Torches, Waterskin
                                                                    C      R         M                                    Forgery Kit
                                                                                                                          Costume
                                                                    C      R         M                                    Fine Clothes
                                                                    C      R         M
                                                                    C      R         M
                                                                    C      R         M
                                                                    C      R         M
                                                                    C      R         M                                     Magic Item Attunement
                                                                    C      R         M
                                                                    C      R         M
                                                                    C      R         M
                                                                    C      R         M
                                                                                                                                                              COINS
                                                                    C      R         M
                                                                                                                                CP               SP               EP               GP              PP
                                                                    C      R         M
                                                                                                                                                                               42
                                                                    C      R         M
                                                                    C      R         M
                                                                                                                        TM & © 2024 Wizards of the Coast LLC. Illustrations by Richard Whitters.
                                                                                                                        670D3898000001 EN